Editing Constantly Threatening (4R6)

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<noinclude>__NOTOC__
__NOTOC__
{{NavBar|4R6|[[The Two Towers Index]]|[[Burn Every Village (4C5)|Burn Every Village (4C5)]]|[[Dark Fury (4C7)|Dark Fury (4C7)]]}}
{{CardTabs|Dunland}}


[[{{ROOTPAGENAME}}]] is a {{C|Dunland}} [[Condition]] from the [[The Two Towers]] set.
{{NavBar|Lotr04006|The Two Towers Index|Burn Every Village (4C5)|Dark Fury (4C7)}}
{{CardInfobox|4R6}}
 
{{QueryCardCategories|4R6}}</noinclude>
 
= Strategy =
{{LegacyCardInfoBox
| TLHHImage=LOTR04006
| WikiImage=LOTR04006
| SetNum=04
| CardNum=006
| SetName=The Two Towers
| Side=Shadow
| Culture=Dunland
| Twilight=1
| FullCardType=Condition
| Stat1Name=
| Stat1=
| Stat2Name=
| Stat2=
| Stat3Name=
| Stat3=
| Stat4Name=
| Stat4=
| GameText=Plays to your support area. Shadow: If the fellowship has moved more than once this turn, remove (2) to play a [DUNLAND] Man from your discard pile.
| Lore=The men of Dunland have hated the Rohirrim for many years.
| Rarity=R
| Notes=
}}
 
 
= General Strategy =


!Constantly Threatening is straightforward and appropriately named. While your opponent is behind on the site path, the mere presence of this condition makes catching up far less appealing and can almost single-handedly dash your opponent's hopes of taking Frodo to site 9. Cards which simply lower the move limit always have a cost associated with them (often a large one) and can be avoided, but Constantly Threatening can always be played and tends to have the same impact if the Shadow player is able to wisely manage the twilight pool. The Free Peoples player may also be more hesitant to play events if they plan on double-moving, knowing every twilight token will be used against them.
!Constantly Threatening is straightforward and appropriately named. While your opponent is behind on the site path, the mere presence of this condition makes catching up far less appealing and can almost single-handedly dash your opponent's hopes of taking Frodo to site 9. Cards which simply lower the move limit always have a cost associated with them (often a large one) and can be avoided, but Constantly Threatening can always be played and tends to have the same impact if the Shadow player is able to wisely manage the twilight pool. The Free Peoples player may also be more hesitant to play events if they plan on double-moving, knowing every twilight token will be used against them.
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= Strengths and Weaknesses =
= Strengths and Weaknesses =
== Strong Versus... ==
 
=== Strong Versus... ===


* Fellowships behind on the site path
* Fellowships behind on the site path
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* Fellowships relying on events or Shoulder to Shoulder
* Fellowships relying on events or Shoulder to Shoulder


== Weak Versus... ==
=== Weak Versus... ===


* Regroup phase condition discarding such as Fortress Never Fallen
* Regroup phase condition discarding such as Fortress Never Fallen
* Fellowships ahead on the site path or built for shadow kills, as there's rarely a reason to run the risk of double moving
* Fellowships ahead on the site path or built for shadow kills, as there's rarely a reason to run the risk of double moving


= Rulings =
= Example Decks =
''In this section'':
 
* Decklists or links to decks that use this card.
 
= Rules and Clarifications =
 
* Clarify existing rules if needed.
* Link to rules discussions on TLHH.


* ''Put quotes from the CRDs and Comprehensive Rules here that reference this card specifically by name''
= Extra Information =
* ''Also put quotes if a particular rule commonly affects the outcome of a card in a subtle manner (such as quoting the [[Rule of 4]] for {{Card|8R20}})''
* ''Link to rules discussions on TLHH''


= See Also =
* Add other information regarding printing, rarity, trivia, etc.
* ''Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card''
* ''Link to decks that use this card''
[[Category:Cards That Need Work]]
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