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Orcs are corrupt humanoid creatures, commonly found in service to Sauron or other warlords. In this game, they are a [[Shadow Alignment|Shadow]] race, found in almost every Lord of the Rings TCG set and almost every Shadow [[culture]]. The majority of the [[minion]]s in {{C|Moria}}, {{C|Sauron}}, and {{C|Orc}} cultures are orcs, and they also appear in {{C|Isengard}} and {{C|Wraith}} cultures. Orcs are versatile and have few particular unifying features across the race as a whole, tending to be more defined by their culture than their race. They range from small swarming minions ({{Card|Goblin Runner}}) to large dangerous skirmishers ({{Card|Host of Udun}}).
Orcs are corrupt humanoid creatures that hate sunlight, commonly found in service to Sauron or other warlords. In this game, they are a [[Shadow Alignment|Shadow]] race, found in almost Lord of the Rings TCG set, and almost every Shadow [[culture]]. The majority of the [[minion]]s in {{C|Moria}}, {{C|Sauron}}, and {{C|Orc}} cultures are orcs, and they also appear in {{C|Isengard}} and {{C|Wraith}} cultures. Orcs are versatile and have few particular unifying features across the race as a whole, tending to be more defined by their culture than their race. They range from small swarming minions ({{Card|Goblin Runner}}) to large dangerous skirmishers ({{Card|Host of Udun}}).


The first cultures with orcs were {{C|Moria}} and {{C|Sauron}}, introduced in [[Fellowship of the Ring|the first set]].
The first cultures with orcs were {{C|Moria}} and {{C|Sauron}}, introduced in [[Fellowship of the Ring|the first set]].
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{{C|Moria}} goblin minions [[swarm]] the enemy with the help of [[condition]]s and [[hand weapon]]s that draw more cards and play minions from the discard pile, sometimes supplementing these swarms with [[archery]] or a handful of stronger minions for [[beatdown]]. {{C|Moria}} culture is synonymous with orcs: the only other minions in that culture are {{Card|Cave Troll of Moria, Scourge of the Black Pit}}, two versions of {{Card|Watcher in the Water, Keeper of Westgate}} and its various [[Tentacle]]s, and several versions of [[The Balrog]].
{{C|Moria}} goblin minions [[swarm]] the enemy with the help of [[condition]]s and [[hand weapon]]s that draw more cards and play minions from the discard pile, sometimes supplementing these swarms with [[archery]] or a handful of stronger minions for [[beatdown]]. {{C|Moria}} culture is synonymous with orcs: the only other minions in that culture are {{Card|Cave Troll of Moria, Scourge of the Black Pit}}, two versions of {{Card|Watcher in the Water, Keeper of Westgate}} and its various [[Tentacle]]s, and several versions of [[The Balrog]].


{{C|Sauron}} orcs are incredibly diverse: over the years their strategies have included [[direct wounding]], [[corruption]], [[discard]]ing cards from the opponent's hand and [[mill]]ing their deck, [[Sauron Grind|grind]] strategies that slowly exhaust the [[Fellowship]], '''[[Tracker]]''' orcs that reduce other orcs' [[site number]] or reduce the [[roaming]] penalty, generating [[threat]]s and consuming them for other bonuses, buffing other roaming orcs, and '''[[Besieger]]'''s, who set up war [[engine]]s, take [[Site Control|control of sites]], and [[Stack|stack]] orc minion cards on those sites after they're done skirmishing for various bonuses. {{C|Sauron}} culture minions are mostly orcs but not entirely exclusively so. The other {{C|Sauron}} minions are a handful of [[troll]]s and [[uruk-hai]], {{Card|The Mouth of Sauron, Lieutenant of Barad-dur}}, and two versions of {{Card|Sauron, The Lord of the Rings}} himself.
{{C|Sauron}} orcs are incredibly diverse: over the years their strategies have included [[direct wounding]], [[corruption]], [[discard]]ing cards from the opponent's hand and [[mill]]ing their deck, [[Sauron Grind|grind]] strategies that slowly exhaust the [[Fellowship]], '''[[Tracker]]''' orcs that reduce other orcs' [[site number]] or reduce the [[roaming]] penalty, generating [[threat]]s and consuming them for other bonuses, buffing other roaming orcs, and '''[[Besieger]]'''s, who set up war [[engine]]s, take [[Site Control|control of sites]], and [[Stack|stack]] orc minion cards on those sites after they're done skirmishing for various bonuses. {{C|Sauron}} culture is also almost synonymous with orcs: the only other {{C|Sauron}} minions are a handful of [[troll]]s, and two versions of {{Card|Sauron, The Lord of the Rings}} himself.


