Uruk-hai

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Uruk-hai (both singular and plural, and also just called Uruks) are a new breed of orcs that appear in the Third Age, as tall and strong and well-armed as men. In this game, uruks are a Shadow-Aligned race, only appearing as minions. Uruk minions generally have middling to high strength, and often have Fierce or Damage +1, representing their ferocity in battle. They also often have the Tracker or Hunter keywords. Most Uruk decks are beatdown decks.

For the first nine sets, all Uruk-hai are Isengard minions. For these sets, "Uruks" almost always refers to an Isengard Shadow deck, possibly also including Saruman and/or Grima, but probably not including any of the Isengard orc or men minions. Complicating things somewhat, the Mount Doom set introduces Sauron-culture uruks, but most of them see little play except for Shagrat, Captain of Cirith Ungol (10R99) .

The next set, Shadows, reorganizes the Shadow cultures. In that set and all subsequent sets, all Uruk-hai race minions are Uruk-hai culture, and, except for a few versions of Saruman, all Uruk-hai culture minions are also Uruk-hai race.

Cards which specify "Uruk-hai" like Savagery to Match Their Numbers (1R139) can affect any minion with the Uruk-hai race, regardless of culture. However, cards like Brutality (11S180) that specifically mention the culture icon can only affect cards with the new culture introduced in Shadows.

While Lord of the Rings establishes that Uruk-hai are a new breed of orcs, in this game Uruk-hai are considered a separate race from orcs. Thus, they are not affected by cards that affect orcs, like Sting (1R313) .


List of Cards with the Uruk-hai Race

Portrait Card Name Culture Card Type Game Text
Lurtz, Servant of Isengard (1R127) Isengard Minion • Uruk-hai Archer. Damage +1.

Maneuver: Spot another Uruk-hai to make Lurtz fierce until the regroup phase.

Orthanc Assassin (1R131) Isengard Minion • Uruk-hai Archer. Damage +1.
Troop of Uruk-hai (1R143) Isengard Minion • Uruk-hai Damage +1.

A character skirmishing this minion does not gain strength bonuses from weapons.

Uruk Brood (1C145) Isengard Minion • Uruk-hai Damage +1.

Skirmish: Remove to make this minion strength +1 for each other Uruk-hai you spot.

Uruk Fighter (1C146) Isengard Minion • Uruk-hai Damage +1.

Maneuver: Spot 5 companions to make this minion fierce until the regroup phase.

Uruk Guard (1R147) Isengard Minion • Uruk-hai Damage +1.

Assignment: Exert this minion and spot a companion to prevent the opponent from assigning that companion to this minion.

Uruk Lieutenant (1R148) Isengard Minion • Uruk-hai Damage +1.

This minion is strength +1 for each other Uruk-hai you can spot.

Uruk Messenger (1C149) Isengard Minion • Uruk-hai Damage +1.

While you can spot a weather condition, this minion is strength +3.

Uruk Rager (1C150) Isengard Minion • Uruk-hai Damage +1.

Each time this minion wins a skirmish, the Free Peoples player must discard the top 2 cards of his or her draw deck.

Uruk Savage (1C151) Isengard Minion • Uruk-hai Damage +1. (When this minion wins a skirmish, add 1 extra wound to the defender.)
Uruk Shaman (1C152) Isengard Minion • Uruk-hai Damage +1.

Maneuver: Remove to heal an Uruk-hai.

Uruk Slayer (1U153) Isengard Minion • Uruk-hai Damage +1.

Skirmish: Remove to make this minion strength +1 (limit +3).

Uruk Soldier (1C154) Isengard Minion • Uruk-hai Damage +1.

When you play this minion, you may make the Free Peoples player discard the top card of his or her draw deck.

Uruk Spy (1R155) Isengard Minion • Uruk-hai Response: If the Ring-bearer puts on The One Ring, exert this minion. Discard a card from the top of your draw deck for each minion you spot. Add a burden for each Shadow card discarded in this way.
Uruk Warrior (1C156) Isengard Minion • Uruk-hai Damage +1.

Maneuver: Spot 6 companions to make this minion fierce until the regroup phase.

Uruk-hai Raiding Party (1C158) Isengard Minion • Uruk-hai Damage +1.

(When this minion wins a skirmish, add 1 extra wound to the defender.)

Uruk Captain (2R46) Isengard Minion • Uruk-hai Damage +1.

Shadow: Remove and exert Uruk Captain to play an Uruk-hai from your discard pile.

Uruk Scout (2C47) Isengard Minion • Uruk-hai Tracker. Damage +1.

The roaming penalty for each minion you play is -1.

Response: If an event is played that spots or exerts a ranger, exert this minion to cancel that event.

Orthanc Berserker (3R66) Isengard Minion • Uruk-hai Damage +1.

Maneuver: Spot 5 burdens and exert Orthanc Berserker twice to exhaust a companion (except the Ring-bearer).

Uruk Raider (3C74) Isengard Minion • Uruk-hai Damage +1.

While an ally is in the dead pile, this minion is strength +3 and fierce.

Uruk Ravager (3U75) Isengard Minion • Uruk-hai Damage +1.

When you play this minion, you may spot Saruman to add .

Advance Uruk Patrol (4U136) Isengard Minion • Uruk-hai Damage +1.

While at a battleground, this minion is fierce.

While you control a battleground, this minion is strength +4.

Band of Uruk Bowmen (4U138) Isengard Minion • Uruk-hai Archer. Damage +1.

While you control a site, the minion archery total is +1.

Elite Crossbowmen (4R150) Isengard Minion • Uruk-hai Archer. Damage +1.

Archery: Exert Elite Crossbowmen to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total.

Lieutenant of Orthanc (4R158) Isengard Minion • Uruk-hai Damage +1.

Maneuver: Exert Lieutenant of Orthanc to make another Uruk-hai fierce until the regroup phase.

Mauhúr, Patrol Leader (4R160) Isengard Minion • Uruk-hai Tracker. Fierce.

Skirmish: Remove to prevent an tracker from taking wounds.

Orthanc Champion (4R164) Isengard Minion • Uruk-hai Damage +1.

Assignment: Exert Orthanc Champion to assign it to an unbound companion.

That companion may exert to prevent this.

Orthanc Warrior (4C165) Isengard Minion • Uruk-hai Damage +1.
Ranged Commander (4R169) Isengard Minion • Uruk-hai Archer.

The twilight cost of each archer is -1.

Archery: Exert Ranged Commander to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total.

Uglúk, Servant of Saruman (4R176) Isengard Minion • Uruk-hai Tracker. Fierce.

The roaming penalty for each tracker you play is -2.

While you can spot 2 trackers, Uglúk is strength +3.

While you can spot 3 trackers, Uglúk is damage +1.

Uruk Assault Band (4R179) Isengard Minion • Uruk-hai Damage +1. To play, spot an Uruk-hai. While at a battleground, this minion is fierce.

While you control a battleground, this minion is strength +6.

While you control 2 battlegrounds, this minion may not take wounds.

Uruk Besieger (4C180) Isengard Minion • Uruk-hai Damage +1.

Regroup: Stack this minion on a site you control.

Shadow: If stacked on a site you control, play this minion. Its twilight cost is -1.

Uruk Chaser (4C181) Isengard Minion • Uruk-hai Tracker. Fierce.

During a fierce skirmish involving this minion, it is strength +2.

Uruk Crossbow Troop (4U182) Isengard Minion • Uruk-hai Archer.

When you play this minion, you may place an token on a machine.

Uruk Crossbowman (4C183) Isengard Minion • Uruk-hai Archer.

Archery: Exert this minion to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total.

Uruk Defender (4C184) Isengard Minion • Uruk-hai Damage +1.

Skirmish: Exert this minion at a battleground to make another Uruk-hai strength +2.

Uruk Fanatic (4C185) Isengard Minion • Uruk-hai Damage +1.

If there are at least 3 cards in the dead pile, this minion is fierce.

Uruk Follower (4R186) Isengard Minion • Uruk-hai Tracker. Fierce.

