Man

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The race of Man needs no introduction. Lord of the Rings is in large part the story of the ascendence of men over the older, more fantastic races of Middle-Earth. As such, men are one of the most common races for characters in this game, and appear as both Free Peoples and Shadow companion, ally, and minion cards. Gondor, Rohan, Dunland, Raider, and Men cultures are comprised (almost) entirely of men. Gandalf and Isengard cultures each include a handful of support characters who are men, and Wraith and Sauron cultures each include one single man minion who interferes with the Assignment Phase. Men in this game span nearly all possible card roles; their function is generally more dictated by culture than by race.

In Fellowship Block, all man companions are part of Gondor culture. There are a handful of Gandalf-culture allies, representing the men of Bree (including Peter Jackson as Albert Dreary, Entertainer From Bree (1R69) ) and various dignitaries at Elrond's council, as well as Bill Ferny, Swarthy Sneering Fellow (2R75) , the only man minion in this block and only Wraith man in the entire game. This block introduces rangers, which are almost exclusively men.

Towers Block introduces men to bulk of the cultures they'd appear in for the rest of the game. Rohan is the other major Free Peoples kingdom of men, and their companions are heroes and fighting men (some valiant, some not), while their allies are mostly villagers. Opposing them are Dunland and Isengard. Dunland is a land of disgruntled barbarians and a Shadow culture made almost entirely of man minions. (Saruman, Rabble-rouser (4R33) is the sole exception.) Isengard culture is chiefly dominated by uruk-hai and orcs, but this block has a small subculture of corrupt men from Théoden's court, led by Grima. Towers Block also introduces Raider culture, a culture made entirely of evil man minions, with two subcultures: Southrons, giant archers who ride oliphants, and Easterlings, disciplined warriors who place and spot burdens.

King Block doesn't introduce any new cultures. It does introduce one new man-only Gondor subculture: knights, the men who defend Minas Tirith's walls. It also adds their traditional enemy, the Corsair pirates of Umbar, to Raider culture. Corsair minions generate culture tokens and pile them up on their boat possessions in the support area for various benefits. This block also has another Peter Jackson cameo: the infamous and oft-played Castamir of Umbar (8R51) .

After King Block, Gandalf culture remains a catch-all for Free Peoples men that don't neatly fit into one of the other cultures. The various men of Bree, the men of the Dale, other foreign dignitaries, and Ghan-bûri-Ghan, Chieftain of the Woses (0P56) all appear as companions in Gandalf culture. Collectively, Gandalf men make up a small subculture mostly focused on supporting each other, as well as stronger Gandalf or Dwarven companions.

The Shadows set fundamentally reorganizes Shadow cultures. After this point, with two exceptions, all new man minions belong to Men culture, including the barbarian riot of Dunland, Sauron's armies of evil men from the east and south, the pirates of Umbar, the evil men of Bree who sell rumors to Sauron and Saruman, and Saruman's agents in Théoden's court. Each of these groups makes up a soft subculture of their own, but Men decks often include cards from multiple groups.

There are only two non- Men man minions after Shadows: The Mouth of Sauron, Lieutenant of Barad-dur (12R118) , the only Sauron man in the entire game, and Gríma, Servant of Another Master (19P16) . Both the Mouth of Sauron and Grima also appear as Men minions, however: The Mouth of Sauron, Messenger of Mordor (12S73) (in the same set as Lieutenant of Barad-dur), and three different versions of Grima.

Eowyn's famous protest to the contrary notwithstanding, the race of Man includes women, and female Man cards interact with cards that affect "men" just the same as male Man cards do. Wizards may appear to be men, and Lord of the Rings aficionados might notes that many man-like creatures are half-man or formerly men, but none of them are considered men in this game. There are also two Men-culture minions who are not of the race of men: Saruman, Coldly Still (17S48) and Ted Sandyman, Chief's Men's Ally (18U75) . Thus, these two oddball minions are not affected by cards that mention only "a Man" (eg Faramir's Bow (4R118) ) or "a Man" (eg Wandering Hillman (15U94) ):

Comprehensive Rules 4.0

The race of "Man" includes women of the appropriate culture.

A possession that requires a Rohan Man bearer may be borne by a Rohan female character who has the race of "Man."

- Man section

Cards with the Race of Man

Free Peoples

Card Name Culture Card Type Game Text
Albert Dreary, Entertainer From Bree (1R69) Gandalf Ally • Home 1 • Man To play, spot Gandalf.

Maneuver: Exert Albert Dreary to discard a or condition.

Barliman Butterbur, Prancing Pony Proprietor (1U70) Gandalf Ally • Home 1 • Man Fellowship: Exert Barliman Butterbur to take a event into hand from your discard pile.
Ottar, Man of Laketown (1R80) Gandalf Ally • Home 3 • Man To play, spot Gandalf.

Fellowship: Exert Ottar to discard up to 3 cards from hand and draw an equal number of cards.

Erland, Advisor to Brand (2C21) Gandalf Ally • Home 3 • Man To play, spot Gandalf.

Shadow players may not look at or reveal cards in your hand.

Hugin, Emissary from Laketown (2C24) Gandalf Ally • Home 3 • Man To play, spot Gandalf.

Fellowship: Exert Hugin to reveal a Free Peoples card from your discard pile and place it beneath your draw deck.

Járnsmid, Merchant from Dale (2R25) Gandalf Ally • Home 3 • Man To play, spot Gandalf.

Each time you play a shield, armor, helm, or hand weapon, its twilight cost is -1.

Erland, Dale Counselor (11R30) Gandalf Companion • Man To play, spot a companion.

Skirmish: Exert Erland to take a skirmish event from your discard pile into hand.

Járnsmid, Barding Emissary (12R30) Gandalf Companion • Man At the start of each skirmish involving Járnsmid, you may remove a burden (or 2 burdens if you can spot another companion).
Dasron, Merchant from Dorwinion (13C29) Gandalf Companion • Man At the start of the fellowship phase, you may remove 2 Free Peoples culture tokens to take a event into hand from your discard pile.
Brand, King of Dale (14R5) Gandalf Companion • Man Each of your Dwarves and other Men is strength +1.

While you can spot more minions than companions, the fellowship archery total is +X, where X is the number of minions minus the number of companions.

Grimbeorn, Beorning Chieftain (14R6) Gandalf Companion • Man At the start of each turn, heal Grimbeorn.

At the start of the maneuver phase, you may exert Grimbeorn twice and discard a minion from hand to make Grimbeorn strength +X until the regroup phase, where X is that minion’s strength.

Barliman Butterbur, Red-faced Landlord (17U16) Gandalf Companion • Man Barliman Butterbur is strength +1 for each attached follower.

Maneuver: Exert Barliman Butterbur to reveal the top 2 cards of your deck. Take any cards into hand and discard the rest.

Librarian, Keeper of Ancient Texts (18C22) Gandalf Companion • Man While you can spot 2 tokens, each of your Men is strength +2.

Regroup: Discard a follower from play to choose one: draw a card; or take a skirmish event from your discard pile into hand.

Ghan-bûri-Ghan, Chieftain of the Woses (0P56) Gandalf Companion • Man While you can spot 2 other Men, Ghan-bûri-Ghan cannot be overwhelmed unless his strength is tripled. While at a forest site, Ghan-bûri-Ghan is defender +1.
Aragorn, Ranger of the North (1R89) Gondor Companion • Man Ranger.

Maneuver: Exert Aragorn to make him defender +1 until the regroup phase.

Boromir, Lord of Gondor (1R96) Gondor Companion • Man Ranger.

Boromir is not overwhelmed unless his strength is tripled.

Boromir, Son of Denethor (1U97) Gondor Companion • Man Skirmish: Exert Boromir to make a Hobbit strength +3.
Aragorn, King in Exile (1P365) Gondor Companion • Man Ranger. At the start of each of your turns, you may heal another companion who has the Aragorn signet.
Aragorn, Heir to the White City (3R38) Gondor Companion • Man Ranger.

Each time the fellowship moves during the fellowship phase, remove .

Boromir, Defender of Minas Tirith (3P122) Gondor Companion • Man Ranger.

Fellowship: Add to heal Boromir.

Aragorn, Heir of Elendil (4C109) Gondor Companion • Man Defender +1.
Damrod, Ranger of Ithilien (4U114) Gondor Companion • Man Ring-bound. Ranger. To play, spot a Ring-bound Man.

Skirmish: Exert Damrod to exhaust a Man he is skirmishing.

Faramir, Captain of Gondor (4R116) Gondor Companion • Man Ring-bound. Ranger.

The twilight cost of each other Man in your starting fellowship is -1.

While skirmishing a roaming minion, Faramir is strength +2.

Faramir, Son of Denethor (4C117) Gondor Companion • Man Ring-bound. Ranger.

An opponent may not play skirmish events or use skirmish special abilities during skirmishes involving Faramir.

Gondorian Ranger (4C122) Gondor Companion • Man 'Ring-bound. 'Ranger.

The site number of each minion assigned to skirmish a Ring-bound Man is +2.

Mablung, Soldier of Gondor (4U127) Gondor Companion • Man Ring-bound. Ranger. To play, spot a Ring-bound Man.

Skirmish: Exert Mablung to exhaust a roaming minion he is skirmishing.

Ranger of Ithilien (4C130) Gondor Companion • Man Ring-bound. Ranger.

When this companion is in your starting fellowship, his twilight cost is -1.

While skirmishing a roaming minion, this companion is strength +2.

Aragorn, Wingfoot (4P364) Gondor Companion • Man Ranger.

Each time the fellowship moves, you may wound a minion for each unbound Hobbit you spot.

Alcarin, Warrior of Lamedon (5R31) Gondor Companion • Man Knight. The twilight cost of each other knight in your starting fellowship is -1.

Assignment: Assign Alcarin to a minion bearing a fortification to heal Alcarin.

Gondorian Knight (5C35) Gondor Companion • Man Knight.
Knight of Gondor (5C36) Gondor Companion • Man Knight.

Fellowship: Discard a condition to heal this companion.

Turgon, Man of Belfalas (5U42) Gondor Companion • Man Knight.To play, spot a knight.

Maneuver: Exert Turgon to wound a minion bearing a Fortification.

Anborn, Skilled Huntsman (6C48) Gondor Companion • Man Ring-bound. Ranger. Each time Anborn wins a skirmish, you may make a minion’s site number +3 until the regroup phase.
Aragorn, Defender of Free Peoples (6R50) Gondor Companion • Man Skirmish: Remove an token to make a minion skirmishing Aragorn strength –3. Skirmish: Remove a token to heal a Dwarf. Regroup: If Aragorn is mounted, remove a token to wound a minion twice.
Faramir, Ithilien Ranger (6P121) Gondor Companion • Man Ring-bound. Ranger. If Faramir is in your starting fellowship, his twilight cost is –1. Fellowship: Play a ranger to heal a Ring-bound companion.
Aragorn, Captain of Gondor (7C81) Gondor Companion • Man Knight.

At the start of each fellowship phase, you may add to heal another companion.

Cirion (7C82) Gondor Companion • Man While you have only 4 or 5 cards in hand, Cirion is strength +2.
Denethor, Steward of the City (7R85) Gondor Companion • Man Fellowship: Play a knight. That knight’s twilight cost is –2.