While {{C|Isengard}} culture initially focused on [[Saruman]] and [[Uruk-hai]], the [[Realms of the Elf-lords]] introduced orcs to that culture. {{C|Isengard}} orcs are not fearsome [[skirmish]]ers, but if they survive to the [[Regroup Phase]], they can [[exert]] or discard each other to [[exhaust]] or [[wound]] the [[Fellowship]]. The next set, [[Battle of Helm's Deep]], introduced [[Warg-rider]]s, '''[[Fierce]]''' orcs that use [[Warg]] [[Mount|mount]] [[possession]]s, although these lacked the lasting popularity of the previous type of {{C|Isengard}} orcs. In general, when people refer to "Isengard Orcs" or "Isenorcs", they are referring to the swarming orcs with the Regroup Phase abilities.
While {{C|Isengard}} culture initially focused on [[Saruman]] and [[Uruk-hai]], the [[Realms of the Elf-lords]] introduced orcs to that culture. {{C|Isengard}} orcs are not fearsome [[skirmish]]ers, but if they survive to the [[Regroup Phase]], they can [[exert]] or discard each other to [[exhaust]] or [[wound]] the [[Fellowship]]. The next set, [[Battle of Helm's Deep]], introduced [[Warg-rider]]s, '''[[Fierce]]''' orcs that use [[Warg]] [[Mount|mount]] [[possession]]s, although these lacked the lasting popularity of the previous type of {{C|Isengard}} orcs. In general, when people refer to "Isengard Orcs" or "Isenorcs", they are referring to the swarming orcs with the Regroup Phase abilities.


[[The Return of the King]] introduced orcs to {{C|Wraith}} culture, featuring orcs from the army that marched out from Minas Morgul to storm Osgiliath. These orcs, also called "Morgul Orcs" or just "Morcs", work hand-in-gauntlet with [[Nazgul]], rather than being as exclusive as [[subculture]]s in other cultures like {{C|Isengard}} and {{C|Raider}}s. Morcs spot wounds on the [[Ring-bearer]], and generate, spot, and consume [[threat]]s and [[burden]]s. Four {{C|Wraith}} orc minions stand out in particular as commonly-played staples: {{Card|Morgul Brute}}, {{Card|Morgul Destroyer}}, {{Card|Morgul Whelp}}, and {{Card|Morgul Squealer}}.
[[The Return of the King]] introduced orcs to {{C|Wraith}} culture, featuring orcs from the army that marched out from Minas Morgul to storm Osgiliath. These orcs, also called "Morgul Orcs" or just "Morcs", supplement [[Nazgul]] strategies rather than serving as an alternative strategy of their own, as with similar subcultures in {{C|Isengard}} and {{C|Raider}}s. Morcs spot wounds on the [[Ring-bearer]], and generate, spot, and consume [[threat]]s and [[burden]]s. Three {{C|Wraith}} orc minions stand out in particular as commonly-played staples: {{Card|Morgul Brute}}, {{Card|Morgul Destroyer}}, and {{Card|Morgul Squealer}}.


