Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
Use the filters below to narrow your results.
ID:
BaseCardID:
Title:
None (287) ·
Advisor to Brand (1) ·
Chief Advisor to Elrond (1) ·
Councilor From the West (1) ·
Elf of Mirkwood (1) ·
Grima's Bodyguard (1) ·
King of the Golden Hall (2) ·
Lord of the Mark (1) ·
Maid of Lorien (1) ·
Orkish Assassin (2) ·
Patrol Leader (1) ·
Relentless Hunter (1) ·
Son of Thengel (1) ·
Swarthy Sneering Fellow (1) ·
Vile Marauder (1) ·
Warg-captain (1)
Creature (6) ·
Elf (4) ·
Half-troll (1) ·
Man (91) ·
Orc (128) ·
Spider (2) ·
Uruk-hai (67) ·
Wraith (5)
GameText:
None (4) ·
Southron. At the start of each skirmish involving this minion, you may remove (3) to wound a companion or ally he is skirmishing. (3) ·
Damage +1. (3) ·
Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (3) ·
To play, discard 3 cards from your hand. While you can spot 2 other [ORC] minions, this minion is fierce. (2) ·
Easterling. Skirmish: Exert this minion to make him damage +1. (2) ·
Damage +1. While you can spot an exhausted companion, this minion is strength +3. (2) ·
Damage +1. Regroup: Stack this minion on a site you control. Shadow: If stacked on a site you control, play this minion. Its twilight cost is -1. (2) ·
Southron. Ambush (1). When the Free Peoples player assigns this minion to a character and you have initiative, wound that character. (2) ·
While the fellowship is in region 1, this minion is strength +4. While the fellowship is in region 2, this minion is strength +2. (2) ·
Skirmish: If this minion is skirmishing, discard this minion to play a [MEN] minion from your discard pile. That minion is fierce until the regroup phase. (2) ·
While this minion is at a plains site, it is an archer. While you can spot 6 companions, each [MEN] minion is an archer. (2) ·
For each [SAURON] condition you can spot, this minion is strength +1. (2) ·
Each time this minion wins a skirmish, you may make him strength +2 and fierce until the regroup phase. (2) ·
Skirmish: Exert this minion to wound a character he is skirmishing. (2) ·
Tentacle. This minion cannot bear possessions. Discard this minion from play if not at a marsh. This minion is strength +1 for each tentacle you spot. (2) ·
Damage +1. When you play this minion, you may place an [ISENGARD] token on a machine. (2) ·
Archer. (2) ·
Valiant. Maneuver: Play a [ROHAN] possession on Theoden to heal a [ROHAN] ally. (2) ·
Damage +1. While an ally is in the dead pile, this minion is strength +3 and fierce. (2)
TaggedGameText:
None (4) ·
Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (3) ·
Damage +1. (2) ·
While this minion is at a plains site, it is an Archer. While you can spot 6 companions, each men minion is an Archer. (2) ·
While the fellowship is in region 1, this minion is strength +4.
While the fellowship is in region 2, this minion is strength +2. (2) · To play, discard 3 cards from your hand.
While you can spot 2 otherorc minions, this minion is fierce . (2) ·
For each sauron condition you can spot, this minion is strength +1. (2) ·
Valiant.
Maneuver: Play a rohan possession on Théoden to heal a rohan ally. (2) ·
Tentacle.
This minion cannot bear possessions.
Discard this minion from play if not at a marsh.
This minion is strength +1 for each tentacle you spot. (2) ·Southron.
At the start of each skirmish involving this minion, you may removetwilight3 to wound a companion or ally he is skirmishing. (2) ·
Skirmish: If this minion is skirmishing, discard this minion to play a men minion from your discard pile. That minion is fierce until the regroup phase. (2) ·
Skirmish: Exert this minion to wound a character he is skirmishing. (2) ·
Easterling.
Skirmish: Exert this minion to make him damage +1 . (2) ·
Damage +1.
When you play this minion, you may place anisengard token on a machine. (2) ·
Damage +1. While you can spot an exhausted companion, this minion is strength +3. (2) ·
Southron. Ambush twilight1 .
When the Free Peoples player assigns this minion to a character and you have initiative, wound that character. (2)
While the fellowship is in region 2, this minion is strength +2. (2) · To play, discard 3 cards from your hand.
While you can spot 2 other
This minion cannot bear possessions.
Discard this minion from play if not at a marsh.
This minion is strength +1 for each tentacle you spot. (2) ·
At the start of each skirmish involving this minion, you may remove
When you play this minion, you may place an
When the Free Peoples player assigns this minion to a character and you have initiative, wound that character. (2)
FormattedGameText:
None (4) ·
Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (3) ·
While this minion is at a plains site, it is an '''Archer.''' While you can spot 6 companions, each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion is an '''Archer.''' (2) ·
'''Tentacle.'''
This minion cannot bear possessions. Discard this minion from play if not at a marsh.
