Galadriel, Lady Redeemed (10R11)

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Galadriel, Lady Redeemed (10R11) is a Elven Companion from the Mount Doom set.

Collection Info
Title Galadriel
Subtitle Lady Redeemed
Unique Yes
Collectible Yes
Notes Lists: SXL, EXL
Set 10 - Mount Doom
Rarity R - Rare
Card Number 11
Language EN - English
Revision 0
Collection Info
Title Galadriel
Subtitle Lady Redeemed
Unique Yes
Collectible Yes
Notes Lists: SXL, EXL
Set 10 - Mount Doom
Rarity R - Rare
Card Number 11
Language EN - English
Revision 0
Gameplay Info
Playable Yes
Culture Elven
Side Free Peoples
Card Type Companion
Race Elf
Twilight Cost 3
Strength 3
Vitality 3
Game Text When Galadriel is in your starting fellowship, her twilight cost is –3.

Fellowship or Regroup: Discard an event from hand to discard a Shadow condition or Shadow possession.

Lore “‘I pass the test,' she said. ‘I will diminish, and go into the West, and remain Galadriel.'”
Translations
DE - German


Game Text Wenn Galadriel Teil deiner Anfangsgemeinschaft ist, reduzieren sich Ihre Kosten um 3.

Gemeinschaft oder Sammeln: Lege ein Ereignis aus deiner Hand ab, um einen Schatteneffekt oder eine Schattenausrüstung abzulegen.

Lore "Ich bestehe die Prüfung", sagte sie. "Ich werde schwächer werden und in den Westen gehen und Galadriel bleiben."
FR - French
IT - Italian


Technical Info
Wiki Base Card ID LOTR-EN10S011.0
TLHH ID LOTR10011
GEMP ID 10_11
LOTRO Hex ID 6B 68 89 09
LOTRO Image ID 10_011
Technical Info
Wiki Base Card ID LOTR-EN10S011.0
TLHH ID LOTR10011
GEMP ID 10_11
LOTRO Hex ID 6B 68 89 09
LOTRO Image ID 10_011


Strategy[edit]

GLR is the one of the most controversial cards ever released, with many players either loving or hating her. She's free in a starting fellowship, so you can always use her in a deck, even if it's not an Elven deck. She converts any Elven event into condition or possession discard, which helps with cycling, and with enough events, she can be used to wipe out an opponent's support area. She serves as an easy counter to Grond, Hammer of the Underworld (8R103) , which is otherwise a difficult card to deal with, and she can even get rid of cards like Hides (4R19) , which Dunland depends on to counter archery. She also has natural synergy with Círdan, The Shipwright (10R8) who benefits from having Elven events in the discard pile.

Despite having an effective twilight cost of 0, and being a powerful source of condition and possession discard, GLR has several weaknesses. First, she can only discard conditions/possessions that were played that turn in the Regroup phase, which may not be enough to prevent the damage of cards like They Stole It (6R46) , Promise Keeping (8R24) or War Club (4U36) . Second, she consumes Elven events to trigger, so if you're being forced to use her all the time, you won't be able to use the events for their intended purpose. Third, depending on your deck size and the number of shadow players you're up against, you may not have enough events to deal with all their support areas, particularly if they playing Besiegers, who are very condition-happy. Fourth, she is extremely weak, to the point that she can't really fight, but is still taking up a slot in your Fellowship (and adding twilight when you move), which leaves you with few fighters unless you go over the 6 companion limit. Fifth, she only really works against support area possessions, and not ones attached to minions (unless you're double-moving). Sixth she's useless against conditionless/possessionless shadows. Finally, she is vulnerable to being assassinated by shadow assignment abilities (listed below) or Terrible as the Dawn (3R103) .

Strengths and Weaknesses[edit]

Strong Versus...[edit]

Weak Versus...[edit]

  • If you do not want to include Terrible as the Dawn and a Sauron splash, then consider the following list of ways one might contend with GLR in the Movie Block format:


Alternate Personas[edit]

Portrait Name Game Text
Galadriel, Lady of Light (1R45) At the start of each of your turns, heal every ally whose home is site 6.

Fellowship: Exert Galadriel to play an Elf for free.

Galadriel, Lady of the Golden Wood (3R17) At the start of each of your turns, you may heal an Elf.

Fellowship: Exert Galadriel to play the fellowship's next site if it is a forest (replacing opponent's site if necessary).

Galadriel, Keeper of Nenya (6R18) At the start of each turn, heal Galadriel. Skirmish: Exert Galadriel to discard the top card of your draw deck. If it is a Shadow card, make a minion skirmishing an Elf strength –3.
Galadriel, Bearer of Wisdom (9R+14) While Galadriel bears an artifact or The One Ring, she is resistance +1 for each companion you can spot.
Galadriel, Sorceress of the Hidden Land (13R15) To play, spot 3 Elves.

Each time the fellowship moves during the regroup phase, you may reveal a card from the top of your draw deck for each forest on the adventure path to heal an Elf for each card revealed. ​