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| |IsPlayable=yes | | |IsPlayable=yes |
| |CollInfo=4R304 | | |CollInfo=4R304 |
| |IsUnique=no
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| |Title=Get On and Get Away | | |Title=Get On and Get Away |
| |Subtitle= | | |Subtitle= |
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| |PromoText= | | |PromoText= |
| |Notes= | | |Notes= |
| }}
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| {{Errata
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| |ID=LOTR-EN04E304.1
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| |BaseCardID=LOTR-EN04S304.0
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| |Subset=S
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| |Revision=1
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| |ReleaseDate=2021-04-30
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| |ReleaseNotes=Well, if the complaint is that Sméagol needs to be present, then we'll just spot Sméagol (or at least the Hobbits he is supposedly guiding).
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| |ImageFilename=LOTR-EN04E304.1_card.jpg
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| |IsPhysical=no
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| |IsPlayable=yes
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| |GameText=Fellowship: Spot 2 Ring-bound Hobbits (or Smeagol) and add 2 burdens to play the fellowship's next 2 sites (replacing opponent's sites if necessary).
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| |TaggedGameText=<keyword>Fellowship:</keyword> Spot 2 Ring-bound Hobbits (or Sméagol) and add 2 burdens to play the fellowship’s next 2 sites (replacing opponent’s sites if necessary).
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| |FormattedGameText='''Fellowship:''' Spot 2 Ring-bound Hobbits (or Sméagol) and add 2 burdens to play the fellowship’s next 2 sites (replacing opponent’s sites if necessary).
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| |Notes='''Decipher Notes''':
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| As with Galadriel, here was a pathfinding card that proved very powerful with the new adventure path. And like Galadriel, it's in a culture that should not have pathfinding at all. After all, who knows how long Frodo and Sam might have staggered lost through Emyn Muil without Sméagol to guide them out?"
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| }} | | }} |
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