Each time a Shadow card adds a threat, add a burden. Each time a Shadow card adds a burden, add a threat.

Denethor, Wizened Steward (7C86) Gondor Companion • Man Denethor is strength +1 for each other Man you can spot (limit +4).
Derufin (7R87) Gondor Companion • Man Regroup: While you have exactly 5 cards in hand, you may exert Derufin to discard an engine, machine, or possession.
Dervorin (7U88) Gondor Companion • Man At the start of the regroup phase, if you have only 4 cards in hand, you may spot another Man to discard a minion.
Faramir, Stout Captain (7C90) Gondor Companion • Man Ranger. To play, spot a Man.

Each time Faramir wins a skirmish involving a fierce minion, you may exert Faramir to discard that minion.

Faramir, Wizard's Pupil (7R91) Gondor Companion • Man Ranger.

Fellowship: Play a Man to heal Faramir.

Skirmish: Exert Faramir to make an unbound Hobbit strength +2.

Skirmish: Exert Gandalf to prevent all wounds to Faramir.

Gondorian Captain (7C96) Gondor Companion • Man Knight.

Fellowship: Discard a fortification to remove a threat.

Gondorian Merchant (7R97) Gondor Ally • Home 3 • Man Maneuver: If you have initiative, discard 2 cards from hand to make the site number of a minion +2 until the regroup phase.
Ingold (7C106) Gondor Companion • Man Knight.

Fellowship: Discard a fortification to heal Ingold twice.

Iorlas (7U107) Gondor Companion • Man Response: If a possession or engine is played by your opponent, remove a token from your condition to make that opponent remove . If he or she cannot, discard that possession or engine.
Madril, Faramir's Aide (7U110) Gondor Companion • Man Ranger.

Skirmish: If you have initiative, discard 2 cards from hand to wound a roaming minion Madril is skirmishing.

Ranger of Minas Tirith (7C115) Gondor Companion • Man Ranger.

While skirmishing a roaming minion, this companion is strength +2 and damage +1.

Ranger of Osgiliath (7C116) Gondor Companion • Man Ranger.

Regroup: Discard 2 cards from hand to exhaust a minion.

Targon (7C124) Gondor Companion • Man Ranger.

Skirmish: If you have initiative, discard 2 cards from hand to wound a Man Targon is skirmishing.

Vorondil (7R127) Gondor Companion • Man While no opponent controls a site, Vorondil is strength +2.

Regroup: Exert 3 Men or 2 knights to liberate a site.

Aragorn, Driven by Need (7P364) Gondor Companion • Man While you cannot spot 4 threats, Aragorn is strength +1 for each threat.

Regroup: Exert Aragorn twice to remove 3 threats.

Faramir, Defender of Osgiliath (8C34) Gondor Companion • Man Knight.

When you play Faramir (except in your starting fellowship), you may reveal the top 10 cards of your draw deck. You may play a knight revealed. Shuffle your draw deck.

Garrison of Gondor (8R36) Gondor Companion • Man Archer. Knight.

To play, spot 3 companions.

While you can spot a fortification, Garrison of Gondor is defender +1.

Imrahil, Prince of Dol Amroth (8R37) Gondor Companion • Man Knight. To play, spot a knight.

Each time Imrahil wins a skirmish, you may exert 2 minions.

Knight of Dol Amroth (8C39) Gondor Companion • Man Knight.

Each time this companion wins a skirmish, you may wound a minion he is skirmishing.

Boromir, Bearer of Council (9R+31) Gondor Companion • Man While Boromir is the Ring-bearer, at the start of each skirmish involving him, add 3 burdens or wound him twice.

Each time Boromir wins a skirmish, discard each minion he is skirmishing.

Elendil, The Tall (9R+32) Gondor Companion • Man To play, spot 2 Men.

Fellowship: Play an artifact on Elendil to make the move limit +1 for this turn.

Regroup: Discard a artifact to liberate a site.

Isildur, Bearer of Heirlooms (9R+33) Gondor Companion • Man While Isildur is the Ring-bearer, at the start of each skirmish involving him, add 2 burdens or exert 3 companions.

While Isildur bears The One Ring or an artifact, each knight is strength +1.

Aragorn, Elessar Telcontar (10R25) Gondor Companion • Man When you play Aragorn, you may heal another companion. At the start of each fellowship phase, you may exert a companion of one culture to heal a companion of another culture.
Denethor, Lord of Minas Tirith (10R28) Gondor Companion • Man To play, spot 2 Men.

Fellowship: If at a sanctuary, exert Denethor to take a card into hand from your draw deck, then reshuffle. Choose an opponent who may draw 2 cards.

Aragorn, Guide and Protector (11S53) Gondor Companion • Man Ranger. Each time a Free Peoples skirmish event is played, you may exert Aragorn to wound a minion he is skirmishing.
Aragorn, Strider (11R54) Gondor Companion • Man Ranger. Each time the fellowship moves, add .
Boromir, Hero of Osgiliath (11R57) Gondor Companion • Man Knight. Each time Boromir wins a skirmish, you may heal a companion.
Madril, Ranger of Ithilien (11C62) Gondor Companion • Man Ranger.

Fellowship: If Madril is at a forest site, exert him to play the fellowship's next site.

Ranger of Westernesse (11S65) Gondor Companion • Man Ranger. When you play this companion, you may play the fellowship's next site.
Boromir, Defender of Minas Tirith (12U43) Gondor Companion • Man Ranger.

Fellowship: Add to heal Boromir.

Faramir, Dunadan of Gondor (12R47) Gondor Companion • Man Ranger.

Skirmish: Exert Faramir to make him strength +1 for each wound on the Ring-bearer.

Aragorn, Isildur's Heir (13R59) Gondor Companion • Man Aragorn is strength +1 for each card that has a culture token on it.

At the start of each assignment phase, you may exert Aragorn to make an unbound companion that has resistance 7 or more defender +1 until the regroup phase.

Boromir, Doomed Heir (13S62) Gondor Companion • Man Boromir is resistance –1 for each lurker minion you can spot.

Skirmish: Exert Boromir to make him strength +1 for each possession he bears.

Denethor, Last Ruling Steward (13R64) Gondor Companion • Man Denethor is resistance +1 for each possession in your discard pile.

Maneuver: Spot a possession borne by a companion and remove that posssession from the game to exert a minion twice.

Elendil, High-king of Gondor (13R65) Gondor Companion • Man Knight. To play, spot 2 knights or exert 2 Men.

Each of your companions is resistance +1.

Maneuver: Remove a token to make an unbound companion resistance +1 until the regroup phase.

Faramir, Prince of Ithilien (13C66) Gondor Companion • Man While you can spot Boromir, Faramir is twilight cost –1.

While you can spot Denethor, Faramir is twilight cost –1.

While Faramir bears a possession, he is defender +1.

Guard of the White Tree (13U67) Gondor Companion • Man Knight.

Skirmish: Discard a condition from your support area to make this companion strength +2.

Isildur, Heir of Elendil (13U71) Gondor Companion • Man Knight.

Isildur is resistance +1 for each card in your hand. At the end of any phase, if Isildur has resistance 0, place him in your dead pile.

Each time you reconcile, you may draw a card.

Tradesman From Lebennin (13C77) Gondor Companion • Man At the start of each fellowship phase, you may add to reinforce a token.
Duilin, Ranger from Blackroot Vale (14R7) Gondor Companion • Man Ranger.

While the fellowship is at a forest or river site, Duilin is strength +3.

Duinhir, Tall Man of Blackroot Vale (14R8) Gondor Companion • Man While you can spot a mount, Duinhir is damage +1.

Each time Duinhir wins a skirmish, if you can spot more minions than companions, you may exert him to discard a minion that has strength 7 or less.

Halbarad, Ranger of the North (14R9) Gondor Companion • Man Ranger.

While the Ring-bearer has resistance 9 or more, Halbarad’s twilight cost is –1.

At the start of the maneuver phase, you may discard a card from hand to heal a companion.

Aragorn, Swift Hunter (15S54) Gondor Companion • Man Ranger. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)

Skirmish: Exert Aragorn to make a hunter companion strength +1.

Aragorn, Thorongil (15R55) Gondor Companion • Man Ranger. Hunter 2. (While skirmishing a non-hunter character, this character is strength +2.)

Maneuver: Add a threat to exert a non-hunter minion with strength less than Aragorn's.

Damrod, Dunadan of Gondor (15U57) Gondor Companion • Man Ranger. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)

At the start of each fellowship phase, you may add to heal a ranger.

Dúnedain of the South (15C59) Gondor Companion • Man Ranger. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)

Each time this companion wins a skirmish, you may make a ranger strength +2 until the regroup phase.

Gondorian Prowler (15U61) Gondor Companion • Man Ranger. Hunter 1.

When this companion is in your starting fellowship, he is twilight cost –1.

Skirmish: Remove a token or exert a Man to make the site number of a minion +2.

Mablung, Ranger of Ithilien (15U63) Gondor Companion • Man Ranger. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)

Skirmish: Exert Mablung to wound a roaming minion he is skirmishing.

Madril, Defender of Osgiliath (15R64) Gondor Companion • Man Ranger. Hunter 1.

While you can spot 2 rangers, Madril is twilight cost –2.

At the start of the maneuver phase, each minion is site number +1 for each threat you can spot until the start of the regroup phase.

Silent Traveler (15C69) Gondor Companion • Man Ranger. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)

At the start of each skirmish involving this companion and a roaming minion, you may reinforce a token.

Unyielding Ranger (15C71) Gondor Companion • Man Ranger. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)

This companion is strength +1 for each roaming minion you can spot.

Faramir, Bearer of Quality (17R28) Gondor Companion • Man While Faramir is the Ring-bearer, at the start of each skirmish involving him, add 2 burdens or 2 threats.

Skirmish: While Faramir is the Ring-bearer, you may wound Faramir to make a minion skirmishing a Man roaming until the end of the turn.

Madril, Loyal Lieutenant (17S30) Gondor Companion • Man Ranger. Hunter 1.

While you can spot a roaming minion, your conditions cannot be discarded from play by Shadow cards.

Maneuver: Exert 2 rangers to make a minion site number +2 until the regroup phase.

Ranger of the White Tree (17S33) Gondor Companion • Man Ranger. Hunter 1.

When this is in your starting fellowship and you can spot an unbound companion with cost 3 or more, his twilight cost is -2.

Maneuver: Exert this companion and spot a roaming minion to make him defender +1 until the start of the regroup phase.

Aragorn, Heir to the Throne of Gondor (18R38) Gondor Companion • Man Hunter 2.

While you can spot 3 Free Peoples cultures, Aragorn is defender +1.

While you can spot 2 Shadow cultures, Aragorn is defender +1.

Boromir, Proud and Noble Man (18R40) Gondor Companion • Man Ranger.

When you play Boromir (except in your starting fellowship), you may play a possession with a twilight cost of 1 or less on him from your draw deck.

Denethor, On the Edge of Madness (18R42) Gondor Companion • Man Each time the fellowship moves from a site, add a burden.

Skirmish: Exert another Man to make him or her strength +1 and damage +1.

Faramir, Captain of Ithilien (18R48) Gondor Companion • Man Ranger. Hunter 2.

If Faramir is in your starting fellowship, his twilight cost is -1.

