Skirmish Cancellation

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Revision as of 15:23, 11 May 2022 by Tunadan (talk | contribs)

Skirmish Cancellation is an informal game term referring to either a full-blown deck archetype or a support gambit. Skirmish cancellation is, quite simply, canceling skirmishes, as if they never happened. Skirmish Canceling is a large part of Fellowship block deckbuilding, and has a place in Towers Block. However, Movie Block and later formats rarely use it, with the exception of the Expanded and Standard Pipeweed strategy.

Most skirmish canceling is done with these cards: Hobbit Stealth (1C298) and Hobbit Intuition (1C296) , Gandalf's Staff (2R22) , and Halfling Leaf (17U106) .

Discarding a character does not cancel a skirmish, rather the remaining character wins the skirmish.


Gameplay
Game Setup Starting FellowshipBiddingMulligan
Deck Building Considerations UniquenessX-ListR-ListErrataFormat
General Strategies BeatdownBombCorruptionHand ExtensionRun/StopSkirmish CancellationSwarmWin ConditionWound PreventionWounding
Deck Archetypes Auto-Corruption BombBeasterlingsBerserkersBouncing HobbitsElventsForestgulsHobbit HospitalFruit LoopsGondor KnightsGondor RangersGondor WraithsMoria ArcheryMoria BeatdownMoria NavyMoria SwarmMoria TentaclesNazgul BeatdownNinja GollumOrc CorruptionRainbow WoundingSauron GrindSauron InitiativeSauron RoamingSauron ThreatsSolo SmeagolSouthron ArcherySouthron InitiativeStupid SwarmSuper FriendsTelepathyThreatgulsToken TanksTroll SwarmUruk ArcheryUruk MachinesUruk TrackersWarg Super Swarm
Rules Rule of 4Rule of 9
Mechanics BearDiscardDraw DeckExertExhaustedFellowshipInitiativeIn Play/Leave PlayMove LimitReconcileRoamingSite ControlSpotStackSupport AreaThreats
Gameplay Terms BoatBodyBroken/NPE/OPBuff/NerfChokeComboCultural EnforcementCyclingDead DrawFetchFilterFloodGrindHand ClogHateInteractionItemLoopMatchupMetaMillNewbie TrapPilePower CreepPumpRainbowRecursionRemovalResourceRogueRule of 6SideSite ManipulationSpeed BumpSplashSubcultureTankOther Terms