Editing Throne of Minas Tirith (17R36)
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{{NavBar|17R36|[[Rise of Saruman Index]]|[[Spirit of the White Tree (17U34)|Spirit of the White Tree (17U34)]]|[[Saruman, Instigator of Insurrection (17R37)|Saruman, Instigator of Insurrection (17R37)]]}} | {{NavBar|17R36|[[Rise of Saruman Index]]|[[Spirit of the White Tree (17U34)|Spirit of the White Tree (17U34)]]|[[Saruman, Instigator of Insurrection (17R37)|Saruman, Instigator of Insurrection (17R37)]]}} | ||
{{CardTabs|Gondor}} | {{CardTabs|Gondor}} | ||
[[{{ROOTPAGENAME}}]] is a {{C|Gondor}} [[Artifact]] from the [[Rise of Saruman]] set. | [[{{ROOTPAGENAME}}]] is a {{C|Gondor}} [[Artifact]] from the [[Rise of Saruman]] set. | ||
{{CardInfobox|17R36}} | {{CardInfobox|17R36}} | ||
{{QueryCardCategories|17R36}} | |||
{{QueryCardCategories|17R36}} | |||
= Strategy = | = Strategy = | ||
The {{C|Gondor}} card in [[Rise of Saruman]]'s [[cycle]] of Throne cards, '''Throne of Minas Tirith''' is a very powerful card. It's a cornerstone of the [[Gondor Tokens]] deck, as it turns {{Card|Noble Leaders}} and {{Card|The Faithful Stone}} into self-replenishing [[Value Engine|engines]] while doubling as strong [[Possession Removal|possession removal]]. What's more, it's a [[support area]] [[artifact]], and as a result almost impossible for the Shadow player to remove once it's played. | |||
The core of the Throne engine is the [[interaction]] between Throne and {{Card|Noble Leaders}}. Noble Leaders helps your strong skirmishers not only win skirmishes, but kill the opposing minion because of its [[Damage|damage]] bonus. Every time a minion gets killed in a skirmish, the Throne generates a [[culture token]], which can go right back on Noble Leaders. If you only needed one token for that skirmish, you break even, and if you didn't need any, you come out ahead, generating a small trickle of [[Value|value]] at pretty much every site. | The core of the Throne engine is the [[interaction]] between Throne and {{Card|Noble Leaders}}. Noble Leaders helps your strong skirmishers not only win skirmishes, but kill the opposing minion because of its [[Damage|damage]] bonus. Every time a minion gets killed in a skirmish, the Throne generates a [[culture token]], which can go right back on Noble Leaders. If you only needed one token for that skirmish, you break even, and if you didn't need any, you come out ahead, generating a small trickle of [[Value|value]] at pretty much every site. | ||
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The rest of [[Gondor Tokens]] plugs into this engine. One way is by just killing or discarding more minions in skirmishes without any help from Noble Leaders at all. {{Card|Anduril, Flame of the West}}, {{Card|Anduril, Sword that was Broken}}, and {{Card|Narsil, Forged by Telchar}} all have inherent [[Damage|Damage +1]], making it easier to kill minions when you win a skirmish. {{Card|Boromir, Bearer of Council}} always discards the opposing minion when he wins a skirmish. {{Card|Kings' Legacy}} and {{Card|Gondorian Blade}} let you spread Damage bonuses to your less kingly companions. And there's always the option of softening up minions with [[direct wounding]] or [[archery]]. | The rest of [[Gondor Tokens]] plugs into this engine. One way is by just killing or discarding more minions in skirmishes without any help from Noble Leaders at all. {{Card|Anduril, Flame of the West}}, {{Card|Anduril, Sword that was Broken}}, and {{Card|Narsil, Forged by Telchar}} all have inherent [[Damage|Damage +1]], making it easier to kill minions when you win a skirmish. {{Card|Boromir, Bearer of Council}} always discards the opposing minion when he wins a skirmish. {{Card|Kings' Legacy}} and {{Card|Gondorian Blade}} let you spread Damage bonuses to your less kingly companions. And there's always the option of softening up minions with [[direct wounding]] or [[archery]]. | ||
You don't have to put those tokens on Noble Leaders, though. {{C|Gondor}} has many other strong [[culture token]] [[condition]]s, which can either benefit from being reinforced by the Throne or fuel the Throne's ability to discard possessions. {{Card|The Faithful Stone}} generates a pile of tokens inherently, and has a powerful ability to negate a minion for a site. {{Card|Storied Homestead}} can negate obnoxious abilities. {{Card| | You don't have to put those tokens on Noble Leaders, though. {{C|Gondor}} has many other strong [[culture token]] [[condition]]s, which can either benefit from being reinforced by the Throne or fuel the Throne's ability to discard possessions. {{Card|The Faithful Stone}} generates a pile of tokens inherently, and has a powerful ability to negate a minion for a site. {{Card|Storied Homestead}} can negate obnoxious abilities. {{Card|Heirs of Gondor}} is strong (if somewhat [[flood]]-prone) healing. {{Card|Garrison of Osgiliath}} is a weaker alternative to Noble Leaders, and useful chiefly to work around the [[unique]] limitation. | ||
The Faithful Stone and Throne of Minas Tirith [[combo]] in particular is a strong [[Hate|counter]] to Shadow strategies that rely on [[possession]]s. Faithful Stone generates a lot of tokens, and the Throne can funnel them into wiping out Shadow possessions. Older decks like [[Corsairs]] and [[Dunland Site Control]] rely on their [[boats]] and {{Card|Hides}}, {{Card|Grond, Hammer of the Underworld}} and {{Card|Grond, Forged with Black Steel}} are both very obnoxious, {{C|Orc}} [[corruption]] decks want to trigger {{Card|Retribution}}, and {{C|Men}} often rely on possessions like {{Card|Pavise}} (but also have {{Card|Countless Companies}}). | The Faithful Stone and Throne of Minas Tirith [[combo]] in particular is a strong [[Hate|counter]] to Shadow strategies that rely on [[possession]]s. Faithful Stone generates a lot of tokens, and the Throne can funnel them into wiping out Shadow possessions. Older decks like [[Corsairs]] and [[Dunland Site Control]] rely on their [[boats]] and {{Card|Hides}}, {{Card|Grond, Hammer of the Underworld}} and {{Card|Grond, Forged with Black Steel}} are both very obnoxious, {{C|Orc}} [[corruption]] decks want to trigger {{Card|Retribution}}, and {{C|Men}} often rely on possessions like {{Card|Pavise}} (but also have {{Card|Countless Companies}}). | ||
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* {{Card|Assault Denizen}} can get very large with lots of tokens to spot. | * {{Card|Assault Denizen}} can get very large with lots of tokens to spot. | ||
* It's more of a comedy option than a practical counter, but {{Card|Corsair Freebooter}}, {{Card|Easterling Runner}}, and {{Card|Sauron's Might}} might be able to strip the last culture tokens off of a key condition, preventing it from being reinforced. | * It's more of a comedy option than a practical counter, but {{Card|Corsair Freebooter}}, {{Card|Easterling Runner}}, and {{Card|Sauron's Might}} might be able to strip the last culture tokens off of a key condition, preventing it from being reinforced. | ||