Editing Denethor, Lord of Minas Tirith (10R28)

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{{NavBar|10R28|[[Mount Doom Index]]|[[Dead Man of Dunharrow (10C27)|Dead Man of Dunharrow (10C27)]]|[[Drawing His Eye (10R29)|Drawing His Eye (10R29)]]}}
{{CardTabs|Gondor}}


[[{{ROOTPAGENAME}}]] is a {{C|Gondor}} [[Companion]] from the [[Mount Doom]] set.
{{NavBar|Lotr10028|Mount Doom Index|Dead Man of Dunharrow (10C27)|Drawing His Eye (10R29)}}
{{CardInfobox|10R28}}
{{QueryCardCategories|10R28}}</noinclude>
= Strategy =
'''Denethor, Lord of Minas Tirith''' is a powerful, versatile card that appears in many {{C|Gondor}} decks in [[Movie Block]] and [[Expanded (Format)|Expanded]] due to his ability to [[tutor]] key cards to speed up your [[Free Peoples]] setup once you make it to site 3. He can also be spotted for strategy-defining cards like {{Card|Noble Leaders}} and {{Card|Stewards' Legacy}}, and to top it all off he has unusually good base strength for his relatively low [[Twilight cost]].


Denethor can only search your deck for cards at a [[Sanctuary]], and you generally want to [[filter]] out Free Peoples cards as quickly as possible, so ideally you have him in play before site 3. Because of this, his low Twilight cost, and relatively high strength, he's a strong candidate for your starting [[Fellowship]]. This usually means that you'll generally need to start with one of the {{C|Gondor}} alternate [[Ring-bearer]]s plus a low-cost {{C|Gondor}} companion. Which companion is best depends on the deck. {{Card|Faramir, Captain of Gondor}} (possibly with {{Card|Aragorn, Strider}}) or {{Card|Faramir, Captain of Ithilien}} are popular choices in {{Card|Noble Leaders}}-based decks, like the eponymous deck in Movie Block, or Expanded decks like [[Token Tanks]] or [[Roaming Rangers]]. {{Card|Ingold}} is not strong, but is the strongest [[Knight]] option to start with Denethor in [[Gondor Knights]]. (He's generally not used in [[Gondor Wraiths]] due to his requirement that you can spot [[Man|men]] in particular.) {{Card|Derufin}} or {{Card|Dervorin}} are useful utility cards, but probably not a part of your core strategy. If you do run Denethor in your starting Fellowship, don't worry about racking up a wound or two on him in the early skirmishes, since you'll almost always be able to heal him at the first Sanctuary.


Once you have Denethor at the Sanctuary, exert him to [[tutor]] your key cards. Typical targets include conditions that are key to your strategy, like {{Card|Stewards' Legacy}} or {{Card|Sixth Level}}, key [[Possession|possessions]] like {{Card|Aragorn's Bow}}, {{Card|Anduril, Flame of the West}}, {{Card|Aragorn's Bow, Ranger's Longbow}}, or {{Card|Ithilien Blade}}, or the owner of a Free Peoples possession that's clogging up your hand. Being able to smooth out the gaps in the cards you drew can go a long way in making your deck more consistent. This comes at a significant risk, however, because you're helping your opponent as well.
{{LegacyCardInfoBox
| TLHHImage=LOTR10028
| WikiImage=LOTR10028
| SetNum=10
| CardNum=028
| SetName=Mount Doom
| Side=Free Peoples
| Culture=Gondor
| Twilight=2
| FullCardType=Companion • Man
| Stat1Name=Strength
| Stat1=8
| Stat2Name=Vitality
| Stat2=3
| Stat3Name=
| Stat3=
| Stat4Name=Signet
| Stat4=Aragorn
| GameText=To play, spot 2 [GONDOR] Men. Fellowship: If at a sanctuary, exert Denethor to take a [GONDOR] card into hand from your draw deck, then reshuffle. Choose an opponent who may draw 2 cards.
| Lore=“There Denethor sat in a grey gloom, like an old patient spider....
| Rarity=R
| Notes=
}}


The main risk with Denethor is how much he gives away to your opponent. Unless your Fellowship is very weak or you absolutely must [[double move]] this turn to keep from falling behind, it may be best to hold the cards you tutored in your hand (or on {{Card|The Shards of Narsil}}) and wait until next turn. His ability can give your opponent an massive hand full of cards, so any [[twilight cost|twilight]] you generate will very likely get used. [[Flood]]ing the [[twilight cost|twilight]] pool on the turn where you used Denethor can be fatal. Alternately, you may be helping out your opponent to set up their own Fellowship{{--}}although this, in turn, can sometimes bait them into [[flood]]ing. Make sure that the cards you're drawing are key to your strategy, or that thinning your deck is genuinely worth the risk.


