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{{QueryCardCategories|7R188}}</noinclude>
{{QueryCardCategories|7R188}}</noinclude>
= Strategy =
= Strategy =
'''Morgul Brute''' is a cheap [[minion]] that puts out consistent [[Value|value]] whenever it's played, as long as you already have a [[Nazgul]] in play. While your opponent gets to choose whether the Brute generates a [[wound]] or a [[burden]], either one is a strong effect from a minion that only [[twilight cost|costs two twilight]]. Then, once in play, this froggy creature often poses a difficult threat if there are any burdens, because it can [[pump]] its strength, if you deem a key wound or overwhelm more valuable than the burdens you're using up. It shares this combination of consistent value and unpredictable skirmishing strength with its samurai cousin, {{Card|Morgul Destroyer}}, and the two are the core of the [[Morgul Orcs]] semi-[[swarm]] deck. The Brute also seems some play in [[Twilight Nazgul]] decks.
'''Morgul Brute''' is a cheap [[minion]] that puts out consistent [[Value|value]] whenever it's played, as long as you already have a [[Nazgul]] in play. While your opponent gets to choose whether the Brute generates a [[wound]] or a [[burden]], either one is a strong effect from a minion that only [[twilight cost|costs two twilight]]. Then, once in play, it often poses a difficult threat if there are any burdens, because it can [[pump]] its strength, if you deem a key wound or overwhelm more valuable than the burdens you're using up. It shares this combination of consistent value and unpredictable skirmishing strength with its samurai cousin, {{Card|Morgul Destroyer}}, and the two are the core of the [[Morgul Orcs]] semi-[[swarm]] deck. The Brute also seems some play in [[Twilight Nazgul]] decks.


Morgul Brute is above the power curve for minions of a comparable cost, which is somewhat offset by its [[spot]]ting requirement and the fact that your opponent gets to choose its effect. With those limitations in mind, it's worth comparing it to similar minions. As a two-cost, 6 strength, 2 vitality minion that does a single wound, it's a better value than the weaker {{Card|Goblin Bowman}} at 4/1, and about on par with {{Card|Orc Soldier}}, which also has a 7/1 body (after the exertion) but is a bit easier to shut down by wounding or killing it before it gets to wound anything. The Brute is not quite as good a value as {{Card|Gollum, Dark as Darkness}} played with {{Card|Captured By The Ring}}, which generates a [[threat]], a wound, and a 5/2 body (after the [[exert]]ions), but Gollum is [[unique]], and they are both generally played in the same decks. As a non-unique wounding minion, Morgul Brute is generally closer to three-cost minions like {{Card|Southron Bowman}}, also at 6/2, and {{Card|Goblin Marksman}} at 7/1. There's nothing quite like it as a minion that adds a burden: the closest cards are {{Card|Easterling Lieutenant}}, {{Card|Wisp of Pale Sheen}}, and {{Card|Gorgoroth Stormer}}, all of which are more situational and a fair bit more expensive. If your opponent chooses the burden and you immediately consume it, it's a bit ahead of the curve: a 9/2 minion usually costs 3, but often comes with some sort of useful gametext on top of that, as with {{Card|Uruk Warrior}} or {{Card|Mordor Pillager}}.
Morgul Brute is above the power curve for minions of a comparable cost, which is somewhat offset by its [[spot]]ting requirement and the fact that your opponent gets to choose its effect. With those limitations in mind, it's worth comparing it to similar minions. As a two-cost, 6 strength, 2 vitality minion that does a single wound, it's a better value than the weaker {{Card|Goblin Bowman}} at 4/1, and about on par with {{Card|Orc Soldier}}, which also has a 7/1 body (after the exertion) but is a bit easier to shut down by wounding or killing it before it gets to wound anything. The Brute is not quite as good a value as {{Card|Gollum, Dark as Darkness}} played with {{Card|Captured By The Ring}}, which generates a [[threat]], a wound, and a 5/2 body (after the [[exert]]ions), but Gollum is [[unique]], and they are both generally played in the same decks. As a non-unique wounding minion, Morgul Brute is generally closer to three-cost minions like {{Card|Southron Bowman}}, also at 6/2, and {{Card|Goblin Marksman}} at 7/1. There's nothing quite like it as a minion that adds a burden: the closest cards are {{Card|Easterling Lieutenant}}, {{Card|Wisp of Pale Sheen}}, and {{Card|Gorgoroth Stormer}}, all of which are more situational and a fair bit more expensive. If your opponent chooses the burden and you immediately consume it, it's a bit ahead of the curve: a 9/2 minion usually costs 3, but often comes with some sort of useful gametext on top of that, as with {{Card|Uruk Warrior}} or {{Card|Mordor Pillager}}.
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In Twilight Nazgûl decks, Morgul Brute is part of a plan to wound and burden the ring-bearer, aiming to [[Corruption|corrupt]] them. {{Card|Resistance Becomes Unbearable}}, {{Card|It Wants to be Found}}, and {{Card|In the Ringwraith's Wake}} help Morgul Brute stack up wounds and burdens on the ring-bearer. Those cards, like Morgul Brute, need (Twilight) Nazgûl, so the deck uses {{Card|The Witch-king, Lord of the Nazgul}} and {{Card|Ulaire Enquea, Ringwraith in Twilight}}. Those two often threaten to kill the ring-bearer if they win a skirmish, forcing them to use the One Ring and expose themselves to {{Card|Wraith-World}} (or occasionally {{Card|Return to its Master}}). This deck isn't popular or particularly successful, especially by Movie Block, but it does show up occasionally.
In Twilight Nazgûl decks, Morgul Brute is part of a plan to wound and burden the ring-bearer, aiming to [[Corruption|corrupt]] them. {{Card|Resistance Becomes Unbearable}}, {{Card|It Wants to be Found}}, and {{Card|In the Ringwraith's Wake}} help Morgul Brute stack up wounds and burdens on the ring-bearer. Those cards, like Morgul Brute, need (Twilight) Nazgûl, so the deck uses {{Card|The Witch-king, Lord of the Nazgul}} and {{Card|Ulaire Enquea, Ringwraith in Twilight}}. Those two often threaten to kill the ring-bearer if they win a skirmish, forcing them to use the One Ring and expose themselves to {{Card|Wraith-World}} (or occasionally {{Card|Return to its Master}}). This deck isn't popular or particularly successful, especially by Movie Block, but it does show up occasionally.