Unbound Hobbits may not be discarded.

Response: If an unbound Hobbit is killed, exert this minion to add a burden.

Uruk Foot Soldier (4C187) Isengard Minion • Uruk-hai Tracker. Fierce.

During a fierce skirmish involving this minion, it is strength +3 and damage +1.

Uruk Hunter (4U188) Isengard Minion • Uruk-hai Tracker. Fierce.

Unbound Hobbits may not be discarded.

Response: If an unbound Hobbit is killed, exert this minion twice to exhaust a companion.

Uruk Plains Runner (4C189) Isengard Minion • Uruk-hai Tracker. Fierce.

During a fierce skirmish involving this minion, it is strength +3 and damage +1.

Uruk Pursuer (4C190) Isengard Minion • Uruk-hai Tracker. Fierce.

Unbound Hobbits may not be discarded.

Response: If an unbound Hobbit is killed, exert this minion to make the Free Peoples player wound an unbound companion.

Uruk Rear Guard (4C191) Isengard Minion • Uruk-hai Damage +1.

Skirmish: Exert this minion at a battleground to make another Uruk-hai strength +1.

Uruk Regular (4C192) Isengard Minion • Uruk-hai Damage +1.

Shadow: Exert this minion to play an Uruk-hai; its twilight cost is -1 for each other Uruk-hai you can spot.

Uruk Runner (4C193) Isengard Minion • Uruk-hai Tracker. Fierce.

During a fierce skirmish involving this minion, it is strength +2.

Uruk Searcher (4U194) Isengard Minion • Uruk-hai Tracker. Fierce.

While skirmishing a character bearing a search card, this minion is strength +2 and damage +1.

Uruk Seeker (4C195) Isengard Minion • Uruk-hai Tracker. Fierce.

While skirmishing a character bearing a search card, this minion is strength +2 and damage +1.

Uruk Stalker (4C197) Isengard Minion • Uruk-hai Damage +1.

While an ally is in the dead pile, this minion is strength +3 and fierce.

Uruk Stormer (4C198) Isengard Minion • Uruk-hai Damage +1.

Each time a companion or ally is killed during a skirmish involving an Uruk-hai, you may take control of a site.

Uruk Trooper (4R199) Isengard Minion • Uruk-hai Damage +1.

Regroup: Stack this minion on a site you control.

Shadow: If stacked on a site you control, play this minion. Its twilight cost is -1.

Uruk Vanguard (4R200) Isengard Minion • Uruk-hai Damage +1. (or damage +2 if at a battleground). To play, spot an Uruk-hai.

While at a battleground, this minion is fierce.

Uruk Veteran (4U201) Isengard Minion • Uruk-hai Damage +1.

Regroup: Stack this minion on a site you control.

Shadow: If stacked on a site you control, play this minion. Its twilight cost is -1.

Uruk-hai Band (4U202) Isengard Minion • Uruk-hai Damage +1.

This minion is strength +2 for each site you control.

Uruk-hai Horde (4R203) Isengard Minion • Uruk-hai Damage +1.

The twilight cost of this minion is -1 for each site you control.

Uruk-hai Marauder (4C204) Isengard Minion • Uruk-hai Damage +1.

The twilight cost of this minion is -1 for each site you control.

Uruk-hai Mob (4U205) Isengard Minion • Uruk-hai Damage +1.

The twilight cost of this minion is -1 for each site you control.

Uruk-hai Patrol (4C206) Isengard Minion • Uruk-hai Damage +1. (or damage +2 while you control a site).
Uruk-hai Raiding Party (4C207) Isengard Minion • Uruk-hai Damage +1.
Berserk Rager (5U45) Isengard Minion • Uruk-hai Damage +1.

Berserk Rager is strength +1 for each wound on a character in its skirmish.

Skirmish: Remove 3 tokens from a machine and exert Berserk Rager twice to wound every ally twice.

Berserk Savage (5R46) Isengard Minion • Uruk-hai Damage +1.

Berserk Savage is strength +1 for each wound on a character in its skirmish.

Skirmish: Remove 4 tokens from a machine and exert Berserk Savage twice to make it strength +8.

Berserk Slayer (5R47) Isengard Minion • Uruk-hai Damage +1.

Berserk Slayer is strength +2 for each wound on a character in its skirmish.

Skirmish: Remove 5 tokens from a machine and exert Berserk Slayer twice to wound every companion.

Uruk Engineer (5C61) Isengard Minion • Uruk-hai Damage +1.

When you play this minion, you may place an token on a machine.

Uruk Sapper (5C62) Isengard Minion • Uruk-hai Damage +1.

When you play this minion, you may place an token on a machine.

Uruk-hai Berserker (5U63) Isengard Minion • Uruk-hai Damage +1.

This minion is strength +1 for each wound on a character in its skirmish.

Berserk Butcher (6R60) Isengard Minion • Uruk-hai Damage +1. Berserk Butcher is strength +1 for each wound on each character in its skirmish. Maneuver: Remove an token from a machine and exert Berserk Butcher twice to prevent all wounds to Uruk-hai until the assignment phase.
Army of Isengard (0W7) Isengard Minion • Uruk-hai Damage +1

To play, spot an Uruk–Hai.

Menace - When you play this minion, it becomes fierce.

Cirith Ungol Guard (10C81) Sauron Minion • Uruk-hai Damage +1.
Cirith Ungol Patroller (10U82) Sauron Minion • Uruk-hai Damage +1. While you can spot 3 possessions, this minion is fierce.
Cirith Ungol Sentinel (10U83) Sauron Minion • Uruk-hai Damage +1. If you can spot another Uruk-hai, this minion is twilight cost –1 for each possession you can spot.
Cirith Ungol Sentry (10C84) Sauron Minion • Uruk-hai Damage +1.
Shagrat, Captain of Cirith Ungol (10R99) Sauron Minion • Uruk-hai Damage +1.

Each time Shagrat loses a skirmish, you may exert a character.

Army of Uruk-hai (11R177) Uruk-hai Minion • Uruk-hai Damage +1. Each Free Peoples archer who has resistance 5 or less does not add to the Free Peoples archery total.
Bloodthirsty Uruk (11S178) Uruk-hai Minion • Uruk-hai Damage +1. While you can spot an exhausted companion, this minion is strength +3.
Brawling Uruk (11R179) Uruk-hai Minion • Uruk-hai Damage +1.

Response: If a special ability of a companion who has resistance 5 or less is used, exert this minion to cancel its effect.

Determined Uruk (11R181) Uruk-hai Minion • Uruk-hai To play, spot a minion.

Each time a companion exerts, you may draw a card.

Feral Uruk (11S183) Uruk-hai Minion • Uruk-hai While this minion is at a battleground site, it is strength +1 and Damage +1.
Force of Uruk-hai (11R184) Uruk-hai Minion • Uruk-hai Damage +1. Each time this minion is about to take a wound at a battleground site, you may spot another card to make the Free Peoples player draw a card instead.
Furious Uruk (11R186) Uruk-hai Minion • Uruk-hai Damage +1. While this minion is assigned to a skirmish, each companion and Free Peoples possession loses its special abilities.
Hounding Uruk (11S188) Uruk-hai Minion • Uruk-hai Damage +1. While you can spot an exhausted companion, this minion is strength +3.
Intimidating Uruk (11U189) Uruk-hai Minion • Uruk-hai Damage +1. When you play this minion at a battleground site, spot an unbound companion to make that companion resistance –2 until the end of the turn.
Invincible Uruk (11S190) Uruk-hai Minion • Uruk-hai Damage +1. While this minion is at a battleground site, it cannot take wounds. While you can spot 6 companions, each minion cannot take wounds.
Lookout Uruk (11S193) Uruk-hai Minion • Uruk-hai Damage +1. The fellowship's current site gains battleground.
Lurtz, Minion of the White Wizard (11R194) Uruk-hai Minion • Uruk-hai Archer. Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) Lurtz is strength +3 for each exhausted companion you can spot.
Murderous Uruk (11C195) Uruk-hai Minion • Uruk-hai Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.)
Overpowering Uruk (11U197) Uruk-hai Minion • Uruk-hai Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) While this minion is skirmishing a character who has resistance 3 or less, this minion is strength +3.
Patrol of Uruk-hai (11C198) Uruk-hai Minion • Uruk-hai Damage +1. While this minion is skirmishing a Free Peoples character who has resistance 5 or less, this minion cannot take wounds.
Relentless Uruk (11C199) Uruk-hai Minion • Uruk-hai Damage +1. Each time a Free Peoples event is played during a skirmish involving this minion, this minion is strength –2 until the regroup phase.
Ruthless Uruk (11C200) Uruk-hai Minion • Uruk-hai Each time this minion is assigned to skirmish a character who has resistance 3 or less, you may exert this minion to discard a possession borne by that character.
Sentinel Uruk (11C201) Uruk-hai Minion • Uruk-hai Damage +1. Lurker. (Skirmishes involving lurker minions must be resolved after any others.)

