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| <noinclude>__NOTOC__
| | __NOTOC__ |
| {{NavBar|4C83|[[The Two Towers Index]]|[[Strength of Arms (4U82)|Strength of Arms (4U82)]]|[[Sword-wall (4R84)|Sword-wall (4R84)]]}}
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| {{CardTabs|Elven}}
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| [[{{ROOTPAGENAME}}]] is a {{C|Elven}} [[Event]] from the [[The Two Towers]] set.
| | {{NavBar|Lotr04083|The Two Towers Index|Strength of Arms (4U82)|Sword-wall (4R84)}} |
| {{CardInfobox|4C83}}
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| {{QueryCardCategories|4C83}}</noinclude>
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| = Strategy =
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| == Gameplay Strategy ==
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| Like most skirmish events, Supporting Fire gives a generic +2 strength bonus with a conditional increased bonus. Though the increased bonus is only +3, it is the only Elven skirmish event in [[Movie Block]] where the full bonus depends only on the Free People's deck. This makes its use very clear-cut: it is very popular in Elf-heavy fellowships regardless of what the underlying strategy of that fellowship is, and very unpopular in decks with only a few key Elf companions.
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| == Deckbuilding Strategy ==
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| In a fellowship with 4 or more Elf companions this is typically the skirmish event to prioritize first. {{Card|Defiance}} is a great choice in a meta where you expect to see a lot of Nazgul and may subtract from the number of Supporting Fire used, but in Movie block very few Elf decks won't use any copies of this card at all.
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| In decks with 2 or fewer Elf companions this card is worse than any alternative since it will never give a greater strength bonus than other events, but may sometimes give less. Decks with exactly 3 Elf companions will have to weigh how quickly all 3 companions will typically be played (and how likely they all are to survive) to determine whether this event is worthwhile.
| | {{LegacyCardInfoBox |
| | | TLHHImage=LOTR04083 |
| | | WikiImage=LOTR04083 |
| | | SetNum=04 |
| | | CardNum=083 |
| | | SetName=The Two Towers |
| | | Side=Free Peoples |
| | | Culture=Elven |
| | | Twilight=1 |
| | | FullCardType=Event |
| | | Stat1Name= |
| | | Stat1= |
| | | Stat2Name= |
| | | Stat2= |
| | | Stat3Name= |
| | | Stat3= |
| | | Stat4Name= |
| | | Stat4= |
| | | GameText=Skirmish: Make an Elf strength +2 (or +3 if you spot 3 Elf companions). |
| | | Lore=Sword-work is made easier with archery support. |
| | | Rarity=C |
| | | Notes= |
| | }} |
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| | = General Strategy = |
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| | In this section, describe: |
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| | * Deck design strategy. |
| | * Gameplay considerations. |
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| = Strengths and Weaknesses = | | = Strengths and Weaknesses = |
| == Synergizes With... ==
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| * Decks with all or mostly Elven companions | | === Strong Versus... === |
| * Event-based Elf effects such as {{Card|Galadriel, Lady Redeemed}} and {{Card|Cirdan, The Shipwright}} | | |
| | * Add cards and explanations here. |
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| | === Weak Versus... === |
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| | * Add cards and explanations here. |
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| | = Example Decks = |
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| | * Decklists or links to decks that use this card. |
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| == Strong Versus... == | | = Rules and Clarifications = |
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| * {{C|Dunland}} decks, which have strong skirmish capabilities and generally can't meet the conditions for other Elf events to grant more than +2 strength | | * Clarify existing rules if needed. |
| | * Link to rules discussions on TLHH. |
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| == Weak Versus... == | | = Extra Information = |
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| * Decks with only a few Elf companions, where losing one of them means losing the extra point of strength | | * Add other information regarding printing, rarity, trivia, etc. |