Morgul Brute is best countered with healing, and lots of it. As long as the ring-bearer isn't exhausted, Morgul Brute is just another wounding minion. It can be a lot of wounds to stack on one character, but {{Card|The Gaffer, Sam's Father}} (as part of the [[Hobbit Hospital]] package) or {{Card|Shoulder to Shoulder}} can keep up. It's almost always a bad idea to take the burden if you have the choice, but it can be a good idea if you can quickly remove it with {{Card|A Light In His Mind}}, especially if it will trigger one or more copies of {{Card|The Shire Countryside}}. As long as you can keep healing the wounds that Morgul Brute places and don't let any burdens stack up, it's just a weak minion of no particular consequence. The challenge is keeping up, since most decks using Morgul Brute have other cards that pressure the ring-bearer as well. Morgul Brute also always loses its skirmish to {{Card|Faramir, Son of Denethor}}, although it does still get its value from coming into play or contributing to a swarm. It gets an inordinate benefit from {{Card|Flung into the Fray}}, so making sure you remove that condition or kill all of the Brutes before the [[Regroup Phase]] can help.
Morgul Brute is best countered with healing, and lots of it. As long as the ring-bearer isn't exhausted, Morgul Brute is just another wounding minion. It can be a lot of wounds to stack on one character, but {{Card|The Gaffer, Sam's Father}} (as part of the [[Hobbit Hospital]] package) or {{Card|Shoulder to Shoulder}} can keep up. It's almost always a bad idea to take the burden if you have the choice, but it can be a good idea if you can quickly remove it with {{Card|A Light In His Mind}}, especially if it will trigger one or more copies of {{Card|The Shire Countryside}}. As long as you can keep healing the wounds that Morgul Brute places and don't let any burdens stack up, it's just a weak minion of no particular consequence. The challenge is keeping up, since most decks using Morgul Brute have other cards that pressure the ring-bearer as well.


