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| <noinclude>__NOTOC__
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| {{NavBar|2C64|[[Mines of Moria Index]]|[[Goblin Reinforcements (2C63)|Goblin Reinforcements (2C63)]]|[[Goblin Spearman (2C65)|Goblin Spearman (2C65)]]}}
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| {{CardTabs|Moria}}
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| [[{{ROOTPAGENAME}}]] is a {{C|Moria}} [[Minion]] from the [[Mines of Moria]] set. It is one of many cards built on the enmity between Orcs and Elves, with a close counterpart in {{Card|Goblin Warrior}} which highlights the specific conflict between Moria and Dwarves.
| | {{NavBar|Lotr02064|Mines of Moria Index|Goblin Reinforcements (2C63)|Goblin Spearman (2C65)}} |
| {{CardInfobox|2C64}}
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| {{QueryCardCategories|2C64}}</noinclude>
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| = Strategy =
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| == Gameplay Strategy ==
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| Goblin Scrabbler is among the weakest minions in the game, able to lose a skirmish to a Hobbit bearing a sword. Moria recursion such as {{Card|Host of Thousands}} and {{Card|They Are Coming}} tends to make filler minions unnecessary, so his value depends entirely on how many {{C|Elven}} conditions you expect to face and how badly you want to get rid of them. Unfortunately most of the power in an Elven support area comes from allies, especially {{Card|Rumil, Elven Protector}} with {{Card|Galadriel, Lady of Light}} and {{Card|Celeborn, Lord of Lorien}}, but there are still some cards worth discarding based on the focus of the deck. | |
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| Swarm decks will include this minion to target the same conditions that any other Shadow deck would. {{Card|Far-seeing Eyes}} and {{Card|The White Arrows of Lorien}} tend to be powerful swarm-busters, preventing a player from ever having enough minions in hand to attempt a swarm. On top of that, many players consider them [[NPE|flat out annoying]]. {{Card|The Tale of Gil-galad}} is often played on {{Card|Legolas, Greenleaf}} and will enable him to remove up to 3 minions. In [[Movie Block]], {{Card|Glimpse of Fate}} essentially nullifies a minion. In Expanded, {{Card|Namarie}} will wipe out a support area and the occasional {{Card|Spied from Afar}} diminishes the impact of {{Card|Goblin Armory}}. All of these conditions will hinder a Shadow side from accumulating a critical mass of minions. {{Card|Goblin Scimitar}} should be played on the Scrabbler first (unless a minion needs to die to archery fire), as 4 strength makes it most likely to come up short of overwhelming a companion even when the Shadow player gets to assign it.
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| Archery decks will have to prioritize healing conditions above those, though in Fellowship block they are are unconventional picks for mainstream Elven decks. {{Card|Hosts of the Last Alliance}} is the most obvious target when it appears and {{Card|Shoulder to Shoulder}} is another problem card, shuttling wounds from companions to allies and then healing them away next turn. An adventurous player using Moria Archery in [[Movie Block]] will also want to get rid of {{Card|Shadow Between}}, though the deck is far weaker in this format (and weaker still in later ones) compared to other archery alternatives.
| | {{LegacyCardInfoBox |
| | | TLHHImage=LOTR02064 |
| | | WikiImage=LOTR02064 |
| | | SetNum=02 |
| | | CardNum=064 |
| | | SetName=Mines of Moria |
| | | Side=Shadow |
| | | Culture=Moria |
| | | Twilight=1 |
| | | FullCardType=Minion • Orc |
| | | Stat1Name=Strength |
| | | Stat1=4 |
| | | Stat2Name=Vitality |
| | | Stat2=1 |
| | | Stat3Name=Site Number |
| | | Stat3=4 |
| | | Stat4Name= |
| | | Stat4= |
| | | GameText=When you play this minion, you may discard an [ELVEN] condition. The roaming penalty for each [MORIA] Orc you play is -1. |
| | | Lore=“Orcs were as keen as hounds on a scent, it was said, but they could also climb.” |
| | | Rarity=C |
| | | Notes= |
| | }} |
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| Beatdown decks will want to take out the same healing as above eventually, but {{Card|The Last Alliance of Elves and Men}} takes the top priority spot as it makes Aragorn and Boromir impossible to overwhelm. With swords and {{Card|Flaming Brand}}, they can be just one event away from winning a skirmish against {{Card|Cave Troll of Moria, Scourge of the Black Pit}}, the main attraction for the deck. Elf/Man decks are less common outside of [[Fellowship Block]], but when they appear {{Card|Faramir, Son of Denethor}} is a big impediment to {{Card|Moria Axe}} and Last Alliance gives him enough strength to win skirmishes or even just avoid being overwhelmed.
