Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
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LOTR-EN01S149.0 (1) ·
LOTR-EN01S154.0 (1) ·
LOTR-EN01S176.0 (1) ·
LOTR-EN01S184.0 (1) ·
LOTR-EN01S185.0 (1) ·
LOTR-EN02S062.0 (1) ·
LOTR-EN02S065.0 (1) ·
LOTR-EN04S012.0 (1) ·
LOTR-EN04S014.0 (1) ·
LOTR-EN04S189.0 (1) ·
LOTR-EN05S074.0 (1) ·
LOTR-EN06S002.0 (1) ·
LOTR-EN07S097.0 (1) ·
LOTR-EN07S198.0 (1) ·
LOTR-EN11S067.0 (1) ·
LOTR-EN11S098.0 (1) ·
LOTR-EN11S116.0 (1) ·
LOTR-EN11S132.0 (1) ·
LOTR-EN11S134.0 (1) ·
LOTR-EN12S060.0 (1) ·
LOTR-EN12S098.0 (1) ·
LOTR-EN13S119.0 (1) ·
LOTR-EN13S160.0 (1) ·
LOTR-EN13S165.0 (1) ·
LOTR-EN15S093.0 (1) ·
LOTR-EN15S177.0 (1) ·
LOTR-EN17S050.0 (1) ·
LOTR-EN17S057.0 (1) ·
LOTR-EN17S082.0 (1) ·
LOTR-EN18S091.0 (1) ·
LOTR-EN18S125.0 (1) ·
LOTR-EN18S129.0 (1)
LOTR-EN01S149.0 (1) ·
LOTR-EN01S154.0 (1) ·
LOTR-EN01S176.0 (1) ·
LOTR-EN01S184.0 (1) ·
LOTR-EN01S185.0 (1) ·
LOTR-EN02S062.0 (1) ·
LOTR-EN02S065.0 (1) ·
LOTR-EN04S012.0 (1) ·
LOTR-EN04S014.0 (1) ·
LOTR-EN04S189.0 (1) ·
LOTR-EN05S074.0 (1) ·
LOTR-EN06S002.0 (1) ·
LOTR-EN07S097.0 (1) ·
LOTR-EN07S198.0 (1) ·
LOTR-EN11S067.0 (1) ·
LOTR-EN11S098.0 (1) ·
LOTR-EN11S116.0 (1) ·
LOTR-EN11S132.0 (1) ·
LOTR-EN11S134.0 (1) ·
LOTR-EN12S060.0 (1) ·
LOTR-EN12S098.0 (1) ·
LOTR-EN13S119.0 (1) ·
LOTR-EN13S160.0 (1) ·
LOTR-EN13S165.0 (1) ·
LOTR-EN15S093.0 (1) ·
LOTR-EN15S177.0 (1) ·
LOTR-EN17S050.0 (1) ·
LOTR-EN17S057.0 (1) ·
LOTR-EN17S082.0 (1) ·
LOTR-EN18S091.0 (1) ·
LOTR-EN18S125.0 (1) ·
LOTR-EN18S129.0 (1)
Archer of Harad (1) ·
Cavern Denizen (1) ·
Crazed Hillman (1) ·
Denizen of Moria (1) ·
Dunlending Elder (1) ·
Dunlending Madman (1) ·
Dunlending Ransacker (1) ·
Goblin Marksman (1) ·
Goblin Pursuer (1) ·
Goblin Spearman (1) ·
Goblin Wallcrawler (1) ·
Goblin Warrior (1) ·
Gondorian Merchant (1) ·
Isengard Infiltrator (1) ·
Morgul Ruffian (1) ·
Orc Tormentor (1) ·
Orkish Rider (1) ·
Orkish Smith (1) ·
Orkish Sneak (1) ·
Persistent Orc (1) ·
Rampaging Easterling (1) ·
Southron Marcher (1) ·
Stampeding Hillsman (1) ·
Sunland Skirmisher (1) ·
Swarthy Hillman (1) ·
Underdeeps Denizen (1) ·
Uruk Messenger (1) ·
Uruk Plains Runner (1) ·
Uruk Soldier (1) ·
Uruk Village Rager (1) ·
White Hand Exorciser (1) ·
White Hand Sieger (1)
Archer. (1) ·
Archer. While you can spot a companion who has resistance 4 or less, the minion archery total is +1. (1) ·
Assignment: Spot another [ORC] Orc to assign this minion to skirmish a non-[SHIRE] Ring-bearer. The Free Peoples player may add a burden or exert the Ring-bearer twice to discard this minion. (1) ·
Damage +1. Each time this minion wins a skirmish, take control of a site. While you control a site, this minion cannot take wounds (except during the skirmish phase). (1) ·
Damage +1. To play, spot an [URUK-HAI] minion and you must control a site. (1) ·
Damage +1. When you play this minion, you may heal an [URUK-HAI] minion. (1) ·
Damage +1. When you play this minion, you may make the Free Peoples player discard the top card of his draw deck. (1) ·
Damage +1. While the fellowship is at a forest site, the fellowship archery total is -1. Each [ELVEN] companion skirmishing this minion is strength -2. (1) ·
