Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
Use the filters below to narrow your results.
LOTR-EN00S004.0 (1) ·
LOTR-EN00S006.0 (1) ·
LOTR-EN01S337.0 (1) ·
LOTR-EN01S338.0 (1) ·
LOTR-EN01S339.0 (1) ·
LOTR-EN01S340.0 (1) ·
LOTR-EN01S341.0 (1) ·
LOTR-EN01S342.0 (1) ·
LOTR-EN01S343.0 (1) ·
LOTR-EN01S344.0 (1) ·
LOTR-EN01S345.0 (1) ·
LOTR-EN01S346.0 (1) ·
LOTR-EN01S347.0 (1) ·
LOTR-EN01S348.0 (1) ·
LOTR-EN01S353.0 (1) ·
LOTR-EN01S354.0 (1) ·
LOTR-EN01S355.0 (1) ·
LOTR-EN01S356.0 (1) ·
LOTR-EN01S357.0 (1) ·
LOTR-EN01S358.0 (1) ·
LOTR-EN01S359.0 (1) ·
LOTR-EN02S118.0 (1) ·
LOTR-EN02S119.0 (1) ·
LOTR-EN03S116.0 (1) ·
LOTR-EN03S117.0 (1) ·
LOTR-EN03S118.0 (1) ·
LOTR-EN03S119.0 (1) ·
LOTR-ENV1S059.0 (1)
LOTR-EN00S004.0 (1) ·
LOTR-EN00S006.0 (1) ·
LOTR-EN01S337.0 (1) ·
LOTR-EN01S338.0 (1) ·
LOTR-EN01S339.0 (1) ·
LOTR-EN01S340.0 (1) ·
LOTR-EN01S341.0 (1) ·
LOTR-EN01S342.0 (1) ·
LOTR-EN01S343.0 (1) ·
LOTR-EN01S344.0 (1) ·
LOTR-EN01S345.0 (1) ·
LOTR-EN01S346.0 (1) ·
LOTR-EN01S347.0 (1) ·
LOTR-EN01S348.0 (1) ·
LOTR-EN01S353.0 (1) ·
LOTR-EN01S354.0 (1) ·
LOTR-EN01S355.0 (1) ·
LOTR-EN01S356.0 (1) ·
LOTR-EN01S357.0 (1) ·
LOTR-EN01S358.0 (1) ·
LOTR-EN01S359.0 (1) ·
LOTR-EN02S118.0 (1) ·
LOTR-EN02S119.0 (1) ·
LOTR-EN03S116.0 (1) ·
LOTR-EN03S117.0 (1) ·
LOTR-EN03S118.0 (1) ·
LOTR-EN03S119.0 (1) ·
LOTR-ENV1S059.0 (1)
Anduin Banks (1) ·
Anduin Confluence (1) ·
Anduin Wilderland (1) ·
Balin's Tomb (2) ·
Brown Lands (1) ·
Council Courtyard (2) ·
Dwarrowdelf Chamber (1) ·
Eregion Hills (1) ·
Ford of Bruinen (1) ·
Frodo's Bedroom (1) ·
Gates of Argonath (1) ·
Great Chasm (1) ·
Hollin (1) ·
House of Elrond (1) ·
Mithril Mine (1) ·
Moria Lake (1) ·
Moria Stairway (1) ·
Pass of Caradhras (1) ·
Pillars of the Kings (1) ·
Rivendell Gateway (1) ·
Rivendell Terrace (1) ·
Rivendell Valley (1) ·
Rivendell Waterfall (1) ·
Shores of Nen Hithoel (1) ·
Silverlode Banks (1) ·
The Great River (1)
Forest. River. While the fellowship is at Anduin Wilderland, skip the archery phase. (1) ·
Forest. Sanctuary. Fellowship: Exert a companion to make one of another culture strength +1 until the end of the turn (limit +6). (1) ·
Forest. Sanctuary. While you can spot a ranger at Rivendell Waterfall, the move limit is +1 for this turn. (1) ·
Marsh. When the fellowship moves to Moria Lake, Frodo or 2 other companions must exert. (1) ·
Mountain. Shadow: Spot a [ISENGARD] minion to play a weather card from your draw deck (limit one per turn). (1) ·
Plains. Uruk-hai are not roaming. (1) ·
River. Fellowship: Discard a [GONDOR] card from hand to heal a [GONDOR] companion. (1) ·
River. For each companion in the fellowship over 4, add 2 to the minion archery total. (1) ·
River. For each minion archer at Brown Lands, the minion archery total is +1 (limit +4). (1) ·
River. Maneuver events may not be played. (1) ·
River. Sanctuary. The twilight cost of the first Nazgul played at Ford of Bruinen each turn is -5. (1) ·
River. Shadow: Spot 5 Orc minions to prevent the fellowship from moving again this turn. (1) ·
River. When the fellowship moves to Anduin Confluence, discard every ally. (1) ·
River. When the fellowship moves to Silverlode Banks without a ranger, every companion must exert. (1) ·
River. While the fellowship is at The Great River, cards may not be played from draw decks or discard piles. (1) ·
Sanctuary. Fellowship: Play a Hobbit to draw a card. (1) ·
Sanctuary. Fellowship: Play a Man to draw a card. (1) ·
Sanctuary. Fellowship: Play an Elf to draw a card. (1) ·
Sanctuary. When the fellowship moves from Council Courtyard, remove (2). (2) ·
Sanctuary. When the fellowship moves to House of Elrond, the Free Peoples player may spot 2 Elves to remove a burden. (1) ·
Underground. Each companion and minion bearing a hand weapon is damage +1. (1) ·
Underground. Maneuver: Discard a tale from play or from hand to heal your companion. (2) ·
Underground. Shadow: Remove (1) to play a Shadow weapon from your discard pile. (1) ·
