Editing LOTR04304

From LOTR-TCG Wiki
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
#REDIRECT [[Get On and Get Away (4R304)]]
__NOTOC__
 
{{NavBar|Set|Left|Right}}
 
{{LegacyCardInfoBox
| SetNum=04
| CardNum=304
| SetName=The Two Towers
| Side=Free People
| Culture=Shire
| Twilight=0
| FullCardType=Event
| GameText=Fellowship: Add 2 burdens to play the fellowship's next 2 sites (replacing opponent's sites if necessary).
| Lore=''"'The Dead can't be really there! Is it some devilry hatched in the Dark Land?'"''
| Rarity=R
| Notes=Lists: ERL
}}
 
= General Strategy =
 
Get On and Get Away is notable for playing two sites in a row, rather than the more standard one. It is also the only [shire] card other than Thror's Map or Pressing On that can manipulate the site path. In Towers Block, this card is particularly useful at site 6, allowing the Free Peoples player to avoid deadly sites like Cavern Entrance and Valley of Saruman. This card can be useful at any site however, although a cost of two burdens is quite high. Cards such as Sam, Son of Hamfast; Narya or Songs of the Blessed Realm would allow the Free Peoples player to shed such burdens quite quickly.
 
In Reflections, the addition of Alternate Ring-Bearers put this card in a position where it lacks cultural reinforcement; it can be played in any deck (Since previous sets always required Frodo, there was always at least one [shire] card this card synergises with). This eventually places it on the R-List of Expanded format, since site manipulation cards have more value post-shadows. In spite of this, Get On and Get Away can still be pulled from deck via Saved from the Fire and recycled via Bilbo, Retired Adventurer; Daddy Twofoot or Fireworks.
 
= Strengths and Weaknesses =
 
=== Strong Versus... ===
 
* Undesirable sites
 
=== Weak Versus... ===
 
* Corruption
 
= Extra Information =
 
* This card requires no [shire] presence to play.
Please note that all contributions to the LOTR-TCG Wiki may be edited, altered, or removed by other contributors. Your writing is liable to be edited mercilessly, so be sure to back up any major claims with links if possible.

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)