When you're playing Morgul Brute against {{Card|The Shire Countryside}}, remember that Morgul Brute can remove burdens any time in the [[Skirmish Phase]], not just during its own skirmish. It's wasting the burdens to do so, but if there's only one or two, you can remove them yourself rather than letting your opponent remove them and get the free healing from Shire Countryside. This is always a difficult [[matchup]]: you have to watch carefully for effects that could shrink their hand below four cards to activate {{Card|A Light In His Mind}}, or be wary of a surprise {{Card|Nine-Fingered Frodo and the Ring of Doom}} triggering all of their copies of Shire Countryside again. On top of that, it's hard to know when the turning point is to go from removing all of the burdens as soon as they show up to letting them pile up, because there are now too many to remove. The inflection point is usually somewhere between three and five burdens, but it depends on their deck and whether you're running cards like {{Card|Ulaire Enquea, Lieutenant of Morgul}}, {{Card|Ulaire Toldea, Messenger of Morgul}}, or {{Card|Ulaire Cantea, Black Assassin}}. There's no one right answer.
When you're playing Morgul Brute against {{Card|The Shire Countryside}}, remember that Morgul Brute can remove burdens any time in the [[Skirmish Phase]], not just during his own skirmish. It's wasting the burdens to do so, but if there's only one or two, you can remove them yourself rather than letting your opponent remove them and get the free healing from Shire Countryside. This is always a difficult [[matchup]]: you have to watch carefully for effects that could shrink their hand below four cards to activate {{Card|A Light In His Mind}}, or be wary of a surprise {{Card|Nine-Fingered Frodo and the Ring of Doom}} triggering all of their copies of Shire Countryside again. On top of that, it's hard to know when the turning point is to go from removing all of the burdens as soon as they show up to letting them pile up, because there are now too many to remove. The inflection point is usually somewhere between three and five burdens, but it depends on their deck and whether you're running cards like {{Card|Ulaire Enquea, Lieutenant of Morgul}}, {{Card|Ulaire Toldea, Messenger of Morgul}}, or {{Card|Ulaire Cantea, Black Assassin}}. There's no one right answer.


Morgul Brute has an unusual relationship with [[Wound Prevention|wound prevention]]. If you prevent the wound Morgul Brute would deal when played or if the ring-bearer cannot be wounded at all, you did not do a wound to the ring-bearer to prevent the burden, so the burden still gets placed. Morgul Brute always places a burden on {{Card|Bilbo, Bearer of Things Burgled}} [[bear]]ing {{Card|Consorting With Wizards}}, and if you use {{Card|Dwarven Bracers}} to soak the wound it would do to {{Card|Gimli, Bearer of Grudges}}, you waste the bracers and still end up with a burden. Save wound-prevention effects for other wounding effects if you can.
Morgul Brute has an unusual relationship with [[Wound Prevention|wound prevention]]. If you prevent the wound Morgul Brute would deal when played or if the ring-bearer cannot be wounded at all, you did not do a wound to the ring-bearer to prevent the burden, so the burden still gets placed. Morgul Brute always places a burden on {{Card|Bilbo, Bearer of Things Burgled}} [[bear]]ing {{Card|Consorting With Wizards}}, and if you use {{Card|Dwarven Bracers}} to soak the wound it would do to {{Card|Gimli, Bearer of Grudges}}, you waste the bracers and still end up with a burden. Save wound-prevention effects for other wounding effects if you can.
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== Synergizes With... ==
== Synergizes With... ==


