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| {{NavBar|10U35|[[Mount Doom Index]]|[[Last Throw (10C34)|Last Throw (10C34)]]|[[Cast Unto the Winds (10C36)|Cast Unto the Winds (10C36)]]}} | | {{NavBar|10U35|[[Mount Doom Index]]|[[Last Throw (10C34)|Last Throw (10C34)]]|[[Cast Unto the Winds (10C36)|Cast Unto the Winds (10C36)]]}} |
| {{CardTabs|Isengard}} | | {{CardTabs|Isengard}} |
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| [[{{ROOTPAGENAME}}]] is a {{C|Isengard}} [[Condition]] from the [[Mount Doom]] set. | | [[{{ROOTPAGENAME}}]] is a {{CI|Isengard}} [[Condition]] from the [[Mount Doom]] set. |
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| {{CardInfobox|10U35}} | | {{CardInfobox|10U35}} |
| {{QueryCardCategories|10U35}}</noinclude> | | |
| | {{QueryCardCategories|10U35}} |
| = Strategy = | | = Strategy = |
| '''Suffered Much Loss''' is the only {{C|Isengard}} card in [[King Block]]. It's a strange [[combo piece]], meant to allow players to revive their [[Towers Block]] [[Uruk Beatdown]] decks in [[Movie Block]]. While it's rarely played in Movie Block, that's the only significant [[format]] where it's useful at all, since there's no other format where Suffered Much Loss and the specific [[uruk-hai]] [[minion]]s it enables are legal with a site path that lacks [[battleground]] [[site]]s. | | == Gameplay Strategy == |
| | ''In this section, describe:'' |
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| [[The Two Towers|Set 4]] had a number of cards meant to encourage an [[uruk-hai]] deck focused on [[Beatdown|beating down]] the Freeps player at [[Battleground]] [[site]]s. The main highlights were {{Card|Advance Uruk Patrol}}, {{Card|Ferocity}}, {{Card|Uruk Assault Band}}, and {{Card|Uruk Vanguard}}. Most [[site number]]s in [[Towers Block]] had at least one possible site that was a battleground, and all site 5s were battlegrounds, so these cards were fairly reliable, especially if you let the opponent take the lead on the [[Site Path|site path]] and forced them to go to your sites. However, [[King Block]]'s site path had no battlegrounds at all, which quietly [[Nerf|nerf]]ed these key cards in that deck. In formats using the King Block site path, like [[Movie Block]] and [[King Standard]], [[Uruk Beatdown]] is very rarely played.
| | * ''General usage'' |
| | * ''Unorthodox or subtle usage'' |
| | * ''Common pitfalls of using this card'' |
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| Suffered Much Loss, the only {{C|Isengard}} card of King Block, was meant to address that, at least in part. It's a bit more trouble to get it into play than to simply play battlegrounds in your [[adventure deck]], but at least it's something. Once you have it in play, those cards get their abilities back! Sort of! Unfortunately, it doesn't work on [[Site Control|sites you've controlled]], so it's still not enabling the larger bonuses on {{Card|Advance Uruk Patrol}} and {{Card|Uruk Assault Band}}. And, because Suffered Much Loss is a [[condition]], so it's much easier for your opponent to [[Condition Removal|remove]], plus it gets in the way of using {{Card|Saruman's Power}}. +1 strength when you have [[initiative]] is a nice bonus, but {{C|Isengard}} doesn't have a good way to take initiative if your opponent doesn't give it to you, and the big uruk beatdown minions have some [[cultural enforcement]] that makes multicultural decks tricky. On top of all of this, in the meantime the [[meta]] of Movie Block had become much more hostile to single huge skirmishers, so an empowered {{Card|Uruk Vanguard}} just wasn't the existential threat that it had been before. Ultimately, Uruk Beatdown in [[Movie Block]] ended up weaker than Uruk Beatdown in [[Towers Standard]].
| | == Deckbuilding Strategy == |
| | ''In this section, describe:'' |
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| In [[Shadows|set 11]] and thereafter, there are many cards in all of the new Shadow cultures that get bonuses from being at [[battleground]]s. And, since Suffered Much Loss's main effect has no [[cultural enforcement]], you could play it to enable any culture's cards. However, none of these cards were especially strong, and the new post-Shadows site path also introduced many new battleground sites that could be played at any site number. As a result, Suffered Much Loss wasn't necessary.
| | * ''Cards and strategies this card works well with'' |
| | * ''Cards and strategies this card works particularly well or poorly against'' |
| | * ''Alternate cards you might consider picking instead of this one, depending on the situation, including alternate version of characters'' |
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| = Strengths and Weaknesses = | | = Strengths and Weaknesses = |
| == Synergizes With... == | | == Synergizes With... == |
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| * [[Uruk-hai]] from [[The Two Towers]] that got bonuses from being at a [[battleground]] site. Specifically, {{Card|Advance Uruk Patrol}}, {{Card|Ferocity}}, {{Card|Uruk Assault Band}}, and {{Card|Uruk Vanguard}}. | | * ''List friendly cards that work well with this card'' |
| * There are many cards in [[Shadows]] or thereafter that get bonuses from spotting or being at [[battleground]] sites, notably {{Card|Rallying Orc}} and {{Card|Whistling Death}}. This format has plenty of battleground sites, however.
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| == Strong Versus... == | | == Strong Versus... == |
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| * This card exists specifically to make up for the lack of battlegrounds in [[King Block]]. Other [[format]]s generally have enough battleground sites to make it unnecessary. | | * ''List enemy cards this card does well against'' |
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| == Weak Versus... == | | == Weak Versus... == |
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| * [[Movie Block]] is very hostile to single large skirmishers. {{Card|Elendil, the Tall}} and {{Card|Durin III}} can often win a skirmish with the uruk beatdown minions with one [[pump]] or less, and {{Card|Cirdan, the Shipwright}} and {{Card|Eowyn, Lady of Ithilien}} are tailor-made to wreck large minions. | | * ''List enemy or friendly cards to avoid playing this card with'' |
| * [[Choke]]. Expensive minions always have difficulty getting any [[Value|value]] against choke decks.
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| * [[Condition Removal]]. Once your opponent realizes what you're doing, they'll generally immediately target this card.
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| = Rulings = | | = Rulings = |
| Suffered Much Loss does not make [[Site Control|sites you control]] into battlegrounds, because it only affects sites that are on the adventure path and not controlled sites. It cannot give {{Card|Advance Uruk Patrol}} its +4 strength bonus, or {{Card|Uruk Assault Band}} its +6 strength bonus or immunity to wounds on sites that not are battlegrounds from their own game text. (Note that [[King Block]] has no battleground sites.)
| | ''In this section'': |
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| | * ''Put quotes from the CRDs and Comprehensive Rules here that reference this card specifically by name'' |
| | * ''Also put quotes if a particular rule commonly affects the outcome of a card in a subtle manner (such as quoting the [[Rule of 4]] for {{Card|8R20}})'' |
| | * ''Link to rules discussions on TLHH'' |
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| {{RulesQuote
| | = See Also = |
| |source=control
| | * ''Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card'' |
| |text=A controlled site, once placed in a player's support area, is no longer a site on the adventure path.}}
| | * ''Link to decks that use this card'' |
| | [[Category:Cards That Need Work]] |