Editing Ferocity (4C151)

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<noinclude>__NOTOC__
__NOTOC__
{{NavBar|4C151|[[The Two Towers Index]]|[[Elite Crossbowmen (4R150)|Elite Crossbowmen (4R150)]]|[[Get Back (4U152)|Get Back (4U152)]]}}
{{CardTabs|Isengard}}


[[{{ROOTPAGENAME}}]] is a {{C|Isengard}} [[Event]] from the [[The Two Towers]] set.
{{NavBar|Lotr04151|The Two Towers Index|Elite Crossbowmen (4R150)|Get Back (4U152)}}
{{CardInfobox|4C151}}
 
{{QueryCardCategories|4C151}}</noinclude>
 
= Strategy =
{{LegacyCardInfoBox
| TLHHImage=LOTR04151
| WikiImage=LOTR04151
| SetNum=04
| CardNum=151
| SetName=The Two Towers
| Side=Shadow
| Culture=Isengard
| Twilight=0
| FullCardType=Event
| Stat1Name=
| Stat1=
| Stat2Name=
| Stat2=
| Stat3Name=
| Stat3=
| Stat4Name=
| Stat4=
| GameText=Skirmish: Make an Uruk-hai strength +2 (or +3 if at a battleground).
| Lore=Uruk savagery remained despite their battle training.
| Rarity=C
| Notes=
}}
 
 
= General Strategy =


Ferocity is the most versatile Uruk-hai strength pump, after Savagery to Match Their Numbers (which is X-Listed in most formats). As such it is a common choice for post-Fellowship Block Uruk-hai decks. With a twilight cost of 0 (Which is always desirable for shadow events) and having no additional requirements (Unlike Bred for Battle or Still they Came), Ferocity is a solid addition to uruk beatdown strategies. Note that it affects [sauron] and [uruk-hai] uruks as well, although [uruk-hai] uruks, being released much later on, usually have better options.
Ferocity is the most versatile Uruk-hai strength pump, after Savagery to Match Their Numbers (which is X-Listed in most formats). As such it is a common choice for post-Fellowship Block Uruk-hai decks. With a twilight cost of 0 (Which is always desirable for shadow events) and having no additional requirements (Unlike Bred for Battle or Still they Came), Ferocity is a solid addition to uruk beatdown strategies. Note that it affects [sauron] and [uruk-hai] uruks as well, although [uruk-hai] uruks, being released much later on, usually have better options.


= Strengths and Weaknesses =
= Strengths and Weaknesses =
== Strong Versus... ==
 
=== Strong Versus... ===


* Weak companions (Helps to overwhelm)
* Weak companions (Helps to overwhelm)
* Strong companions (Helps to win skirmish)
* Strong companions (Helps to win skirmish)


== Weak Versus... ==
=== Weak Versus... ===


* Direct wounding/archery
* Direct wounding/archery
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* Extremely powerful strength changers, such as Forearmed or Cirdan.
* Extremely powerful strength changers, such as Forearmed or Cirdan.


 
= Example Decks =
 
= See Also =
== Decks ==
 


* Uruk Battleground - http://lotrtcgwiki.com/forums/index.php/topic,3039.0.html
* Uruk Battleground - http://lotrtcgwiki.com/forums/index.php/topic,3039.0.html
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