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__NOTOC__ | |||
{{NavBar|Set|Left|Right}} | |||
{{LegacyCardInfoBox | |||
| SetNum=04 | |||
| CardNum=191 | |||
| SetName=The Two Towers | |||
| Side=Shadow | |||
| Culture=Isengard | |||
| Twilight=6 | |||
| FullCardType=Minion • Uruk-Hai | |||
| Stat1Name=Strength | |||
| Stat1=12 | |||
| Stat2Name=Vitality | |||
| Stat2=4 | |||
| Stat3Name=Site | |||
| Stat3=5 | |||
| GameText=Damage +1. Skirmish: Exert this minion at a battleground to make another Uruk-hai strength +1. | |||
| Lore=''Promised a fair share of plunder, they defended against possible reinforcements.'' | |||
| Rarity=C | |||
| Notes= | |||
}} | |||
= General Strategy = | |||
Uruk Rear Guard is an exceptionally doughy uruk, and was a particularly interesting release because it was a common, which broke the trend of Fellowship Block (Where only rare uruks had more than 9 strength). Uruk Rear Guard is very expensive, particularly when considering his roaming cost, but he is powerful and difficult to destroy, making him an excellent choice to prevent double-moves. His ability is useful for assisting smaller uruks, and although it has only a marginal effect, he can perform it up to 3 times, and is usually safe to do so because of his high strength. Deep of Helm works particularly well with this expensive uruk, being a Battleground and making him (Or another uruk) cheaper. In Movie Block, the release of Suffered Much Loss allows the player to make every site a Battleground, which helps this uruk a lot. | |||
= Strengths and Weaknesses = | |||
=== Strong Versus... === | |||
* Archery | |||
* Wounding | |||
* Weak to average strength companions | |||
=== Weak Versus... === | |||
* Eomer, Third Marshal of Riddermark | |||
* Dwarves with many Damage bonuses |