Editing Adventure Path

From LOTR-TCG Wiki
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 6: Line 6:
* Site 1 is only active during fellowship phases on the first turn of the game, and so it is not beneficial for it to have any text that references minions or shadow players.
* Site 1 is only active during fellowship phases on the first turn of the game, and so it is not beneficial for it to have any text that references minions or shadow players.
* Site 2 often had at least one version that give an increase to the move limit (Bree Gate and Derndingle, for example), to encourage players to try to race and skip the first sanctuary at site 3.
* Site 2 often had at least one version that give an increase to the move limit (Bree Gate and Derndingle, for example), to encourage players to try to race and skip the first sanctuary at site 3.
* Sites 3 and 6 are [[sanctury|sanctuaries]]. During the movie years, they often had beneficial effects to reflect this.
* Sites 3 and 6 are[[sanctury|sanctuaries]]. During the movie years, they often had beneficial effects to reflect this.
* In a two-player game, only one player ever makes it to site 9; if they survive all skirmish phases, they win, and if they don't, they lose. Since a shadow player plays site 9, it almost always has text that is beneficial to the shadow side.
* In a two-player game, only one player ever makes it to site 9; if they survive all skirmish phases, they win, and if they don't, they lose. Since a shadow player plays site 9, it almost always has text that is beneficial to the shadow side.


Line 17: Line 17:
* Site 1 (The Shire and Bree) - Many sites had abilities that allowed you to play a companion or ally from your draw deck, usually by exerting a Hobbit or adding a burden.
* Site 1 (The Shire and Bree) - Many sites had abilities that allowed you to play a companion or ally from your draw deck, usually by exerting a Hobbit or adding a burden.
* Site 2 (Bree and the East Road) - A few sites had positive effects for Nazgul or negative effects for Hobbits.
* Site 2 (Bree and the East Road) - A few sites had positive effects for Nazgul or negative effects for Hobbits.
* Site 3 (Rivendell) - Other than Ford of Bruinen, all sites were positive for fellowships. There was a mini-cycle with the ability "play a [Race] to draw a card."
* Site 3 (Rivendell) - Other than Ford of Bruinen, all sites were positive for fellowships. There was a mini-cycle with the ability "play a[Race] to draw a card."
* Site 4 (The Misty Mountains and Moria) - Around half of these sites were Underground, which could be a positive or a negative depending on your deck.
* Site 4 (The Misty Mountains and Moria) - Around half of these sites were Underground, which could be a positive or a negative depending on your deck.
* Site 5 (The Bridge of Khazad-dum) - There was only one site 5 in Fellowship Block, which interacted with a card (the Balrog) that wasn't printed until Mines of Moria.
* Site 5 (The Bridge of Khazad-dum) - There was only one site 5 in Fellowship Block, which interacted with a card (the Balrog) that wasn't printed until Mines of Moria.
Line 31: Line 31:
* Site 3 (Edoras): In Towers Block, site 3 was much less of a safe haven than in Fellowship Block, with about half of the sites having beneficial effects for the shadow side.
* Site 3 (Edoras): In Towers Block, site 3 was much less of a safe haven than in Fellowship Block, with about half of the sites having beneficial effects for the shadow side.
* Site 4 (Western Rohan): No real pattern.
* Site 4 (Western Rohan): No real pattern.
* Site 5 (Helm's Deep): All versions were a [[Battleground]].
* Site 5 (Helm's Deep): All versions were a[[Battleground]].
* Site 6 (Helm's Deep): No real pattern.
* Site 6 (Helm's Deep): No real pattern.
* Site 7 (Helm's Deep): No real pattern.
* Site 7 (Helm's Deep): No real pattern.
Please note that all contributions to the LOTR-TCG Wiki may be edited, altered, or removed by other contributors. Your writing is liable to be edited mercilessly, so be sure to back up any major claims with links if possible.

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)