Editing Greed (1R125)

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<noinclude>__NOTOC__
__NOTOC__
{{NavBar|1R125|[[Fellowship of the Ring Index]]|[[Cruel Caradhras (1R124)|Cruel Caradhras (1R124)]]|[[Hunt Them Down! (1U126)|Hunt Them Down! (1U126)]]}}
{{CardTabs|Isengard}}


[[{{ROOTPAGENAME}}]] is a {{C|Isengard}} [[Condition]] from the [[Fellowship of the Ring]] set.
{{NavBar|Lotr01125|Fellowship of the Ring Index|Cruel Caradhras (1R124)|Hunt Them Down! (1U126)}}
{{CardInfobox|1R125}}
 
{{QueryCardCategories|1R125}}</noinclude>
 
= Strategy =
{{LegacyCardInfoBox
| TLHHImage=LOTR01125
| WikiImage=LOTR01125
| SetNum=01
| CardNum=125
| SetName=Fellowship of the Ring
| Side=Shadow
| Culture=Isengard
| Twilight=1
| FullCardType=Condition
| Stat1Name=
| Stat1=
| Stat2Name=
| Stat2=
| Stat3Name=
| Stat3=
| Stat4Name=
| Stat4=
| GameText=To play, spot an Uruk-hai. Plays to your support area. Maneuver: Spot 6 companions and remove (2) to wound a companion (except the Ring-bearer).
| Lore=“‘It is a strange fate that we should suffer so much fear and doubt over so small a thing....'”
| Rarity=R
| Notes=
}}
 
 
= General Strategy =


One of the best cards for companion control, Greed allows the Shadow player to dish out maneuver phase wounds for [2] twilight each, while six companions can be spotted. Unlike Ulaire Enquea, Lieutenant of Morgul who is limited by his vitality, Greed is only limited by the twilight in play making it an incredibly effective way to deal with Ents or [Rohan], which generate a lot of twilight in large Fellowships. Limited only by the six companion threshold and the twilight tokens in play, the Shadow player can, in theory, end the maneuver phase facing five exhausted companions (by using Greed to wound each companion to exhaustion before killing the sixth).
One of the best cards for companion control, Greed allows the Shadow player to dish out maneuver phase wounds for [2] twilight each, while six companions can be spotted. Unlike Ulaire Enquea, Lieutenant of Morgul who is limited by his vitality, Greed is only limited by the twilight in play making it an incredibly effective way to deal with Ents or [Rohan], which generate a lot of twilight in large Fellowships. Limited only by the six companion threshold and the twilight tokens in play, the Shadow player can, in theory, end the maneuver phase facing five exhausted companions (by using Greed to wound each companion to exhaustion before killing the sixth).
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= Strengths and Weaknesses =
= Strengths and Weaknesses =
== Strong Versus... ==
 
=== Strong Versus... ===


* Large Fellowships
* Large Fellowships
* Ents, and other twilight generating Free Peoples
* Ents, and other twilight generating Free Peoples


== Weak Versus... ==
=== Weak Versus... ===


* Maneuver condition discarding, particularly Albert Dreary, Entertainer from Bree, Deep in Thought, and Secret Sentinels
* Maneuver condition discarding, particularly Albert Dreary, Entertainer from Bree, Deep in Thought, and Secret Sentinels
* Vilya
* Vilya
* Dead card against small Fellowships
* Dead card against small Fellowships
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