Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
Use the filters below to narrow your results.
ID:
BaseCardID:
Title:
GameText:
Damage +1. (6) ·
Damage +1. Regroup: Stack this minion on a site you control. Shadow: If stacked on a site you control, play this minion. Its twilight cost is -1. (3) ·
Damage +1. The twilight cost of this minion is -1 for each site you control. (3) ·
Skirmish: Exert this minion to wound a character he is skirmishing. (2) ·
Tracker. Fierce. While skirmishing a character bearing a search card, this minion is strength +2 and damage +1. (2) ·
Tracker. Fierce. During a fierce skirmish involving this minion, it is strength +2. (2) ·
Damage +1. While an ally is in the dead pile, this minion is strength +3 and fierce. (2) ·
Damage +1. When you play this minion, you may place an [ISENGARD] token on a machine. (2) ·
Damage +1. Fierce. To play, spot an [ORC] minion. Shadow: Discard an [ORC] condition from play to play this minion from your discard pile. (2) ·
Skirmish: Exert this minion and spot another [SAURON] minion and to add a threat. (2) ·
Damage +1. While you can spot an exhausted companion, this minion is strength +3. (2) ·
Damage +1. Fierce. To play, spot an [ORC] minion. When you play this minion, add a burden unless the Free Peoples player reveals a Free Peoples event from his or her hand. (2) ·
Damage +1. This minion is strength +1 for each possession you spot. (2) ·
Sanctuary. Fellowship: Exert an Elf to look at an opponent's hand. (2) ·
Damage +1. Skirmish: If no other minions are assigned to a skirmish, you may exert this minion twice to make it fierce and strength +4 until the regroup phase. (2) ·
Damage +1. Response: If a special ability of a companion who has resistance 5 or less is used, exert this minion to cancel its effect. (2) ·
Regroup: Exert this minion to wound a companion (except the Ring-bearer). (2) ·
Tracker. Fierce. During a fierce skirmish involving this minion, it is strength +3 and damage +1. (2) ·
For each [SAURON] condition you can spot, this minion is strength +1. (2)
TaggedGameText:
When you play this minion, you may spot another besieger and 6 companions to play a besieger from your discard pile and control a site. (3) ·
When you play this minion, you may place an
This minion is strength +1 for each possession you spot. (2) ·
During a fierce skirmish involving this minion, it is strength +3 and
Skirmish:
The twilight cost of this minion is -1 for each site you control. (2) ·
FormattedGameText:
'''Besieger.'''
When you play this minion, you may spot another besieger and 6 companions to play a besieger from your discard pile and control a site. (3) ·
For each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] condition you can spot, this minion is strength +1. (2) ·
'''Damage +1.'''
'''Regroup:''' Stack this minion on a site you control.
'''Shadow:''' If stacked on a site you control, play this minion. Its twilight cost is -1. (2) ·
'''Damage +1.''' '''Fierce.''' To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion. When you play this minion, add a burden unless the Free Peoples player reveals a Free Peoples event from his or her hand. (2) ·
'''Damage +1.''' '''Fierce.''' To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion. '''Assignment:''' Exert this minion to assign it to a companion bearing an artifact. The Free Peoples player may discard an artifact from play to prevent this. (2) ·
'''Damage +1'''.
This minion is strength +1 for each possession you spot. (2) ·
'''Damage +1.''' (2) ·
'''Sanctuary.''' '''Fellowship:''' Exert an Elf to look at an opponent’s hand. (2) ·
'''Damage +1.'''
The twilight cost of this minion is -1 for each site you control. (2) ·
'''Damage +1.
Skirmish:''' If no other minions are assigned to a skirmish, you may exert this minion twice to make it '''fierce''' and strength +4 until the regroup phase. (2) ·
'''Damage +1.''' While you can spot an exhausted companion, this minion is strength +3. (2) ·
'''Damage +1. ''' (2) ·
'''Damage +1. Fierce.''' To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion.
'''Shadow:''' Discard an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] condition from play to play this minion from your discard pile. (2) ·
'''Damage +1.'''
'''Response:''' If a special ability of a companion who has resistance 5 or less is used, exert this minion to cancel its effect. (2) ·
'''Damage +1.'''
When you play this minion, you may place an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] token on a machine. (2) ·
'''Skirmish:''' Exert this minion and spot another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion and to add a threat. (2) ·
'''Regroup:''' Exert this minion to wound a companion (except the Ring-bearer). (2) ·
'''Skirmish:''' Exert this minion to wound a character he is skirmishing. (2) ·
'''Tracker.''' '''Fierce.'''
During a fierce skirmish involving this minion, it is strength +3 and '''damage +1.''' (2)
Lore:
None (110) ·
Some minions prefer to fight alone. (2) ·
Only Trolls had the strength to man the siege catapults. (2) ·
“‘And yet we see that Sauron can torture and destroy the very hills.'” (2) ·
Attacking in swarming hordes, the Uruk-hai close with the enemy rapidly to make weapons useless. (2) ·
The Uruk-hai pillage the remains of the fallen merely to satisfy their bloodlust. (2) ·
They are trained to parry the swords of their enemies. (2) ·
The mammoth battering ram Grond required equally mammoth strength to wield it. (2) ·
“...new foes came swirling behind....” (2) ·
“‘Wolves and orcs were housed in Isengard, for Saruman was mustering a great force....'” (2) ·
“Some held that they were not Trolls, but giant Orcs...” (2)
Showing below up to 84 results in range #251 to #334.