Response: If a minion is about to take a wound in a skirmish, exert or discard this minion to prevent that.

Squad of Uruk-hai (11C202) Uruk-hai Minion • Uruk-hai Damage +1. While this minion is skirmishing a character who has resistance 4 or less, this minion is Damage +1.
Swarming Uruk (11C203) Uruk-hai Minion • Uruk-hai Damage +1. While you can spot another minion assigned to a skirmish, this minion cannot take wounds.
Tyrannical Uruk (11C204) Uruk-hai Minion • Uruk-hai Damage +1. Toil 1. (For each character you exert when playing this, its twilight cost is –1.)
Vigilant Uruk (11R205) Uruk-hai Minion • Uruk-hai Damage +1. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) This minion is strength +2 for each minion not assigned to a skirmish.
Watchman Uruk (11C206) Uruk-hai Minion • Uruk-hai Damage +1. When you play this minion at a battleground site, you may draw a card.
Advancing Uruk (12C134) Uruk-hai Minion • Uruk-hai Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.)

When you cannot spot another  minion, discard this minion.

Barbaric Uruk (12U135) Uruk-hai Minion • Uruk-hai Damage +1.

Assignment: Make the Free Peoples player assign this minion to an unwounded companion.

Breeding Pit Conscript (12C137) Uruk-hai Minion • Uruk-hai Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.)

When you play this minion, you may discard a card from hand to draw a card.

Crushing Uruk (12U140) Uruk-hai Minion • Uruk-hai Lurker. (Skirmishes involving lurker minions must be resolved after any others.)

Response: If a companion loses a skirmish involving an minion, exert this minion to discard a possession borne by that companion.

Merciless Uruk (12C142) Uruk-hai Minion • Uruk-hai Damage +1.

Each time this minion wins a skirmish, you may spot a companion who has resistance 4 or less to place this minion on the bottom of your draw deck.

Suppressing Uruk (12U147) Uruk-hai Minion • Uruk-hai Damage +1.

While there is a companion in the dead pile, each unbound companion is resistance –4.

Uruk Common (12C149) Uruk-hai Minion • Uruk-hai Damage +1.

Each time this minion is assigned to a skirmish, if it is not at a battleground site, remove or discard this minion.

Uruk Decimator (12R150) Uruk-hai Minion • Uruk-hai While this minion is at a battleground site, it is strength +2.

While this minion is bearing a possession, it is damage +1.

Uruk Desecrator (12S151) Uruk-hai Minion • Uruk-hai Damage +1.

Each unbound companion is resistance –2 for each wound he or she has.

Uruk Dominator (12S152) Uruk-hai Minion • Uruk-hai Damage +1.

Skirmish: Exert this minion to make it strength +1 for each Uruk-hai you spot (or +2 for each if you can spot a companion who has resistance 3 or less).

Uruk Pikeman (12C153) Uruk-hai Minion • Uruk-hai Damage +1.

While this minion is skirmishing an exhausted companion, this minion is strength +3 (or +5 if that companion has resistance 4 or less).

Uruk Slaughterer (12R154) Uruk-hai Minion • Uruk-hai Damage +1.

Each time a companion is killed in a skirmish involving an minion, you may discard any number of cards from hand to draw the same number of cards.

Uruk Zealot (12R155) Uruk-hai Minion • Uruk-hai Damage +1. To play, spot an minion. Each companion who has resistance 0 is strength –3. Each time Uruk Zealot wins a skirmish, you may draw 3 cards.
Uruk-hai Guard (12R156) Uruk-hai Minion • Uruk-hai Damage +1.

Assignment: Exert this minion and spot a companion to prevent the Free Peoples player from assigning that companion to this minion.

Uruk-hai Troop (12R157) Uruk-hai Minion • Uruk-hai Damage +1.

Each character skirmishing this minion loses all strength bonuses from weapons.

Vicious Uruk (12U158) Uruk-hai Minion • Uruk-hai Damage +1.

At the start of each skirmish involving this minion, you may draw a card for each wound on a character it is skirmishing.

Assault Commander (13R158) Uruk-hai Minion • Uruk-hai Damage +1.

Shadow: Exert this minion and spot a Free Peoples condition to make an unbound companion resistance –1 for each card that has the same card title as that condition.

Assault Denizen (13C159) Uruk-hai Minion • Uruk-hai Damage +1.

This minion is strength +1 for each Free Peoples culture token you can spot.

Cavern Denizen (13C160) Uruk-hai Minion • Uruk-hai Damage +1.

While you can spot a Free Peoples culture token, this minion cannot take wounds except during skirmishes.

Entranced Uruk (13C163) Uruk-hai Minion • Uruk-hai Damage +1. Lurker. (Skirmishes involving lurker minions must be resolved after any others.)

Possessions borne by this minion cannot be discarded by Free Peoples cards.

Isengard Infiltrator (13U165) Uruk-hai Minion • Uruk-hai Damage +1.

While the fellowship is at a forest site, the fellowship archery total is –1.

Each companion skirmishing this minion is strength –2.

Uruk Aggressor (13C168) Uruk-hai Minion • Uruk-hai Damage +1.

When you play this, you may spot a companion who has resistance 0 to make this minion twilight cost –2.

Uruk Blitz (13R169) Uruk-hai Minion • Uruk-hai To play, spot an minion.

While the fellowship is in region 1, each Uruk-hai is damage +1.

While the fellowship is in region 2, each companion is strength –1.

While the fellowship is in region 3, each unbound companion is resistance –2.

Uruk Distractor (13U170) Uruk-hai Minion • Uruk-hai Damage +1.

Skirmish: If this minion is not assigned to a skirmish, you may exert it to discard a possession borne by a companion skirmishing another minion.

Uruk Invader (13R171) Uruk-hai Minion • Uruk-hai Damage +1.

This minion is twilight cost –1 for each companion who has resistance 2 or less.

Uruk Outrider (13C172) Uruk-hai Minion • Uruk-hai This minion is damage +1 for each character in the dead pile.
Uruk Reserve (13C173) Uruk-hai Minion • Uruk-hai Damage +1. Lurker. (Skirmishes involving lurker minions must be resolved after any others.)

Each time your minion is about to be killed in a skirmish, you may place that minion on the bottom of your draw deck instead.

Uruk Rogue (13R174) Uruk-hai Minion • Uruk-hai Damage +1.

Skirmish: If no other minions are assigned to a skirmish, you may exert this minion twice to make it fierce and strength +4 until the regroup phase.

Uruk Tactician (13C175) Uruk-hai Minion • Uruk-hai Damage +1.

Skirmish: Exert this minion to make a companion skirmishing an lurker minion strength –2.

Uruk-hai Healer (14R14) Uruk-hai Minion • Uruk-hai Damage +1.

At the start of each assignment phase, you may heal an Uruk-hai for each companion you can spot.

Uruk-hai Scout (14R15) Uruk-hai Minion • Uruk-hai Damage +1.

When you play this, choose one of the following keywords: battleground, mountain, plains, or underground. The fellowship’s current site gains that keyword until the end of the turn.

Advancing Horde (15R155) Uruk-hai Minion • Uruk-hai Damage +1.