* [[Nazgul]]! Morgul Brute is a good partner for lots of different sorts of Nazgûl.
* ''List friendly cards that work well with this card''
** Cheap efficient ones that fit into a [[swarm]] strategy. Popular choices include {{Card|Ulaire Cantea, Faster than Winds}}, {{Card|Ulaire Lemenya, Assailing Minion}}, {{Card|Ulaire Otsea, Thrall of the One}}, {{Card|Ulaire Lemenya, Eternally Threatening}}, {{Card|The Witch-king, Captain of the Nine Riders}}, {{Card|Ulaire Cantea, Black Assassin}}, and {{Card|Ulaire Nelya, Third of the Nine Riders}}
** [[Twilight (Keyword)|Twilight]] Nazgûl that also want to pressure the ring-bearer, particularly {{Card|The Witch-king, Lord of the Nazgul}} and {{Card|Ulaire Enquea, Ringwraith in Twilight}} and their pressure tools {{Card|Resistance Becomes Unbearable}}, {{Card|It Wants to be Found}}, {{Card|In the Ringwraith's Wake}}, and {{Card|Wraith-World}}.
** Nazgûl that want to spot [[burden]]s or low-[[resistance]] [[companion]]s, such as {{Card|Ulaire Enquea, Lieutenant of Morgul}}, {{Card|Ulaire Toldea, Messenger of Morgul}}, or {{Card|Ulaire Cantea, Black Assassin}}.
** {{Card|Ulaire Nelya, Ringwraith in Twilight}} happens to fit all three descriptions.
* Cards that benefit from wounds on the ring-bearer, or help wound the ring-bearer. Besides the Nazgûl above, this includes {{Card|Morgul Destroyer}}, {{Card|Morgul Hound}}, {{Card|Morgul Whelp}}, and the relatively rarely played {{Card|Morgul Axe}}, {{Card|Gorbag, Covetous Captain}}, and {{Card|Ten Times Outnumbered}}.
* {{Card|Flung into the Fray}} can play it over and over.
* {{Card|Black Marshal}} can defray its costs while strengthening [[enduring]] Nazgûl.


== Strong Versus... ==
== Strong Versus... ==


* Decks with weak healing
* ''List enemy cards this card does well against''
* Decks with a low-[[resistance]] ring-bearer and/or poor [[burden]] removal
* Opponents who are easily intimidated by saying "ribbit" every time you play it or use its gametext


== Weak Versus... ==
== Weak Versus... ==


* Massed [[archery]] is often effective against semi-[[swarm]] decks
* ''List enemy or friendly cards to avoid playing this card with''
* Orc-specific [[hate]], especially {{Card|Greatest Kingdom of My People}}, {{Card|Here Lies Balin, Son of Fundin}}, {{Card|Curse Their Foul Feet!}}, or {{Card|Rumil, Elven Protector}}. These cards are also relatively popular to help with {{C|Moria}} [[matchup]]s, so Morgul Brute may be collateral damage.
* Cards that prevent skirmish abilities from being used, like {{Card|Faramir, Son of Denethor}} or <!--Cavern Entrance-->{{Card|11S232}} likely prevent Morgul Brute from ever winning a one-on-one skirmish.
* Cards that prevent removing burdens also prevent Morgul Brute from consuming them. This makes it much less useful at both versions of {{Card|Steward's Tomb}}. It also means it has a bit of anti-synergy with {{Card|Black Breath}} if it's on the ring-bearer, although this rarely comes up.


= Rulings =
= Rulings =
Morgul Brute works similarly to {{Card|Morgul Destroyer}} when it comes to [[Wound Prevention|wound prevention]].
''In this section'':
{{RulesQuote
|source=preventing effects
|text=If something happens to prevent one effect which in turn would have prevented a second effect, the second effect is performed.</p>


<p>''Example: {{Card|Morgul Destroyer}} is played. ("When you play this minion, you may spot a Nazgûl to add 2 threats. The Free Peoples player may wound the Ring-bearer to prevent this.") The Free People player wounds the Ring-bearer to prevent the threats from being added. The Free Peoples player then discards {{Card|Sapling of the White Tree}}. (Response: If a {{C|Gondor}} Man is about to take a wound, discard this artifact to prevent that.) Because Sapling has prevented the effect (a wound) that would have prevented Morgul Destroyer's effect, the threats are now added.''}}
* ''Put quotes from the CRDs and Comprehensive Rules here that reference this card specifically by name''
* ''Also put quotes if a particular rule commonly affects the outcome of a card in a subtle manner (such as quoting the [[Rule of 4]] for {{Card|8R20}})''
* ''Link to rules discussions on TLHH''


= Decks =
= See Also =
* [https://lotrtcgwiki.com/forums/index.php?topic=11888 My old Dwarves / Morcs deck], a Movie Block deck by Freya on The Last Homely House forums
* ''Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card''
* [https://lotrtcgwiki.com/community/viewtopic.php?t=3635 Morgul Orcs: Wounds on the Ring-bearer], part of a guide to building Wraith decks in [[Standard]] format shortly after the release of [[Rise of Saruman]], posted by Celebrimbor on the Cobracards forums. While the deck is for a now-obsolete Standard format, the advice applies equally well to [[Expanded]].
* ''Link to decks that use this card''
[[Category:Cards That Need Work]]
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