Maneuver: Exert Faramir to heal a companion with resistance 5 or more.

Isildur, Sword-bearer (18R54) Gondor Companion • Man Knight. Each time Isildur loses a skirmish, exert a companion.

Each time Isildur wins a skirmish, heal a companion.

Ranger of the South (18C56) Gondor Companion • Man Ranger. While you can spot atoken, this companion is strength +2.
Watcher at Sarn Ford, Ranger of the North (18R59) Gondor Companion • Man Ranger.

Skirmish: Exert a Man with a resistance 6 or more to make that Man strength +3.

Aragorn, Well-traveled Guide (19P12) Gondor Companion • Man Fellowship. Ranger.

While the Ring-bearer is the only other companion you can spot, Aragorn is an archer, defender +1, and can take no more than 1 wound each skirmish.

Boromir, Destined Guide (19P13) Gondor Companion • Man Fellowship. Ranger.

While you can spot two unbound Hobbits, Boromir’s twilight cost is –1.

Each time Boromir wins a skirmish, you may exert an unbound Hobbit to discard each minion he is skirmishing from play.

Anárion, Lord of Anorien (0P58) Gondor Companion • Man Skirmish: Play a skirmish event to make each minion skirmishing Anárion strength -X, where X is Anárion's vitality.
Boromir, Steward's Heir (0P65) Gondor Companion • Man Knight. Ranger. Ring-bound.
Aragorn, The Dunadan (0W6) Gondor Companion • Man Ranger. Triumph - At the start of the maneuver phase, you may wound a minion.
Boromir, Steward's Heir (0W19) Gondor Companion • Man
Aragorn, Heir to the Throne of Gondor (0W33) Gondor Companion • Man Hunter 2.

While you can spot 3 Free Peoples cultures, Aragorn is defender +1.

While you can spot 2 Shadow cultures, Aragorn is defender +1.

Aragorn, Estel (V1_19) Gondor Companion • Man When you play Aragorn, you may take an ally with a twilight cost of 2 or less into hand from your draw deck.

Skirmish: Discard an skirmish event from hand to make Aragorn strength +2.

Boromir, Redeemed (V1_20) Gondor Companion • Man Boromir is strength +2 for each minion he is skirmishing.

At the start of each assignment phase, you may exert another companion with the Aragorn signet to make Boromir defender +1 until the regroup phase.

Aldor, Soldier of Edoras (4R262) Rohan Ally • Home 3 • Man Archery: Exert Aldor and spot a villager to make the fellowship archery total +1.
Ceorl, Weary Horseman (4U264) Rohan Companion • Man Response: If your opponent is about to take control of a site, exert Ceorl and a villager to prevent this.
Elite Rider (4C265) Rohan Companion • Man When this companion is in your starting fellowship, his twilight cost is -1.

While skirmishing a wounded minion, this companion is strength +2.

Éomer, Sister-son of Theoden (4C266) Rohan Companion • Man While you can spot a Man, Éomer’s twilight cost is -1.

At the start of each turn, you may heal a ally.

Éomer, Third Marshal of Riddermark (4R267) Rohan Companion • Man While you can spot a Man, Éomer’s twilight cost is -1.

Éomer is strength +2 for each wound on each minion he is skirmishing.

Éothain, Scout of the Mark (4R269) Rohan Companion • Man Each time the fellowship moves to a plains site, each minion must exert.
Éowyn, Lady of Rohan (4C270) Rohan Companion • Man Valiant.

Response: If an unbound companion is about to take a wound, exert Éowyn and add to prevent that wound.

Éowyn, Sister-daughter of Theoden (4R271) Rohan Companion • Man Valiant.

Response: If Éowyn is exhausted and about to take a wound in a skirmish, discard 2 cards from hand to prevent that wound.

Guma, Plains Farmer (4C277) Rohan Ally • Home 4 • Man Villager.

Discard Guma if an opponent controls his home site.

Fellowship: Exert Guma to heal a Man.

Hlafwine, Village Farmhand (4C281) Rohan Ally • Home 4 • Man Villager.

Discard Hlafwine if an opponent controls his home site.

Skirmish: Exert Hlafwine to make a Man strength +2.

Léod, Westfold Herdsman (4U285) Rohan Ally • Home 4 • Man Villager.

Discard Léod if an opponent controls his home site.

Skirmish: Exert Léod to make a mounted companion strength +2.

Rider of Rohan (4C286) Rohan Companion • Man Skirmish: If this companion is mounted, exert him to exert a minion skirmishing an unbound companion.
Théoden, Son of Thengel (4C292) Rohan Companion • Man Regroup: Spot a ally and exert Théoden to liberate a site.
Weland, Smith of the Riddermark (4U295) Rohan Ally • Home 4 • Man Villager.

Discard Weland if an opponent controls his home site.

Fellowship: Exert Weland to heal a mounted companion.

Théoden, Lord of the Mark (4P365) Rohan Companion • Man Fellowship: Play a possession on a companion to heal that companion (limit once per turn).
Ecglaf, Courageous Farmer (5C81) Rohan Ally • Home 4 • Man Villager.

Fellowship: Exert Ecglaf and spot 2 valiant Men to play a possession from your discard pile.

Gamling, Warrior of Rohan (5R82) Rohan Companion • Man Valiant. To play, spot a Man.

Skirmish: Play a possession on Gamling to make him strength +2 and damage +1.

Household Guard (5C83) Rohan Companion • Man Valiant.
Rohirrim Scout (5C90) Rohan Companion • Man Valiant.

Regroup: Exert this companion and spot a possession to return that possession to hand.

Sigewulf, Brave Volunteer (5U92) Rohan Ally • Home 4 • Man Villager.

Regroup: Exert Sigewulf and spot 5 valiant Men to discard a minion.

Théoden, King of the Golden Hall (5C93) Rohan Companion • Man Valiant.

Maneuver: Play a possession on Théoden to heal a ally.

Éowyn, Daughter of Eomund (5P122) Rohan Companion • Man Valiant.

Maneuver: Play a possession on Éowyn to heal her.

Éomer, Rohirrim Captain (6R92) Rohan Companion • Man Valiant. While you can spot a Man, Éomer’s twilight cost is –1. Skirmish: Discard 3 cards from hand to make a Man strength +2 for each wound on each minion in his or her skirmish.
Háma, Doorward of Theoden (6R94) Rohan Companion • Man To play, spot a Man. Skirmish: Exert Háma to discard a possession borne by a minion he is skirmishing.
Hrethel, Rider of Rohan (6C95) Rohan Companion • Man To play, spot a Man. Skirmish: Heal a minion skirmishing Hrethel to make Hrethel strength +3 (limit +3).
Déor (7C222) Rohan Ally • Home 3 • Man Villager.

Skirmish: If you have initiative, discard a card from hand to make a Man strength +1.

Elfhelm, Marshal of Rohan (7U224) Rohan Companion • Man Valiant.

Skirmish: Exert Elfhelm to make him strength +1 for each uncontrolled plains site you can spot.

Elite Rider (7C225) Rohan Companion • Man When this companion is in your starting fellowship, his twilight cost is -1.

While skirmishing a wounded minion, this companion is strength +2.

Enraged Horseman (7C226) Rohan Companion • Man While you can spot another Man and this companion is skirmishing a wounded minion, this companion is strength +2 and Damage +1.
Éomer, Skilled Tactician (7R227) Rohan Companion • Man Valiant. While you can spot a Man, Éomer’s twilight cost is –1.

Fellowship: Play a companion to take a possession or skirmish event into hand from your discard pile.

Éowyn, Dernhelm (7R228) Rohan Companion • Man Valiant.

While skirmishing a mounted minion, Éowyn is strength +2.

While skirmishing a fierce minion, Éowyn is strength +2.

Éowyn, Restless Maiden (7C229) Rohan Companion • Man Skirmish: Discard a possession borne by Éowyn to make her strength +2.
Grimbold, Marshal of Rohan (7R233) Rohan Companion • Man Valiant.

Skirmish: Replace the fellowship’s site with your plains site of the same number to discard a card from hand.

Guthláf, Herald (7C235) Rohan Companion • Man Skirmish: Discard a condition to make Guthláf strength +1.
Léowyn (7R239) Rohan Ally • Home 3 • Man Villager.

Fellowship: If you have initiative, discard 2 cards from hand to heal a Man.

Rohirrim Guard (7C246) Rohan Companion • Man Skirmish: Discard a card from hand to exert a minion skirmishing this companion.
Rohirrim Herdsman (7C247) Rohan Ally • Home 3 • Man Villager. To play, spot 2 Men.

Regroup: Discard 3 cards from hand to remove a threat.

Théoden, Leader of Spears (7U254) Rohan Companion • Man Valiant. While you can spot a Man, Théoden’s twilight cost is –1.

Each time the fellowship moves, you may exert a companion to exert a minion.

Théoden, Rekindled King (7R255) Rohan Companion • Man While you can spot a Man, Théoden’s twilight cost is –1.

Fellowship: If the twilight pool has fewer than 2 twilight tokens, play a possession on Théoden and add to heal another companion.

Veteran Horseman (7C257) Rohan Companion • Man Skirmish: Exert this companion to make him strength +1 for each mounted companion you spot.
Éomer, Valiant Warchief (7P365) Rohan Companion • Man Valiant. While you can spot a Man, Éomer’s twilight cost is –1.

Skirmish: If you have initiative, discard 3 cards from hand to make Éomer strength +1 for each valiant companion you spot.

Éomer, Keeper of Oaths (8C87) Rohan Companion • Man Valiant. When you play Éomer (except in your starting fellowship), you may reveal the top 10 cards of your draw deck and play all possessions revealed. Shuffle your draw deck.
Rohirrim Army (8R91) Rohan Companion • Man To play, spot 3 companions.

You may play Rohirrim Army any time you could play a regroup event.

When you play Rohirrim Army, you may discard a minion.
Théoden, Tall and Proud (8R92) Rohan Companion • Man Valiant.

While you can spot a Man, Théoden’s twilight cost is –1.

If Théoden is killed, you may play a companion from your discard pile or draw deck.

Éowyn, Lady of Ithilien (10R72) Rohan Companion • Man Skirmish: Exert Éowyn to choose an opponent. That opponent must wound a minion for each wound on each minion skirmishing Éowyn.
Éomer, Guardian of the Eastmark (11U145) Rohan Companion • Man While you can spot a Man, Éomer's twilight cost is –1. Each time the fellowship moves, you may exert Éomer to return a minion to its owner's hand.
Éowyn, Shieldmaiden of Rohan (11S146) Rohan Companion • Man Each time Éowyn wins a skirmish, each other Man is strength +1 until the regroup phase.
Gamling, Defender of the Hornburg (11R147) Rohan Companion • Man At the start of the fellowship phase, you may add to play a possession on Gamling from your draw deck.
Hrothlac, Man of Rohan (11C148) Rohan Companion • Man Response: If a companion who has resistance 4 or more is about to take a wound, exert Hrothlac to prevent that.
Riddermark Soldier (11S152) Rohan Companion • Man When you play this companion, each companion is strength +2 until the regroup phase.
Riders of the Mark (11R154) Rohan Companion • Man To play, spot 2 companions.

You may play Riders of the Mark any time you could play a skirmish event. When you play Riders of the Mark, you may exhaust a minion.

