Lurtz, Servant of Isengard (1R127)

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Hunt Them Down! (1U126)
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Lurtz's Battle Cry (1R128)

Lurtz, Servant of Isengard (1R127) is a Isengard Minion from the Fellowship of the Ring set.

Collection Info
Title Lurtz
Subtitle Servant of Isengard
Unique Yes
Collectible Yes
Set 1 - The Fellowship of the Ring
Rarity R - Rare
Card Number 127
Language EN - English
Revision 0
Gameplay Info
Playable Yes
Culture Isengard
Side Shadow
Card Type Minion
Race Uruk-hai
Twilight Cost 7
Strength 13
Vitality 3
Site Number 5
Game Text Archer. Damage +1.

Maneuver: Spot another Uruk-hai to make Lurtz fierce until the regroup phase.

Lore “‘And now... perfected. Grown beyond the height of Men – straight-limbed and strong, fearing nothing.'”
Translations
DE - German


Game Text Bogenschütze.

Schaden +1.

Manöver: Entdecke einen anderen Uruk-hai, um Lurtz bis zur Sammelphase Erbittert zu machen.

Lore "Nun ist er perfekt. Größer als ein Mensch – aufrecht und stark, sich vor nichts und niemandem fürchtend.“
ES - Spanish


Game Text Arquero. Daño +1. Maniobra: Avista otro Uruk-hai para darfiero a Lurtz hasta la fase de reagrupación.
Lore “Y ahora... Perfeccionado. Mas alto que la estatura de los Hombres – de miembros rectos y fuertes, sin temor a nada.”
FR - French


Game Text Archer. Dégâts +1.

Manœuvre : Désignez un autre Ourouk-Haï pour rendre Lurtz acharné jusqu’à la phase de ralliement.

Lore “‘Et maintenant ... parfait. Grandissant plus haut que les Hommes – des membres droits et forts, ne craignant rien.'”
IT - Italian


Game Text Arciere. Danno +1.

Manovra: Avvista un altro Uruk-hai per rendere Lurtz Feroce fino alla fase di raccolta.

Lore “‘E ora... era perfetto. Cresciuto oltre la statura degli Uomini – dalle membra squadrate e forti, non teme niente.'”
PL - Polish
PT - Portuguese
ZH - Chinese


Technical Info
Wiki Base Card ID LOTR-EN01S127.0
TLHH ID LOTR01127
GEMP ID 1_127
LOTRO Hex ID 4F 2B F4
LOTRO Image ID 01_127


Strategy[edit]

Saruman's prized creation (according to film canon) and the only minion to kill a member of the Fellowship (permanently, at least), Lurtz, Servant of Isengard is just about everything you would expect from one of the main villains in the trilogy. Damage +1, an Archer, and conditionally fierce, Lurtz is a common addition to nearly any Uruk-Hai deck across formats. Particularly devastating with Savagery to Match Their Numbers and Lurtz's Battle Cry.

At [7], he costs [1] less than the Witch-King and has the fourth highest base strength in Fellowship Block (behind the Balrog, the Cave Troll, and the Witch-King, but tied with Goblin Patrol Troop). In future sets, he can be spotted as an [Isengard] archer for several other cards, including the powerful Weapons of Isengard and Ranged Commander. Lurtz, Servant of Isengard also plays well with [Sauron] Uruk-Hai and support cards, such as Rank and File in Movie Block format.

Strengths and Weaknesses[edit]

Strong Versus...[edit]

  • Fierce when spotting an Uruk-Hai during maneuver

Weak Versus...[edit]

  • Armor, Mithril-Coat, and other damage modifiers
  • Directed Wounding

Alternate Personas[edit]

Portrait Name Game Text
Lurtz, Minion of the White Wizard (11R194) Archer. Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) Lurtz is strength +3 for each exhausted companion you can spot.
Lurtz, Now Perfected (15R162) Damage +1.

Each time Lurtz wins a skirmish, the Free People’s player must exert X companions, where X is the current region number.

Lurtz, Halfling Hunter (18R118) Archer. Damage +1.

Maneuver: Spot 6 companions to make Lurtz fierce until the regroup phase.

Assignment: Exert Lurtz twice to assign it to an unbound companion. The Free Peoples player may exert that companion or add a burden to prevent this.

Lurtz, Resilient Captain (19P33) Archer. Damage +1.

Response: If Lurtz is about to take a wound or be exerted, remove (or exert another Uruk-hai) to prevent that wound or exertion.

Lurtz, Halfling Hunter (0W35) Archer. Damage +1. Maneuver:

Spot 6 companions to make Lurtz fierce until the regroup phase.

Assignment: Exert Lurtz twice to assign it to an unbound companion. The Free Peoples player may exert that companion or add a burden to prevent this. ​