Editing Frenzy (1C171)
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{{NavBar|Lotr01171|Fellowship of the Ring Index|Fool of a Took! (1R170)|Goblin Archer (1R172)}} | |||
= Strategy = | {{LegacyCardInfoBox | ||
| TLHHImage=LOTR01171 | |||
| WikiImage=LOTR01171 | |||
| SetNum=01 | |||
| CardNum=171 | |||
| SetName=Fellowship of the Ring | |||
| Side=Shadow | |||
| Culture=Moria | |||
| Twilight=2 | |||
| FullCardType=Event | |||
| Stat1Name= | |||
| Stat1= | |||
| Stat2Name= | |||
| Stat2= | |||
| Stat3Name= | |||
| Stat3= | |||
| Stat4Name= | |||
| Stat4= | |||
| GameText=Assignment: Assign an exhausted companion (except the Ring-bearer) to skirmish a [MORIA] Orc. | |||
| Lore=The Goblins of the Misty Mountains, like all of their race, use their teeming numbers to slaughter their foes. | |||
| Rarity=C | |||
| Notes= | |||
}} | |||
= General Strategy = | |||
An assignment event with several clauses to play, Frenzy requires [2], a [Moria] Orc, and an exhausted companion. Unlike Shadow player assignment actions in the [Isengard] culture, which give the Free Peoples player an option to prevent (Saruman, Servant of the Eye, Many Riddles), Frenzy has no prevention cost. Even so, most Moria strategies rely on swarming the Free Peoples player, allowing the Shadow player to assign a minion anyway. This event works better in [moria] beatdown as a result, but its relatively high cost can then be a problem. In spite of this, Frenzy can be useful for taking out a select companion who is unlikely to fight otherwise, particularly self-exhausting companions such as Sam, Son of Hamfast. | An assignment event with several clauses to play, Frenzy requires [2], a [Moria] Orc, and an exhausted companion. Unlike Shadow player assignment actions in the [Isengard] culture, which give the Free Peoples player an option to prevent (Saruman, Servant of the Eye, Many Riddles), Frenzy has no prevention cost. Even so, most Moria strategies rely on swarming the Free Peoples player, allowing the Shadow player to assign a minion anyway. This event works better in [moria] beatdown as a result, but its relatively high cost can then be a problem. In spite of this, Frenzy can be useful for taking out a select companion who is unlikely to fight otherwise, particularly self-exhausting companions such as Sam, Son of Hamfast. | ||
= Strengths and Weaknesses = | = Strengths and Weaknesses = | ||
== Strong Versus... == | |||
=== Strong Versus... === | |||
* Exhausted companions | * Exhausted companions | ||
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* Somewhat useful in [moria] archery Shadow archetypes | * Somewhat useful in [moria] archery Shadow archetypes | ||
== Weak Versus... == | === Weak Versus... === | ||
* Skirmish cancellers that don't require exerting (Hobbit Stealth, Hobbit Intuition) | * Skirmish cancellers that don't require exerting (Hobbit Stealth, Hobbit Intuition) |