Editing Here Is Good Rock (4C50)

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<noinclude>__NOTOC__
__NOTOC__
{{NavBar|4C50|[[The Two Towers Index]]|[[Gimli, Unbidden Guest (4C49)|Gimli, Unbidden Guest (4C49)]]|[[Khazad Ai-menu (4C51)|Khazad Ai-menu (4C51)]]}}
{{NavBar|4C50|[[The Two Towers Index]]|[[Gimli, Unbidden Guest (4C49)|Gimli, Unbidden Guest (4C49)]]|[[Khazad Ai-menu (4C51)|Khazad Ai-menu (4C51)]]}}
{{CardTabs|Dwarven}}
{{CardTabs|Dwarven}}


[[{{ROOTPAGENAME}}]] is a {{C|Dwarven}} [[Condition]] from the [[The Two Towers]] set.
[[{{ROOTPAGENAME}}]] is a {{C|Dwarven}} [[Condition]] from the [[The Two Towers]] set.
{{CardInfobox|4C50}}
{{CardInfobox|4C50}}
{{QueryCardCategories|4C50}}</noinclude>
 
{{QueryCardCategories|4C50}}
= Strategy =
= Strategy =
'''Here Is Good Rock''' is an object lesson in how you often play cards because you like their cost rather than their effect. The main use of this card is a [[cycling]] tool: it clears out unwanted Free Peoples cards [[Hand Clog|clogging up your hand]] so you can draw different cards when you [[Reconcile|reconcile]] at the end of the turn. The [[Damage|Damage +1]] boost is just a nice extra, and rarely important. You're playing {{Card|Here Lies Balin, Son of Fundin}} and your opponent isn't playing [[orc]]s? You have {{Card|Servant of the Secret Fire}} in your hand but [[Gandalf]] is dead? Here Is Good Rock will clear out that junk for you. It's a simple, straightforward cycling tool, albeit one that is largely overtaken by [[Power Creep|stronger cards in later sets]].
Where this card gets a little more interesting is when it interacts with the rest of the {{C|Dwarven}} [[stack]]ing cards. Here Is Good Rock the cheapest, easiest way to stack {{Card|Toss Me}} so that it gives an ongoing [[strength]] increase to any version of [[Gimli]]. The cards you have stacked here can also be discarded as fuel for {{Card|Axe of Erebor}}. You can even do this in the middle of a skirmish, somewhat unexpectedly buffing Gimli's strength. {{Card|Gimli, Feared Axeman}} is the natural choice to get the most out of these Gimli-boosting shenanigans, since he helps protect them from [[Condition Removal|removal]].


In [[Towers Block]], HIGR mainly competes with {{Card|From the Armory}}, which is has a powerful effect but is more expensive, and dissimilar stacking cards that only stack one card at a time ({{Card|Courtesy of My Hall}}) or stack random cards that you don't get to choose ({{Card|Ever My Heart Rises}}, {{Card|More to My Liking}}, {{Card|Come Here Lad}}). Things get a little more complicated when you add [[King Block]] cards to the mix. Stacking cards becomes more valuable, with the addition of {{Card|Battle Tested}}, one of the strongest {{C|Dwarven}} [[Pump|pump]] [[event]]s in the game, {{Card|Slaked Thirsts}}, a powerful [[direct wounding]] tool that needs to be stacked to be used, and {{Card|Sindri, Dwarven Lord}} can play cards like Battle Tested from stacked. However, it finds itself competing with {{Card|Preparations}}, which is a bit more expensive but can constantly [[Recursion|recycle]] cards like Battle Tested or Slaked Thirsts from discard, and {{Card|Loyalty Unshaken}}, which is not reusable but offers much stronger cycling and a much stronger skirmish effect. Plus, if all you want is the cycling and the [[Damage|damage +1]], the popular {{Card|Linnar, Dwarven Lord}} can do that for you while also serving as a very efficient [[companion]] in general. On top of this, From the Armory is more relevant in later formats, because it can deflect many [[threat]] wounds at once as well as stymieing [[Ninja Gollum]]. As a result, Here Is Good Rock is relatively rarely played after [[Towers Block]] and [[Towers Standard]].
Though it may seem to be a redundant condition, Here Is Good Rock is a cycling powerhouse with an added damage buff - not the other way around. When used with strong card-drawing events such as Delving, it helps sift through the draw deck and stack Free Peoples cards which aren't immediately useful to fuel Axe of Erebor or to later be reclaimed with Dwarven Foresight, allowing a player to find important cards earlier. It can be a critical asset when a key companion such as Gandalf dies, preventing character-specific cards from cluttering a player's hand and crippling both Free Peoples and Shadow sides. Here Is Good Rock goes naturally in decks hoping to include Toss Me, which can otherwise be difficult to stack on demand.


