Editing Aegnor, Elven Escort (10U4)
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{{NavBar|10U4|[[Mount Doom Index]]|[[More Yet to Come (10R3)|More Yet to Come (10R3)]]|[[Arwen, Echo of Luthien (10U5)|Arwen, Echo of Luthien (10U5)]]}} | {{NavBar|10U4|[[Mount Doom Index]]|[[More Yet to Come (10R3)|More Yet to Come (10R3)]]|[[Arwen, Echo of Luthien (10U5)|Arwen, Echo of Luthien (10U5)]]}} | ||
{{CardTabs|Elven}} | {{CardTabs|Elven}} | ||
[[{{ROOTPAGENAME}}]] is a {{C|Elven}} [[Companion]] from the [[Mount Doom]] set. | [[{{ROOTPAGENAME}}]] is a {{C|Elven}} [[Companion]] from the [[Mount Doom]] set. | ||
{{CardInfobox|10U4}} | {{CardInfobox|10U4}} | ||
{{QueryCardCategories|10U4}} | |||
{{QueryCardCategories|10U4}} | |||
= Strategy = | = Strategy = | ||
Aegnor is well-suited | Aegnor is well-suited {{C|Elven}} [[telepathy]] decks that reduce minions' strength to win skirmishes, although he only works in a deck with archery as a secondary strategy. He isn't as strong as {{Card|Cirdan, the Shipwright}} (especially in conjunction with {{Card|Galadriel, Lady Redeemed}}), but he is more versatile, and there's no reason you can't use both strategies together! In [[Movie Block]], he works well as the centerpiece of your deck, supported by many archers to power his ability and fend off swarms of low-vitality minions. He also works in [[Expanded (Format)|Expanded]], either on his own or supplementing a strategy where {{Card|Gil-galad, High King of the Noldor}} reuses {{Card|Forearmed}} and various {{C|Elven}} token conditions. | ||
An Aegnor deck needs two things: {{C|Elven}} archers, and a source of healing. One companion who can do both is {{Card|Legolas, Archer of Mirkwood}}. Aegnor can exert to make sure Legolas wins his skirmish, then Legolas heals the exertion from Aegnor. Legolas isn't usually much of a skirmisher, but has some other decent effects that trigger when he wins a skirmish, like {{Card|Bow of the Galadhrim}} | An Aegnor deck needs two things: {{C|Elven}} archers, and a source of healing. One companion who can do both is {{Card|Legolas, Archer of Mirkwood}}. Aegnor can exert to make sure Legolas wins his skirmish, then Legolas heals the exertion from Aegnor. Legolas isn't usually much of a skirmisher, but has some other decent effects that trigger when he wins a skirmish, like {{Card|Bow of the Galadhrim}}. | ||
Aside from Legolas, there are surprisingly few {{C|Elven}} archers, especially in [[Movie Block]]! Your best bet is to pack four | Aside from Legolas, there are surprisingly few {{C|Elven}} archers, especially in [[Movie Block]]! Your best bet is to pack four {{Card|Elven Bow}}s, as well as {{C|Elven}} archer allies like {{Card|Rumil, Elven Protector}}, {{Card|Orophin, Lorien Bowman}}, and {{Card|Calaglin, Elf of Lorien}}. {{Card|Rumil, Silvan Elf}} is also an option in [[Expanded (Format)|Expanded]]. | ||
Like any companion that exerts to produce an effect, Aegnor needs healing. {{C|Elven}} decks have plenty of options, though. In addition to Legolas, Archer of Mirkwood, you can use {{Card|Shadow Between}}, {{Card|Elrond, Herald to Gil-Galad}}, and/or {{Card|Nenya, Ring of Adamant}} (generally multiple copies plus {{Card|The One Ring, The Binding Ring}}) | Like any companion that exerts to produce an effect, Aegnor needs healing. {{C|Elven}} decks have plenty of options, though. In addition to Legolas, Archer of Mirkwood, you can use {{Card|Shadow Between}}, {{Card|Elrond, Herald to Gil-Galad}}, and/or {{Card|Nenya, Ring of Adamant}} (generally multiple copies plus {{Card|The One Ring, The Binding Ring}}) | ||
Such a deck has no trouble with swarms, because they tend to get thinned out by archery wounds, but also does well against single tough enemies, since Aegnor can activate against them multiple times in extremis. Aegnor has trouble against decks that have enough possession and ally hate to keep him from having any archers to spot, or decks that can pressure his wound pool directly (ideally without needing to skirmish him personally). He's also a bit vulnerable early on, when you'll often only have one or two other archers to spot. | Such a deck has no trouble with swarms, because they tend to get thinned out by archery wounds, but also does well against single tough enemies, since Aegnor can activate against them multiple times in extremis. Aegnor has trouble against decks that have enough possession and ally hate to keep him from having any archers to spot, or decks that can pressure his wound pool directly (ideally without needing to skirmish him personally). He's also a bit vulnerable early on, when you'll often only have one or two other archers to spot. | ||
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* {{C|Elven}} archer allies like {{Card|Rumil, Elven Protector}}, {{Card|Orophin, Lorien Bowman}}, and {{Card|Calaglin, Elf of Lorien}}. | * {{C|Elven}} archer allies like {{Card|Rumil, Elven Protector}}, {{Card|Orophin, Lorien Bowman}}, and {{Card|Calaglin, Elf of Lorien}}. | ||
* {{Card|Elven Bow}} | * {{Card|Elven Bow}} | ||
* Healing from other sources. Popular strategies include {{Card|Shadow Between}}, {{Card|Elrond, Herald to Gil-Galad | * Healing from other sources. Popular strategies include {{Card|Shadow Between}}, {{Card|Elrond, Herald to Gil-Galad}}, {{Card|Shoulder to Shoulder}}, and recurring {{Card|Nenya, Ring of Adamant}} using {{Card|The One Ring, The Binding Ring}}. | ||
* More vitality, from {{Card|Aiglos}} and/or {{Card|The Tale of Gil-Galad}}. Be careful about exhausting him if he's bearing either of these cards, because removing one of them will kill him. | * More vitality, from {{Card|Aiglos}} and/or {{Card|The Tale of Gil-Galad}}. Be careful about exhausting him if he's bearing either of these cards, because removing one of them will kill him. | ||
* Other {{C|Elven}} telepathy cards, especially ones that work well with archers. {{Card|Feathered}}, {{Card|Arwen, Queen of Elves and Men}}, and {{Card|Cirdan, the Shipwright}} are standouts. | * Other {{C|Elven}} telepathy cards, especially ones that work well with archers. {{Card|Feathered}}, {{Card|Arwen, Queen of Elves and Men}}, and {{Card|Cirdan, the Shipwright}} are standouts. | ||
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* Direct wounding strategies | * Direct wounding strategies | ||
* Decks with enough ally and possession | * Decks with enough ally and possession hate to prevent him from having archers to spot | ||
* Early game rush, before he has any archers to spot | * Early game rush, before he has any archers to spot |