Théoden, King of the Eorlingas (11U159) Rohan Companion • Man While you can spot a companion, Théoden gains muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) While Théoden is at a battleground or plains site each Man is strength +1.
Aldred, Eored Soldier (12C107) Rohan Companion • Man At the start of each skirmish involving Aldred, you may discard a possession borne by a minion he is skirmishing.
Éomer, Eored Leader (12U112) Rohan Companion • Man While you can spot a Man, Éomer’s twilight cost is –1.

Maneuver: If you can spot more minions than companions, exert Éomer to play a companion from your draw deck.

Éored Warrior (12S113) Rohan Companion • Man While this companion is at a battleground or plains site, he is strength +3.
Haethen, Veteran Fighter (12R116) Rohan Companion • Man Haethen cannot take wounds during fierce skirmishes.

Skirmish: Exert Haethen to make him strength +1.

Léofric, Defender of the Mark (12U117) Rohan Companion • Man Skirmish: If Léofric is in a skirmish, exert him to play a skirmish event from your draw deck.
Éomer, Heir to Meduseld (13R123) Rohan Companion • Man While Éomer bears a mount, he is damage +1.

While no other companion is assigned to a skirmish, Éomer is strength +1 for each other companion you can spot.

Éowyn, Restless Warrior (13U124) Rohan Companion • Man Each possession you play on Éowyn during the fellowship phase is twilight cost –1.

Each time the fellowship moves during the regroup phase, you may reinforce a token (or reinforce 2 tokens if you can spot Éomer or Théoden).

Háma, Captain of the King's Guard (13U128) Rohan Companion • Man Háma is strength +1 for each Shadow possession you can spot.

Each time Háma wins a skirmish, you may discard a possession from play.

Merchant of Westfold (13C132) Rohan Companion • Man Each time the fellowship moves, you may add and remove a Free Peoples culture token to reinforce a token.
Riddermark Tactician (13C133) Rohan Companion • Man When you play this, you may reinforce a token.

Each time a Shadow player replaces the fellowship’s current site, you may spot another Man to make, until the regroup phase, the fellowship archery total +2 and the minion archery total –2.

Théoden, The Renowned (13R137) Rohan Companion • Man While you can spot Éowyn, Théoden is defender +1.

While you can spot Éomer, Théoden is damage +1.

While you can spot Théodred, the move limit is +1.

Théodred, Second Marshal of the Mark (13R138) Rohan Companion • Man While you can spot a Man who has resistance of 7 or more, Théodred is twilight cost –1.

At the start of each skirmish involving Théodred, you may exert each minion he is skirmishing.

Éomer, Horsemaster (15R123) Rohan Companion • Man Valiant. Hunter 2. (While skirmishing a non-hunter character, this character is strength +2.)

While you can spot a Man, Éomer’s twilight cost is -1.

Skirmish: Discard a card from hand to make Éomer strength +2.

Éowyn, Willing Fighter (15C125) Rohan Companion • Man Valiant.

Response: If a hunter companion or valiant Man is about to take a wound, exert Éowyn to prevent that wound.

Gamling, The Old (15S126) Rohan Companion • Man Valiant. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) To play, spot a Man.

While you can spot 3 hunters, Gamling is strength +3.

Haleth, Son of Hama (15U128) Rohan Companion • Man While you can spot 2 mounts, Haleth is strength +2.

While you can spot 3 mounts, Haleth is damage +1.

While you can spot 4 Free Peoples mounts, those mounts can not be discarded by a Shadow player.

Horseman of the North (15C130) Rohan Companion • Man While you can spot a valiant Man, this companion’s twilight cost is -1.

This companion is strength +2 while no opponent controls a site.

Rohirrim Soldier (15S138) Rohan Companion • Man Valiant. While you can spot a Man, this companion’s twilight cost is -1.

This companion is strength +1 for each hunter minion you can spot.

Rohirrim Warrior (15U139) Rohan Companion • Man Valiant.

At the start of the maneuver phase, you may spot a hunter minion (or exert 2 valiant Men) to make this companion defender +1 until the regroup phase.

Aragorn, Defender of Rohan (17R93) Rohan Companion • Man Valiant.

While the Ring-bearer is assigned to a skirmish, each companion gains hunter 1.

Éomer, Northman (17R95) Rohan Companion • Man Damage +1.

While the Ring-bearer is assigned to a skirmish, Éomer is strength +3.

Maneuver: If Éomer is mounted, exert him to make him defender +1 until the end of turn.

Éowyn, Northwoman (17R96) Rohan Companion • Man While the Ring-bearer is assigned to a skirmish, Éowyn cannot take wounds while skirmishing.

Assignment: Exert Éowyn and assign a minion to the Ring-bearer to make that minion lose all keywords and unable to gain keywords until the regroup phase.

Háma, Northman (17R99) Rohan Companion • Man While the Ring-bearer is assigned to a skirmish, each minion skirmishing Háma loses strength bonuses and damage bonuses from possessions.
Soldier of Rohan (17U101) Rohan Companion • Man While the Ring-bearer is assigned to a skirmish, this companion is strength +2.
Théoden, Northman, King of Rohan (17R102) Rohan Companion • Man While the Ring-bearer is assigned to a skirmish, each companion is strength +1.

Regroup: Spot 2 followers and exert Théoden to liberate a site.

Warrior of Rohan (17U104) Rohan Companion • Man Possessions cannot be transferred from this companion to another character.

Fellowship: Play a possession on this companion to liberate a site.

Gamling, Dutiful Marshal (18R99) Rohan Companion • Man Valiant.

Skirmish: Transfer a possession that Gamling can bear to him.

Rohirrim Recruit (18C103) Rohan Companion • Man Valiant.

While you can spot a token, this companion is strength +2.

Théoden, Ednew (18R105) Rohan Companion • Man While you can spot Gandalf, Théoden is resistance +2.

While you can spot Éomer, Théoden is damage +1.

While you can spot 3 mounted companions, Théoden is strength +2.

Éomer, Eored Captain (19P25) Rohan Companion • Man Valiant.

Éomer is strength +2 for each wound on each minion he is skirmishing.

Éowyn, Lady of the Mark (19P26) Rohan Companion • Man Valiant.

Fellowship: Play a companion with a twilight cost of 3 or more; his or her twilight cost is –1.

Erkenbrand, Master of Westfold (0P59) Rohan Companion • Man If you can spot a Man, you may play Erkenbrand any time you could play a skirmish event.

When you play Erkenbrand, you may discard a Shadow possession.

Eomer, Forthwith Banished (0P66) Rohan Companion • Man Damage +1. Valiant. While you can spot a [ROHAN] Man, Eomer's twilight cost is -1.
Eomer, Forthwith Banished (0D23) Rohan Companion • Man Valiant. Damage +3. Fellowship: Exert Eomer to play a mount on him from your draw deck. Eomer is strength +2 for each wound on each minion he is skirmishing. At the start of your turn, you may heal a [ROHAN] ally. While you can spot a [ROHAN] man, Eomer is twilight cost -1.
Éowyn, Daughter of Kings (0W11) Rohan Companion • Man Triumph - At the start of the fellowship phase, you may make the move limit for this turn +1.
Éomer, Forthwith Banished (0W23) Rohan Companion • Man
Bard, The Bowman (30S22) File:Culture Esgaroth.svg Esgaroth Ally • Home 6 • Man Archer. Regroup: Exert Bard to wound a minion. If that minion is Smaug, wound it again.
Bard, The Bowman (30P22) File:Culture Esgaroth.svg Esgaroth Ally • Home 6 • Man Archer. Regroup: Exert Bard to wound a minion. If that minion is Smaug, wound it again.
Esgaroth Volunteers (30HC54) File:Culture Esgaroth.svg Esgaroth Ally • Home 6 • Man Archer. Maneuver: Spot Bard and exert Esgaroth Volunteers to allow Esgaroth Volunteers to participate in archery fire and skirmishes until the regroup phase.
Baïn, Son of Bard (32HC15) File:Culture Esgaroth.svg Esgaroth Ally • Home 6 • Man At the start of each of your turns, you may heal a [Esgaroth] Man (except the Master). Maneuver: Exert Baïn to allow Bard to participate in archery fire and skirmishes until the regroup phase.
Percy, Bard's Lieutenant (32HC19) File:Culture Esgaroth.svg Esgaroth Ally • Home 6 • Man Archer. Each [Esgaroth] Man bearing a weapon may participate in archery fire and skirmishes. Response: If another [Esgaroth] ally is about to take a wound, exert Percy to prevent that wound.
The Master, Master of Lake-Town (32HC20) File:Culture Esgaroth.svg Esgaroth Ally • Home 6 • Man At the start of each of your turns, you may spot Bard to heal Bard and The Master. Fellowship: Exert The Master twice to discard up to 3 cards from hand and draw an equal number of cards.
Beorn, Skin-Changer (31HH13) Gandalf Follower Aid - Exert Gandalf. While Beorn is attached, he cannot be discarded by Shadow. Each time bearer wins a skirmish, you may take a [Gandalf] card from your discard pile into hand.



Shadow

Card Name Culture Card Type Game Text
Band of Wild Men (4C4) Dunland Minion • Man Each time this minion wins a skirmish, you may make it fierce until the regroup phase.
Dunlending Arsonist (4U9) Dunland Minion • Man Each time this minion wins a skirmish, you may play a Man from hand; his twilight cost is -2. That Man is fierce and damage +1 until the regroup phase.
Dunlending Brigand (4C10) Dunland Minion • Man
Dunlending Looter (4U11) Dunland Minion • Man When this minion wins a skirmish, you may stack him on a site you control.

Shadow: If stacked on a site you control, play this minion. His twilight cost is -2.

Dunlending Madman (4C12) Dunland Minion • Man Each time this minion wins a skirmish, you may make him strength +2 and fierce until the regroup phase.
Dunlending Pillager (4U13) Dunland Minion • Man Each time this minion wins a skirmish, you may discard a Free Peoples possession (or 2 possessions if you spot 6 companions).
Dunlending Ransacker (4C14) Dunland Minion • Man Each time this minion wins a skirmish, you may spot another Man to take control of a site.
Dunlending Ravager (4C15) Dunland Minion • Man While skirmishing a Man, this minion is strength +2.

Assignment: Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally.

Dunlending Robber (4C16) Dunland Minion • Man Each time this minion wins a skirmish, you may make him strength +2 and fierce until the regroup phase.
Dunlending Savage (4C17) Dunland Minion • Man
Dunlending Warrior (4C18) Dunland Minion • Man Assignment: Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally.
Hill Chief (4R20) Dunland Minion • Man Shadow: Spot a site you control and exert Hill Chief to draw 3 cards.
Hillman Band (4C21) Dunland Minion • Man Each time the fellowship moves, you may spot another Man to take control of a site.
Hillman Horde (4R22) Dunland Minion • Man While you control 2 sites, skip the archery phase.

While you control 3 sites, each of your Men is fierce.

While you control 4 sites, each of your Men is damage +1.

Hillman Mob (4R23) Dunland Minion • Man Each time this minion wins a skirmish, you may play a Man from hand; his twilight cost is -2. That Man is fierce and damage +1 until the regroup phase.
Hillman Rabble (4U24) Dunland Minion • Man Each time this minion wins a skirmish, you may stack it on a site you control.