Here Is Good Rock technically can also be used with the cards that move stacked cards into other states, like {{Card|Dwarven Foresight}} to put a card in your hand, or {{Card|Rest By Blind Night}} or {{Card|Restless Axe}} to shuffle them into your deck. This is rarely useful with HIGR, though. Dwarven Foresight is only handy if the Free Peoples card was one you wanted to store for later use, and the Rest cards are mainly used to shuffle Shadow cards into your deck to set up a late-game Shadow effort. It would be possible to use Here Is Good Rock to set up some extreme combo deck, by stacking key cards on it, discarding your entire deck (possibly with {{Card|Ever My Heart Rises}} or {{Card|Realm of Dwarrowdelf}}), then using one of the two Rest cards to shuffle the cards stacked on HIGR into your deck, but such a deck would be very gimmicky.
Although it is unique, duplicates can be stacked onto the copy in play and minimize the negative impact of having extra copies. The temptation to stack cards exclusively on Here Is Good Rock makes it a vulnerable target for condition discard, potentially leveling a card-stacking strategy if key cards aren't spread out among several conditions. Inversely, when using Return of the King's [[lotr07007|Gimli, Feared Axeman]], a player should use Here Is Good Rock is to minimize the number of conditions used and rely on Gimli's crucial condition protection to keep stacked cards intact. After Reflections was released, Here Is Good Rock gained further use though Sindri, Dwarven Lord, able to easily store skirmish events until needed.


= Strengths and Weaknesses =
= Strengths and Weaknesses =
== Synergizes With... ==
* Cards that benefit from being stacked, like {{Card|Toss Me}} and {{Card|Slaked Thirsts}}
* Cards that benefit from other cards being stacked, like {{Card|Axe of Erebor}}, {{Card|Battle Tested}}, and {{Card|Sindri, Dwarven Lord}}
* Any situational card or [[combo]] piece that might become a [[dead card]] under the wrong circumstances
* {{Card|Gimli, Feared Axeman}} can protect it from [[Condition Removal|removal]]
* You can use it with {{Card|Dwarven Foresight}}, {{Card|Rest by Blind Night}}, or {{Card|Restless Axe}} to set up combos or store cards, although there are better options for this
== Strong Versus... ==
== Strong Versus... ==


* Minions who want to survive to the [[Regroup Phase]], particularly [[Isengard Orcs]]
* [Dwarven] card-stacking strategies
* Shadow [[Wound Prevention|wound prevention]] like {{Card|Hides}}
* Cycling less useful cards out of a player's hand
* Shadow strategies to [[Hand Clog|clog your hand]], like {{Card|Grima, Wormtongue}} or {{Card|Speak No More To Me}}
* Minions such as Isengard Orcs, who rely on keeping vitality for the Regroup phase


== Weak Versus... ==
== Weak Versus... ==


* [[Condition Removal]]. It will rarely be a high priority target unless you have a key card like {{Card|Toss Me}} stacked on it, though.
* Condition discard, especially when used to stack important cards without discard prevention
 
= Rulings =
''In this section'':
 
* ''Put quotes from the CRDs and Comprehensive Rules here that reference this card specifically by name''
* ''Also put quotes if a particular rule commonly affects the outcome of a card in a subtle manner (such as quoting the [[Rule of 4]] for {{Card|8R20}})''
* ''Link to rules discussions on TLHH''
 
= See Also =
* ''Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card''
* ''Link to decks that use this card''
[[Category:Cards That Need Work]]
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