This minion is strength +1 for each site you control.

Charging Uruk (15C156) Uruk-hai Minion • Uruk-hai Fierce.

During a fierce skirmish involving this minion, it is strength +3 and gains hunter 1 (While skirmishing a non-hunter character, this character is strength +1.).

Chasing Uruk (15C157) Uruk-hai Minion • Uruk-hai Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)

Each time this minion wins a skirmish, you may spot 4 hunters (or Uglúk) to control a site.

Covetous Uruk (15C158) Uruk-hai Minion • Uruk-hai Damage +1.

This minion is strength +1 for each possession you spot.

Following Uruk (15U160) Uruk-hai Minion • Uruk-hai Fierce. Hunter 1.

Each time this minion wins a skirmish, you may exert a companion not assigned to a skirmish.

Hunting Uruk (15C161) Uruk-hai Minion • Uruk-hai While this minion is at a battleground site, he gains hunter 1 (While skirmishing a non-hunter character, this character is strength +1.)
Lurtz, Now Perfected (15R162) Uruk-hai Minion • Uruk-hai Damage +1.

Each time Lurtz wins a skirmish, the Free People’s player must exert X companions, where X is the current region number.

Mauhúr, Relentless Hunter (15S164) Uruk-hai Minion • Uruk-hai Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)

Assignment: Exert Mauhúr to assign him to a non-hunter character (except the Ring-bearer).

Merciless Berserker (15R165) Uruk-hai Minion • Uruk-hai Damage +1.

Shadow: Exert this minion to exert X companions and add X threats, where X is the number of Free Peoples cultures you spot over 2.

Pursuing Uruk (15C167) Uruk-hai Minion • Uruk-hai Fierce.

During a fierce skirmish involving this minion, he gains hunter 4.

Searching Uruk (15U168) Uruk-hai Minion • Uruk-hai Fierce. Hunter 1.(While skirmishing a non-hunter character, this character is strength +1.)

Searching Uruk is strength +1 for each other hunter you can spot.

Seeking Uruk (15C169) Uruk-hai Minion • Uruk-hai Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)

During a fierce skirmish involving this minion, it is strength +1 for each hunter you can spot.

Sentry Uruk (15R170) Uruk-hai Minion • Uruk-hai To play, spot an minion.

While you can spot a fierce minion, this minion is fierce.

While you can spot a hunter, this minion gains hunter 1.

While you can spot a character that is damage +1, this minion is damage +1.

Tracking Uruk (15S171) Uruk-hai Minion • Uruk-hai Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)
Uglúk, Ugly Fellow (15R172) Uruk-hai Minion • Uruk-hai Fierce. Hunter 3. (While skirmishing a non-hunter character, this character is strength +3.)

At the start of each skirmish involving Uglúk, each non-hunter skirmishing Uglúk must exert.

Uruk Cavern Striker (15R174) Uruk-hai Minion • Uruk-hai Damage +1.

Skirmish: Spot a Free Peoples player’s site on the adventure path and exert this minion twice to exchange the spotted site with a site you control. You now control the spotted site.

Uruk Infantry (15U175) Uruk-hai Minion • Uruk-hai Damage +1.

While you can spot a companion of strength 10 or more, this minion is strength +2.

Regroup: Exert 4 minions (or discard 3 minions) to take control of a site.

Uruk Village Assassin (15C176) Uruk-hai Minion • Uruk-hai Damage +1.

At the start of the maneuver phase, you may spot another minion and remove 3 tokens to take control of a site or discard a follower.

Uruk Village Rager (15U177) Uruk-hai Minion • Uruk-hai Damage +1.

Each time this minion wins a skirmish, take control of a site.

While you control a site, this minion cannot take wounds (except during the skirmish phase).

Uruk Village Stormer (15C178) Uruk-hai Minion • Uruk-hai Damage +1.

While you can spot a companion of strength 12 or more, this minion is strength +4.

Each time a companion or ally is killed during a skirmish involving an minion, you may take control of a site.

White Hand Aggressor (17C119) Uruk-hai Minion • Uruk-hai Damage +1.

While you control a site, this minion cannot take wounds, except during the skirmish phase.

White Hand Attacker (17C120) Uruk-hai Minion • Uruk-hai Damage +1.

While this minion is assigned to a skirmish, each site on the adventure path gains each terrain keyword from each site you control.

White Hand Berserker (17R121) Uruk-hai Minion • Uruk-hai Damage +1.

At the start of the archery phase, if you control a site, you may add 2 to the minion archery total for each Free Peoples culture you can spot over 2.

White Hand Butcher (17C122) Uruk-hai Minion • Uruk-hai Hunter 6. (While skirmishing a non-hunter character, this character is strength +6.)
White Hand Captain (17R123) Uruk-hai Minion • Uruk-hai Fierce.

While this minion is assigned to a skirmish, each hunter character is strength +1.

White Hand Destroyer (17R124) Uruk-hai Minion • Uruk-hai Fierce.

This minion gains hunter 3 for each site you control.

White Hand Enforcer (17C125) Uruk-hai Minion • Uruk-hai Damage +1.

When you play this minion, you may liberate a site to add , where X is the Shadow number of the liberated site.

White Hand Guard (17C126) Uruk-hai Minion • Uruk-hai Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)

Skirmish: Exert this minion to make an hunter minion strength +2.

White Hand Intruder (17C127) Uruk-hai Minion • Uruk-hai Damage +1.

Each time this minion wins a skirmish, if you do not control a site, you may take control of a site.

White Hand Invader (17C128) Uruk-hai Minion • Uruk-hai Damage +1.

When you play this minion, exert a companion for each site you control.

White Hand Legion (17R129) Uruk-hai Minion • Uruk-hai Damage +1.

To play, remove 2 threats.

White Hand Scout (17C130) Uruk-hai Minion • Uruk-hai Damage +1. Hunter 2. (While skirmishing a non-hunter character, this character is strength +2.)

The roaming penalty for each minion you play is -1.

White Hand Slayer (17C131) Uruk-hai Minion • Uruk-hai Fierce.

Each time a player plays an event in a skirmish involving this minion, that player may exert a non-hunter character.

White Hand Taskmaster (17R132) Uruk-hai Minion • Uruk-hai Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)

When you play this minion, you may spot another minion to add a threat for each Free Peoples culture you can spot.

White Hand Trooper (17C133) Uruk-hai Minion • Uruk-hai Fierce.

While this minion is assigned to a skirmish, each hunter companion loses its special abilities and skirmish events can not be played in those companions' skirmishes.

White Hand Vanquisher (17C134) Uruk-hai Minion • Uruk-hai Fierce.

This minion is damage +1 for each hunter assigned to a skirmish.

White Hand Veteran (17R135) Uruk-hai Minion • Uruk-hai Damage +1.

When you play this minion, if you control a site, you may take an event into hand from your discard pile.

White Hand Warrior (17C136) Uruk-hai Minion • Uruk-hai Damage +1. Hunter 4. (While skirmishing a non-hunter character, this character is strength +4.)

Each time this minion is assigned to a non-hunter companion, you may heal a hunter.

Lurtz, Halfling Hunter (18R118) Uruk-hai Minion • Uruk-hai Archer. Damage +1.

Maneuver: Spot 6 companions to make Lurtz fierce until the regroup phase.

Assignment: Exert Lurtz twice to assign it to an unbound companion. The Free Peoples player may exert that companion or add a burden to prevent this.

Shagrat, Tower Captain (18R122) Uruk-hai Minion • Uruk-hai Damage +1. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)

While you can spot 7 possessions, Shagrat is fierce and cannot take wounds (except during skirmish phases).

White Hand Attacker (18C124) Uruk-hai Minion • Uruk-hai Damage +1.

While at a battleground, this minion is strength +2.

White Hand Exorciser (18C125) Uruk-hai Minion • Uruk-hai Damage +1.

When you play this minion, you may heal an minion.

White Hand Marchers (18R126) Uruk-hai Minion • Uruk-hai Damage +1.

This minion is strength +1 for each other minion you can spot.