Shadow: If stacked on a site you control, play this minion. Its twilight cost is -2.

Hillman Tribe (4C25) Dunland Minion • Man Each time this minion wins a skirmish, you may spot another minion to take control of a site.
Wild Man of Dunland (4U38) Dunland Minion • Man Each time this minion wins a skirmish, you may play a Man from hand; his twilight cost is -2. That Man is fierce and damage +1 until the regroup phase.
Wulf, Dunlending Chieftain (4R40) Dunland Minion • Man Fierce.

Response: If another Man wins a skirmish, exert Wulf to take control of a site.

Dunlending Rampager (5U1) Dunland Minion • Man When you play this minion, the Free Peoples player may discard 2 cards from hand to discard him.
Dunlending Renegade (5U2) Dunland Minion • Man When you play this minion, the Free Peoples player may discard 2 cards from hand to discard him.
Wild Men of the Hills (5R4) Dunland Minion • Man The twilight cost of this minion is -2 during the skirmish phase. When you play this minion, the Free Peoples player may discard 4 cards from hand to discard it.
Dunlending Elder (6C2) Dunland Minion • Man While you control 2 sites, this minion is strength +5, fierce and damage +1.
Dunlending Footmen (6C3) Dunland Minion • Man The twilight cost of this minion during a skirmish phase is –2.
Dunlending Headman (6C4) Dunland Minion • Man When you play this minion, you may spot 2 other Men to take control of a site. The Free Peoples player may discard 2 cards from hand to prevent this.
Dunlending Reserve (6C5) Dunland Minion • Man The twilight cost of this minion during a skirmish phase is –2.
Hill Clan (6R6) Dunland Minion • Man Each time this minion wins a skirmish, you may play a Man from hand. That Man is fierce and damage +2 until the regroup phase.
Freca, Hungry Savage (9R+2) Dunland Minion • Man When you play Freca, you may spot another Man to take control of a site.

When Freca is killed, the Free Peoples player may liberate a site.

Army of Dunland (0W1) Dunland Minion • Man To play, spot a Man.

Menace - When you play this minion you may discard up to 2 Free Peoples possessions.

Dunlending Brawler (0W14) Dunland Minion • Man
Gríma, Son of Galmod (4C153) Isengard Minion • Man Each unbound companion (or ally) bearing a Shadow condition is strength -1.
Gríma, Wormtongue (4R154) Isengard Minion • Man Maneuver: Exert Gríma and spot an unbound companion bearing 3 or more cards to return each Free Peoples card that companion bears to its owner’s hand.
Unferth, Grima's Bodyguard (4C178) Isengard Minion • Man Each time the Free Peoples player assigns a companion or ally to an Man, that companion or ally must exert.
Gríma, Chief Counselor (5R51) Isengard Minion • Man Maneuver: Spot 4 Free Peoples cultures and exert Gríma to return an unbound companion, and all cards on him or her, to their owners’ hands.
Agents of Orthanc (6R57) Isengard Minion • Man This minion is strength +2 and damage +1 for each Free Peoples culture that you can spot over 2.
Rohirrim Traitor (6C72) Isengard Minion • Man While you can spot a companion bearing an condition, this minion is strength +2.
Gríma, Servant of Another Master (19P16) Isengard Minion • Man When you play Gríma, you may remove to exert an unbound companion. That companion cannot use special abilities until the regroup phase.

Assignment: Exert Gríma to assign him to an unbound companion. That companion may exert to prevent this.

Archer of Harad (11U67) Men Minion • Man Archer. While you can spot a companion who has resistance 4 or less, the minion archery total is +1.
Armored Easterlings (11R68) Men Minion • Man Skirmish: Remove to make a lurker strength +1.

Skirmish: Remove to make a lurker fierce until the regroup phase.

Skirmish: Remove to make a lurker Damage +1.

Axeman of Harad (11U69) Men Minion • Man While you can spot a companion who has resistance 3 or less, this minion's twilight cost is –2.
Column of Easterlings (11C72) Men Minion • Man Lurker. (Skirmishes involving lurker minions must be resolved after any others.)

Skirmish: Discard this minion to make a minion strength +4.

Corps of Harad (11C73) Men Minion • Man While this minion is at a battleground site, it is Fierce.
Detachment of Haradrim (11U74) Men Minion • Man Maneuver: Exert this minion to add for each companion who has resistance 5 or less.
Easterling Host (11R75) Men Minion • Man Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Skirmish: Exert Easterling Host and make it strength –2 until the regroup phase to make each other minion strength +1 until the regroup phase.
Easterling Shield Wall (11C76) Men Minion • Man Lurker. (Skirmishes involving lurker minions must be resolved after any others.)

Response: If a minion is about to take a wound in a skirmish, exert this minion and remove to prevent that.

Elder of Dunland (11S77) Men Minion • Man While this minion is at a plains site, it is Damage +1.
Fearsome Dunlending (11C79) Men Minion • Man Ambush . When you play this minion at a plains site, you may spot an unbound companion to make that companion resistance –1 until the end of the turn.
Ferocious Haradrim (11U80) Men Minion • Man Archer. Each time a Free Peoples character is killed, each of your minions is strength +3 until the regroup phase.
Fletcher of Harad (11R81) Men Minion • Man While this minion is at a plains site, it is an Archer. While you can spot 6 companions, each minion is an Archer.
Footman of Dunland (11S82) Men Minion • Man The fellowship's current site gains plains.
Force of Harad (11C83) Men Minion • Man When you cannot spot another minion, discard this minion.
Harad Standard-bearer (11S84) Men Minion • Man Skirmish: Remove to make this minion Damage +1.
Horde of Harad (11C85) Men Minion • Man While this minion is at a battleground site, it is Fierce.
Invading Haradrim (11C86) Men Minion • Man Each time the Free Peoples player assigns this minion to a skirmish, add for each Free Peoples character who has resistance 5 or less.
Legion of Harad (11C88) Men Minion • Man Toil 2. (For each character you exert when playing this, its twilight cost is –2.)
Man of Bree (11S90) Men Minion • Man This minion is strength +1 for each card in the Free Peoples player's hand.
Patroller of Haradrim (11C93) Men Minion • Man Each time this minion is assigned to a character who has resistance 5 or less, you may discard a possession borne by that character.
Raging Dunlending (11S97) Men Minion • Man When you play this minion, you may exert it to make it fierce until the regroup phase. While you can spot 6 companions, each minion is Fierce.
Rampaging Easterling (11C98) Men Minion • Man Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Each time another minion wins a skirmish, make this minion strength +3 until the regroup phase.
Squad of Haradrim (11U99) Men Minion • Man Regroup: Spot another minion and 2 Free Peoples characters who each have resistance 5 or less to make the move limit –1 for this turn.
Strange-looking Men (11R100) Men Minion • Man Maneuver: Exert this minion to transfer a possession or condition borne by a character to another eligible bearer.
Swarthy Bree-lander (11C101) Men Minion • Man At the start of the maneuver phase, you may remove to transfer a condition borne by a character to another eligible bearer.
Throng of Harad (11C102) Men Minion • Man Each time this minion is assigned to skirmish a character who has resistance 5 or less, it is fierce until the regroup phase.
Warrior of Dunland (11C103) Men Minion • Man Ambush . While this minion is at a plains site, it gains an additional ambush .
Brutal Easterling (12S55) Men Minion • Man Each time this minion is assigned to skirmish an exhausted companion, it is fierce until the regroup phase.
Castamir of Umbar, Corsair Vandal (12R56) Men Minion • Man Fierce. Toil 1. (For each character you exert when playing this, its twilight cost is –1.)

Each wounded minion is strength +2.

Corrupted Spy (12R57) Men Minion • Man This minion is strength +1 for each other character you can spot.

While you can spot a companion who has resistance 3 or less, this minion is damage +1.

While you can spot a companion who has resistance 0, this minion is fierce.

Covetous Easterling (12C59) Men Minion • Man While this minion is skirmishing a Man, it is damage +2.
Crazed Hillman (12C60) Men Minion • Man Fierce.

While this minion is in a fierce skirmish, it is strength +7 (or +10 if it is skirmishing a companion who has resistance 4 or less).

Crooked Townsman (12C61) Men Minion • Man This minion is strength +1 for each other character you can spot.
Dunlending Zealot (12U62) Men Minion • Man While this minion is exhausted, each unbound companion is resistance –1 (or –2 if the fellowship is at a battleground site).
Easterling Banner-bearer (12U63) Men Minion • Man This minion is strength +1 for each wound on each companion he is skirmishing (or +2 for each if that companion has resistance 2 or less).
Enraged Southron (12C64) Men Minion • Man Ambush .

The move limit for this turn is +1.

Frenzied Dunlending (12S65) Men Minion • Man While this minion is bearing a possession, it is fierce.
Gríma, Betrayer of Rohan (12R68) Men Minion • Man Lurker. (Skirmishes involving lurker minions must be resolved after any others.)

Each time a companion loses a skirmish involving a minion, you may exert Gríma to exert a companion.

Harrying Hillman (12R69) Men Minion • Man Lurker. (Skirmishes involving lurker minions must be resolved after any others.)

Each time a companion loses a skirmish involving a minion, add .

The Mouth of Sauron, Messenger of Mordor (12S73) Men Minion • Man Maneuver: Exert The Mouth of Sauron to play a condition or possession from your draw deck.
Mûmak Rider (12R74) Men Minion • Man Archer.

When you play this minion to a battleground or plains site, you may spot another minion to discard a possession from play.

Wrathful Hillman (12C78) Men Minion • Man Each time this minion is assigned to a skirmish, if it is not at a plains site, remove or discard this minion.
Corsair Champion (13R84) Men Minion • Man Each time a Free Peoples possession is played, you may spot a card and reveal this minion from hand to make the Free Peoples player exert a companion.

While each companion is wounded, this minion is fierce.

Cruel Dunlending (13S85) Men Minion • Man Skirmish: If this minion is not assigned to a skirmish, you may exert him to make another minion fierce until the regroup phase.
Desert Wind (13R86) Men Minion • Man To play, spot a minion.

While you can spot 5 or more culture tokens, the minion archery total is +2.

Dunlending Patriarch (13U88) Men Minion • Man When you play this, you may spot another minion to make this minion twilight cost –1 for each wound on the Ring-bearer.

While each companion is wounded, this minion is fierce.

Dunlending Trapper (13U89) Men Minion • Man Lurker. (Skirmishes involving lurker minions must be resolved before any others.)

To play, spot a minion.

Assignment: Discard a card from your hand to assign this minion to an unbound companion.

Easterling Runner (13C90) Men Minion • Man Shadow: Exert this minion, spot another minion, and remove a culture token to reinforce a token.
Gríma, Footman of Saruman (13U92) Men Minion • Man Lurker. (Skirmishes involving lurker minions must be resolved after any others.)

Each time a Free Peoples character is killed, you may spot another minion to exert each companion.

Merciless Dunlending (13C96) Men Minion • Man While you can spot another minion, this minion is strength +2 for each companion assigned to a skirmish.
Pirate Cutthroat (13C97) Men Minion • Man To play, spot a card in your support area.

Shadow: Exert this minion and spot a Free Peoples condition to reinforce a token for each card you spot that has the same card title as that condition.

