Editing Knight's Mount (8C40)

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<noinclude>__NOTOC__
__NOTOC__
{{NavBar|8C40|[[Siege of Gondor Index]]|[[Knight of Dol Amroth (8C39)|Knight of Dol Amroth (8C39)]]|[[Oathbreaker (8C41)|Oathbreaker (8C41)]]}}
{{CardTabs|Gondor}}


[[{{ROOTPAGENAME}}]] is a {{C|Gondor}} [[Possession]] from the [[Siege of Gondor]] set.
{{NavBar|Lotr08040|Siege of Gondor Index|Knight of Dol Amroth (8C39)|Oathbreaker (8C41)}}
{{CardInfobox|8C40}}
{{QueryCardCategories|8C40}}</noinclude>


= Rulings =
The ability on the Knight's Mount '''will not''' allow the Free Peoples player to wound one of the minions just beaten in the bearer's skirmish. Per the rules, "A skirmish phase ends after all actions triggered by winning or losing that skirmish have resolved." In the case of the Knight's Mount, this means that any skirmish the bearer wins is not ended until the Free Peoples player has chosen whether to wound a minion who is not assigned to a skirmish. Therefore, any minion that loses a skirmish to the bearer of Knight's Mount is still considered to be assigned until the Free Peoples player has placed that wound, or elected not to do so.


= Strategy =
{{LegacyCardInfoBox
| TLHHImage=LOTR08040
| WikiImage=LOTR08040
| SetNum=08
| CardNum=040
| SetName=Siege of Gondor
| Side=Free Peoples
| Culture=Gondor
| Twilight=1
| FullCardType=Possession • Mount
| Stat1Name=Strength
| Stat1=+1
| Stat2Name=
| Stat2=
| Stat3Name=
| Stat3=
| Stat4Name=
| Stat4=
| GameText=Bearer must be a knight. Each time bearer wins a skirmish, you may wound a minion who is not assigned to a skirmish.
| Lore=“Like thunder they broke upon the enemy....”
| Rarity=C
| Notes=
}}


== Gameplay Strategy ==
''In this section, describe:''


* ''General usage''
= General Strategy =
* ''Unorthodox or subtle usage''
* ''Common pitfalls of using this card''


== Deckbuilding Strategy ==
In this section, describe:
''In this section, describe:''


* ''Cards and strategies this card works well with''
* Deck design strategy.
* ''Cards and strategies this card works particularly well or poorly against''
* Gameplay considerations.
* ''Alternate cards you might consider picking instead of this one, depending on the situation, including alternate version of characters''


= Strengths and Weaknesses =
= Strengths and Weaknesses =
== Synergizes With... ==


* ''List friendly cards that work well with this card''
=== Strong Versus... ===


== Strong Versus... ==
* Add cards and explanations here.


* ''List enemy cards this card does well against''
=== Weak Versus... ===


== Weak Versus... ==
* Add cards and explanations here.


* ''List enemy or friendly cards to avoid playing this card with''
= Example Decks =


= See Also =
* Decklists or links to decks that use this card.
* ''Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card''
 
* ''Link to decks that use this card''
= Rules and Clarifications =
[[Category:Cards That Need Work]]
 
* Clarify existing rules if needed.
* Link to rules discussions on TLHH.
 
= Extra Information =
 
* Add other information regarding printing, rarity, trivia, etc.
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