Legolas, Son of Thranduil (3P121): Difference between revisions

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{{QueryCardCategories|3P121}}
{{QueryCardCategories|3P121}}
= Strategy =
= Strategy =
A lesser-used version of Legolas, Son of Thranduil is dependent on the adventure path, and his ability to add to the archery total draws comparisons with {{Card|1R50}}, who can also deal out multiple wounds during the archery phase--but with the added bonus of targeting specific minions.
Nevertheless, this version of Legolas does have the advantage of not needing to sacrifice his own vitality in order to generate additional archery, which in turn allows a player to engage in skirmishes with this character more confidently--and perhaps to invest in cards like {{Card|1R33}} and {{Card|3R21}}.
Because this version of Legolas is all about the archery total, one of his best uses is in an archery-storm deck, supported by characters with {{Card|1C41}}, and a copy of Aragorn with {{Card|1R90}}. Additional single-use cards like {{Card|1R38}}, {{Card|3R41}} and {{Card|2C10}} can prove helpful in boosting numbers.
== Gameplay Strategy ==
== Gameplay Strategy ==
''In this section, describe:''
Because Legolas' ability requires rivers and forests on the adventure path, he is best played in a deck which makes a deliberate effort to put out sites with the River or Forest keyword. One method for accomplishing this is through site manipulation with cards like {{Card|1C110}}. Another option is to bid low and simply trust your opponent to choose to go first. Either way, you will want to stock your adventure path with as many rivers and forests as you can!
 
* ''General usage''
* ''Unorthodox or subtle usage''
* ''Common pitfalls of using this card''


== Deckbuilding Strategy ==
== Deckbuilding Strategy ==
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= Strengths and Weaknesses =
= Strengths and Weaknesses =
== Synergizes With... ==
== Synergizes With... ==
{{Card|1P365}}, who can heal characters with the Aragorn signet.
{{Card|2P121}}, who also benefits from having the right sites on the adventure path.


* ''List friendly cards that work well with this card''


== Strong Versus... ==
== Strong Versus... ==


* ''List enemy cards this card does well against''
* Low-vitality minions.
* Potential boon in Shadows-era formats, where your adventure path can be positively loaded with Rivers and Forests.
* Fellowship-block formats, where there are optional River/Forest sites available for everywhere but sites 4 and 5 (though, a river/forest at site 1 is unecessary).


== Weak Versus... ==
== Weak Versus... ==


* ''List enemy or friendly cards to avoid playing this card with''
* Opponent's site-manipulation cards, which can replace your sites with their own.
*Generally, Towers and King formats provide fewer river and forest sites.
* Archery reduction
* Shadow weapons with "bearer cannot take wounds," like {{Card|4C142}} and {{Card|6U79}}


= Rulings =
= Rulings =

Revision as of 05:46, 19 February 2022

Wastes of Emyn Muil (3U120)
Back to Realms of the Elf-Lords Index
Boromir, Defender of Minas Tirith (3P122)

Legolas, Son of Thranduil (3P121) is a Elven Companion from the Realms of the Elf-Lords set.


Collection Info
Title Legolas
Subtitle Son of Thranduil
Unique Yes
Collectible Yes
Set 3 - Realms of the Elf-lords
Rarity P - Premium
Card Number 121
Language EN - English
Revision 0
Gameplay Info
Playable Yes
Culture Elven
Side Free Peoples
Card Type Companion
Race Elf
Twilight Cost 2
Strength 6
Vitality 3
Signet Aragorn
Game Text Archer.

While Legolas is at a river or forest, add 1 to the fellowship archery total.

Lore “‘Praised be the bow of Galadriel, and the hand and eye of Legolas!... That was a mighty shot in the dark, my friend!'”
Translations
DE - German


Game Text Bogenschütze.

Solange sich Legolas an einem Fluss oder in einem Wald befindet, erhöht sich der Fernkampfwert der Gemeinschaft um 1.

Lore "Gepriesen seien Galadriels Bogen, und Hand und Auge von Legolas!... Das war ein mächtiger Schuss im Dunkeln, mein Freund!“
ES - Spanish


Game Text Arquero. Mientras Legolas está en un río o un bosque, añade 1 al total de arquería de la comunidad.
Lore “¡Alabados sean el arco de Galadriel y la mano y el ojo de Legolas!... ¡Un buen tiro en la oscuridad, amigo mío!”
FR - French


Game Text Archer.

Tant que Legolas est à une rivière ou une forêt, ajoutez 1 au total d’archerie de la compagnie.

Lore « “Loués soient l'arc de Galadriel et la main et l'*il de Legolas!... Ce fut un beau tir dans l'obscurité, ami!” »
IT - Italian


Game Text Arciere.

Quando Legolas è a un fiume o in una foresta, aggiungi +1 al totale degli arcieri della Compagnia.

Lore “‘Lodati siano l'arco di Galadriel, e la mano e la vista di Legolas!... Che meraviglioso tiro nel buio, amico mio!'”
PL - Polish


Technical Info
Wiki Base Card ID LOTR-EN03S121.0
TLHH ID LOTR03121
GEMP ID 3_121
LOTRO Hex ID 69 73 DC 02
LOTRO Image ID 03_121


Strategy

A lesser-used version of Legolas, Son of Thranduil is dependent on the adventure path, and his ability to add to the archery total draws comparisons with Legolas, Greenleaf (1R50) , who can also deal out multiple wounds during the archery phase--but with the added bonus of targeting specific minions.

