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| <noinclude>__NOTOC__
| | __NOTOC__ |
| {{NavBar|7U362|[[Return of the King Index]]|[[Haunted Pass (7U361)|Haunted Pass (7U361)]]|[[Slag Mounds (7U363)|Slag Mounds (7U363)]]}}
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| {{CardTabs|Site}}
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| [[{{ROOTPAGENAME}}]] is a [[King Block]] [[Site]] from the [[Return of the King]] set.
| | {{NavBar|Lotr07362|Return of the King Index|Haunted Pass (7U361)|Slag Mounds (7U363)}} |
| {{CardInfobox|7U362}}
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| {{QueryCardCategories|7U362}}</noinclude>
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| = Strategy =
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| '''Narchost''' is useless. If you are playing it, you should almost certainly replace it with a different site, probably {{Card|Slag Mounds}}.
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| Under normal circumstances, the only time you will play your [[site]] 9 is if your opponent's [[Fellowship]] moves there, so you'll want to pick something that's favorable to your Shadow side. The problem is that Narchost is poorly-suited to almost every Shadow deck. It only triggers if you can spot eight [[burden]]s, which generally will only happen if you're playing a [[corruption]] deck and your opponent is likely using [[Frodo]] instead of one of the alternate [[ring-bearer]]s and you're very close to winning. This perfect storm of circumstances is very rare. What's more, even under that very narrow set of circumstances, {{Card|Slag Mounds}} is a much stronger and more versatile tool to finish off the game. Narchost may actually be helping your opponent, if the ring-bearer is (nearly) exhausted, since they get to put on [[the One Ring]] for free. It doesn't actually help you win in any case unless you somehow [[wound]] the ring-bearer, which is usually much more difficult than killing a companion at site 9.
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| There are cards that technically synergize with Narchost. Forcing the ring-bearer to use the One Ring can tee up {{Card|Wraith-World}} or {{Card|Return to its Master}}. It also means your opponent has to take a burden from {{Card|Morgul Brute}}, or is forced to choose between a burden and two [[threat]]s with {{Card|Morgul Destroyer}}. It does prevent the ring-bearer from soaking wounds from [[archery]] or {{Card|The Witch-King, Lord of the Nazgul}} with their [[vitality]] instead of their [[resistance]]. But all of this is undermined by the fact that Narchost is just so impractical to trigger in the first place.
| | {{LegacyCardInfoBox |
| | | TLHHImage=LOTR07362 |
| | | WikiImage=LOTR07362 |
| | | SetNum=07 |
| | | CardNum=362 |
| | | SetName=Return of the King |
| | | Side=None |
| | | Culture= |
| | | Twilight=9 |
| | | FullCardType=Site |
| | | Stat1Name= |
| | | Stat1= |
| | | Stat2Name= |
| | | Stat2= |
| | | Stat3Name= |
| | | Stat3= |
| | | Stat4Name= |
| | | Stat4= |
| | | GameText=Shadow: Spot 8 burdens to make the Ring-bearer wear The One Ring until the regroup phase. |
| | | Lore= |
| | | Rarity=U |
| | | Notes= |
| | }} |
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| You could, possibly, use [[Site Manipulation|site manipulation]] tools like {{Card|Pathfinder}} to go to your own site 9 with your Fellowship, then use this site since it provides no benefit to your Shadow opponent. Even this is gimmicky, since it means you have to use a useless site 9 if your opponent gets there first.
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| | = General Strategy = |
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| | In this section, describe: |
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| | * Deck design strategy. |
| | * Gameplay considerations. |
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| = Strengths and Weaknesses = | | = Strengths and Weaknesses = |
| == Favorable to... ==
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| * Free Peoples decks. The gametext of this site is so unreliable that it's useless even in the [[corruption]] decks it's clearly designed to favor. Use {{Card|Slag Mounds}} instead.
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| == Unfavorable to... == | | === Strong Versus... === |
| * Shadow decks. Don't use this terrible site. | | |
| | * Add cards and explanations here. |
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| | === Weak Versus... === |
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| | * Add cards and explanations here. |
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| | = Example Decks = |
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| | * Decklists or links to decks that use this card. |
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| | = Rules and Clarifications = |
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| | * Clarify existing rules if needed. |
| | * Link to rules discussions on TLHH. |
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| | = Extra Information = |
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| | * Add other information regarding printing, rarity, trivia, etc. |