The 11th set, [[Shadows]], reorganizes the Shadow cultures. In that set and all subsequent sets, all Orc minions are {{C|Orc}} culture, merging the goblin hordes of Moria, the orc workers of Isengard, and the orc armies of Sauron into a unified whole. Not all {{C|Orc}} minions are orcs, however: that culture also includes the {{Card|Cave Troll of Moria, Savage Menace}}, the [[troll]]s of Sauron's armies, and two [[Half Troll]]s. {{C|Orc}} culture orcs are also incredibly diverse, with strategies including generating [[Twilight]], [[exert]]ing companions just by coming into play or being assigned to a skirmish, [[direct wounding|wounding]] companions skirmishing them, gaining bonuses from '''[[Underground]]''' sites, enabling [[swarm]]s of trolls or swarming alongside trolls, [[recur]]ring themselves, generating and consuming burdens, riding [[Warg]] [[mount]]s, '''[[Hunter]]'''s who punish companions who aren't also '''hunter'''s, and '''[[Lurker]]'''s who buff other orcs.
The 11th set, [[Shadows]], reorganizes the Shadow cultures. In that set and all subsequent sets, all Orc minions are {{C|Orc}} culture, merging the goblin hordes of Moria, the orc workers of Isengard, and the orc armies of Sauron into a unified whole. Not all {{C|Orc}} minions are orcs, however: that culture also includes the {{Card|Cave Troll of Moria, Savage Menace}}, the [[troll]]s of Sauron's armies, and two [[Half Troll]]s. {{C|Orc}} culture orcs are also incredibly diverse, with strategies including generating [[Twilight]], [[exert]]ing companions just by coming into play or being assigned to a skirmish, [[direct wounding|wounding]] companions skirmishing them, gaining bonuses from '''[[Undeground]]''' sites, enabling [[swarm]]s of trolls or swarming alongside trolls, [[recur]]ring themselves, generating and consuming burdens, riding [[Warg]] [[mount]]s, '''[[Hunter]]'''s who punish companions who aren't also '''hunter'''s, and '''[[Lurker]]'''s who buff other orcs.


{{C|Orc}} culture is not necessarily synonymous with the orc race. Because orcs were split into two cultures from day one, few cards specify orcs in general; those that do, like {{Card|Curse Their Foul Feet!}} and {{Card|Rúmil, Elven Protector}}, affect orcs of any culture, but do not affect {{C|Orc}} culture minions that are not orcs, like {{Card|Mountain-troll}}. Cards that specify {{CultureIcon|Orc}} minions, like {{Card|Bound To Its Fate}}, would affect both {{Card|Pitiless Orc}} and {{Card|Mountain-troll}} but not orcs of other cultures, like {{Card|Goblin Runner}}. A card that specifies {{CultureIcon|Orc}} Orcs, like {{Card|Orc Hammer}}, only affects orcs of that culture: it would affect {{Card|Pitiless Orc}}, but not {{Card|Mountain-troll}} or {{Card|Goblin Runner}}.
{{C|Orc}} culture is not necessarily synonymous with the orc race. Because orcs were split into two cultures from day one, few cards specify orcs in general; those that do, like {{Card|Curse Their Foul Feet!}} and {{Card|Rúmil, Elven Protector}}, affect orcs of any culture, but do not affect {{C|Orc}} culture minions that are not orcs, like {{Card|Mountain-troll}}. Cards that specify {{CultureIcon|Orc}} minions, like {{Card|Bound To Its Fate}}, would affect both {{Card|Pitiless Orc}} and {{Card|Mountain-troll}} but not orcs of other cultures, like {{Card|Goblin Runner}}. A card that specifies {{CultureIcon|Orc}} Orcs, like {{Card|Orc Hammer}}, only affects orcs of that culture: it would affect {{Card|Pitiless Orc}}, but not {{Card|Mountain-troll}} or {{Card|Goblin Runner}}.


While in many other fantasy settings goblins are separate from orcs, in both ''Lord of the Rings'' and this game, "goblin" simply refers to a stunted, numerous variety of orc. Cards like {{Card|Goblin Runner}} are orcs. However, while in ''Lord of the Rings'' Uruk-hai are a breed of orcs, in this game orcs and [[Uruk-hai]] are separate races, and cards that mention one do not affect the other.
While in many other fantasy settings goblins are separate from orcs, in both Lord of the Rings and this game, "goblin" simply refers to a stunted, numerous variety of orc. Cards like {{Card|Goblin Runner}} are orcs. However, while in Lord of the Rings Uruk-hai are a breed of orcs, in this game orcs and [[Uruk-hai]] are separate races, and cards that mention one do not affect the other.
 
 
==Cards with the Race of Orc==
 
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== Card That Interact With Orc ==
 
===Free Peoples===
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===Shadow===
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