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| |IsPlayable=yes | | |IsPlayable=yes |
| |CollInfo=4R146 | | |CollInfo=4R146 |
| |IsUnique=no
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| |Title=Come Down | | |Title=Come Down |
| |Subtitle= | | |Subtitle= |
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| |Lore=“‘We are the fighting Uruk-hai.... Bring out your skulking king!'” | | |Lore=“‘We are the fighting Uruk-hai.... Bring out your skulking king!'” |
| |PromoText= | | |PromoText= |
| |Notes=
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| {{Errata
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| |ID=LOTR-EN04S146.1
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| |BaseCardID=LOTR-EN04S146.0
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| |Subset=S
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| |Revision=1
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| |ReleaseDate=2023-01-11
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| |ReleaseNotes= Isengard in general is really only used in Movie when there's a need for {{Card|Saruman's Power}} to counter a condition-heavy Free Peoples meta. This is a shame, and one of the things that set V2 will be looking to rectify in the months to come–but that’s no reason we can't help them out now!
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| Come Down has had an ability added to permit the discarding of [[Fortification]]s, which means this is really targeting {{C|Gondor}} [[Knight]]s. The price is costly, but also avoidable–the wounds are not a cost to the fortification discard, so if you can find a way to prevent wounds, well. Maybe that fortification isn't so unassailable after all.
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| |ImageFilename=LOTR-EN04E146.1_card.jpg
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| |IsPhysical=no
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| |IsPlayable=yes
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| |FormattedGameText=Maneuver: If you can spot an {{CI|isengard}} minion, spot a fortification. Make the Free Peoples player distribute X + 1 wounds among your {{CI|isengard}} minions, where X is its twilight cost. Discard that fortification.
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| '''Archery:''' Spot 2 {{CI|isengard}} archers to make allies take wounds from archery fire instead of companions.
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| |Notes= | | |Notes= |
| }} | | }} |