Damage +1. While you can spot a Free Peoples culture token, this minion cannot take wounds except during skirmishes. (1) ·
Damage +1. While you can spot a weather condition, this minion is strength +3. (1) ·
Each mounted [ORC] Orc is strength +1. Shadow: discard an [ORC] card from your hand to play an [ORC] mount from your discard pile. (1) ·
Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (1) ·
Each time this minion is about to be killed or discarded from play, you may spot another [ORC] card to place this minion on top of your draw deck instead. (1) ·
Each time this minion wins a skirmish, you may make him strength +2 and fierce until the regroup phase. (1) ·
Each time this minion wins a skirmish, you may spot another [DUNLAND] Man to take control of a site. (1) ·
Fierce. While this minion is in a fierce skirmish, it is strength +7 (or +10 if it is skirmishing a companion who has resistance 4 or less). (1) ·
If the fellowship has moved more than once this turn, this minion is strength +3. (1) ·
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Each time another [MEN] minion wins a skirmish, make this minion strength +3 until the regroup phase. (1) ·
Maneuver: If you have initiative, discard 2 cards from hand to make the site number of a minion +2 until the regroup phase. (1) ·
Regroup: Spot a [MEN] minion in your discard pile and discard this minion to place that minion on your [MEN] support area possession. (1) ·
Southron. Ambush (2). While you can spot a Southron, this minion's twilight cost is - 2. (1) ·
This minion is strength +1 for each [MEN] minion stacked on each [MEN] possession. At the start of the maneuver phase, you may play a minion stacked on a [MEN] possession as if from hand. (1) ·
Tracker. Fierce. During a fierce skirmish involving this minion, it is strength +3 and damage +1. (1) ·
When you play this minion, you may discard a [DWARVEN] ally or [DWARVEN] condition. (1) ·
When you play this minion, you may take an [ORC] condition from your discard pile into hand. (1) ·
While at an underground site, this minion is strength +2. While you can spot another [MORIA] Orc, the fellowship archery total is -1. (1) ·
While bearing a Goblin Spear, this minion is damage +2. (1) ·
While this minion is at an underground site, it cannot take wounds. (1) ·
While this minion is at an underground site, it is strength +3. (1) ·
While you can spot a Nazgul, this minion may only take wounds during skirmish phases. (1) ·
While you control 2 sites, this minion is strength +5, fierce and damage +1. (1) ·
While you control a site, this minion is an archer. (1)
The Free Peoples player may add a burden or exert the Ring-bearer twice to discard this minion. (1) ·
To play, spot an
When you play this minion, you may heal an
While the fellowship is at a forest site, the fellowship archery total is –1.
Each
While you can spot a Free Peoples culture token, this minion cannot take wounds except during skirmishes. (1) ·
When you play this minion, you may make the Free Peoples player discard the top card of his or her draw deck. (1) ·
While you can spot a weather condition, this minion is strength +3. (1) ·
Each time this minion wins a skirmish, take control of a site.
