Editing Throne of Minas Tirith (17R36)

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{{NavBar|17R36|[[Rise of Saruman Index]]|[[Spirit of the White Tree (17U34)|Spirit of the White Tree (17U34)]]|[[Saruman, Instigator of Insurrection (17R37)|Saruman, Instigator of Insurrection (17R37)]]}}
{{NavBar|17R36|[[Rise of Saruman Index]]|[[Spirit of the White Tree (17U34)|Spirit of the White Tree (17U34)]]|[[Saruman, Instigator of Insurrection (17R37)|Saruman, Instigator of Insurrection (17R37)]]}}
{{CardTabs|Gondor}}
{{CardTabs|Gondor}}


[[{{ROOTPAGENAME}}]] is a {{C|Gondor}} [[Artifact]] from the [[Rise of Saruman]] set.
[[{{ROOTPAGENAME}}]] is a {{C|Gondor}} [[Artifact]] from the [[Rise of Saruman]] set.
{{CardInfobox|17R36}}
{{CardInfobox|17R36}}
{{QueryCardCategories|17R36}}</noinclude>
 
{{QueryCardCategories|17R36}}
= Strategy =
= Strategy =
'''Throne of Minas Tirith''' is {{C|Gondor}}'s powerful entry in [[Rise of Saruman]]'s [[cycle]] of Thrones.  It's a cornerstone of the [[Gondor Tokens]] deck, as it turns {{Card|Noble Leaders}} and {{Card|The Faithful Stone}} into self-replenishing [[Value Engine|engines]] while doubling as strong [[Possession Removal|possession removal]]. What's more, it's a [[support area]] [[artifact]], and as a result almost impossible for the Shadow player to remove once it's played.
The {{C|Gondor}} card in [[Rise of Saruman]]'s cycle of Throne cards, '''Throne of Minas Tirith''' is a very powerful card. To begin, it is an [[artifact]]. [[Artifacts]] are much harder for [[Shadow]] players to discard that conditions, and {{C|Gondor}} [[Artifacts]] all help make {{Card|Scroll of Isildur}} and {{Card|Narsil, Blade of the Faithful}} give their full bonus. Throne of Minas Tirith's low [[spotting requirement]] means that it's almost as easy to play as {{Card|Sapling of the White Tree}}, and has two powerful abilities on top of that.  
 
The core of the Throne engine is the [[interaction]] between Throne and {{Card|Noble Leaders}}. Noble Leaders helps your strong skirmishers not only win skirmishes, but kill the opposing minion because of its [[Damage|damage]] bonus. Every time a minion gets killed in a skirmish, the Throne generates a [[culture token]], which can go right back on Noble Leaders. If you only needed one token for that skirmish, you break even, and if you didn't need any, you come out ahead, generating a small trickle of [[Value|value]] at pretty much every site.


The rest of [[Gondor Tokens]] plugs into this engine. One way is by just killing or discarding more minions in skirmishes without any help from Noble Leaders at all. {{Card|Anduril, Flame of the West}}, {{Card|Anduril, Sword that was Broken}}, and {{Card|Narsil, Forged by Telchar}} all have inherent [[Damage|Damage +1]], making it easier to kill minions when you win a skirmish. {{Card|Boromir, Bearer of Council}} always discards the opposing minion when he wins a skirmish. {{Card|Kings' Legacy}} and {{Card|Gondorian Blade}} let you spread Damage bonuses to your less kingly companions. And there's always the option of softening up minions with [[direct wounding]] or [[archery]].
Throne of Minas Tirith's first ability is the strongest, making the entire [[Gondor Tokens]] strategy more effective. However, {{C|Gondor}} is fairly short on natural [[damage bonuses]]. To counteract this, you can play {{Card|Gondorian Sword}}, {{Card|Anduril, Flame of the West}}, {{Card|Anduril, Sword that was Broken}}, {{Card|Narsil, Forged by Telchar}}, {{Card|Noble Leaders}}, and {{Card|Kings' Legacy}} to name a few.  The throne also [[triggers]] when {{Card|Boromir, Bearer of Council}} discards a minion. Also neccesary for both the throne's abilities are a horde of {{C|Gondor}} [[token]] [[conditions]], such as {{Card|Noble Leaders}} (which also helps the throne), {{Card|Heirs of Gondor}}, {{Card|Storied Homestead}}, {{Card|The Faithful Stone}}, and {{Card|Garrison of Osgiliath}}.  


You don't have to put those tokens on Noble Leaders, though. {{C|Gondor}} has many other strong [[culture token]] [[condition]]s, which can either benefit from being reinforced by the Throne or fuel the Throne's ability to discard possessions. {{Card|The Faithful Stone}} generates a pile of tokens inherently, and has a powerful ability to negate a minion for a site. {{Card|Storied Homestead}} can negate obnoxious abilities. {{Card|Houses of Healing}} is strong (if somewhat [[flood]]-prone) healing. {{Card|Heirs of Gondor}} is more strength for your armed companions. {{Card|Garrison of Osgiliath}} is a weaker alternative to Noble Leaders, and useful chiefly to work around the [[unique]] limitation.
Once you have these tokens, the throne also can use them. Throne of Minas Tirith is a strong [[silver bullet]] against strategies like [[Corsairs]] and [[Dunland Site Control]], as it can toss the [[boats]] and {{Card|Hides}}. To fuel this three-token cost arises {{Card|The Faithful Stone}}, which rapidly generates tokens against both these strategies and others. Also {{Card|Soldier's Cache}} can rapidly replenish your store of tokens, especially when paired with a move to {{Card|Mithlond}} or {{Card|Neekerbreekers' Bog}}.
 
