Editing Band of Wild Men (4C4)

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<noinclude>__NOTOC__
__NOTOC__
{{NavBar|4C4|[[The Two Towers Index]]|[[Anger (4C3)|Anger (4C3)]]|[[Burn Every Village (4C5)|Burn Every Village (4C5)]]}}
{{CardTabs|Dunland}}


[[{{ROOTPAGENAME}}]] is a {{C|Dunland}} [[Minion]] from the [[The Two Towers]] set.
{{NavBar|Lotr04004|The Two Towers Index|Anger (4C3)|Burn Every Village (4C5)}}
{{CardInfobox|4C4}}
 
{{QueryCardCategories|4C4}}</noinclude>
 
= Strategy =
{{LegacyCardInfoBox
| TLHHImage=LOTR04004
| WikiImage=LOTR04004
| SetNum=04
| CardNum=004
| SetName=The Two Towers
| Side=Shadow
| Culture=Dunland
| Twilight=5
| FullCardType=Minion • Man
| Stat1Name=Strength
| Stat1=11
| Stat2Name=Vitality
| Stat2=2
| Stat3Name=Site Number
| Stat3=3
| Stat4Name=
| Stat4=
| GameText=Each time this minion wins a skirmish, you may make it fierce until the regroup phase.
| Lore=“‘The Wild Men of Dunland have no love for Théoden of Rohan since he took their land.'”
| Rarity=C
| Notes=
}}
 
 
= General Strategy =


A common card with solid stats, Band of Wild Men is a highly efficient [Dunland] skirmisher and easily splashed in many budget decks. While it does not gain strength in fierce skirmishes as Dunlending Madman and Dunlending Robber do, its high base strength gives it a greater chance of winning the initial skirmish and participating in fierce skirmishes at all.
A common card with solid stats, Band of Wild Men is a highly efficient [Dunland] skirmisher and easily splashed in many budget decks. While it does not gain strength in fierce skirmishes as Dunlending Madman and Dunlending Robber do, its high base strength gives it a greater chance of winning the initial skirmish and participating in fierce skirmishes at all.
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= Strengths and Weaknesses =
= Strengths and Weaknesses =
== Strong Versus... ==
 
=== Strong Versus... ===


* Good all-around skirmisher
* Good all-around skirmisher


== Weak Versus... ==
=== Weak Versus... ===


* Unlike most [Dunland] Men, it is able to become wounded and benefit cards such as Third Marshal of Riddermark and Arwen, Queen of Elves and Men
* Unlike most [Dunland] Men, it is able to become wounded and benefit cards such as Third Marshal of Riddermark and Arwen, Queen of Elves and Men


= Rulings =
= Example Decks =
''In this section'':
 
* Decklists or links to decks that use this card.
 
= Rules and Clarifications =
 
* Clarify existing rules if needed.
* Link to rules discussions on TLHH.


* ''Put quotes from the CRDs and Comprehensive Rules here that reference this card specifically by name''
= Extra Information =
* ''Also put quotes if a particular rule commonly affects the outcome of a card in a subtle manner (such as quoting the [[Rule of 4]] for {{Card|8R20}})''
* ''Link to rules discussions on TLHH''


= See Also =
* Add other information regarding printing, rarity, trivia, etc.
* ''Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card''
* ''Link to decks that use this card''
[[Category:Cards That Need Work]]
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