This minion is strength +1 for each tentacle you spot. (2) ·
'''Southron.'''
At the start of each skirmish involving this minion, you may remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to wound a companion or ally he is skirmishing. (2) ·
'''Skirmish:''' If this minion is skirmishing, discard this minion to play a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion from your discard pile. That minion is '''fierce''' until the regroup phase. (2) ·
'''Skirmish:''' Exert this minion to wound a character he is skirmishing. (2) ·
'''Valiant.'''
'''Maneuver:''' Play a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] possession on Théoden to heal a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] ally. (2) ·
For each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] condition you can spot, this minion is strength +1. (2) ·
'''Easterling.'''
'''Skirmish:''' Exert this minion to make him '''damage +1'''. (2) ·
'''Damage +1.''' While you can spot an exhausted companion, this minion is strength +3. (2) ·
To play, discard 3 cards from your hand.
While you can spot 2 other [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minions, this minion is '''fierce'''. (2) ·
'''Damage +1.''' (2) ·
'''Damage +1.'''
When you play this minion, you may place an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] token on a machine. (2) ·
While the fellowship is in region 1, this minion is strength +4.
While the fellowship is in region 2, this minion is strength +2. (2) ·
'''Southron.''' '''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
When the Free Peoples player assigns this minion to a character and you have initiative, wound that character. (2)
Lore:
None (36) ·
"Argh!!" (2) ·
“‘The Orcs have often plundered Moria; there is nothing left in the upper halls.'” (2) ·
Wargs and riders sent by Saruman disrupted the villagers' retreat to Helm's Deep. (2) ·
Makers of bows and arrows have a strong trade for the raiders of Harad. (2) ·
Some Orcs go beyond savagery, taking pleasure in the suffering of their enemies. (2) ·
“‘And yet we see that Sauron can torture and destroy the very hills.'” (2)
Showing below up to 55 results in range #251 to #305.
D
- Data:Unferth, Grima's Bodyguard (4C178)/Data
- Data:Unyielding Goblin (11S142)/Data
- Data:Uruk Aggressor (13C168)/Data
- Data:Uruk Besieger (4C180)/Data
- Data:Uruk Captain (2R46)/Data
- Data:Uruk Crossbowman (4C183)/Data
- Data:Uruk Engineer (5C61)/Data
- Data:Uruk Fighter (1C146)/Data
- Data:Uruk Lieutenant (1R148)/Data
- Data:Uruk Messenger (1C149)/Data
- Data:Uruk Pikeman (12C153)/Data
- Data:Uruk Plains Runner (4C189)/Data
- Data:Uruk Raider (3C74)/Data
- Data:Uruk Regular (4C192)/Data
- Data:Uruk Runner (4C193)/Data
- Data:Uruk Sapper (5C62)/Data
- Data:Uruk Scout (2C47)/Data
- Data:Uruk Seeker (4C195)/Data
- Data:Uruk Shaman (1C152)/Data
- Data:Uruk Soldier (1C154)/Data
- Data:Uruk Spy (1R155)/Data
- Data:Uruk Stalker (4C197)/Data
- Data:Uruk Stormer (4C198)/Data
- Data:Uruk Veteran (4U201)/Data
- Data:Uruk Village Rager (15U177)/Data
- Data:Uruk Warrior (1C156)/Data
- Data:Uruk-hai Healer (14R14)/Data
- Data:Uruk-hai Marauder (4C204)/Data
- Data:Uruk-hai Scout (14R15)/Data
- Data:Uruviel, Maid of Lorien (1C67)/Data
- Data:Vengeful Wild Man (17C63)/Data
- Data:Vicious Dunlending (13S100)/Data
- Data:Vicious Uruk (12U158)/Data
- Data:Vigilant Uruk (11R205)/Data
- Data:Vile Goblin (12C106)/Data
- Data:Vile Tentacle (V1 36)/Data
- Data:Warg-master (5C66)/Data
- Data:Warrior of Dunland (11C103)/Data
- Data:Wary Orc (18U93)/Data
- Data:Watchman Uruk (11C206)/Data
- Data:White Hand Attacker (17C120)/Data
- Data:White Hand Attacker (18C124)/Data
- Data:White Hand Enforcer (17C125)/Data
- Data:White Hand Exorciser (18C125)/Data
- Data:White Hand Invader (17C128)/Data
- Data:White Hand Slayer (17C131)/Data
- Data:White Hand Traveler (18U130)/Data
- Data:White Hand Trooper (17C133)/Data
- Data:White Hand Uruk (18C131)/Data
- Data:White Hand Veteran (17R135)/Data
- Data:White Hand Warrior (17C136)/Data
- Data:Wicked Spider (32S160)/Data
- Data:Wild Man of Dunland (4U38)/Data
- Data:Wisp of Pale Sheen (6C108)/Data
- Data:Wrathful Hillman (12C78)/Data