White Hand Marshal (18R127) Uruk-hai Minion • Uruk-hai Damage +1.

Each time this minion wins a skirmish, you may control a site.

White Hand Mystic (18C128) Uruk-hai Minion • Uruk-hai Damage +1.

Response: If an minion is about to take a wound, exert this minion to prevent that wound.

White Hand Sieger (18C129) Uruk-hai Minion • Uruk-hai Damage +1.

To play, spot an minion and you must control a site.

White Hand Traveler (18U130) Uruk-hai Minion • Uruk-hai Damage +1.

Skirmish: Spot 2 other minions and remove to make this minion strength +1 and damage +1.

White Hand Uruk (18C131) Uruk-hai Minion • Uruk-hai Damage +1.

To play, spot an minion.

Lurtz, Resilient Captain (19P33) Uruk-hai Minion • Uruk-hai Archer. Damage +1.

Response: If Lurtz is about to take a wound or be exerted, remove (or exert another Uruk-hai) to prevent that wound or exertion.

Lurtz, Halfling Hunter (0W35) Uruk-hai Minion • Uruk-hai Archer. Damage +1. Maneuver:

Spot 6 companions to make Lurtz fierce until the regroup phase.

Assignment: Exert Lurtz twice to assign it to an unbound companion. The Free Peoples player may exert that companion or add a burden to prevent this. ​


List of Cards that Interact with the Uruk-hai Race

Portrait Card Name Culture Card Type Game Text
Frór, Gimli's Kinsman (2C6) Dwarven Companion • Dwarf To play, spot a Dwarf.

While skirmishing an Uruk-hai, Frór is strength +3.

Orophin, Lorien Bowman (1U56) Elven Ally • Home 6 • Elf Archer.

Archery: Exert Orophin to wound an Uruk-hai.

A Blended Race (2U16) Elven Condition To play, spot an Elf. Plays to your support area.

Each Uruk-hai is strength -2 and loses all damage bonuses.

Discard this condition during the regroup phase.

Long-knives of Legolas (3R21) Elven Possession • Hand Weapon Bearer must be Legolas.

Each Orc or Uruk-hai skirmishing Legolas is strength -2.

Saelbeth, Elven Councilor (3U25) Elven Ally • Home 3 • Elf To play, spot an Elf.

Skirmish: Exert Saelbeth to make an Uruk-hai strength -1.

Long-knives of Legolas (12R19) Elven Possession • Hand Weapon Bearer must be Legolas.

Each Orc or Uruk-hai skirmishing Legolas is strength –2.

Blade of Gondor (1R95) Gondor Possession • Hand Weapon Bearer must be Boromir.

He is damage +1.

Skirmish: Exert Boromir to wound an Orc or Uruk-hai he is skirmishing.

Defend It and Hope (4C115) Gondor Event Maneuver: Exert a Man to wound a minion once (or twice if that minion is an Uruk-hai).
Ranger's Sword, Blade of Aragorn (4U132) Gondor Possession • Hand Weapon Bearer must be Aragorn.

While skirmishing an Uruk-hai, Aragorn is strength +2.

Sword of Rohan (4C291) Rohan Possession • Hand Weapon Bearer must be a Man.

While bearer is skirmishing an Uruk-hai, bearer is damage +1.

Stone Trolls (1R314) Shire Condition Tale. To play, spot Bilbo. Plays on any character. Limit 1 per character.

Each time bearer skirmishes a Troll or Uruk-hai, bearer is strength +3.

Orc-bane (2R109) Shire Event Maneuver: Spot Sting or Glamdring and exert its bearer X times to wound X Orcs or X Uruk-hai.
Pippin, Just a Nuisance (4R313) Shire Companion • Hobbit Skirmish: If Pippin is not assigned to a skirmish, discard him to remove an Uruk-hai from a skirmish involving an unbound companion.
Orc Armor (10C113) Shire Possession • Armor Bearer must be a Hobbit.

Each Orc and each Uruk-hai skirmishing bearer is strength –1.

Alive and Unspoiled (1R120) Isengard Condition To play, exert an Uruk-hai.

Shadow: Remove and spot X burdens to make the Free Peoples player reveal X cards at random from hand. You may discard 1 revealed card.

Bred for Battle (1C121) Isengard Event Skirmish: Exert an Uruk-hai to make it strength +3.
Breeding Pit (1C122) Isengard Event Response: If you play an Uruk-hai, take all copies of that card in your discard pile and place them beneath your draw deck.
Greed (1R125) Isengard Condition To play, spot an Uruk-hai.

Maneuver: Spot 6 companions and remove to wound a companion (except the Ring-bearer).

Hunt Them Down! (1U126) Isengard Event Maneuver: Make an Uruk-hai fierce until the regroup phase.
Lurtz, Servant of Isengard (1R127) Isengard Minion • Uruk-hai Archer. Damage +1.

Maneuver: Spot another Uruk-hai to make Lurtz fierce until the regroup phase.

Lurtz's Battle Cry (1R128) Isengard Event Skirmish: Make an Uruk-hai strength -1 and damage +1.
The Misadventure of Mr. Underhill (1R129) Isengard Condition To play, exert an Uruk-hai.

The twilight cost of each companion played to a site which is not a sanctuary is +2.

Parry (1R132) Isengard Event Maneuver: Spot an Uruk-hai to cancel the strength bonus from a possession until the regroup phase.
Saruman's Ambition (1C133) Isengard Condition The twilight cost of your events is -1.

Skirmish: Discard this condition to make an Uruk-hai strength +2.

Saruman's Reach (1R137) Isengard Event Search.

Maneuver: Exert an Uruk-hai to make the opponent choose to either exert 2 companions or make the Ring-bearer put on The One Ring until the regroup phase.

Savagery to Match Their Numbers (1R139) Isengard Event Skirmish: Make an Uruk-hai strength +2, or spot 5 companions to make an Uruk-hai strength +4 and fierce until the regroup phase.
Their Arrows Enrage (1C141) Isengard Condition To play, spot Saruman or an Uruk-hai. Plays to your support area.

Each archer companion and archer ally is strength -1.

Traitor's Voice (1U142) Isengard Condition Search. To play, spot an Uruk-hai.

While the Ring-bearer is exhausted or you can spot 5 burdens, the move limit for this turn is -1 (to a minimum of 1).

Uruk Bloodlust (1C144) Isengard Condition Response: If your Uruk-hai wins a skirmish, remove to heal him.
Uruk Brood (1C145) Isengard Minion • Uruk-hai Damage +1.

Skirmish: Remove to make this minion strength +1 for each other Uruk-hai you spot.

Uruk Lieutenant (1R148) Isengard Minion • Uruk-hai Damage +1.

This minion is strength +1 for each other Uruk-hai you can spot.

Uruk Shaman (1C152) Isengard Minion • Uruk-hai Damage +1.

Maneuver: Remove to heal an Uruk-hai.

Uruk-hai Armory (1C157) Isengard Condition While you can spot an Uruk-hai, the fellowship archery total is -1.
Uruk-hai Rampage (1U159) Isengard Condition To play, spot an Uruk-hai.

Response: If your Uruk-hai wins a skirmish, remove to make him fierce until the regroup phase.

Uruk-hai Sword (1C160) Isengard Possession • Hand Weapon Bearer must be an Uruk-hai.

Each time bearer wins a skirmish, the Free Peoples player must discard the top card of his or her draw deck.

Wariness (1U161) Isengard Event Search.

Response: If a stealth event is played, exert or discard your Uruk-hai to cancel that event.

Worry (1U162) Isengard Condition To play, exert an Uruk-hai.

Each time an Uruk-hai wins a skirmish, the opponent must choose to either exert the Ring-bearer or add a burden.

Beyond the Height of Men (2R39) Isengard Event Maneuver: Exert an Uruk-hai to discard an armor possession, helm possession, or shield possession (or all such Free Peoples possessions if you can spot 6 companions).
Evil Afoot (2U41) Isengard Event Shadow: Exert an Uruk-hai and spot X burdens to shuffle X minions from your discard pile into your draw deck.
Uruk Captain (2R46) Isengard Minion • Uruk-hai Damage +1.

