Editing Narchost (7U362)

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<noinclude>__NOTOC__
__NOTOC__
{{NavBar|7U362|[[Return of the King Index]]|[[Haunted Pass (7U361)|Haunted Pass (7U361)]]|[[Slag Mounds (7U363)|Slag Mounds (7U363)]]}}
{{CardTabs|Site}}


[[{{ROOTPAGENAME}}]] is a [[King Block]] [[Site]] from the [[Return of the King]] set.
{{NavBar|Lotr07362|Return of the King Index|Haunted Pass (7U361)|Slag Mounds (7U363)}}
{{CardInfobox|7U362}}
{{QueryCardCategories|7U362}}</noinclude>
= Strategy =
'''Narchost''' is useless. If you are playing it, you should almost certainly replace it with a different site, probably {{Card|Slag Mounds}}.


Under normal circumstances, the only time you will play your [[site]] 9 is if your opponent's [[Fellowship]] moves there, so you'll want to pick something that's favorable to your Shadow side. The problem is that Narchost is poorly-suited to almost every Shadow deck. It only triggers if you can spot eight [[burden]]s, which generally will only happen if you're playing a [[corruption]] deck and your opponent is likely using [[Frodo]] instead of one of the alternate [[ring-bearer]]s and you're very close to winning. This perfect storm of circumstances is very rare. What's more, even under that very narrow set of circumstances, {{Card|Slag Mounds}} is a much stronger and more versatile tool to finish off the game. Narchost may actually be helping your opponent, if the ring-bearer is (nearly) exhausted, since they get to put on [[the One Ring]] for free. It doesn't actually help you win in any case unless you somehow [[wound]] the ring-bearer, which is usually much more difficult than killing a companion at site 9.


There are cards that technically synergize with Narchost. Forcing the ring-bearer to use the One Ring can tee up {{Card|Wraith-World}} or {{Card|Return to its Master}}. It also means your opponent has to take a burden from {{Card|Morgul Brute}}, or is forced to choose between a burden and two [[threat]]s with {{Card|Morgul Destroyer}}. It does prevent the ring-bearer from soaking wounds from [[archery]] or {{Card|The Witch-King, Lord of the Nazgul}} with their [[vitality]] instead of their [[resistance]]. But all of this is undermined by the fact that Narchost is just so impractical to trigger in the first place.
{{LegacyCardInfoBox
| TLHHImage=LOTR07362
| WikiImage=LOTR07362
| SetNum=07
| CardNum=362
| SetName=Return of the King
| Side=None
| Culture=
| Twilight=9
| FullCardType=Site
| Stat1Name=
| Stat1=
| Stat2Name=
| Stat2=
| Stat3Name=
| Stat3=
| Stat4Name=
| Stat4=
| GameText=Shadow: Spot 8 burdens to make the Ring-bearer wear The One Ring until the regroup phase.
| Lore=
| Rarity=U
| Notes=
}}


You could, possibly, use [[Site Manipulation|site manipulation]] tools like {{Card|Pathfinder}} to go to your own site 9 with your Fellowship, then use this site since it provides no benefit to your Shadow opponent. Even this is gimmicky, since it means you have to use a useless site 9 if your opponent gets there first.
 
= General Strategy =
 
In this section, describe:
 
* Deck design strategy.
* Gameplay considerations.


= Strengths and Weaknesses =
= Strengths and Weaknesses =
== Favorable to... ==
* Free Peoples decks. The gametext of this site is so unreliable that it's useless even in the [[corruption]] decks it's clearly designed to favor. Use {{Card|Slag Mounds}} instead.


== Unfavorable to... ==
=== Strong Versus... ===
* Shadow decks. Don't use this terrible site.
 
* Add cards and explanations here.
 
=== Weak Versus... ===
 
* Add cards and explanations here.
 
= Example Decks =
 
* Decklists or links to decks that use this card.
 
= Rules and Clarifications =
 
* Clarify existing rules if needed.
* Link to rules discussions on TLHH.
 
= Extra Information =
 
* Add other information regarding printing, rarity, trivia, etc.
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