Southron Murderer (13U98) Men Minion • Man Archer.

While you can spot 4 or more culture tokens, this minion cannot take wounds except during skirmishes.

Vicious Dunlending (13S100) Men Minion • Man Skirmish: If this minion is not assigned to a skirmish, you may exert him to make another minion damage +1.
Voice of the Desert, Southron Troop (13R101) Men Minion • Man To play, spot a minion.

While the fellowship is in region 1, each minion cannot take wounds.

While the fellowship is in region 2, each minion is an archer.

While the fellowship is in region 3, each minion is fierce.

Furious Hillman (14R10) Men Minion • Man Response: If the Free Peoples player plays an event, spot another Man and discard this minion from play to cancel that event.
Swarming Hillman (14R11) Men Minion • Man At the start of the regroup phase, if you can spot more Man characters than any other race, make the move limit –1 this turn.
Bill Ferny, Agent of Saruman (15R72) Men Minion • Man If Bill Ferny is unwounded, the Free Peoples player cannot assign him to skirmish a companion.

Shadow: Exert Bill Ferny twice and spot a site you control to add .

Bold Easterling (15C73) Men Minion • Man Skirmish: If this minion is skirmishing, discard this minion to play a minion from your discard pile. That minion is fierce until the regroup phase.
Chieftain of Dunland (15R74) Men Minion • Man Fierce.

Skirmish: Spot a site you control and remove to make a Man strength +2.

Skirmish: Spot 2 sites you control and remove to make a Man strength +3.

Skirmish: Spot 3 sites you control and remove to make a Man strength +4.

Courageous Easterling (15C75) Men Minion • Man Skirmish: If this minion is skirmishing, discard this minion to play a minion from your discard pile. That minion is fierce until the regroup phase.
Easterling Scout (15C77) Men Minion • Man Skirmish: If this minion is skirmishing, discard this minion to play a minion from your discard pile. That minion is fierce until the regroup phase.
Engrossed Hillman (15U78) Men Minion • Man At the start of the maneuver phase, if you can spot another Man and 8 characters (or if you can spot 3 Free Peoples cultures), you may take control of a site
Enraged Herdsman (15U79) Men Minion • Man While you can spot more companions than minions, each hunter is strength +2 and is an archer.
Grousing Hillman (15C82) Men Minion • Man While you control a site, this minion is strength +3 and fierce.
Hunting Herdsman (15C83) Men Minion • Man Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)

This minion is strength +3 for each follower you can spot.

Mûmak Commander, Giant Among the Swertings (15R86) Men Minion • Man Maneuver: Exert Mûmak Commander twice to exert a companion twice (except the Ring-bearer).
Primitive Savage (15R87) Men Minion • Man While you can spot a companion of strength 12 or more, this minion is strength +5.

Each time this minion wins a skirmish, if he bears a hand weapon, you may take control of a site.

Rapt Hillman (15U90) Men Minion • Man At the start of the regroup phase, the Free People’s player may liberate a site. You may spot 3 Men to prevent this.

Maneuver: Spot another Man and exert this minion to take control of a site.

Ravaging Wild Man (15C91) Men Minion • Man While you can spot a hunter, this minion gains hunter 1.

Each time this minion wins a skirmish, you may exert 2 Men to discard a follower.

Savage Southron (15U92) Men Minion • Man Maneuver: If the Free People’s player has at least 1 site in his or her adventure deck, exert 2 Men to randomly choose a site from that deck. Replace the fellowship’s current site with that site.
Swarthy Hillman (15C93) Men Minion • Man While you control a site, this minion is an archer.
Wandering Hillman (15U94) Men Minion • Man To play, spot a Man.

While you can spot a companion of strength 10 or more, this minion is strength +3.

Maneuver: Remove 2 burdens or 2 threats to control a site.

Easterling Dispatcher (17U42) Men Minion • Man When you play this minion, you may spot 2 other Men to add for each possession you spot.
Easterling Sneak (17R43) Men Minion • Man While you control 2 sites, Easterling Sneak is fierce. While you control 4 sites, each minion is strength +1 and fierce.
Stampeding Chief (17R49) Men Minion • Man Damage +1. Fierce.

If you play Stampeding Chief from your hand, remove and spot another minion or discard Stampeding Chief.

Stampeding Hillsman (17C50) Men Minion • Man Regroup: Spot a minion in your discard pile and discard this minion to place that minion on your support area possession.
Stampeding Madman (17C51) Men Minion • Man To play, spot 2 Men.

When you play this minion, you may make the Free Peoples player exert a companion for each site you control.

Stampeding Ransacker (17R52) Men Minion • Man To play, spot 2 Men.

Each time this minion wins a skirmish and you can spot a site you control, exhaust an unbound companion.

Stampeding Savage (17C53) Men Minion • Man Maneuver: Discard this minion and X minions stacked on a possession to play a minion from your discard pile. That minion is twilight cost -X.
Stampeding Shepherd (17C54) Men Minion • Man Fierce.

Maneuver: Discard this minion and a minion with a twilight cost 2 or less from play to play Stampeding Chief from your draw deck. It is twilight cost -8.

Sunland Guard (17C55) Men Minion • Man Maneuver: Exert this minion to play a minion (or 2 if you spot 6 companions) from a possession as if from hand.
Sunland Scout (17R56) Men Minion • Man This minion is strength +1 for each possession with a minion stacked on it.

Maneuver: Spot a possession and discard this minion from play to discard a condition.

Sunland Skirmisher (17C57) Men Minion • Man This minion is strength +1 for each minion stacked on each possession.

At the start of your maneuver phase, you may play a minion stacked on a possession as if from hand.

Sunland Sneak (17R58) Men Minion • Man This minion is twilight cost -1 for each minion stacked on a possession.
Sunland Trooper (17C59) Men Minion • Man This minion is strength +2 for each possession with a minion stacked on it.

Maneuver: Spot X minions stacked on a possession and discard this minion to add .

Sunland Warrior (17C60) Men Minion • Man Maneuver: Spot a possession and discard this minion from play to make each minion you spot strength +2 until the start of the regroup phase.
Sunland Weaponmaster (17R61) Men Minion • Man To play, spot 2 Men.

While this minion bears a possession, he is strength +2 for each Free Peoples culture you can spot.

Vengeful Savage (17C62) Men Minion • Man Each time this minion wins a skirmish, you may stack a minion from your discard pile on a possession in your support area.
Vengeful Wild Man (17C63) Men Minion • Man At the start of the maneuver phase, spot another Man and exert this minion to add a threat. Then add an additional threat for each companion you spot over 4.
Vengeful Pillager (17C64) Men Minion • Man When you play this minion from your draw deck or from your possession, it is fierce until the regroup phase.
Vengeful Primitive (17R65) Men Minion • Man You may play this minion any time you could play a maneuver event.

When you play this minion in the maneuver phase, you may discard X minions from play to add .

Gríma, Witless Worm (18R67) Men Minion • Man Regroup: Exert Gríma to add .

Regroup: Remove a token to add .

Regroup: Remove to exert an unbound companion.

Harry Goatleaf (18C68) Men Minion • Man While the fellowship is in region 1, this minion is strength +4.

While the fellowship is in region 2, this minion is strength +2.

Mûmakil Commander, Bold and Grim (18R71) Men Minion • Man While at a battleground, this minion is strength +2.

Each mounted Man is strength +1.

Regroup: Shuffle any number of your mounts in play into your draw deck.

Ruffian (18C72) Men Minion • Man While the fellowship is in region 1, this minion is strength +4.

While the fellowship is in region 2, this minion is strength +2.

Rough Man of the South (18C73) Men Minion • Man While the fellowship is in region 1, this minion is strength +4.

While the fellowship is in region 2, this minion is strength +2.

Squint-eyed Southerner (18C74) Men Minion • Man While the fellowship is in region 1, this minion is strength +4.

While the fellowship is in region 2, this minion is strength +2.

Desert Lancers (4U217) Raider Minion • Man Southron. To play, spot a Man.

Regroup: Exert Desert Lancers twice to take control of a site.

Desert Legion (4R218) Raider Minion • Man Southron. Ambush.

While you can spot 4 burdens, this minion is strength +5.

While you can spot 5 burdens, this minion is fierce.

While you can spot 6 burdens, this minion is damage +1.

Desert Lord (4R219) Raider Minion • Man Southron. Archer.

Archery: Exert Desert Lord to exert a companion (except the Ring-bearer); Desert Lord does not add to the minion archery total.

Desert Soldier (4U220) Raider Minion • Man Southron.

At the start of each skirmish involving this minion, you may remove to wound a companion or ally he is skirmishing.

Desert Spearman (4C221) Raider Minion • Man Southron.

At the start of each skirmish involving this minion, you may remove to wound a companion or ally he is skirmishing.

Desert Warrior (4C222) Raider Minion • Man Southron.

At the start of each skirmish involving this minion, you may remove to wound a companion or ally he is skirmishing.

Easterling Axeman (4C224) Raider Minion • Man Easterling.

While you can spot 2 burdens, this minion is strength +3 and fierce.

Easterling Captain (4R225) Raider Minion • Man Easterling. Fierce.

Skirmish: Spot 2 burdens and remove to make an Easterling strength +2.

Skirmish: Spot 4 burdens and remove to make an Easterling strength +3.

Skirmish: Spot 6 burdens and remove to make an Easterling strength +4.

Easterling Guard (4C226) Raider Minion • Man Easterling. Each time this minion is assigned to an unbound companion, you may exert him to add a burden.
Easterling Infantry (4C227) Raider Minion • Man Easterling.

While you can spot 3 burdens, this minion is fierce and damage +1.

Easterling Lieutenant (4C228) Raider Minion • Man Easterling.

Each time this minion is assigned to an unbound companion, you may exert him to add a burden.

Easterling Skirmisher (4R229) Raider Minion • Man Easterling.

When you play this minion, you may spot another Easterling to add for each burden (limit ).

Easterling Trooper (4U230) Raider Minion • Man Easterling.

While you can spot 3 burdens, this minion is fierce and damage +1.

Elite Archer (4U232) Raider Minion • Man Southron. Archer.

Archery: Exert this minion to exert a companion (except the Ring-bearer); this minion does not add to the minion archery total.

Regiment of Haradrim (4R244) Raider Minion • Man Southron.To play, spot a Man.

Regroup: Exert Regiment of Haradrim twice to take control of a site.

Southron Archer (4R245) Raider Minion • Man Southron. Archer.

While you can spot another Southron, the minion archery total is +1 for each site you control.

Southron Assassin (4R246) Raider Minion • Man Southron.

Each time a companion or ally loses a skirmish involving a Southron, you may remove to make the Free Peoples player wound a Ring-bound companion.

Southron Bowman (4C248) Raider Minion • Man Southron. Archer.

Archery: Exert this minion to exert a companion (except the Ring-bearer); this minion does not add to the minion archery total.

Southron Commander (4U249) Raider Minion • Man Southron. Ambush .

Assignment: Spot 6 companions to assign this minion to the Ring-bearer. The Free Peoples player may discard an unbound companion to prevent this.

Southron Explorer (4U250) Raider Minion • Man Southron.

Regroup: Exert this minion and remove to take control of a site.

Southron Fighter (4R251) Raider Minion • Man Southron. Ambush .

