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#REDIRECT [[Dagger Strike (1C102)]]
__NOTOC__
 
{{NavBar|Set|Left|Right}}
 
{{LegacyCardInfoBox
| SetNum=01
| CardNum=102
| SetName=The Fellowship of the Ring
| Side=Free People
| Culture=Gondor
| Twilight=0
| FullCardType=Event
| GameText=Skirmish: Make a [GONDOR] or [SHIRE] companion bearing a hand weapon strength +2 and damage +1.
| Lore=''Every warrior needs a sword, bow, or axe - but sometimes, a dagger is enough.''
| Rarity=C
| Notes=Version: +.
}}
 
= General Strategy =
 
Generic yet powerful skirmish event, Dagger Strike is on a very short list of cards that apply damage bonuses to the [Shire] culture. While most damage bonuses in [Gondor] are associated with possessions and artifacts (with a few outliers in Movie Block, such as Still Sharp and Noble Leaders), Dagger Strike is an efficient way to apply extra wounds to minions.
 
While Dagger Strike costs 0 twilight to play, the event is not universal, as it is only playable on characters bearing a Hand Weapon. For Hobbits, this means a version of Sting, [[lotr01299|Hobbit Sword]], or Frying Pan must remain in play, while Gondor Men have several options. That said, a copy of Aragorn bearing Ranger's Sword, Flaming Brand or Anduril, Flame of the West becomes a strength 12, '''!damage +2''' companion with just one Dagger Strike, enough to kill the majority of minions in Fellowship Block.
 
Dagger Strike is also a versatile event in solo-Hobbit decks as it is not a stealth event, which can be cancelled or prevented by cards like Wariness, Relentless, or Seeking It Always.
 
= Strengths and Weaknesses =
 
=== Strong Versus... ===
 
* Adds damage bonus to [Gondor] and [Shire], one of very few events to do so
* Multicultural skirmish pump, playable across two cultures
 
=== Weak Versus... ===
 
* Possession discard - this event is unplayable without a hand weapon in play
 
= Extra Information =
 
== Other Prints of Dagger Strike ==
 
* [[lotr07084|The Return of the King]]
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