Editing Hillman Mob (4R23)
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{{NavBar|4R23|[[The Two Towers Index]]|[[Hillman Horde (4R22)|Hillman Horde (4R22)]]|[[Hillman Rabble (4U24)|Hillman Rabble (4U24)]]}} | {{NavBar|4R23|[[The Two Towers Index]]|[[Hillman Horde (4R22)|Hillman Horde (4R22)]]|[[Hillman Rabble (4U24)|Hillman Rabble (4U24)]]}} | ||
{{CardTabs|Dunland}} | {{CardTabs|Dunland}} | ||
[[{{ROOTPAGENAME}}]] is a {{C|Dunland}} [[Minion]] from the [[The Two Towers]] set. One of many powerful skirmish-won effects utilized by the Dunlendings, Hillman Mob is in a family of minions (the others being {{Card|Wild Man of Dunland}}, {{Card|Dunlending Arsonist}}, and {{Card|Hill Clan}}) which allow the Shadow player to bring another minion into the fray for fierce skirmishes. This is the strongest minion of the group which still offers a discount to minions played, making it a popular choice. | [[{{ROOTPAGENAME}}]] is a {{C|Dunland}} [[Minion]] from the [[The Two Towers]] set. One of many powerful skirmish-won effects utilized by the Dunlendings, Hillman Mob is in a family of minions (the others being {{Card|Wild Man of Dunland}}, {{Card|Dunlending Arsonist}}, and {{Card|Hill Clan}}) which allow the Shadow player to bring another minion into the fray for fierce skirmishes. This is the strongest minion of the group which still offers a discount to minions played, making it a popular choice. | ||
{{CardInfobox|4R23}} | {{CardInfobox|4R23}} | ||
{{QueryCardCategories|4R23}} | |||
{{QueryCardCategories|4R23}} | |||
= Strategy = | = Strategy = | ||
== Gameplay Strategy == | == Gameplay Strategy == | ||
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== Deckbuilding Strategy == | == Deckbuilding Strategy == | ||
Compared to it brothers, Hillman Mob's cost makes it struggle slightly more to make space for {{Card|Saruman, Rabble-rouser}}, who can split his strength bonuses as necessary between Hillman Mob and whatever minion it brings into play. Because winning skirmishes is | Compared to it brothers, Hillman Mob's cost makes it struggle slightly more to make space for {{Card|Saruman, Rabble-rouser}}, who can split his strength bonuses as necessary between Hillman Mob and whatever minion it brings into play. Because winning skirmishes is disproportionally important for these minions, Hillman Mob and {{Card|Dunlending Arsonist}} typically have even stake in a deck as they hit the sweet spot between low enough twilight to be consistently afforded alongside other minions and high enough strength to consistently activate their text. | ||
= Strengths and Weaknesses = | = Strengths and Weaknesses = |