While you control a site, this minion cannot take wounds (except during the skirmish phase). (1) ·
While this minion is in a fierce skirmish, it is strength +7 (or +10 if it is skirmishing a companion who has resistance 4 or less). (1) ·
During a fierce skirmish involving this minion, it is strength +3 and
At the start of your maneuver phase, you may play a minion stacked on a
While you can spot another
'''Archer.''' (Add 1 to the minion archery total.) (1) ·
'''Archer.''' While you can spot a companion who has resistance 4 or less, the minion archery total is +1. (1) ·
'''Assignment:''' Spot another [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc to assign this minion to skirmish a non-[[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] Ring-bearer.
The Free Peoples player may add a burden or exert the Ring-bearer twice to discard this minion. (1) ·
'''Damage +1'''.
Each time this minion wins a skirmish, take control of a site.
While you control a site, this minion cannot take wounds (except during the skirmish phase). (1) ·
'''Damage +1'''.
When you play this minion, you may make the Free Peoples player discard the top card of his or her draw deck. (1) ·
'''Damage +1'''.
While you can spot a weather condition, this minion is strength +3. (1) ·
'''Damage +1.'''
To play, spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion and you must control a site. (1) ·
'''Damage +1.'''
When you play this minion, you may heal an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion. (1) ·
'''Damage +1.'''
While the fellowship is at a forest site, the fellowship archery total is –1.
Each [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] companion skirmishing this minion is strength –2. (1) ·
'''Damage +1.'''
While you can spot a Free Peoples culture token, this minion cannot take wounds except during skirmishes. (1) ·
'''Fierce.'''
While this minion is in a fierce skirmish, it is strength +7 (or +10 if it is skirmishing a companion who has resistance 4 or less). (1) ·
'''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.) Each time another [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion wins a skirmish, make this minion strength +3 until the regroup phase. (1) ·
'''Maneuver:''' If you have initiative, discard 2 cards from hand to make the site number of a minion +2 until the regroup phase. (1) ·
'''Regroup:''' Spot a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion in your discard pile and discard this minion to place that minion on your [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] support area possession. (1) ·
'''Southron.''''''Ambush''' [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. While you can spot a Southron, this minion’s twilight cost is -2. (1) ·
'''Tracker.''' '''Fierce.'''
During a fierce skirmish involving this minion, it is strength +3 and '''damage +1.''' (1) ·
Each mounted [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc is strength +1.
'''Shadow:''' Discard an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] card from your hand to play an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] mount from your discard pile. (1) ·
Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (1) ·
Each time this minion is about to be killed or discarded from play, you may spot another [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] card to place this minion on top of your draw deck instead. (1) ·
Each time this minion wins a skirmish, you may make him '''strength +2''' and '''fierce''' until the regroup phase. (1) ·
Each time this minion wins a skirmish, you may spot another [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man to take control of a site. (1) ·
If the fellowship has moved more than once this turn, this minion is strength +3. (1) ·
This minion is strength +1 for each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion stacked on each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] possession.
At the start of your maneuver phase, you may play a minion stacked on a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] possession as if from hand. (1) ·
When you play this minion, you may discard a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] ally or [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] condition. (1) ·
When you play this minion, you may take an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] condition from your discard pile into hand. (1) ·
While at an underground site, this minion is strength +2.
