Editing Seeing Stone of Orthanc (9R38)

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<noinclude>__NOTOC__
__NOTOC__
{{NavBar|9R38|[[Reflections Index]]|[[Seeing Stone of Minas Anor (9R37)|Seeing Stone of Minas Anor (9R37)]]|[[Library of Orthanc (9R+39)|Library of Orthanc (9R+39)]]}}
{{CardTabs|Gondor}}


[[{{ROOTPAGENAME}}]] is a {{C|Gondor}} [[Artifact]] from the [[Reflections]] set.
{{NavBar|Lotr09038|Reflections Index|Seeing Stone of Minas Anor (9R37)|Library of Orthanc (9R+39)}}
{{CardInfobox|9R38}}
{{QueryCardCategories|9R38}}</noinclude>
= Strategy =
'''Seeing Stone of Orthanc''' is paradoxically a very weak, situational card, but also a staple of {{C|Gondor}} decks in [[Movie Block]]. It's chiefly played as part of a whole package of {{C|Gondor}} [[artifact]]s, to strengthen {{Card|Narsil, Blade of the Faithful}} and {{Card|Scroll of Isildur}}.


The Stone isn't very strong on its own. Drawing cards in the [[Regroup Phase]] is only useful if you're about to make a [[double move]], since otherwise you [[Reconcile|reconcile]] and refill your hand anyway. Even in those circumstances, it's weak: {{C|Gondor}} culture generally does not play a great many cards after the [[Fellowship Phase]] in [[Movie Block]] (or later [[format]]s) as it is. Removing [[Twilight (Cost)|twilight]] in preparation for a [[double move]] is generally more useful, but a [[threat]] is a very high price to pay. Regaining [[initiative]] against a Shadow deck that wants initiative but doesn't run a card that grants initiative regardless of your hand size{{--}}most common with {{C|Sauron}} decks running {{Card|Tower of Barad-dur}} and minions like {{Card|Orc Archer Troop}} and {{Card|Orc Stalker}}{{--}}can be useful but is very situational. The Seeing Stone can also fix your hand size to activate the game text on {{Card|Derufin}}. When it does get used, it's usually discarding the Seeing Stone to remove two twilight on a do-or-die double move.


What makes the Seeing Stone actually useful is the fact that it's a {{C|Gondor}} [[artifact]] that is almost always free. (It's almost never worth playing at the cost of two threats.) It increases the strength of {{Card|Elendil, the Tall}} or {{Card|Isildur, Bearer of Heirlooms}} while [[bear]]ing {{Card|Narsil, Blade of the Faithful}}, and increases the [[resistance]] of the [[ring-bearer]] when {{Card|Scroll of Isildur}} is in play. (Later [[format]]s add two new noteworthy Narsil bearers: {{Card|Elendil, High-King of Gondor}} and {{Card|Isildur, Sword-bearer}}.) Elendil, the Tall can also discard it to [[liberate]] a site. Narsil and Scroll of Isildur are useful cards on their own that benefit from other useful cards like {{Card|The Shards of Narsil}}, {{Card|Ring of Barahir}}, {{Card|Anduril, Flame of the West}}, {{Card|Sapling of the White Tree}}, and {{Card|Throne of Minas Tirith}}, so it's easy to include the Seeing Stone and possibly its counterpart {{Card|Seeing Stone of Minas Anor}}. In [[Movie Block]], this {{C|Gondor}} artifact package is common in {{Card|Noble Leaders}} and [[Elfman]] decks, and sometimes appears in [[Gondor Knights]]. In later formats like [[Expanded]] and [[Standard]], it sometimes appears in [[Token Tanks]] or other {{Card|Stewards' Legacy}} decks.
{{LegacyCardInfoBox
| TLHHImage=LOTR09038
| WikiImage=LOTR09038
| SetNum=09
| CardNum=038
| SetName=Reflections
| Side=Free Peoples
| Culture=Gondor
| Twilight=0
| FullCardType=Artifact • Support Area
| Stat1Name=
| Stat1=
| Stat2Name=
| Stat2=
| Stat3Name=
| Stat3=
| Stat4Name=
| Stat4=
| GameText=To play, spot a [GONDOR] Man with 3 or more vitality (or spot a [GONDOR] Man and add 2 threats). Regroup: Add a threat or discard this artifact to remove (2) or to draw a card.
| Lore=“‘I am the lawful master of the Stone, and I had both the right and the strength to use it, or so I judged.'
| Rarity=R
| Notes=
}}
 
 
= General Strategy =
 
In this section, describe:
 
* Deck design strategy.
* Gameplay considerations.


= Strengths and Weaknesses =
= Strengths and Weaknesses =
== Synergizes With... ==


* It can be [[spot]]ted by {{Card|Narsil, Blade of the Faithful}} and {{Card|Scroll of Isildur}}.
=== Strong Versus... ===
* And discarded by {{Card|Elendil, the Tall}} to [[liberate]] sites (which helps play {{Card|Last Throw}}).
 
* It's often a part of a whole package of {{C|Gondor}} artifacts, often played in [[Movie Block]]. They include {{Card|Anduril, Flame of the West}}, multiple copies of {{Card|Sapling of the White Tree}}, Narsil, Scroll of Isildur, and occasionally {{Card|The Shards of Narsil}}, {{Card|Ring of Barahir}}, and/or {{Card|Seeing Stone of Minas Anor}}.
* Add cards and explanations here.
* It can refill your hand to the right size to use {{Card|Derufin}}.
 
=== Weak Versus... ===
 
* Add cards and explanations here.
 
= Example Decks =
 
* Decklists or links to decks that use this card.


== Strong Versus... ==
= Rules and Clarifications =


* It's occasionally useful to regain [[initiative]] against Shadow decks that want initiative but don't run a card that grants initiative regardless of your hand size. This is most common with {{C|Sauron}} decks running {{Card|Tower of Barad-dur}} and minions like {{Card|Orc Archer Troop}} and {{Card|Orc Stalker}}.
* Clarify existing rules if needed.
* Link to rules discussions on TLHH.


== Weak Versus... ==
= Extra Information =


* The only Shadow card of note that can even [[interact]] with it is {{Card|Grond, Hammer of the Underworld}}, but Grond will almost always have better targets.
* Add other information regarding printing, rarity, trivia, etc.
* {{Card|Black Land Chieftain}} and {{Card|Deathly Roar}} punish overuse of artifacts. So does {{Card|Destructive Orc}}, but it has zero effect unless you are also running [[fortification]]s.
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