D
- Data:Uruk Foot Soldier (4C187)/Data
- Data:Uruk Guard (1R147)/Data
- Data:Uruk Hunter (4U188)/Data
- Data:Uruk Infantry (15U175)/Data
- Data:Uruk Invader (13R171)/Data
- Data:Uruk Lieutenant (1R148)/Data
- Data:Uruk Messenger (1C149)/Data
- Data:Uruk Outrider (13C172)/Data
- Data:Uruk Pikeman (12C153)/Data
- Data:Uruk Plains Runner (4C189)/Data
- Data:Uruk Pursuer (4C190)/Data
- Data:Uruk Rager (1C150)/Data
- Data:Uruk Raider (3C74)/Data
- Data:Uruk Ravager (3U75)/Data
- Data:Uruk Rear Guard (4C191)/Data
- Data:Uruk Regular (4C192)/Data
- Data:Uruk Reserve (13C173)/Data
- Data:Uruk Rogue (13R174)/Data
- Data:Uruk Rogue (13RF18)/Data
- Data:Uruk Runner (4C193)/Data
- Data:Uruk Sapper (5C62)/Data
- Data:Uruk Savage (1C151)/Data
- Data:Uruk Scout (2C47)/Data
- Data:Uruk Searcher (4U194)/Data
- Data:Uruk Seeker (4C195)/Data
- Data:Uruk Shaman (1C152)/Data
- Data:Uruk Slaughterer (12R154)/Data
- Data:Uruk Slayer (1U153)/Data
- Data:Uruk Soldier (1C154)/Data
- Data:Uruk Spy (1R155)/Data
- Data:Uruk Stalker (4C197)/Data
- Data:Uruk Stormer (4C198)/Data
- Data:Uruk Tactician (13C175)/Data
- Data:Uruk Trooper (4R199)/Data
- Data:Uruk Vanguard (4R200)/Data
- Data:Uruk Veteran (4U201)/Data
- Data:Uruk Village Assassin (15C176)/Data
- Data:Uruk Village Rager (15U177)/Data
- Data:Uruk Village Stormer (15C178)/Data
- Data:Uruk Warrior (1C156)/Data
- Data:Uruk-hai Band (4U202)/Data
- Data:Uruk-hai Berserker (5U63)/Data
- Data:Uruk-hai Guard (12R156)/Data
- Data:Uruk-hai Healer (14R14)/Data
- Data:Uruk-hai Horde (4R203)/Data
- Data:Uruk-hai Marauder (4C204)/Data
- Data:Uruk-hai Mob (4U205)/Data
- Data:Uruk-hai Patrol (4C206)/Data
- Data:Uruk-hai Raiding Party (1C158)/Data
- Data:Uruk-hai Raiding Party (4C207)/Data
- Data:Uruk-hai Scout (14R15)/Data
- Data:Uruk-hai Troop (12R157)/Data
- Data:Valley of Saruman (6U119)/Data
- Data:Valley of the Anduin (V1 62)/Data
- Data:Valley of the Silverlode (2U120)/Data
- Data:Vicious Uruk (12U158)/Data
- Data:Vigilant Uruk (11R205)/Data
- Data:Wastes of Emyn Muil (3U120)/Data
- Data:Watchers of Cirith Ungol (10U120)/Data
- Data:Watchman Uruk (11C206)/Data
- Data:White Hand Aggressor (17C119)/Data
- Data:White Hand Attacker (17C120)/Data
- Data:White Hand Attacker (18C124)/Data
- Data:White Hand Berserker (17R121)/Data
- Data:White Hand Butcher (17C122)/Data
- Data:White Hand Captain (17R123)/Data
- Data:White Hand Enforcer (17C125)/Data
- Data:White Hand Exorciser (18C125)/Data
- Data:White Hand Guard (17C126)/Data
- Data:White Hand Intruder (17C127)/Data
- Data:White Hand Invader (17C128)/Data
- Data:White Hand Legion (17R129)/Data
- Data:White Hand Mystic (18C128)/Data
- Data:White Hand Scout (17C130)/Data
- Data:White Hand Sieger (18C129)/Data
- Data:White Hand Slayer (17C131)/Data
- Data:White Hand Taskmaster (17R132)/Data
- Data:White Hand Traveler (18U130)/Data
- Data:White Hand Trooper (17C133)/Data
- Data:White Hand Uruk (18C131)/Data
- Data:White Hand Veteran (17R135)/Data
- Data:White Hand Warrior (17C136)/Data
- Data:Wicked Spider (32S160)/Data
- Data:Wizard's Vale (4U359)/Data