Editing Sword-wall (4R84)

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{{NavBar|4R84|[[The Two Towers Index]]|[[Supporting Fire (4C83)|Supporting Fire (4C83)]]|[[Thandronen, Veteran Protector (4C85)|Thandronen, Veteran Protector (4C85)]]}}
{{NavBar|4R84|[[The Two Towers Index]]|[[Supporting Fire (4C83)|Supporting Fire (4C83)]]|[[Thandronen, Veteran Protector (4C85)|Thandronen, Veteran Protector (4C85)]]}}
{{CardTabs|Elven}}
{{CardTabs|Elven}}


[[{{ROOTPAGENAME}}]] is a {{C|Elven}} [[Event]] from the [[The Two Towers]] set.
[[{{ROOTPAGENAME}}]] is a {{CI|Elven}} [[Event]] from the [[The Two Towers]] set.
 
{{CardInfobox|4R84}}
{{CardInfobox|4R84}}
{{QueryCardCategories|4R84}}</noinclude>
 
{{QueryCardCategories|4R84}}
= Strategy =
= Strategy =
'''Sword-wall''' is rarely played. As a [[Site Control|site liberation]] card, it's overshadowed by {{Card|That Is No Orc Horn}}, which has the same cost and [[cultural enforcement]] but a more-useful secondary effect. As a [[direct wounding]] card, it can't kill minions and comes so late in the turn that it's unlikely to help kill any minion that wasn't going to lose its skirmish anyway. Elves generally don't have any [[skirmish phase]] wounding to speak of, other than the wound from winning a skirmish, and the [[spot]]ting requirement limits this to {{C|Elven}} decks.


The card is mainly useful for its site liberation effect. Liberating a site unexpectedly can throw off skirmish bonuses for cards like {{Card|Dunlending Elder}} in [[Dunland Site Control]] or {{Card|Tower Walkway}} in [[Besieger]]s. While there are a lot of cultures that can control sites{{--}}{{C|Isengard}}, {{C|Sauron}}, {{C|Dunland}}, {{C|Raider}}, {{C|Men}}, and {{C|Uruk-hai}} cultures all can{{--}}site control Shadow decks tend to be pretty predictable, since they need to start setting up their site control ASAP. If your opponent hasn't played a card that mentions controlling sites by about site 4, you can probably safely assume they're not going to.
!Sword-wall is a versatile event for Elven fellowships, allowing in-skirmish site liberation while most other methods in Towers Block are after a skirmish has been won or during the Regroup phase. If you don't need to liberate a site, the secondary action maintains usefulness against minions with abilities requiring an exertion like Wulf (who may be otherwise unwoundable to Elves because of Hides) and Orc Cutthroat, with companions such as Lorien Swordsman and Fereveldir, or to simply lower a minion's vitality in a culture which largely lacks damage bonuses.
 
The aimed exertion will cause a minion to be affected by the suite of Elven conditions which cripple wounded minions: Blades Drawn, Killing Field, and Lorien is Most Welcome. It can also be used to prepare a minion for Feathered, or chained with Night Without End to effectively deal 2 wounds to any minion. Sword-wall can be used to exert minions skirmishing the Ring-bearer, who may then finish them off with cards like Frying Pan, Cliffs of Emyn Muil, or Power According to his Stature.
 
Unlike most events, Sword-wall has two eligible phases and can also be used to counter regroup-phase site control such as Attack on Helm's Deep or after all skirmishes have been resolved to clear the card out of the Free People's hand without bringing risk to a companion skirmishing an enduring minion.  


As a wounding card, Sword-wall is fine but unremarkable. It's useful for shutting down minions with obnoxious [[skirmish phase]] or [[regroup phase]] exertion abilities like {{Card|Orc Scouting Band}} or {{Card|Isengard Worker}}. It can also set up various {{C|Elven}} effects that spot wounded minions, like {{Card|Lorien Swordsman}}, {{Card|Blades Drawn}}, {{Card|Feathered}}, and {{Card|Arwen, Queen of Elves and Men}}. You can also just use it to notch an extra wound on a minion to make sure it dies when it loses its skirmish, if you'd rather. The cost is negligible since it comes so late in the turn, unless you're planning to move again this round or playing against {{C|Raider}} culture decks, which can sometimes respond with cards like {{Card|Whirling Strike}}.
Because the 3 Elves you spot must be companions, Sword-wall does not make for a good splash card for Ring-bound Rangers, Knights, or Rohan, all of whom would greatly benefit from another skirmish-phase exertion. Since Uruk-Hai Beserkers and enduring minions benefit from being exerted, Sword-wall should be used with caution when skirmishing these enemies but maintains situational usefulness, such as to prevent Berserk Slayer's devastating ability. Further, it is rather expensive at [2] twilight, and may enable a Shadow player to play skirmish events (especially Southrons, whose events tend to be expensive themselves) or cause a double-move to become too dangerous.


= Strengths and Weaknesses =
= Strengths and Weaknesses =
== Synergizes With... ==
* {{C|Elven}} cards that want to spot wounded minions, like {{Card|Lorien Swordsman}}, {{Card|Blades Drawn}}, {{Card|Feathered}}, and {{Card|Arwen, Queen of Elves and Men}}.
* It's an {{C|Elven}} skirmish event, and there are lots of cards that benefit from or grant benefits to those. Notable examples include {{Card|Cirdan, the Shipwright}}, {{Card|Galadriel, Lady Redeemed}}, {{Card|Elladan, Son of Elrond}}, {{Card|Elrohir, Son of Elrond}}, {{Card|Gil-galad, High King of the Noldor}}, and {{Card|Galadriel's Silver Ewer}}.
== Strong Versus... ==
== Strong Versus... ==


* [[Site control]]. It's the main reason to play this card at all.
* Site-control
* Minions which exert for abilities in the [[skirmish phase]] or later. For example, {{Card|Orc Scouting Band}} or {{Card|Isengard Worker}}.
* Minions which exert for abilities
* Free Peoples cards which benefit from a wounded minion
* Lowering a minion's vitality for other direct wounding such as Power According to His Stature


== Weak Versus... ==
== Weak Versus... ==


* [[Enduring]] [[minion]]s, and minions with similar abilities like {{Card|Uruk Savage}}
* Enduring minions
* Shadow cards that can use excess [[twilight cost|twilight]] in the skirmish phase or later, like {{Card|Ulaire Attea, Keeper of Dol Guldur}} and {{Card|Whirling Strike}}
* Uruk-Hai Berserkers, in some cases
* Minions with only one vitality, common in {{C|Moria}} and {{C|Dunland}}
* Shadow sides which thrive on excess twilight, such as Southrons
 
= Rulings =
''In this section'':
 
* ''Put quotes from the CRDs and Comprehensive Rules here that reference this card specifically by name''
* ''Also put quotes if a particular rule commonly affects the outcome of a card in a subtle manner (such as quoting the [[Rule of 4]] for {{Card|8R20}})''
* ''Link to rules discussions on TLHH''
 
= See Also =
* ''Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card''
* ''Link to decks that use this card''
[[Category:Cards That Need Work]]
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