Underground. The twilight cost of the first [MORIA] archer played each Shadow phase is -2. (1) ·
Underground. When the fellowship moves to Dwarrowdelf Chamber, Gimli or 2 other companions must exert. (1) ·
When the fellowship moves to Eregion Hills, add a burden. (1)
'''Forest'''. '''Sanctuary'''. '''Fellowship''': Exert a companion to make one of another culture strength +1 until the end of the turn (limit +6). (1) ·
'''Forest.''' '''River.''' While the fellowship is at Anduin Wilderland, skip the archery phase. (1) ·
'''Forest.''' '''Sanctuary.''' While you can spot a ranger at Rivendell Waterfall, the move limit is +1 for this turn. (1) ·
'''Marsh.''' When the fellowship moves to Moria Lake, Frodo or 2 other companions must exert. (1) ·
'''Mountain.''' '''Shadow:''' Spot a [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion to play a weather card from your draw deck (limit 1 per turn). (1) ·
'''Plains.''' Uruk-hai are not roaming. (1) ·
'''River.''' '''Fellowship:''' Discard a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] card from hand to heal a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companion. (1) ·
'''River.''' '''Sanctuary.''' The twilight cost of the first Nazgûl played at Ford of Bruinen each turn is -5. (1) ·
'''River.''' '''Shadow:''' Spot 5 Orc minions to prevent the fellowship from moving again this turn. (1) ·
'''River.''' For each companion in the fellowship over 4, add 2 to the minion archery total. (1) ·
'''River.''' For each minion archer at Brown Lands, the minion archery total is +1 (limit +4). (1) ·
'''River.''' Maneuver events may not be played. (1) ·
'''River.''' When the fellowship moves to Anduin Confluence, discard every ally. (1) ·
'''River.''' When the fellowship moves to Silverlode Banks without a ranger, every companion must exert. (1) ·
'''River.''' While the fellowship is at The Great River, cards may not be played from draw decks or discard piles. (1) ·
'''Sanctuary.''' '''Fellowship:''' Play a Hobbit to draw a card. (1) ·
'''Sanctuary.''' '''Fellowship:''' Play a Man to draw a card. (1) ·
'''Sanctuary.''' '''Fellowship:''' Play an Elf to draw a card. (1) ·
'''Sanctuary.''' When the fellowship moves from Council Courtyard, remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (2) ·
'''Sanctuary.''' When the fellowship moves to House of Elrond, the Free Peoples player may spot 2 Elves to remove a burden. (1) ·
'''Underground.''' Each companion and minion bearing a hand weapon is '''damage +1'''. (1) ·
'''Underground.''' '''Maneuver:''' Discard a tale from play or from hand to heal your companion. (1) ·
'''Underground.''' '''Maneuver:''' Discard your tale from play or from hand to heal your companion. (1) ·
'''Underground.''' '''Shadow:''' Remove [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to play a Shadow weapon from your discard pile. (1) ·
'''Underground.''' The twilight cost of the first [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] archer played each Shadow phase is -2. (1) ·
'''Underground.''' When the fellowship moves to Dwarrowdelf Chamber, Gimli or 2 other companions must exert. (1) ·
When the fellowship moves to Eregion Hills, add a burden. (1)
Showing below up to 28 results in range #1 to #28.
D
- Data:Anduin Banks (1C356)/Data
- Data:Anduin Confluence (1U353)/Data
- Data:Anduin Wilderland (1C354)/Data
- Data:Balin's Tomb (0P6)/Data
- Data:Balin's Tomb (1U343)/Data
- Data:Brown Lands (1U357)/Data
- Data:Council Courtyard (0P4)/Data
- Data:Council Courtyard (1C337)/Data
- Data:Dwarrowdelf Chamber (1U344)/Data
- Data:Eregion Hills (3U116)/Data
- Data:Ford of Bruinen (1U338)/Data
- Data:Frodo's Bedroom (1U339)/Data
- Data:Gates of Argonath (3C117)/Data
- Data:Great Chasm (2U118)/Data
- Data:Hollin (2C119)/Data
- Data:House of Elrond (3U119)/Data
- Data:Mithril Mine (1U345)/Data
- Data:Moria Lake (1C346)/Data
- Data:Moria Stairway (1U347)/Data
- Data:Pass of Caradhras (1U348)/Data