Shadow: Remove and exert Uruk Captain to play an Uruk-hai from your discard pile.

Hate and Anger (3U53) Isengard Event Shadow: Spot an Uruk-hai and a minion to draw 3 cards.
Saruman, Keeper of Isengard (3R68) Isengard Minion • Wizard Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.

Uruk-hai are fierce.

Response: If an Uruk-hai is about to take a wound, exert Saruman to prevent that wound.

Attack on Helm's Deep (4C137) Isengard Condition Shadow: Play an Uruk-hai to place an token on this card.

Regroup: Remove 3 tokens from this card and discard an Uruk-hai to take control of a site.

Beyond All Hope (4R140) Isengard Event Maneuver: Exert 2 Uruk-hai to add a burden for each card in the dead pile.
Broad-bladed Sword (4C142) Isengard Possession • Hand Weapon Bearer must be an Uruk-hai. Bearer may not take wounds (except during skirmish phases).
Burning of Westfold (4R144) Isengard Condition Shadow: If you control a site, play an Uruk-hai to discard a Free Peoples condition.
Down to the Last Child (4U148) Isengard Condition Each time a companion or ally loses a skirmish involving an Uruk-hai, place an token on this card.

Shadow: Remove 2 tokens from this card to take control of a site.

Ferocity (4C151) Isengard Event Skirmish: Make an Uruk-hai strength +2 (or +3 if at a battleground).
Lieutenant of Orthanc (4R158) Isengard Minion • Uruk-hai Damage +1.

Maneuver: Exert Lieutenant of Orthanc to make another Uruk-hai fierce until the regroup phase.

No Dawn for Men (4R163) Isengard Event Maneuver: Exert an Uruk-hai to exert X unbound companions, where X is the number of sites you control.
Pillage of Rohan (4R167) Isengard Condition Plays on a site you control.

While an Uruk-hai is stacked on this site, the Free Peoples player may not play skirmish events or use skirmish special abilities.

Race Across the Mark (4R168) Isengard Condition Skirmish: Spot a site you control and remove to cancel a skirmish involving an Uruk-hai.
Still They Came (4C175) Isengard Event Skirmish: Exert an Uruk-hai who is not assigned to a skirmish to make another Uruk-hai strength +3.
Uglúk's Sword (4R177) Isengard Possession • Hand Weapon Bearer must be an Uruk-hai.

Shadow: If bearer is Uglúk, exert it and discard a minion from hand to play a minion. Its twilight cost is -3.

Uruk Assault Band (4R179) Isengard Minion • Uruk-hai Damage +1. To play, spot an Uruk-hai. While at a battleground, this minion is fierce.

While you control a battleground, this minion is strength +6.

While you control 2 battlegrounds, this minion may not take wounds.

Uruk Defender (4C184) Isengard Minion • Uruk-hai Damage +1.

Skirmish: Exert this minion at a battleground to make another Uruk-hai strength +2.

Uruk Rear Guard (4C191) Isengard Minion • Uruk-hai Damage +1.

Skirmish: Exert this minion at a battleground to make another Uruk-hai strength +1.

Uruk Regular (4C192) Isengard Minion • Uruk-hai Damage +1.

Shadow: Exert this minion to play an Uruk-hai; its twilight cost is -1 for each other Uruk-hai you can spot.

Uruk Spear (4C196) Isengard Possession • Hand Weapon Bearer must be an Uruk-hai.

Maneuver: Exert bearer to discard a Free Peoples mount.

Uruk Stormer (4C198) Isengard Minion • Uruk-hai Damage +1.

Each time a companion or ally is killed during a skirmish involving an Uruk-hai, you may take control of a site.

Uruk Vanguard (4R200) Isengard Minion • Uruk-hai Damage +1. (or damage +2 if at a battleground). To play, spot an Uruk-hai.

While at a battleground, this minion is fierce.

We Are the Fighting Uruk-hai (4C210) Isengard Event Skirmish: Make an Uruk-hai strength +2 (and damage +1 if you control a site).
Battering Ram (5U44) Isengard Condition Machine.

Shadow: Exert an Uruk-hai to place an token on this card.

Skirmish: Spot 5 companions and an token here to make an Uruk-hai damage +1. Discard this condition.

Black Shapes Crawling (5U48) Isengard Event Maneuver: Spot X Uruk-hai. The Free Peoples player may assign X wounds to your minions. Play X weapons from your discard pile.
Devilry of Orthanc (5R49) Isengard Condition Machine.

Shadow: Exert an Uruk-hai to place an token on this card.

Maneuver: Spot 8 tokens here to exert every character. Discard this condition.

Scaling Ladder (5U57) Isengard Condition Machine.

Shadow: Exert an Uruk-hai to place an token on this card.

Skirmish: Spot an token here to heal an Uruk-hai. Discard this condition.

Siege Engine (5U60) Isengard Condition Machine.

Shadow: Play an Uruk-hai to place an token on a machine.

Response: If one or more machines are about to be discarded by an opponent, discard this condition to prevent that.

Assault Ladder (6U58) Isengard Condition Machine. Shadow: Exert an Uruk-hai to place an token on this card. Skirmish: Spot 3 tokens here to make an Uruk-hai strength +3. Discard this condition.
Berserk Butcher (6R60) Isengard Minion • Uruk-hai Damage +1. Berserk Butcher is strength +1 for each wound on each character in its skirmish. Maneuver: Remove an token from a machine and exert Berserk Butcher twice to prevent all wounds to Uruk-hai until the assignment phase.
Suffered Much Loss (10U35) Isengard Condition • Support Area Each site on the adventure path is a battleground. While you have initiative, each Uruk-hai is strength +1.
Army of Isengard (0W7) Isengard Minion • Uruk-hai Damage +1

To play, spot an Uruk–Hai.

Menace - When you play this minion, it becomes fierce.

Grishnákh, Treacherous Captain (17R71) Orc Minion • Orc Hunter 2.

While you can spot an minion, each Orc gains hunter 1 (if that minion is Ugluk, each Orc gains an additional hunter 1).

Shadow: Exert Grishnákh twice to play an hunter minion from your draw deck.

Orkish Breeder (18C87) Orc Minion • Orc Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)

Shadow: Exert this minion to play an hunter at twilight cost -2.

Cirith Ungol Sentinel (10U83) Sauron Minion • Uruk-hai Damage +1. If you can spot another Uruk-hai, this minion is twilight cost –1 for each possession you can spot.
Rank and File (10U96) Sauron Condition • Support Area Each time a roaming minion takes a wound, you may add a token here. Regroup: Exert an Uruk-hai or discard a minion to add a token here. Skirmish: Remove 2 tokens from here to make a minion strength +2.
Uruk Axe (10C102) Sauron Possession • Hand Weapon Bearer must be a minion.

If bearer is an Uruk-hai, it is strength +2.

Brutality (11S180) Uruk-hai Event • Skirmish Make an minion strength +1 for each battleground site you can spot.
Determined Uruk (11R181) Uruk-hai Minion • Uruk-hai To play, spot a minion.

Each time a companion exerts, you may draw a card.

Devastation (11U182) Uruk-hai Event • Response If your minion wins a skirmish, discard a condition from play.
Force of Uruk-hai (11R184) Uruk-hai Minion • Uruk-hai Damage +1. Each time this minion is about to take a wound at a battleground site, you may spot another card to make the Free Peoples player draw a card instead.
Fortitude (11U185) Uruk-hai Condition • Support Area When you play this condition, spot an minion to add 3 tokens here.

Response: If an minion is about to take a wound, discard this condition or remove an token from here to prevent that.

Furor (11S187) Uruk-hai Event • Skirmish Make an minion strength +2 (or +3 if you can spot an exhausted companion).
Invincible Uruk (11S190) Uruk-hai Minion • Uruk-hai Damage +1. While this minion is at a battleground site, it cannot take wounds. While you can spot 6 companions, each minion cannot take wounds.
Isengard Siege Bow (11U191) Uruk-hai Possession • Ranged Weapon Bearer must be a minion.