While you can spot another [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc, the fellowship archery total is -1. (1) ·
While bearing a Goblin Spear, this minion is '''damage +2.''' (1) ·
While this minion is at an underground site, it cannot take wounds. (1) ·
While this minion is at an underground site, it is strength +3. (1) ·
While you can spot a Nazgûl, this minion may only take wounds during skirmish phases. (1) ·
While you control 2 sites, this minion is strength +5, fierce and '''damage +1'''. (1) ·
While you control a site, this minion is an '''archer'''. (1)
"Argh!!" (1) ·
"March to Helms Deep! Leave none alive!" (1) ·
Already given to fierce passions, a warrior of Dunland quickly frenzies in the heat of battle. (1) ·
An enemy can do little worse to an Orc than what it would willingly have done to itself. (1) ·
Had the fellowship remained in Dimrill Dale, pursuers from Moria would have overwhelmed them. (1) ·
Haradrim bowmen pick off stragglers who rout after losing a battle. (1) ·
Hardy desert warriors needed little rest. (1) ·
Hatred of the Rohirrim is passed from generation to generation. (1) ·
Saruman uses his Uruks abroad to gain information on the movements – and weaknesses – of his many enemies. (1) ·
Saruman uses the enemy's strength to his own advantage. (1) ·
Saruman's Uruk-hai band together as an extremely effective fighting unit. (1) ·
Skittering along the walls of Moria, Goblins attack without warning. (1) ·
The ancient enmity between Goblins and Dwarves burns brightly still. (1) ·
The flood of Uruk-hai storming the Deeping Wall seemed to be unstoppable. (1) ·
The fury of the Eastern warriors grows in battle. (1) ·
The Orcs attacked the Alliance, rushing across the field that separated the armies. (1) ·
The Uruk-hai trained to engage the enemy in its own territory. (1) ·
The vast tunnels of Khazad-dûm are the veins through which a foul Orc ichor can flow unchecked. (1) ·
The Wild Men will defend their territories at all costs. (1) ·
They formed the cavalry of the Orc legions. (1) ·
Vile servants of Sauron marched to their master. (1) ·
“...orc-speech sounded at all times full of hate and anger....” (1) ·
“...they talked now of Gondor and its ways and customs....” (1) ·
“...while the less stout-hearted quailed and wept.” (1) ·
“...with the speed of a striking snake, he charged into the Company and thrust with his spear....” (1) ·
“Arrows fell among them. One struck Frodo and sprang back. Another pierced Gandalf's hat and stuck there like a black feather.” (1) ·
“There was a crash on the door, followed by crash after crash... How many there were the Company could not count.” (1) ·
“They come to destroy its people.” (1) ·
“‘Run! Or you'll never see your beloved holes again!'” (1) ·
“‘There is always a smoke rising from Isengard these days.'” (1) ·
“‘They hate us, and they are glad; for our doom seems certain to them.'” (1) ·
“‘Yet there are many that cry in the Dunland tongue.'” (1)
Showing below up to 32 results in range #1 to #32.
D
- Data:Archer of Harad (11U67)/Data
- Data:Cavern Denizen (13C160)/Data
- Data:Crazed Hillman (12C60)/Data
- Data:Denizen of Moria (11S116)/Data
- Data:Dunlending Elder (6C2)/Data
- Data:Dunlending Madman (4C12)/Data
- Data:Dunlending Ransacker (4C14)/Data
- Data:Goblin Marksman (1C176)/Data
- Data:Goblin Pursuer (2C62)/Data
- Data:Goblin Spearman (2C65)/Data
- Data:Goblin Wallcrawler (1C184)/Data
- Data:Goblin Warrior (1C185)/Data
- Data:Gondorian Merchant (7R97)/Data
- Data:Isengard Infiltrator (13U165)/Data
- Data:Morgul Ruffian (7C198)/Data
- Data:Orc Tormentor (12C98)/Data
- Data:Orkish Rider (17R82)/Data
- Data:Orkish Smith (11C132)/Data
- Data:Orkish Sneak (18C91)/Data
- Data:Persistent Orc (11R134)/Data
- Data:Rampaging Easterling (11C98)/Data
- Data:Southron Marcher (5C74)/Data
- Data:Stampeding Hillsman (17C50)/Data
- Data:Sunland Skirmisher (17C57)/Data
- Data:Swarthy Hillman (15C93)/Data
- Data:Underdeeps Denizen (13C119)/Data
- Data:Uruk Messenger (1C149)/Data
- Data:Uruk Plains Runner (4C189)/Data
- Data:Uruk Soldier (1C154)/Data
- Data:Uruk Village Rager (15U177)/Data
- Data:White Hand Exorciser (18C125)/Data
- Data:White Hand Sieger (18C129)/Data