Editing Data:Madril, Defender of Osgiliath (15R64)/Data

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|IsPlayable=yes
|IsPlayable=yes
|CollInfo=15R64
|CollInfo=15R64
|IsUnique=yes
|Title=Madril
|Title=Madril
|Subtitle=Defender of Osgiliath
|Subtitle=Defender of Osgiliath
Line 55: Line 54:
|Resistance=6
|Resistance=6
|GameText=Ranger. Hunter 1. While you can spot 2 [GONDOR] rangers, Madril is twilight cost -2. At the start of the maneuver phase, each minion is site number +1 for each threat you can spot until the start of the regroup phase.
|GameText=Ranger. Hunter 1. While you can spot 2 [GONDOR] rangers, Madril is twilight cost -2. At the start of the maneuver phase, each minion is site number +1 for each threat you can spot until the start of the regroup phase.
|TaggedGameText=<keyword>Ranger. Hunter 1.</keyword><br>While you can spot 2 <symbol>gondor</symbol> rangers, Madril is twilight cost –2.<br>At the start of the maneuver phase, each minion is site number +1 for each threat you can spot until the start of the regroup phase.
|TaggedGameText=<keyword>Ranger. Hunter 1.</keyword><br>While you can spot 2 <symbol>gondor</symbol> rangers, Madril is twilight cost –2.<br>At the start of the Maneuver phase, each minion is site number +1 for each threat you can spot until the start of the regroup phase.
|FormattedGameText='''Ranger. Hunter 1.'''
|FormattedGameText='''Ranger. Hunter 1.'''


While you can spot 2 {{CI|gondor}} rangers, Madril is twilight cost –2.
While you can spot 2 {{CI|gondor}} rangers, Madril is twilight cost –2.


At the start of the maneuver phase, each minion is site number +1 for each threat you can spot until the start of the regroup phase.
At the start of the Maneuver phase, each minion is site number +1 for each threat you can spot until the start of the regroup phase.
|Lore=“‘For that is the ruin of Osgiliath...'”
|Lore=“‘For that is the ruin of Osgiliath...'”
|PromoText=
|PromoText=
|Notes=
|Notes=
}}
}}
 
\n[[Category: Data Pages]]
{{Errata
|ID=LOTR-EN15E064.1
|BaseCardID=LOTR-EN15S064.0
|Subset=E
|Revision=1
|ReleaseDate=2021-04-30
|ReleaseNotes=Madril basically guarantees that everyone is roaming so long as there's enough threats on the table, and if everyone's roaming then Ithilien rangers have enough tools to discard those minions or otherwise deal with them, ensuring the threats never actually threaten.  Thus Madril's ability is capped to an effect of +1.
|ImageFilename=LOTR-EN15E064.1_card.jpg
|IsPhysical=no
|IsPlayable=yes
|GameText=Ranger. Hunter 1. While you can spot 2 [GONDOR] rangers, Madril is twilight cost -2. At the start of the maneuver phase, you may spot a threat to make each minion's site number +1 until the regroup phase.
|TaggedGameText=<keyword>Ranger. Hunter 1.</keyword><br>While you can spot 2 <symbol>gondor</symbol> rangers, Madril is twilight cost –2.<br>At the start of the maneuver phase, you may spot a threat to make each minion's site number +1 until the regroup phase.
|FormattedGameText='''Ranger. Hunter 1.'''
 
While you can spot 2 {{CI|gondor}} rangers, Madril is twilight cost –2.
 
At the start of the maneuver phase, you may spot a threat to make each minion's site number +1 until the regroup phase.
|Notes='''Decipher Notes''': ''Not found''.
}}
 
 
{{Errata
|ID=LOTR-EN15S064.2
|BaseCardID=LOTR-EN15S064.0
|Subset=S
|Revision=2
|ReleaseDate=2022-08-19
|ReleaseNotes=The errata for Madril combined with Ithilien Blade was a bit too much, so Madril's is altered to at least permit you to potentially push a single minion into roaming territory.
|ImageFilename=LOTR-EN15E064.2_card.jpg
|IsPhysical=no
|IsPlayable=yes
|FormattedGameText='''Ranger. Hunter 1.'''
 
While you can spot 2 {{CI|gondor}} rangers, Madril is twilight cost –2.
 
At the start of the Maneuver phase, for each threat you can spot, make a minion's site number +1 until the start of the regroup phase.
|Notes=
}}
 
 
 
[[Category: Data Pages]]
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