While bearer is at a battleground site, it is an Archer.

Isengard Sword (11C192) Uruk-hai Possession • Hand Weapon Bearer must be an minion.

Each character skirmishing bearer is strength –2.

Our Foes Are Weak (11C196) Uruk-hai Condition To play, spot an minion.

Bearer must be an unbound companion. Limit 1 per bearer.

Sentinel Uruk (11C201) Uruk-hai Minion • Uruk-hai Damage +1. Lurker. (Skirmishes involving lurker minions must be resolved after any others.)

Response: If a minion is about to take a wound in a skirmish, exert or discard this minion to prevent that.

Swarming Uruk (11C203) Uruk-hai Minion • Uruk-hai Damage +1. While you can spot another minion assigned to a skirmish, this minion cannot take wounds.
Tyrannical Uruk (11C204) Uruk-hai Minion • Uruk-hai Damage +1. Toil 1. (For each character you exert when playing this, its twilight cost is –1.)
Vigilant Uruk (11R205) Uruk-hai Minion • Uruk-hai Damage +1. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) This minion is strength +2 for each minion not assigned to a skirmish.
Advancing Uruk (12C134) Uruk-hai Minion • Uruk-hai Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.)

When you cannot spot another  minion, discard this minion.

Berserker Torch (12U136) Uruk-hai Possession • Hand Weapon Toil 1. (For each character you exert when playing this, its twilight cost is –1.)

Bearer must be an Uruk-hai.

Bearer is strength +2 for each wound on each character in its skirmish.

Broken Heirloom (12U138) Uruk-hai Event • Maneuver Toil 2. (For each character you exert when playing this, its twilight cost is –2.)

Spot an minion to discard a possession borne by a companion who has resistance 4 or less.

Broken in Defeat (12R139) Uruk-hai Event • Skirmish Make an minion strength +2. Then you may spot 6 companions to return this event to your hand.
Crushing Uruk (12U140) Uruk-hai Minion • Uruk-hai Lurker. (Skirmishes involving lurker minions must be resolved after any others.)

Response: If a companion loses a skirmish involving an minion, exert this minion to discard a possession borne by that companion.

Dark Alliance (12R141) Uruk-hai Condition • Support Area Response: If an ally or companion uses a special ability, discard this condition and exert an lurker to prevent that.
Quelling Force (12C143) Uruk-hai Event • Skirmish Make an minion strength +1 for each other minion you can spot.
Saruman, Agent of the Dark Lord (12S144) Uruk-hai Minion • Wizard Lurker. (Skirmishes involving lurker minions must be resolved after any others.)

Skirmish: Exert Saruman to make an  minion strength +2.

Each time a companion is killed, you may heal Saruman.

Shingle in a Storm (12C145) Uruk-hai Condition • Support Area While you can spot 6 companions, each minion is damage +1.

Assignment: Discard this condition to assign an minion to a companion who has resistance 2 or less.

Strange Device (12C146) Uruk-hai Event • Shadow Spot an minion to draw 3 cards. Then discard 2 cards from hand or discard an minion from hand.
Tempest of War (12U148) Uruk-hai Condition • Support Area While you can spot an minion, each unbound companion is resistance –1 for each condition he or she bears.

Skirmish: Spot an minion and a companion who has resistance 2 or less to discard from play all conditions in all players’ support areas.

Uruk Dominator (12S152) Uruk-hai Minion • Uruk-hai Damage +1.

Skirmish: Exert this minion to make it strength +1 for each Uruk-hai you spot (or +2 for each if you can spot a companion who has resistance 3 or less).

Uruk Slaughterer (12R154) Uruk-hai Minion • Uruk-hai Damage +1.

Each time a companion is killed in a skirmish involving an minion, you may discard any number of cards from hand to draw the same number of cards.

Uruk Zealot (12R155) Uruk-hai Minion • Uruk-hai Damage +1. To play, spot an minion. Each companion who has resistance 0 is strength –3. Each time Uruk Zealot wins a skirmish, you may draw 3 cards.
Weapon of Opportunity (12C159) Uruk-hai Possession • Hand Weapon Bearer must be an minion.

When you play this possession on a minion that has a twilight cost of 4 or more, draw a card.

Worthy of Mordor (12C160) Uruk-hai Condition • Support Area At the start of the regroup phase, you may remove to make an minion gain muster until the end of the regroup phase. (At the start of the regroup phase, you may discard a card from hand to draw a card.)
Endless Assault (13C161) Uruk-hai Condition • Support Area Skirmish: Discard this condition to make an minion strength +1 for each of the following that is true: it is at a battleground site; it is skirmishing a companion who has resistance 4 or less; it is bearing a possession; you can spot an minion not assigned to a skirmish.
Enemy Without Number (13C162) Uruk-hai Condition • Support Area To play, spot 2 minions.

Shadow: Discard 2 cards from hand to add .

Regroup: Spot an minion and discard this condition from play to add .

Fearless Approach (13C164) Uruk-hai Condition • Support Area To play, spot an minion.

When you play this, if you spot a battleground site on the adventure path, reinforce 3 tokens.

Each time the Free Peoples player plays the fellowship’s next site, you may discard a condition from play.

New Enemy (13U166) Uruk-hai Event • Skirmish You may remove from the game 4 cards in your discard pile instead of paying the twilight cost for this card.

Make your minion skirmishing a companion with resistance 4 or less strength +2.

Signs of War (13U167) Uruk-hai Condition • Support Area While you can spot 3 lurker minions, at the start of each skirmish involving an lurker minion, each companion skirmishing that minion must exert.
Uruk Blitz (13R169) Uruk-hai Minion • Uruk-hai To play, spot an minion.

While the fellowship is in region 1, each Uruk-hai is damage +1.

While the fellowship is in region 2, each companion is strength –1.

While the fellowship is in region 3, each unbound companion is resistance –2.

Uruk Distractor (13U170) Uruk-hai Minion • Uruk-hai Damage +1.

Skirmish: If this minion is not assigned to a skirmish, you may exert it to discard a possession borne by a companion skirmishing another minion.

Uruk Reserve (13C173) Uruk-hai Minion • Uruk-hai Damage +1. Lurker. (Skirmishes involving lurker minions must be resolved after any others.)

Each time your minion is about to be killed in a skirmish, you may place that minion on the bottom of your draw deck instead.

Uruk Tactician (13C175) Uruk-hai Minion • Uruk-hai Damage +1.

Skirmish: Exert this minion to make a companion skirmishing an lurker minion strength –2.

War Machine (13C176) Uruk-hai Event • Skirmish Exert your lurker minion to play an hand weapon from your discard pile on your minion.
Weapons of Control (13U177) Uruk-hai Condition • Support Area When you play this, add an token here for each wounded companion.

Skirmish: Discard this from play or remove 2 tokens from here to make a companion skirmishing an minion strength –1.

Uruk-hai Healer (14R14) Uruk-hai Minion • Uruk-hai Damage +1.

At the start of each assignment phase, you may heal an Uruk-hai for each companion you can spot.

Defensive Rush (15U159) Uruk-hai Condition • Support Area While you can spot an minion, the Free Peoples player cannot replace a site.

At the start of each skirmish, you may remove to heal an minion (or heal an minion twice if you control a site.)

Lurtz’s Sword, Mighty Longsword (15R163) Uruk-hai Possession • Hand Weapon Bearer must be an Uruk-hai.

Bearer gains hunter 1 (While skirmishing a non-hunter character, this character is strength +1.)

If bearer is Lurtz, he is fierce.

Poised for Assault (15U166) Uruk-hai Condition • Support Area Each time a companion loses a skirmish involving an minion, place an token here.

Skirmish: Remove 2 tokens from here to take control of a site.

Searching Uruk (15U168) Uruk-hai Minion • Uruk-hai Fierce. Hunter 1.(While skirmishing a non-hunter character, this character is strength +1.)

Searching Uruk is strength +1 for each other hunter you can spot.

