Editing Orc Banner (1R263)
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{{NavBar|Lotr01263|Fellowship of the Ring Index|Orc Assassin (1U262)|Orc Bowmen (1R264)}} | |||
{{LegacyCardInfoBox | |||
| TLHHImage=LOTR01263 | |||
| WikiImage=LOTR01263 | |||
| SetNum=01 | |||
| CardNum=263 | |||
| SetName=Fellowship of the Ring | |||
| Side=Shadow | |||
| Culture=Sauron | |||
| Twilight=1 | |||
| FullCardType=Condition | |||
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| GameText=Plays to your support area. Each time a companion or ally loses a skirmish that involves a [SAURON] Orc, each [SAURON] Orc is strength +1 until the regroup phase. | |||
| Lore=Tribes of Orcs from throughout Mordor rally to the banner of the Dark Tower. | |||
| Rarity=R | |||
| Notes=Game text is a clarification. | |||
}} | |||
= General Strategy = | |||
Every time a [Sauron] Orc wins a skirmish, this card pumps all [Sauron] Orcs that will be skirmishing after this one (and the other ones as well of course, but this isn't of much use). To get around this, the Free Peoples player choosing skirmishes order to resolve those where minions lose first (thus minimizing gain from Orc Banner), it's good to make minions fierce or have ways to pump those skirmishing first. One of the best ways to achieve both those things is the roaming orcs deck, that uses Advance Regular to make minions fierce and Advance Marauder, Rank and File or Flames Within to pump during first skirmishes and trigger Orc Banner. | |||
= Strengths and Weaknesses = | |||
= | |||
=== Strong Versus... === | |||
* Add cards and explanations here. | |||
=== Weak Versus... === | |||
* Add cards and explanations here. | |||
= Example Decks = | |||
Example Roaming Orcs shadow side (Movie Block format) | Example Roaming Orcs shadow side (Movie Block format) | ||
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2x Rank and File | 2x Rank and File | ||
= Rules and Clarifications = | |||
* Clarify existing rules if needed. | |||
* Link to rules discussions on TLHH. | |||
= Extra Information = | |||
* Add other information regarding printing, rarity, trivia, etc. |