Maneuver: Exert this minion and spot 5 companions to make the Free Peoples player exert a companion.

Southron Scout (4C252) Raider Minion • Man Southron. Ambush .
Southron Sentry (4U253) Raider Minion • Man Southron.

Maneuver: Exert this minion to add for each site you control.

Southron Soldier (4C254) Raider Minion • Man Southron. Ambush .
Southron Troop (4R256) Raider Minion • Man Southron. Archer. Ambush . To play, spot a Southron.

Assignment: Spot 7 companions to assign this minion to the Ring-bearer. The Free Peoples player may make you discard a companion (except the Ring-bearer) to prevent this.

Southron Veterans (4R257) Raider Minion • Man Southron. Ambush .

Maneuver: Exert this minion and spot 6 companions to make the Free Peoples player exert 2 companions.

Southron Wanderer (4C258) Raider Minion • Man Southron. Ambush .

Assignment: Exert this minion and spot 5 companions to assign this minion to the Ring-bearer.

The Free Peoples player may add to prevent this.

Army of Haradrim (5R70) Raider Minion • Man Southron.

Skirmish: Remove to play a mount from your discard pile.

Company of Haradrim (5R71) Raider Minion • Man Southron.

Regroup: Remove and spot another Southron to make the move limit -1 for this turn (to a minimum of 1).

Desert Stalker (5R72) Raider Minion • Man Southron. Ambush .

Maneuver: Exert this minion and spot 4 Free Peoples cultures to exert every companion.

Southron Marcher (5C74) Raider Minion • Man 'Southron.'Ambush . While you can spot a Southron, this minion’s twilight cost is -2.
Southron Runner (5C75) Raider Minion • Man Southron. Ambush .

While you can spot a Southron, this minion’s twilight cost is -2.

Southron Traveler (5C76) Raider Minion • Man Southron. Ambush .

Response: If a Southron is about to take a wound, remove to prevent that wound.

Army of Haradrim (5R126) Raider Minion • Man Southron.

Skirmish: Remove to play a mount from your discard pile.

Easterling Army (6R78) Raider Minion • Man Easterling. Fierce. Skirmish: Spot 2 burdens and exert this minion to make an Easterling strength +1. Skirmish: Spot 4 burdens and exert this minion to make an Easterling strength +2. Skirmish: Spot 6 burdens and exert this minion to make an Easterling strength +3.
Southron Archer Legion (6R80) Raider Minion • Man Southron. Archer. Archery: Remove to add 1 to the minion archery total for each companion over 4 (limit +4).
Southron Invaders (6C81) Raider Minion • Man Southron. Ambush . When you play this minion, you may spot another Southron to play a minion with ambush from your discard pile.
Desert Fighter (7C131) Raider Minion • Man Southron.

At the start of each skirmish involving this minion, you may remove to add a threat.

Desert Nomad (7C132) Raider Minion • Man Southron.

While you can spot 2 threats, this minion is damage +1.

Desert Runner (7C133) Raider Minion • Man Southron. Ambush .

When the Free Peoples player assigns this minion to a character and you have initiative, wound that character.

Desert Scout (7U134) Raider Minion • Man Southron. Ambush .

When the Free Peoples player assigns this minion to a character and you have initiative, wound that character.

Desert Sneak (7C135) Raider Minion • Man Southron. Ambush .

When the Free Peoples player assigns this minion to a character and you have initiative, wound that character.

Desert Soldier (7U136) Raider Minion • Man Southron.

At the start of each skirmish involving this minion, you may remove to wound a companion or ally he is skirmishing.

Desert Spearman (7C137) Raider Minion • Man Southron.

At the start of each skirmish involving this minion, you may remove to wound a companion or ally he is skirmishing.

Desert Villain (7U138) Raider Minion • Man Southron.

At the start of each skirmish involving this minion, you may remove to add a threat.

Easterling Aggressor (7C139) Raider Minion • Man Easterling.

Skirmish: If you have initiative or you spot 3 Easterlings, discard 2 cards from hand to heal another Easterling.

Easterling Assailant (7C140) Raider Minion • Man Easterling.

Skirmish: Remove a burden and exert this minion to heal another Easterling (or 2 Easterlings if you have initiative).

Easterling Attacker (7C141) Raider Minion • Man Easterling.

Skirmish: Exert this minion to make him damage +1.

Easterling Blademaster (7C142) Raider Minion • Man Easterling.

Skirmish: Exert this minion to make him damage +1.

Easterling Footman (7R143) Raider Minion • Man Easterling.

Maneuver: If you cannot spot 2 burdens, spot another Easterling and discard a card from hand to add a burden.

Easterling Ransacker (7C144) Raider Minion • Man Easterling.

Skirmish: Exert this minion to make him damage +1.

Easterling Regiment (7R145) Raider Minion • Man Easterling. Fierce.

Each time Easterling Regiment wins a skirmish, you may add for each burden.

Easterling Sergeant (7U146) Raider Minion • Man Easterling.

Maneuver: If you cannot spot a burden, spot another Easterling and exert this minion to add a burden.

Easterling Veteran (7U147) Raider Minion • Man Easterling.

Skirmish: Remove 2 burdens to heal another Easterling.

Mûmak Commander (7R152) Raider Minion • Man Southron.

To play, spot a Man.

While you can spot 6 threats, each time this minion wins a skirmish, the companion he was skirmishing is killed.

Southron Bandit (7U160) Raider Minion • Man Southron.

Maneuver: Exert this minion to add . The Free Peoples player may add a threat to prevent this.

Southron Brigand (7C161) Raider Minion • Man Southron.

Shadow: Remove and spot 3 Men to make one of those Men damage +1 until the regroup phase.

Southron Captain (7U162) Raider Minion • Man Southron.

While you can spot 4 threats, this minion is damage +2.

Southron Chieftain (7R163) Raider Minion • Man Southron. To play, spot a Man.

Each time the Free Peoples player assigns this minion to a character, the Shadow has initiative until the end of the turn.

Southron Conquerer (7R164) Raider Minion • Man Southron. Archer.

While you can spot 6 twilight tokens, other Men are damage +1.

While you can spot 9 twilight tokens, other Men are damage +1.

Southron Intruder (7R165) Raider Minion • Man Southron. Archer.

While you can spot 3 twilight tokens, all Men are strength +1.

While you can spot 6 twilight tokens, all Men are strength +1.

While you can spot 9 twilight tokens, all Men are strength +1.

Southron Leader (7R166) Raider Minion • Man Southron.

Archery: Spot 4 Free Peoples cultures and either exert this minion or remove a threat to wound a companion (except the Ring-bearer).

Southron Marksmen (7R167) Raider Minion • Man Southron. Archer. Fierce. To play, spot a Man.

Archery: Exert this minion and remove a threat to make the minion archery total +1.

Southron Thief (7U168) Raider Minion • Man Southron.

Archery: Spot another Man, spot 6 companions, and remove a threat to exert a companion.

Suzerain of Harad (7R170) Raider Minion • Man Southron. Archer.

While you have initiative, the Ring-bearer may not take wounds during the archery phase and this minion is ambush .

Troop of Haradrim (7C172) Raider Minion • Man Southron.

While you can spot 2 threats, this minion is an archer.

While you can spot 3 threats, this minion is fierce.

While you can spot 4 threats, this minion is damage +1.

Black Númenorean (8R49) Raider Minion • Man Corsair. Fierce.

Skirmish: If you have initiative, remove a token to discard a possession borne by a character skirmishing this minion.

Castamir of Umbar (8R51) Raider Minion • Man Corsair. Enduring. Fierce.

Shadow: Exert Castamir of Umbar and play a corsair to add 2 tokens to a card that already has a token on it.

Corsair Buccaneer (8C53) Raider Minion • Man Corsair.

When you play this minion, you may remove a threat to add 2 tokens to a card that already has a token on it.

Corsair Freebooter (8C54) Raider Minion • Man Corsair.

When you play this minion, you may remove 2 culture tokens to add 2 tokens to a card that already has a token on it.

Corsair Gunners (8C55) Raider Minion • Man Corsair.

Skirmish: If you have initiative, remove a token to make a corsair fierce until the regroup phase.

Corsair Lookout (8U56) Raider Minion • Man Corsair.

When you play this minion, if you have initiative, you may discard an ally to add 2 tokens to a card that already has a token on it.

Corsair Marauder (8R57) Raider Minion • Man Corsair.

When you play this minion, if you can spot another corsair, you may discard a possession to add 2 tokens to a card that already has a token on it.

Corsair Plunderer (8C58) Raider Minion • Man Corsair.

When you play this minion, you may discard 2 cards from hand to add 2 tokens to a card that already has a token on it.

Haradrim Marksman (8U60) Raider Minion • Man Southron. Archer.

While you can spot another Man, Ring-bound companions cannot take archery wounds.

Heavy Axeman (8R62) Raider Minion • Man Easterling.

While you can spot 4 burdens, Heavy Axeman is strength +4 and fierce.

Corsair Boatswain (10C37) Raider Minion • Man Corsair. To play, spot a Man.

Shadow: Exert this minion to play a support area possession from your draw deck.

Corsair Brute (10R38) Raider Minion • Man Corsair.

At the start of each skirmish involving this minion, you may remove a token to wound a companion he is skirmishing.

Corsair Ruffian (10U39) Raider Minion • Man Corsair.

When you play this minion, you may spot another Corsair and discard the top card of the Free Peoples player's draw deck to add 2 tokens to a card that already has a token on it.

Easterling Berserker (10R40) Raider Minion • Man Easterling. To play, spot an Easterling.

While this minion is unwounded, he is damage +2.

Skirmish: Wound 2 other Men to heal this minion.

Easterling Pillager (10C41) Raider Minion • Man Easterling. Fierce.

When you play this minion, you may spot another Easterling to add a burden for each companion over 5.

Far Harad Mercenaries (10C42) Raider Minion • Man Southron.

At the start of each skirmish involving this minion, you may spot 6 companions and another Man to discard an unbound companion this minion is skirmishing.

Mûmak Chieftain (10R45) Raider Minion • Man Southron.

When you play this minion, you may play a mount on him from your discard pile. Its twilight cost is –2.

Southron Fanatic (10C49) Raider Minion • Man Southron.

Each time a Man is assigned to skirmish this minion, wound that Man.

Southron Savage (10C50) Raider Minion • Man Southron.

While the total number of other minions and twilight tokens is 3 or fewer, this minion is strength +3 and fierce.

Army of Harad (0W9) Raider Minion • Man Southron. Archer.

To play, spot a Man.

Menace - When you play this minion you may make it ambush .

Easterling Herald (0W22) Raider Minion • Man
Far Harad Mercenary (0W27) Raider Minion • Man Southron.

At the start of a skirmish involving this minion, you may spot another Man and 6 companions to discard an unbound companion this minion is skirmishing.

Easterling Pillager (0W29) Raider Minion • Man Easterling. Fierce.

When you play this minion, you may spot another Easterling to add a burden for each companion over 5.

Bill Ferny, Swarthy Sneering Fellow (2R75) Ringwraith Minion • Man Nazgûl are not roaming.

The Free Peoples player may not assign a character to skirmish Bill Ferny. Discard Bill Ferny if underground.