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| The secondary part of his text is almost always inconsequential, since shadow numbers are low at 2 and 3 anyway. However, it is possible to use the roaming penalty reduction and swarm the Free Peoples at site 2 -- flooding the pool is usually safe at this point of the game, so there is little need for caution. As this is highly situational it is rarely a thought when deckbuilding, but occasionally luck will provide a Scrabbler in the starting hand. 3-4 other minions (especially {{Card|Goblin Runner}} or {{Card|Moria Scout}} against an Elf deck) is often all that is needed to score a win, or at least heavily cripple the opponent by forcing Sam to take the ring or killing a supporting companion early. This is easiest to do in [[Fellowship Block]], when Frodo is likely to start with only 4 strength and many decks will play only Aragorn in the starting fellowship if site 1 isn't {{Card|The Prancing Pony}}. {{Card|Breeland Forest}} is an absolute must here, which isn't hard to fit since no site 2 particularly benefits Moria. {{Card|The One Ring, Answer to All Riddles}} bumps Frodo up to 5 base strength (enough to take on the Scrabbler and another Orc), making this more difficult in [[Towers Standard]]. In [[Movie Block]] and later, the high strength of alternate [[Ring-bearer]]s are essentially impossible to overcome.
| | = General Strategy = |
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| == Deckbuilding Strategy ==
| | In this section, describe: |
| {{C|Moria}} decks only have this minion and {{Card|Goblin Warrior}} as choices for minion discarding, and its reliance on conditions makes them poor candidates for a splashed {{Card|Saruman's Power}}. Because {{C|Moria}} has access to some of the best [[recursion]] in the game, this minion is typically just included to harass {{C|Elven}} Free Peoples before a swarm can be properly assembled. Outside of the conditions mentioned above, most aren't terribly high impact. If Elves are particularly common or one of their conditions is a thorn in your side, 2 copies is often enough - even in a fairly large deck - to get one in your discard pile before long and replay as needed. Otherwise, just having 1 copy as an option in the toolkit is sufficient. {{Card|Moria Scout}} is more versatile Elf hate, able to overwhelm an unarmed Hobbit and take an archery wound while playing for free, and is prioritized for deck space most of the time.
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| If going for a site 2 or 3 kill in Fellowship block, it can pay to have 4 copies. You'll want your minion side to be abnormally minion heavy, which will mean fewer copies of supporting conditions and perhaps even {{Card|Goblin Scimitar}}. If you're not able to draw the right cards (or worse, your opponent repels the swarm) at the start then along with having lower strength minions you'll also have a less threatening support area as the game progresses. {{Card|Breeland Forest}} may bite your own Free Peoples as well. This portion of Goblin Scrabbler's text is better left as a happy incidental than a strategy -- proceed at your own risk.
| | * Deck design strategy. |
| | * Gameplay considerations. |
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| = Strengths and Weaknesses = | | = Strengths and Weaknesses = |
| == Synergizes With... ==
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| * {{Card|Goblin Scimitar}}, to make him a worthwhile addition to a swarm
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| * {{Card|Breeland Forest}}, to score the unexpected site 2 kill
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| == Strong Versus... == | | === Strong Versus... === |
| * Conditions which stop a Shadow side from accomplishing its task:
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| ** Swarms - {{Card|Far-seeing Eyes}}, {{Card|The White Arrows of Lorien}}, {{Card|The Tale of Gil-Galad}}, {{Card|Glimpse of Fate}}, {{Card|Namarie}}, {{Card|Spied from Afar}}
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| ** Archery - {{Card|Shoulder to Shoulder}}, {{Card|Hosts of the Last Alliance}}, {{Card|Shadow Between}}
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| ** Beatdown - {{Card|The Last Alliance of Elves and Men}}, {{Card|Glimpse of Fate}}, {{Card|Hosts of the Last Alliance}}, {{Card|Shadow Between}}
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| * On rare occasion, lots of twilight added at site 1 without adding strength for the Ring-bearer
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| == Weak Versus... == | | * Add cards and explanations here. |
| * It is the weakest Moria minion, which can end up a liability and make the entire swarm 1 strength short of accomplishing anything | | |
| | === Weak Versus... === |
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| | * Add cards and explanations here. |
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| | = Example Decks = |
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| | * Decklists or links to decks that use this card. |
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| | = Rules and Clarifications = |
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| | * Clarify existing rules if needed. |
| | * Link to rules discussions on TLHH. |
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| | = Extra Information = |
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| | * Add other information regarding printing, rarity, trivia, etc. |