Editing Cirith Ungol Warrior (10C56)

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<noinclude>__NOTOC__
__NOTOC__
{{NavBar|10C56|[[Mount Doom Index]]|[[Cirith Ungol Soldier (10C55)|Cirith Ungol Soldier (10C55)]]|[[Cirith Ungol Watchman (10U57)|Cirith Ungol Watchman (10U57)]]}}
{{CardTabs|Ringwraith}}


[[{{ROOTPAGENAME}}]] is a {{C|Ringwraith}} [[Minion]] from the [[Mount Doom]] set.
{{NavBar|Lotr10056|Mount Doom Index|Cirith Ungol Soldier (10C55)|Cirith Ungol Watchman (10U57)}}
{{CardInfobox|10C56}}
{{QueryCardCategories|10C56}}</noinclude>
= Strategy =
'''Cirith Ungol Warrior''' is, like most of the [[Morgul Orcs]] of [[Mount Doom|the tenth set]], a forgettable and overpriced junk [[minion]]. Four [[twilight cost]] is just not a good [[Value|value]] for a 9 [[strength]] minion that is usually-but-often-not [[Fierce]].


There are just too many better {{C|Ringwraith}} minions in the same niche. {{Card|Morgul Hound}} is less reliable but half the cost for the same stats. 4 twilight is where you can start looking at the cheap [[Nazgul]], and this just can't compete with {{Card|Ulaire Otsea, Thrall of the One}}, {{Card|Ulaire Lemenya, Assailing Minion}}, or {{Card|Ulaire Nertea, Thrall of the One}}. It's just as bad when you look at other cultures: cards like {{Card|Uruk Warrior}} or {{Card|Mordor Pillager}} are better minions at a lower price.


In [[Movie Block]] in particular, you can't always count on the Free Peoples player to play [[possession]]s for you to [[spot]], because of pervasive possession [[hate]] in the format and a number of strong [[artifact]]s that fill the same role. You can activate Cirith Ungol Warrior's game text on your own with Shadow possessions. However, this is unreliable with possessions [[Bear|borne]] by minions, and the worthwhile [[support area]] possessions are not in {{C|Ringwraith}} culture.
{{LegacyCardInfoBox
| TLHHImage=LOTR10056
| WikiImage=LOTR10056
| SetNum=10
| CardNum=056
| SetName=Mount Doom
| Side=Shadow
| Culture=Wraith
| Twilight=4
| FullCardType=Minion • Orc
| Stat1Name=Strength
| Stat1=9
| Stat2Name=Vitality
| Stat2=2
| Stat3Name=Site Number
| Stat3=4
| Stat4Name=
| Stat4=
| GameText=Shadow: Spot a possession to make this minion fierce until the regroup phase.
| Lore=“...deafening, roaring in his ears, the crash of the feet and the rending clamour of the Orcs before him.
| Rarity=C
| Notes=
}}
 
 
= General Strategy =
 
In this section, describe:
 
* Deck design strategy.
* Gameplay considerations.


= Strengths and Weaknesses =
= Strengths and Weaknesses =
== Synergizes With... ==


* Other [[Morgul Orc]] cards that benefit {{CultureIcon|Wraith}} orcs. Most notably {{Card|Flung into the Fray}}, {{Card|Stooping to the Kill}}, {{Card|Gothmog, Morgul Commander}}, and {{Card|Gorbag, Covetous Captain}}.
=== Strong Versus... ===
* Shadow [[possession]]s, particularly cards that play to the [[support area]] like [[boats]] or {{Card|Ground, Hammer of the Underworld}}
 
* {{Card|Morgul Axe}}. This makes the Warrior Fierce, and Damage +1 is great on Fierce minions. It's just that it's equally as good on the much more efficient {{Card|Morgul Hound}}.
* Add cards and explanations here.
 
=== Weak Versus... ===
 
* Add cards and explanations here.
 
= Example Decks =
 
* Decklists or links to decks that use this card.


== Strong Versus... ==
= Rules and Clarifications =


* It's more reliably Fierce against particularly possession-reliant Free Peoples [[culture]]s like {{C|Rohan}}.
* Clarify existing rules if needed.
* Link to rules discussions on TLHH.


== Weak Versus... ==
= Extra Information =


* Free Peoples decks that use few or no possessions, especially [[Ent]]s but also some [[Movie Block]] {{C|Gondor}} (especially based on {{Card|Noble Leaders}} and [[artifact]] weapons) and {{C|Elven}} decks
* Add other information regarding printing, rarity, trivia, etc.
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