The Faithful Stone and Throne of Minas Tirith [[combo]] in particular is a strong [[Hate|counter]] to Shadow strategies that rely on [[possession]]s. Faithful Stone generates a lot of tokens, and the Throne can funnel them into wiping out Shadow possessions. Older decks like [[Corsairs]] and [[Dunland Site Control]] rely on their [[boats]] and {{Card|Hides}}, {{Card|Grond, Hammer of the Underworld}} and {{Card|Grond, Forged with Black Steel}} are both very obnoxious, {{C|Orc}} [[corruption]] decks want to trigger {{Card|Retribution}}, and {{C|Men}} often rely on possessions like {{Card|Pavise}} (but also have {{Card|Countless Companies}}).
 
You already have all these {{C|Gondor}} artifacts, culture token cards, and unique {{C|Gondor}} characters, so it's easy to graft on more cards that spot or benefit from them. {{Card|Scroll of Isildur}} and {{Card|Narsil, Blade of the Faithful}} both [[spot]] artifacts, and you can fit more artifacts like {{Card|Sapling of the White Tree}}, {{Card|Ring of Barahir}}, or {{Card|Seeing Stone of Orthanc}}. {{Card|Aragorn, Isildur's Heir}} loves to see all these tokens. {{Card|Stewards' Legacy}} benefits characters you're probably already playing, although its strongest effect, negating minion abilities, is a bit redundant with Storied Homestead. If you are playing Stewards' Legacy, you probably have [[ranger]]s to exert for {{Card|Soldier's Cache}}, which serves as a way to generate tokens and prevent excess healing from a [[sanctuary]] (or {{Card|Mithlond}} or {{Card|Neekerbreekers' Bog}}) from going to waste.
 
The Throne of Minas Tirith is a support area artifact, and as such it's pretty close to indestructible. The only card in the entire game that can force you to discard it is {{Card|Grond, Hammer of the Underworld}}, and the Throne can simply discard Grond first. Its weakness is instead the {{C|Gondor}} token conditions it relies upon to work, especially {{Card|Noble Leaders}}. If those conditions are discarded, then Throne can't do anything. Be careful of strong [[Condition Removal|condition removal]], especially multitarget cards like {{Card|Saruman's Power}}, {{Card|Tempest of War}}, or {{Card|You Do Not Know Fear}}. Additionally, because the Throne [[Reinforce|reinforces]] tokens rather than placing them, remember that you'll need to leave at least one token on each condition you want to refuel. Don't use that last token on Noble Leaders if you can avoid it!


= Strengths and Weaknesses =
= Strengths and Weaknesses =
== Synergizes With... ==
== Synergizes With... ==


* {{Card|Anduril, Flame of the West}} and other [[damage]]-granting effects.
* ''List friendly cards that work well with this card''
* {{C|Gondor}} token conditions, particularly {{Card|Noble Leaders}}
* {{Card|Narsil, Blade of the Faithful}} and {{Card|Scroll of Isildur}} spot {{C|Gondor}} artifacts for useful effects


== Strong Versus... ==
== Strong Versus... ==


* [[Corsair]] [[Boats]], {{Card|Hides}}, {{Card|Grond, Hammer of the Underworld}}, and {{C|Men}} [[stack]]ing [[possession]]s like {{Card|Ceremonial Armor}} and {{Card|Wildman's Oath}}
* ''List enemy cards this card does well against''
* Strategies that play possessions on minions, particularly {{C|Orc}} [[corruption]] using {{Card|Retribution}} and [[Warg Super Swarm]]. Helpful but somewhat less so against {{C|Men}} weapon possessions, since they usually use {{Card|Countless Companies}}
* [[Beatdown]]


== Weak Versus... ==
== Weak Versus... ==


* {{Card|Grond, Hammer of the Underworld}} is the only card that can force you to discard it.
* ''List enemy or friendly cards to avoid playing this card with''
* [[Condition Removal|Condition removal]]. {{Card|Saruman's Power}}, {{Card|Tempest of War}}, or {{Card|You Do Not Know Fear}} can wipe out your conditions, leaving you with no culture tokens to work with.
 
* {{Card|Assault Denizen}} can get very large with lots of tokens to spot.
= Rulings =
* It's more of a comedy option than a practical counter, but {{Card|Corsair Freebooter}}, {{Card|Easterling Runner}}, and {{Card|Sauron's Might}} might be able to strip the last culture tokens off of a key condition, preventing it from being reinforced.
''In this section'':


= Decks =
* ''Put quotes from the CRDs and Comprehensive Rules here that reference this card specifically by name''
* ''Also put quotes if a particular rule commonly affects the outcome of a card in a subtle manner (such as quoting the [[Rule of 4]] for {{Card|8R20}})''
* ''Link to rules discussions on TLHH''


* [https://lotrtcgwiki.com/forums/index.php/topic,8522.0.html 1st Tier deck gondor - evil men archery], an [[Expanded]] deck by argyles/pizza_fan on The Last Homely House forums.
= See Also =
* ''Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card''
* ''Link to decks that use this card''
[[Category:Cards That Need Work]]
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