Editing Burn Every Village (4C5)

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<noinclude>__NOTOC__
__NOTOC__
{{NavBar|4C5|[[The Two Towers Index]]|[[Band of Wild Men (4C4)|Band of Wild Men (4C4)]]|[[Constantly Threatening (4R6)|Constantly Threatening (4R6)]]}}
{{CardTabs|Dunland}}


[[{{ROOTPAGENAME}}]] is a {{C|Dunland}} [[Event]] from the [[The Two Towers]] set.
{{NavBar|Lotr04005|The Two Towers Index|Band of Wild Men (4C4)|Constantly Threatening (4R6)}}
{{CardInfobox|4C5}}
 
{{QueryCardCategories|4C5}}</noinclude>
 
= Strategy =
{{LegacyCardInfoBox
| TLHHImage=LOTR04005
| WikiImage=LOTR04005
| SetNum=04
| CardNum=005
| SetName=The Two Towers
| Side=Shadow
| Culture=Dunland
| Twilight=0
| FullCardType=Event
| Stat1Name=
| Stat1=
| Stat2Name=
| Stat2=
| Stat3Name=
| Stat3=
| Stat4Name=
| Stat4=
| GameText=Skirmish: Make a [DUNLAND] Man strength +2 (or +4 if you control a site).
| Lore=“‘Take your rabble through the Westemnet; take back the lands they stole from you.'”
| Rarity=C
| Notes=
}}
 
 
= General Strategy =


Easily the most commonly used [Dunland] skirmish event, Burn Every Village is a free strength boost to a [Dunland] man (that is, any [Dunland] minion but Saruman), at minimum +2 but often +4 with the various tools of Dunland to control sites. Since it is free, you won't usually have to choose between your ability to use Hides or play the event during a skirmish. Even if [[lotr04073|Legolas, Dauntless Hunter]] raises the cost, the natural strength of [Dunland] minions should render skirmish events unnecessary because of how poorly those decks tend to perform in skirmishes.  
Easily the most commonly used [Dunland] skirmish event, Burn Every Village is a free strength boost to a [Dunland] man (that is, any [Dunland] minion but Saruman), at minimum +2 but often +4 with the various tools of Dunland to control sites. Since it is free, you won't usually have to choose between your ability to use Hides or play the event during a skirmish. Even if [[lotr04073|Legolas, Dauntless Hunter]] raises the cost, the natural strength of [Dunland] minions should render skirmish events unnecessary because of how poorly those decks tend to perform in skirmishes.  
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= Strengths and Weaknesses =
= Strengths and Weaknesses =
== Strong Versus... ==
 
=== Strong Versus... ===


* Fellowships which rely on winning skirmishes
* Fellowships which rely on winning skirmishes
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* Site control, especially Freca (as it takes place before the skirmish phase)
* Site control, especially Freca (as it takes place before the skirmish phase)


== Weak Versus... ==
=== Weak Versus... ===


* None, though a fellowship with lots of site liberation or prevention won't allow you to get the most out of Burn Every Village
* None, though a fellowship with lots of site liberation or prevention won't allow you to get the most out of Burn Every Village


= Rulings =
= Example Decks =
''In this section'':
 
* Decklists or links to decks that use this card.
 
= Rules and Clarifications =
 
* Clarify existing rules if needed.
* Link to rules discussions on TLHH.


* ''Put quotes from the CRDs and Comprehensive Rules here that reference this card specifically by name''
= Extra Information =
* ''Also put quotes if a particular rule commonly affects the outcome of a card in a subtle manner (such as quoting the [[Rule of 4]] for {{Card|8R20}})''
* ''Link to rules discussions on TLHH''


= See Also =
* Add other information regarding printing, rarity, trivia, etc.
* ''Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card''
* ''Link to decks that use this card''
[[Category:Cards That Need Work]]
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