Editing Sword-wall (4R84)
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{{NavBar|4R84|[[The Two Towers Index]]|[[Supporting Fire (4C83)|Supporting Fire (4C83)]]|[[Thandronen, Veteran Protector (4C85)|Thandronen, Veteran Protector (4C85)]]}} | {{NavBar|4R84|[[The Two Towers Index]]|[[Supporting Fire (4C83)|Supporting Fire (4C83)]]|[[Thandronen, Veteran Protector (4C85)|Thandronen, Veteran Protector (4C85)]]}} | ||
{{CardTabs|Elven}} | {{CardTabs|Elven}} | ||
[[{{ROOTPAGENAME}}]] is a {{C|Elven}} [[Event]] from the [[The Two Towers]] set. | [[{{ROOTPAGENAME}}]] is a {{C|Elven}} [[Event]] from the [[The Two Towers]] set. | ||
{{CardInfobox|4R84}} | {{CardInfobox|4R84}} | ||
{{QueryCardCategories|4R84}} | |||
{{QueryCardCategories|4R84}} | |||
= Strategy = | = Strategy = | ||
'''Sword-wall''' is rarely played. As a [[Site Control|site liberation]] card, it's overshadowed by {{Card|That Is No Orc Horn}}, which has the same cost and [[cultural enforcement]] but a more-useful secondary effect. As a [[direct wounding]] card, it can't kill minions and comes so late in the turn that it's unlikely to help kill any minion that wasn't going to lose its skirmish anyway. Elves generally don't have any [[skirmish phase]] wounding to speak of, other than the wound from winning a skirmish, and the [[spot]]ting requirement limits this to {{C|Elven}} decks. | '''Sword-wall''' is rarely played. As a [[Site Control|site liberation]] card, it's overshadowed by {{Card|That Is No Orc Horn}}, which has the same cost and [[cultural enforcement]] but a more-useful secondary effect. As a [[direct wounding]] card, it can't kill minions and comes so late in the turn that it's unlikely to help kill any minion that wasn't going to lose its skirmish anyway. Elves generally don't have any [[skirmish phase]] wounding to speak of, other than the wound from winning a skirmish, and the [[spot]]ting requirement limits this to {{C|Elven}} decks. | ||
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The card is mainly useful for its site liberation effect. Liberating a site unexpectedly can throw off skirmish bonuses for cards like {{Card|Dunlending Elder}} in [[Dunland Site Control]] or {{Card|Tower Walkway}} in [[Besieger]]s. While there are a lot of cultures that can control sites{{--}}{{C|Isengard}}, {{C|Sauron}}, {{C|Dunland}}, {{C|Raider}}, {{C|Men}}, and {{C|Uruk-hai}} cultures all can{{--}}site control Shadow decks tend to be pretty predictable, since they need to start setting up their site control ASAP. If your opponent hasn't played a card that mentions controlling sites by about site 4, you can probably safely assume they're not going to. | The card is mainly useful for its site liberation effect. Liberating a site unexpectedly can throw off skirmish bonuses for cards like {{Card|Dunlending Elder}} in [[Dunland Site Control]] or {{Card|Tower Walkway}} in [[Besieger]]s. While there are a lot of cultures that can control sites{{--}}{{C|Isengard}}, {{C|Sauron}}, {{C|Dunland}}, {{C|Raider}}, {{C|Men}}, and {{C|Uruk-hai}} cultures all can{{--}}site control Shadow decks tend to be pretty predictable, since they need to start setting up their site control ASAP. If your opponent hasn't played a card that mentions controlling sites by about site 4, you can probably safely assume they're not going to. | ||
As a wounding card, Sword-wall is fine but unremarkable. It's useful for shutting down minions with obnoxious [[skirmish phase]] or [[regroup phase]] exertion abilities like {{Card|Orc Scouting Band}} or {{Card|Isengard Worker}}. It can also set up various {{C|Elven}} effects that spot wounded minions, like {{Card|Lorien Swordsman}}, {{Card|Blades Drawn}}, {{Card|Feathered}}, and {{Card|Arwen, Queen of Elves and Men}}. You can also just use it to notch an extra wound on a minion to make sure it dies when it loses its skirmish, if you'd rather. The cost is negligible since it comes so late in the turn, unless you're planning to move again this round or playing against {{C| | As a wounding card, Sword-wall is fine but unremarkable. It's useful for shutting down minions with obnoxious [[skirmish phase]] or [[regroup phase]] exertion abilities like {{Card|Orc Scouting Band}} or {{Card|Isengard Worker}}. It can also set up various {{C|Elven}} effects that spot wounded minions, like {{Card|Lorien Swordsman}}, {{Card|Blades Drawn}}, {{Card|Feathered}}, and {{Card|Arwen, Queen of Elves and Men}}. You can also just use it to notch an extra wound on a minion to make sure it dies when it loses its skirmish, if you'd rather. The cost is negligible since it comes so late in the turn, unless you're planning to move again this round or playing against {{C|Raiders}}, who can respond with cards like {{Card|Whirling Strike}}. | ||
= Strengths and Weaknesses = | = Strengths and Weaknesses = |