Editing Comprehensive Rules 4.1

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<big>''The below is a consolidation of all known rulings released by Decipher, including those of the [[Comprehensive Rules 4.0]], all prior rulebooks, and every [[Current Rulings Document]].  It is technically unofficial, but should contain every single ruling ever made by Decipher in an official capacity.''
<big>''The below is a consolidation of all known rulings released by Decipher, including those of the [[Comprehensive Rules 4.0]], all prior rulebooks, and every [[Current Rulings Document]].  It is technically unofficial, but should contain every single ruling ever made by Decipher in an official capacity.''


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===<div id="setting up the game 2">Setting Up the Game</div>===
===<div id="setting up the game 2">Setting Up the Game</div>===
Players need a supply of wound tokens (preferably red) and twilight tokens (preferably black). Each player will also need a player marker (a differently-colored token) that shows where his fellowship is on the adventure path.
Players need a supply of wound tokens (preferably red) and twilight tokens (preferably black). Each player will also need a player marker (a differently-colored token) that shows where his fellowship is on the adventure path.
=====<div id="who goes first">Who goes first?</div>=====
=====<div id="who goes first? 2">Who goes first?</div>=====
In the Starter Rules, players decide randomly who goes first. Normally, however, players bid burdens to determine this.
In the Starter Rules, players decide randomly who goes first. Normally, however, players bid burdens to determine this.


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* If any skirmishes are unresolved, repeat this procedure.
* If any skirmishes are unresolved, repeat this procedure.


====<div id="fierce">Fierce</div>====
====<div id="fierce 2">Fierce</div>====
After all normal skirmishes are resolved, surviving minions with the keyword {{SL|fierce}} must be defended against a second time.
After all normal skirmishes are resolved, surviving minions with the keyword {{SL|fierce}} must be defended against a second time.


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You must meet any requirements to play a card (or perform an action) before paying its costs. (See {{SL|spot}}.)
You must meet any requirements to play a card (or perform an action) before paying its costs. (See {{SL|spot}}.)


If a Free Peoples event requires you to spot twilight tokens, they must be there before you add tokens to pay for that card's cost.
''If a Free Peoples event requires you to spot twilight tokens, they must be there before you add tokens to pay for that card's cost.
 
  ''{{Card|Madril, Faramir's Aide}} says, "Skirmish: If you have initiative, discard 2 cards from hand to wound a roaming minion Madril is skirmishing." You check that you have at least four cards in hand before you discard cards to pay for that ability's cost.''
  ''{{Card|Madril, Faramir's Aide}} says, "Skirmish: If you have initiative, discard 2 cards from hand to wound a roaming minion Madril is skirmishing." You check that you have at least four cards in hand before you discard cards to pay for that ability's cost.''


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===<div id="culture">culture</div>===
===<div id="culture">culture</div>===
Most cards are part of a specific culture. A card's color, its background texture, and an icon in its upper right corner indicate its culture. Your deck may contain cards from several different cultures. Site cards and The One Ring are not part of any culture.
Most cards are part of a specific culture. A card's color, its background texture, and an icon in its upper right corner indicate its culture. Your deck may contain cards from several different cultures. Site cards and The One Ring are not part of any culture.
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If something happens to prevent one effect which in turn would have prevented a second effect, the second effect is performed.
If something happens to prevent one effect which in turn would have prevented a second effect, the second effect is performed.


  ''{{Card|Morgul Destroyer}} is played. ("When you play this minion, you may spot a Nazgûl to add 2 threats. The Free Peoples player may wound the Ring-bearer to prevent this.") The Free Peoples player wounds the Ring-bearer to prevent the threats from being added. The Free Peoples player then discards {{Card|Sapling of the White Tree}}. ("Response: If a {{C|Gondor}} Man is about to take a wound, discard this artifact to prevent that.") Because Sapling has prevented the effect (a wound) that would have prevented Morgul Destroyer's effect, the threats are now added.See also discard, modifier, twilight cost.''
  ''{{Card|Morgul Destroyer}} is played.("When you play this minion, you may spot a Nazgûl to add 2 threats. The Free Peoples player may wound the Ring-bearer to prevent this.") The Free Peoples player wounds the Ring-bearer to prevent the threats from being added. The Free Peoples player then discards {{Card|Sapling of the White Tree}}. ("Response: If a {{C|Gondor}} Man is about to take a wound, discard this artifact to prevent that.") Because Sapling has prevented the effect (a wound) that would have prevented Morgul Destroyer's effect, the threats are now added.See also discard, modifier, twilight cost.''


If an effect tells you to reveal or look at one or more cards from somewhere (a draw deck, a hand, etc.) and doesn’t specify what to do with them afterward, return them to where they came from, in the same order.
If an effect tells you to reveal or look at one or more cards from somewhere (a draw deck, a hand, etc.) and doesn’t specify what to do with them afterward, return them to where they came from, in the same order.
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===<div id="enduring">enduring</div>===
===<div id="enduring">enduring</div>===
For each wound on a character with the enduring keyword, that character is strength +2.
For each wound on a character with the enduring keyword, that character is strength +2.
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===<div id="fierce_2">fierce</div>===
===<div id="fierce">fierce</div>===
During a turn, after all normal skirmishes are resolved, surviving minions with the keyword fierce must be defended against a second time.
During a turn, after all normal skirmishes are resolved, surviving minions with the keyword fierce must be defended against a second time.


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