Sentry Uruk (15R170) Uruk-hai Minion • Uruk-hai To play, spot an minion.

While you can spot a fierce minion, this minion is fierce.

While you can spot a hunter, this minion gains hunter 1.

While you can spot a character that is damage +1, this minion is damage +1.

Uglúk’s Sword, Weapon of Command (15R173) Uruk-hai Possession • Hand Weapon Bearer must be an Uruk-hai.

While you control 2 or more sites, bearer can not take wounds (except during skirmish phases).

If bearer is Uglúk, he is damage +1.

Uruk Infantry (15U175) Uruk-hai Minion • Uruk-hai Damage +1.

While you can spot a companion of strength 10 or more, this minion is strength +2.

Regroup: Exert 4 minions (or discard 3 minions) to take control of a site.

Uruk Village Assassin (15C176) Uruk-hai Minion • Uruk-hai Damage +1.

At the start of the maneuver phase, you may spot another minion and remove 3 tokens to take control of a site or discard a follower.

Uruk Village Stormer (15C178) Uruk-hai Minion • Uruk-hai Damage +1.

While you can spot a companion of strength 12 or more, this minion is strength +4.

Each time a companion or ally is killed during a skirmish involving an minion, you may take control of a site.

Violent Hurl (15C179) Uruk-hai Event • Skirmish Make an minion strength +2 (and damage +1 if that minion is a hunter).
With All Possible Speed (15R180) Uruk-hai Condition • Support Area Each unwounded hunter minion is strength +1.

Response: If your hunter minion is about to take a wound during a skirmish, discard that minion to exert a non-hunter companion.

Blade of the White Hand (17U112) Uruk-hai Possession • Hand Weapon Bearer must be an Uruk-hai.

While you can spot 2 controlled sites, this minion is damage +1.

While you can spot 4 controlled sites, this minion is damage +3.

Deathly Roar (17C113) Uruk-hai Condition • Support Area Each time the Free Peoples player plays a possession or artifact, place a token here.

Each time an minion wins a skirmish, you may remove an token to exert a companion.

Land Had Changed (17R114) Uruk-hai Event • Skirmish Make an Uruk-hai strength +2 (or spot a site you control to make that Uruk-hai strength +3 instead). You may then liberate a site to make that Uruk-hai strength +2 and damage +1.
Saruman, Curunir (17S115) Uruk-hai Minion • Wizard Each time an hunter wins a skirmish, heal a different minion.

Skirmish: Exert Saruman twice to make a companion lose the hunter keyword until the start of the regroup phase.

Saruman, Master of the White Hand (17R116) Uruk-hai Minion • Wizard Each companion is resistance -1.

Skirmish: Exert Saruman to discard a condition borne by a companion skirmishing an minion.

Spear of the White Hand (17U117) Uruk-hai Possession • Hand Weapon Bearer must be an Uruk-hai.
Vile Pit (17C118) Uruk-hai Possession • Support Area To play, spot an hunter.

At the start of each Shadow phase, you may discard 2 cards from hand to play an hunter from your discard pile.

Regroup: Discard this condition to return an hunter from play to your hand.

White Hand Guard (17C126) Uruk-hai Minion • Uruk-hai Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)

Skirmish: Exert this minion to make an hunter minion strength +2.

White Hand Scout (17C130) Uruk-hai Minion • Uruk-hai Damage +1. Hunter 2. (While skirmishing a non-hunter character, this character is strength +2.)

The roaming penalty for each minion you play is -1.

White Hand Taskmaster (17R132) Uruk-hai Minion • Uruk-hai Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)

When you play this minion, you may spot another minion to add a threat for each Free Peoples culture you can spot.

White Hand Vanquisher (17C134) Uruk-hai Minion • Uruk-hai Fierce.

This minion is damage +1 for each hunter assigned to a skirmish.

White Hand Veteran (17R135) Uruk-hai Minion • Uruk-hai Damage +1.

When you play this minion, if you control a site, you may take an event into hand from your discard pile.

You Do Not Know Fear (17R137) Uruk-hai Event • Maneuver Discard a condition for each minion you can spot.
You Do Not Know Pain (17U138) Uruk-hai Condition • Support Area Each time you take control of a site, you may spot 3 minions to exert an unbound companion.

Skirmish: Liberate a site to make an minion damage +1.

Cleaved (18R114) Uruk-hai Condition • Support Area Regroup: Exert an hunter twice to transfer this condition from your support area to an unbound companion.

Archery: Spot an minion to transfer this condition from your support area to a Free Peoples archer.

Final Triumph (18R115) Uruk-hai Event • Skirmish Spot your Uruk-hai skirmishing a companion to use vitality to resolve that skirmish instead of strength.
Fury of the Evil Army (18C116) Uruk-hai Condition Bearer must be an minion.

Each time bearer wins a skirmish, you may choose one: discard a follower from play; heal an minion; or control a site.

Ghastly Wound (18C117) Uruk-hai Event • Skirmish Make an minion strength +2 and damage +1.
Lurtz's Bow, Black-fletch Bow (18R119) Uruk-hai Possession • Ranged Weapon Bearer must be an Uruk-hai.

When you play this possession on Lurtz, you may draw a card.

Archery: If bearer is Lurtz, discard 2 cards from hand to exert an unbound companion.

New Forges Built (18U120) Uruk-hai Event • Maneuver Exert an minion to reinforce an token.
Pikes Upon Pikes (18U121) Uruk-hai Condition • Support Area Each minion bearing a hand weapon cannot take wounds during the archery phase.

Skirmish: Discard this condition from play to make an minion bearing a possession strength +2.

Tracking the Prize (18U123) Uruk-hai Condition • Support Area While you can spot 3 hunters, at the start of each skirmish involving an hunter, each companion skirmishing that minion must exert.
White Hand Exorciser (18C125) Uruk-hai Minion • Uruk-hai Damage +1.

When you play this minion, you may heal an minion.

White Hand Marchers (18R126) Uruk-hai Minion • Uruk-hai Damage +1.

This minion is strength +1 for each other minion you can spot.

White Hand Mystic (18C128) Uruk-hai Minion • Uruk-hai Damage +1.

Response: If an minion is about to take a wound, exert this minion to prevent that wound.

White Hand Sieger (18C129) Uruk-hai Minion • Uruk-hai Damage +1.

To play, spot an minion and you must control a site.

White Hand Traveler (18U130) Uruk-hai Minion • Uruk-hai Damage +1.

Skirmish: Spot 2 other minions and remove to make this minion strength +1 and damage +1.

White Hand Uruk (18C131) Uruk-hai Minion • Uruk-hai Damage +1.

To play, spot an minion.

Lurtz, Resilient Captain (19P33) Uruk-hai Minion • Uruk-hai Archer. Damage +1.

Response: If Lurtz is about to take a wound or be exerted, remove (or exert another Uruk-hai) to prevent that wound or exertion.

Hollin (2C119) Site Site Plains. Uruk-hai are not roaming.
Uruk Camp (4U335) Site Site Plains. Battleground. Each time an Uruk-hai is played, that minion must exert.
Deep of Helm (4U347) Site Site Plains. Battleground. The twilight cost of the first Uruk-hai played at Deep of Helm each turn is -3.
Caves of Aglarond (4U352) Site Site Underground. Sanctuary. Maneuver: Remove to make one of your Uruk-hai fierce until the regroup phase.





Unloaded Keywords
Race Decipher [Raceless] • BalrogCreatureDwarfElfEntHalf-trollHobbitMaiaManNazgûlOrcSpiderTreeTrollUruk-haiWizardWraith
Player's Council CrowEagle
Hobbit Draft Game BirdDragonEagleGiantGoblin
Site
Decipher BattlegroundDwellingForestMarshMountainPlainsRiverUnderground
General Decipher BesiegerCorsairEasterlingEngineFellowshipFortificationKnightMachinePipeweedRangerRing-boundSearchSouthronSpellStealthTaleTentacleTrackerTwilight • [Unbound] • ValiantVillagerWeatherWarg-rider
Player's Council Pony
Hobbit Draft Game BurglarCunningWise