Nevertheless, this version of Legolas does have the advantage of not needing to sacrifice his own vitality in order to generate additional archery, which in turn allows a player to engage in skirmishes with this character more confidently--and perhaps to invest in cards like Bow of the Galadhrim (1R33) and Long-knives of Legolas (3R21) .

Because this version of Legolas is all about the archery total, one of his best uses is in an archery-storm deck, supported by characters with Elven Bow (1C41) , and a copy of Aragorn with Aragorn’s Bow (1R90) . Additional single-use cards like Double Shot (1R38) , Gondor Bowmen (3R41) and Hand Axe (2C10) can prove helpful in boosting numbers.

Gameplay Strategy

Because Legolas' ability requires rivers and forests on the adventure path, he is best played in a deck which makes a deliberate effort to put out sites with the River or Forest keyword. One method for accomplishing this is through site manipulation with cards like Pathfinder (1C110) . Another option is to bid low and simply trust your opponent to choose to go first. Either way, you will want to stock your adventure path with as many rivers and forests as you can!

Deckbuilding Strategy

In this section, describe:

  • Cards and strategies this card works well with
  • Cards and strategies this card works particularly well or poorly against
  • Alternate cards you might consider picking instead of this one, depending on the situation, including alternate version of characters

Strengths and Weaknesses

Synergizes With...

Aragorn, King in Exile (1P365) , who can heal characters with the Aragorn signet. Gimli, Dwarf of the Mountain-race (2P121) , who also benefits from having the right sites on the adventure path.


Strong Versus...

  • Low-vitality minions.
  • Potential boon in Shadows-era formats, where your adventure path can be positively loaded with Rivers and Forests.
  • Fellowship-block formats, where there are optional River/Forest sites available for everywhere but sites 4 and 5 (though, a river/forest at site 1 is unecessary).

Weak Versus...

  • Opponent's site-manipulation cards, which can replace your sites with their own.
  • Generally, Towers and King formats provide fewer river and forest sites.
  • Archery reduction
  • Shadow weapons with "bearer cannot take wounds," like Broad-bladed Sword (4C142) and Easterling Polearm (6U79)

Rulings

In this section:

  • Put quotes from the CRDs and Comprehensive Rules here that reference this card specifically by name
  • Also put quotes if a particular rule commonly affects the outcome of a card in a subtle manner (such as quoting the Rule of 4 for Saved From the Fire (8R20) )
  • Link to rules discussions on TLHH

Alternate Personas

Portrait Name Game Text
Legolas, Greenleaf (1R50) Archer.

Archery: Exert Legolas to wound a minion; Legolas does not add to the fellowship archery total.

Legolas, Prince of Mirkwood (1U51) Archer.

While skirmishing a Nazgûl, Legolas is strength +3.

Legolas, Dauntless Hunter (4R73) Archer.

The twilight cost of each Shadow event and Shadow condition is +1 for each unbound Hobbit you can spot.

Legolas, Elven Comrade (4C74) Archer.

Skirmish: Exert Legolas to make a minion skirmishing an unbound companion strength -1 (or -2 if that companion is Gimli).

Legolas, Archer of Mirkwood (5P121) Archer.

Each time Legolas wins a skirmish, you may heal a Dwarf companion or another Elf companion.

Legolas, Fearless Marksman (7R25) Archer.

Archery: If you have initiative, discard 4 cards from hand to wound a minion.

Legolas, Nimble Warrior (7C26) Archer.

Archery: If you cannot spot a threat, add a threat to make the fellowship archery total +1.

Legolas, Elven Stalwart (8C10) Archer.

While you can spot 3 wounded minions, each minion skirmishing Legolas is strength –3.

Legolas, Companion of the Ring (11S21) While Legolas is at a battleground or forest site, he is strength +2 and resistance +2.
Legolas, Woodland Emissary (11R22) At the start of the archery phase, you may spot another Elf to exert a minion.
Legolas, of the Grey Company (13R18) Archer.

At the start of each archery phase, you may reveal the top card of your draw deck. If it is an card, wound a minion.

Legolas, Fleet-footed Hunter (15S18) Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)

Regroup: Exert 2 hunter companions to draw a card.

Legolas, of the Woodland Realm (15R19) Archer. Hunter 1(While skirmishing a non-hunter character, this character is strength +1.).

Archery: Exert Legolas to make the fellowship archery total +1 for each hunter minion you can spot.(Limit +3)

Legolas, Skeptical Guide (19P7) Archer. Fellowship.

Archery: Add two threats to wound a minion; Legolas does not add to the fellowship archery total.

Legolas, Nimble Elf (0W3) Archer. Triumph - At the start of the archery phase, you may make the fellowship archery total +1.
Legolas, Keen-eyed (V1_9) Archer.

Archery: Make the fellowship archery total -X (to a minimum of 0) to make Legolas strength +X until the regroup phase. You cannot use archery special abilities. ​


See Also

  • Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card
  • Link to decks that use this card