There are some tricks to get more than two cards out of him, however, up to [[Rule of 4|the limit of four cards in one turn]]. Any healing that can be used anytime in the Fellowship Phase can allow him to tutor again: {{Card|Beacon of Minas Tirith}} (in [[Movie Block]]) can heal him multiple times, for example. Any {{C|Gondor}} card that heals a companion and has some other desirable effect (e.g. {{Card|Aragorn, Elessar Telcontar}}) can offset the exertion cost to tutor that card. Any card that adds vitality to Denethor (e.g. {{Card|Narsil, Blade of the Faithful}}) can be tutored and played on him, then that point of vitality can be used to search for another card. Transferring Narsil to another companion once Denethor has used that point of vitality will kill him, although that can occasionally be strategically useful if you want to stay under six companions for fear of [[Rule of 6]] cards like {{Card|Ulaire Enquea, Lieutenant of Morgul}}, or if you need to clear [[Threat|threat]]s the hard way for some reason.
= General Strategy =


Denethor's ability to turn extra vitality and healing into more tutored cards can also be used to [[thin]] your deck with cards that just heal him or add more vitality to him. Even if you have Denethor in your starting Fellowship, you can add extra copies of him to your deck. At the first Sanctuary, you can exert him to search your deck for a copy of himself, then discard that extra copy to heal the exertion. If you draw the extra copy before the Sanctuary, you can just hold it in your hand for a turn or two to heal him at the Sanctuary for a free extra tutor. (This is similar to an old tactic with {{Card|Elrond, Lord of Rivendell}}.) You can also do the same trick with {{Card|The Saga of Elendil}}, to have another card to [[filter]] out of your deck. The main benefit of these strategies is reducing the size of your deck, although occasionally they also result in some extra useful uses of his tutor ability. Be careful when using these strategies, though, because no matter how much healing or vitality you pack on, Denethor is still subject to the Rule of 4. If you don't make sure you filter out all of these otherwise low-value cards, you might also have some [[dead draw]]s at site 7 and higher.
In this section, describe:


Once you've used him to set up, Denethor is a respectable combatant in his own right, with an 8 strength 3 vitality [[body]] and access to strong generic {{C|Gondor}} [[Man|Men]] effects. Decks using {{Card|Noble Leaders}} and/or {{Card|Stewards' Legacy}} can get reasonable mileage out of him as a backup to main combatants like [[Aragorn]] and {{Card|Elendil, the Tall}}. (His best weapons are {{Card|Knight's Spear}} or {{Card|Gondorian Sword}} in [[Movie Block]], and {{Card|Ithilien Blade}} in [[Expanded (Format)|Expanded]].) Other decks, particularly decks focusing on [[Knight]]s or [[Ranger]]s, can get some use out of his skirmishing ability, but often don't feel bad about using him up then throwing him away once he's been used to set up.
* Deck design strategy.
* Gameplay considerations.


= Strengths and Weaknesses =
= Strengths and Weaknesses =
== Synergizes With... ==


* {{C|Gondor}} cards that heal him in the Fellowship Phase or increase his vitality, like {{Card|Beacon of Minas Tirith}} or {{Card|Narsil, Blade of the Faithful}}.
=== Strong Versus... ===
* {{Card|Noble Leaders}} benefits from spotting him. He also can gain '''[[muster]]''' from {{Card|Stewards' Legacy}}, but that is by far the weakest part of that card.
* More copies of himself, even if he's in your starting Fellowship, to [[thin]] your deck and occasionally get some free extra uses of his tutor ability.
* If the cards you tutored are particularly situational, {{Card|The Shards of Narsil}} can be useful to store them until you need them.


== Strong Versus... ==
* Add cards and explanations here.


* Denethor helps your deck set up faster and more reliably. He doesn't counter any Shadow strategy in particular, although he can grab counters to specific Shadow strategies if they're in your deck.
=== Weak Versus... ===


== Weak Versus... ==
* Add cards and explanations here.
* [[Swarm]] decks appreciate a huge hand, especially swarm decks with relatively weak [[hand extension]] like [[Isengard Orcs]], [[Stupid Swarm]], and [[Morgul Orcs]]. Normally they are limited on how many cards they can play by how many cards they can draw.
* Cards that can discard cards in hand for some effect, like {{Card|They Are Coming}} or {{Card|They Stole It}}.


= Rulings =
= Example Decks =
* Remember that his tutor ability is subject to the [[Rule of 4]]. Only ever use it four or less times per turn, and try to avoid playing cards that draw extra cards on the same turn.


= Alternate Personas =
* Decklists or links to decks that use this card.
{{AlternateVersionTable|10R28}}
 
= Rules and Clarifications =
 
* Clarify existing rules if needed.
* Link to rules discussions on TLHH.
 
= Extra Information =
== Other Versions of Denethor ==
 
* [[lotr00025|Wizened Steward (P)]]
* [[lotr07085|Steward of the City]]
* [[lotr07086|Wizened Steward]]
* [[lotr13064|Last Ruling Steward]]
* [[lotr13f08|Last Ruling Steward (F)]]
* [[lotr13o07|Last Ruling Steward (O)]]
* [[lotr18042|On the Edge of Madness]]
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