Interaction

From LOTR-TCG Wiki
Revision as of 05:35, 27 September 2022 by Phallen Cassidy (talk | contribs) (Counterplay is a synonym for what MtG players might call interaction -- I'd guess the difference stems from the asynchronous nature of LotR)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Interaction is an informal game term with two separate meanings.

An interaction is the way two cards work together. Oftentimes, this refers to combos: for example, Rapid Reload (15U89) and (two or three copies of) Demoralized (11U114) interact to create a loop that allows you to exert all of your opponent's companions until they are exhausted.

Interaction (or counterplay) can also refer to the ability of card, strategy, or deck to interfere with your opponent's gameplan. A deck using Ithilien Blade (15C62) or Stewards’ Legacy (13U75) can often proactively interfere with the Shadow player's ability to execute their gameplan at all. Slaked Thirsts (7U14) interacts with Gríma, Wormtongue (4R154) by exhausting him before he has a chance to interact with your Dwarf and the cards borne by him. This usage is rare in LOTR TCG, but common in other games with more abilities that interrupt the opponent's turn, such as in the Magic: the Gathering community.


Gameplay
Game Setup Starting FellowshipBiddingMulligan
Deck Building Considerations UniquenessX-ListR-ListErrataFormat
General Strategies BeatdownBombCorruptionHand ExtensionRun/StopSkirmish CancellationSwarmWin ConditionWound PreventionWounding
Deck Archetypes Auto-Corruption BombBeasterlingsBerserkersBouncing HobbitsElventsForestgulsHobbit HospitalFruit LoopsGondor KnightsGondor RangersGondor WraithsMoria ArcheryMoria BeatdownMoria NavyMoria SwarmMoria TentaclesNazgul BeatdownNinja GollumOrc CorruptionRainbow WoundingSauron GrindSauron InitiativeSauron RoamingSauron ThreatsSolo SmeagolSouthron ArcherySouthron InitiativeStupid SwarmSuper FriendsTelepathyThreatgulsToken TanksTroll SwarmUruk ArcheryUruk MachinesUruk TrackersWarg Super Swarm
Rules Rule of 4Rule of 9
Mechanics BearDiscardDraw DeckExertExhaustedFellowshipInitiativeIn Play/Leave PlayMove LimitReconcileRoamingSite ControlSpotStackSupport AreaThreats
Gameplay Terms BoatBodyBroken/NPE/OPBuff/NerfChokeComboCultural EnforcementCyclingDead DrawFetchFilterFloodGrindHand ClogHateInteractionItemLoopMatchupMetaMillNewbie TrapPilePower CreepPumpRainbowRecursionRemovalResourceRogueRule of 6SideSite ManipulationSpeed BumpSplashSubcultureTankOther Terms