Editing Knight of Dol Amroth (8C39)

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<noinclude>__NOTOC__
__NOTOC__
{{NavBar|8C39|[[Siege of Gondor Index]]|[[King of the Dead, Oathbreaker (8R38)|King of the Dead, Oathbreaker (8R38)]]|[[Knight's Mount (8C40)|Knight's Mount (8C40)]]}}
{{CardTabs|Gondor}}


[[{{ROOTPAGENAME}}]] is a {{C|Gondor}} [[Companion]] from the [[Siege of Gondor]] set.
{{NavBar|Lotr08039|Siege of Gondor Index|King of the Dead, Oathbreaker (8R38T)|Knight's Mount (8C40)}}
{{CardInfobox|8C39}}
{{QueryCardCategories|8C39}}</noinclude>


= Rulings =
The game text of the Knight of Dol Amroth makes it clear which minions can be wounded by his ability if he wins a skirmish. All the same, the wording may seem self-contradictory without context of the rules. If the Knight of Dol Amroth wins a skirmish, how can he be skirmishing a minion?


Per the rules, "A skirmish phase ends after all actions triggered by winning or losing that skirmish have resolved." In the case of the Knight of Dol Amroth, this means that any skirmish he wins is not ended until the Free Peoples player has chosen whether to wound a minion with his ability. Therefore, any minion that loses a skirmish to the Knight of Dol Amroth is still considered to be skirmishing him until the Free Peoples player has placed that wound, or elected not to do so. By the same token, the Knight of Dol Amroth is still considered to be skirmishing that minion until the Free Peoples player has placed that wound, or elected not to do so.
{{LegacyCardInfoBox
| TLHHImage=LOTR08039
| WikiImage=LOTR08039
| SetNum=08
| CardNum=039
| SetName=Siege of Gondor
| Side=Free Peoples
| Culture=Gondor
| Twilight=2
| FullCardType=Companion • Man
| Stat1Name=Strength
| Stat1=6
| Stat2Name=Vitality
| Stat2=3
| Stat3Name=
| Stat3=
| Stat4Name=
| Stat4=
| GameText=Knight. Each time this companion wins a skirmish, you may wound a minion he is skirmishing.
| Lore="'Amroth for Gondor!' they cried."
| Rarity=C
| Notes=
}}


Note also: if the Knight of Dol Amroth has just won a skirmish, and he is skirmishing more than one minion, the Free Peoples player may only choose to wound one of those minions with his ability. But, quite outside of his ability, each minion he is skirmishing will still receive a wound simply as a matter of losing the skirmish, as described in the rules.


= Strategy =
= General Strategy =
== Gameplay Strategy ==
''In this section, describe:''


* ''General usage''
In this section, describe:
* ''Unorthodox or subtle usage''
* ''Common pitfalls of using this card''


== Deckbuilding Strategy ==
* Deck design strategy.
''In this section, describe:''
* Gameplay considerations.


* ''Cards and strategies this card works well with''
= Strengths and Weaknesses =
* ''Cards and strategies this card works particularly well or poorly against''
* ''Alternate cards you might consider picking instead of this one, depending on the situation, including alternate version of characters''


= Strengths and Weaknesses =
=== Strong Versus... ===
== Synergizes With... ==
 
* Add cards and explanations here.
 
=== Weak Versus... ===
 
* Add cards and explanations here.


* ''List friendly cards that work well with this card''
= Example Decks =


== Strong Versus... ==
* Decklists or links to decks that use this card.


* ''List enemy cards this card does well against''
= Rules and Clarifications =


== Weak Versus... ==
* Clarify existing rules if needed.
* Link to rules discussions on TLHH.


* ''List enemy or friendly cards to avoid playing this card with''
= Extra Information =


= See Also =
* Add other information regarding printing, rarity, trivia, etc.
* ''Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card''
* ''Link to decks that use this card''
[[Category:Cards That Need Work]]
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