Harry Goatleaf, In Thrall to the Nine (V1_38) Ringwraith Minion • Man Nazgul are twilight cost -1.

Assignment: Make the Free Peoples player assign a companion with 5 strength or more to skirmish this minion.

The Mouth of Sauron, Lieutenant of Barad-dur (12R118) Sauron Minion • Man Assignment: Assign The Mouth of Sauron to the companion who has the highest strength. (If two or more are tied for highest, choose one.)
Alfrid, Lickspittle (32HC25) Men Minion • Man Each time a [Esgaroth] ally is assigned to a skirmish, exert a [Dwarven] companion. Maneuver: Heal a [Esgaroth] ally to play Alfrid from your discard pile. Skirmish: Exert Alfrid twice to play a Shadow condition from your draw deck.


Card That Interact With (Any) Man

Card Name Culture Card Type Game Text
Gandalf, Friend of the Shirefolk (1R72) Gandalf Companion • Wizard Gandalf is strength +1 for each of these races you can spot in the fellowship: Hobbit, Dwarf, Elf, and Man.
Ghan-bûri-Ghan, Chieftain of the Woses (0P56) Gandalf Companion • Man While you can spot 2 other Men, Ghan-bûri-Ghan cannot be overwhelmed unless his strength is tripled. While at a forest site, Ghan-bûri-Ghan is defender +1.
Armor (1C92) Gondor Possession • Armor Bearer must be a Man.

Bearer takes no more than 1 wound during each skirmish phase.

Coat of Mail (1C101) Gondor Possession • Armor Bearer must be a Man.

Bearer may not be overwhelmed unless his or her strength is tripled.

Great Shield (1C107) Gondor Possession • Shield Bearer must be a Man.

The minion archery total is -1.

Flaming Brand (2R32) Gondor Possession • Hand Weapon Bearer must be a Man.

This weapon may be borne in addition to 1 other hand weapon.

Bearer is strength +2 and damage +1 while skirmishing a Nazgûl.

Arrows Thick in the Air (4U110) Gondor Event Archery or Skirmish: Exert 2 Ring-bound Men to wound each roaming minion.
Boromir, My Brother (4R111) Gondor Condition Bearer must be Faramir.

Skirmish: Discard a card from hand to make a Ring-bound Man strength +1.

Curse Them (4C113) Gondor Event Skirmish: Exert a Ring-bound Man to cancel a skirmish involving a roaming minion.
Damrod, Ranger of Ithilien (4U114) Gondor Companion • Man Ring-bound. Ranger. To play, spot a Ring-bound Man.

Skirmish: Exert Damrod to exhaust a Man he is skirmishing.

Faramir's Bow (4R118) Gondor Possession • Ranged Weapon Bearer must be Faramir.

He is an archer.

Skirmish: If Faramir is skirmishing a Man or a roaming minion, exert Faramir to wound that minion.

Faramir's Cloak (4R119) Gondor Possession • Cloak Bearer must be Faramir.

Each roaming minion skirmishing a Ring-bound Man is strength -1.

Forbidden Pool (4R120) Gondor Condition Plays to your support area.

While the fellowship is at site 6, each Ring-bound Man takes no more than 1 wound during each skirmish phase.

Fellowship: Add and discard this condition to heal a Ring-bound Man.

Forests of Ithilien (4R121) Gondor Condition Plays to your support area.

While the fellowship is at site 5, the site number of each Man in a skirmish is +2.

Regroup: Discard this condition and exert a Ring-bound Man to liberate a site.

Gondorian Ranger (4C122) Gondor Companion • Man 'Ring-bound. 'Ranger.

The site number of each minion assigned to skirmish a Ring-bound Man is +2.

Mablung, Soldier of Gondor (4U127) Gondor Companion • Man Ring-bound. Ranger. To play, spot a Ring-bound Man.

Skirmish: Exert Mablung to exhaust a roaming minion he is skirmishing.

New Errand (4C128) Gondor Event Skirmish: Spot a Ring-bound Man to make a minion’s site number +2. If that minion loses this skirmish, you may wound a minion.
Ranger's Bow (4C131) Gondor Possession • Ranged Weapon Bearer must be a Ring-bound Man.

Skirmish: If bearer is skirmishing a Man or a roaming minion, exert bearer to wound that minion.

Ruins of Osgiliath (4R133) Gondor Condition Plays to your support area.

While the fellowship is at site 7, each Ring-bound Man is defender +1.

Skirmish: Spot a Ring-bound Man and discard this condition to wound an opponent’s Man.

Sword of Gondor (4C134) Gondor Possession • Hand Weapon Bearer must be a Man.

While skirmishing a Man or a roaming minion, bearer is damage +1.

Targon (7C124) Gondor Companion • Man Ranger.

Skirmish: If you have initiative, discard 2 cards from hand to wound a Man Targon is skirmishing.

Kings’ Legacy (13U72) Gondor Condition • Support Area Each time Elendil wins a skirmish, make a or companion strength +2 until the start of the regroup phase.

Each time Isildur wins a skirmish, heal a Man.

Each time Aragorn wins a skirmish, make a Man damage +1 until the start of the regroup phase.

The Faithful Stone (18R50) Gondor Condition • Support Area Tale.

Each time a non- minion is played, you may spot a Man to put a token here.

Maneuver: Remove 3 tokens from here to spot a minion. That minion cannot be assigned to a skirmish until the regroup phase.

Brego (4U263) Rohan Possession • Mount To play, spot a Man. Bearer must be a Man, Elf, or Wizard. When you play Brego, you may heal bearer.

At the start of each skirmish involving bearer, each minion skirmishing bearer must exert.

Heavy Chain (4C278) Rohan Possession • Armor Bearer must be a Man.

Bearer may not be overwhelmed unless his or her strength is tripled.

Horse of Rohan (4C283) Rohan Possession • Mount To play, spot a Man. Bearer must be a Man, Elf, or Wizard.

At the start of each skirmish involving bearer, each minion skirmishing bearer must exert.

Ecglaf, Courageous Farmer (5C81) Rohan Ally • Home 4 • Man Villager.

Fellowship: Exert Ecglaf and spot 2 valiant Men to play a possession from your discard pile.

Let Us Be Swift (5C85) Rohan Event Regroup: Spot 3 valiant Men to discard up to 2 conditions and liberate a site.
No Rest for the Weary (5R86) Rohan Event Maneuver: Spot 3 valiant Men to make one of those Men defender +1 until the regroup phase.
Sigewulf, Brave Volunteer (5U92) Rohan Ally • Home 4 • Man Villager.

Regroup: Exert Sigewulf and spot 5 valiant Men to discard a minion.

Éowyn, Willing Fighter (15C125) Rohan Companion • Man Valiant.

Response: If a hunter companion or valiant Man is about to take a wound, exert Éowyn to prevent that wound.

Grim Trophy (15C127) Rohan Event • Skirmish Make a Man strength +1 for each hunter you can spot (or if you can spot more valiant Men than hunters, make a Man strength +1 for each valiant Man you can spot).
Horseman of the North (15C130) Rohan Companion • Man While you can spot a valiant Man, this companion’s twilight cost is -1.

This companion is strength +2 while no opponent controls a site.

Rohirrim Warrior (15U139) Rohan Companion • Man Valiant.

At the start of the maneuver phase, you may spot a hunter minion (or exert 2 valiant Men) to make this companion defender +1 until the regroup phase.

Banished (4R139) Isengard Condition To play, exert Saruman or an Man.

Plays on a Free Peoples Man.

Each time another ally or companion loses a skirmish, bearer must exert.

Leechcraft (4R157) Isengard Condition Spell. To play, exert Saruman or an Man.

Plays on a Free Peoples Man.

Special abilities in bearer’s game text may not be used.

Rohan Is Mine (4R172) Isengard Condition To play, spot Saruman or an Man. Plays on a Free Peoples Man.

Each time the Free Peoples player assigns bearer to a skirmish, exert each ally.

Wounded (4R215) Isengard Condition To play, exert an Man. Plays on a Free Peoples Man.

When you play this condition, exert bearer.

Wounds may not be removed from bearer.

Long Battle Bow (11C89) Men Possession • Ranged Weapon Bearer must be a minion.

Bearer is an Archer. When you play this possession, you may make the Free Peoples player exert his or her man.

Covetous Easterling (12C59) Men Minion • Man While this minion is skirmishing a Man, it is damage +2.
Swarming Hillman (14R11) Men Minion • Man At the start of the regroup phase, if you can spot more Man characters than any other race, make the move limit –1 this turn.
Rapt Hillman (15U90) Men Minion • Man At the start of the regroup phase, the Free People’s player may liberate a site. You may spot 3 Men to prevent this.

Maneuver: Spot another Man and exert this minion to take control of a site.

Mûmakil Commander, Bold and Grim (18R71) Men Minion • Man While at a battleground, this minion is strength +2.

Each mounted Man is strength +1.

Regroup: Shuffle any number of your mounts in play into your draw deck.

Strength in Numbers (5U77) Raider Condition To play, spot a Southron. Plays to your support area.

Maneuver: Discard this condition to add for each Man with ambush you spot.

Southron Brigand (7C161) Raider Minion • Man Southron.

Shadow: Remove and spot 3 Men to make one of those Men damage +1 until the regroup phase.

Southron Fanatic (10C49) Raider Minion • Man Southron.

Each time a Man is assigned to skirmish this minion, wound that Man.

Stampeded (10R51) Raider Event • Response If a Free Peoples possession is played, spot a card to discard that possession. If that possession was a or possession, wound an unbound Man.
The Witch-king, Black Captain (8R84) Ringwraith Minion • Nazgul Enduring.

Each Man skirmishing The Witch-king loses all strength bonuses from weapons.

Vile Blade (2C95) Sauron Possession • Hand Weapon Bearer must be a Orc.

Bearer is strength +2 while skirmishing a Man or Elf.

Rivendell Terrace (1U340) Site Site Sanctuary. Fellowship: Play a Man to draw a card.
Wold Battlefield (12U194) Site Site Plains. Skirmish: Exert your Man (except an enduring Man) to make him or her damage +1.
Iron-Forged Weapon (32HC18) File:Culture Esgaroth.svg Esgaroth Possession • Hand Weapon Bearer must be a Man or a [Dwarven] companion. Skirmish: If bearer is not assigned to a skirmish, discard this possession to wound a minion.
Terrifying Legend (32HC53) File:Culture Smaug.svg Smaug Condition • Support Area Each time a companion is killed, you may discard a weapon (and exert each ally if you spot Smaug). Regroup: Discard a minion from play and remove [3] to discard a Man ally.



Unloaded Keywords
Race Decipher [Raceless] • BalrogCreatureDwarfElfEntHalf-trollHobbitMaiaManNazgûlOrcSpiderTreeTrollUruk-haiWizardWraith
Player's Council CrowEagle
Hobbit Draft Game BirdDragonEagleGiantGoblin
Site
Decipher BattlegroundDwellingForestMarshMountainPlainsRiverUnderground
General Decipher BesiegerCorsairEasterlingEngineFellowshipFortificationKnightMachinePipeweedRangerRing-boundSearchSouthronSpellStealthTaleTentacleTrackerTwilight • [Unbound] • ValiantVillagerWeatherWarg-rider
Player's Council Pony
Hobbit Draft Game BurglarCunningWise