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	<id>https://wiki.lotrtcgpc.net/index.php?action=history&amp;feed=atom&amp;title=The_Pelennor_Fields_%28V3%29</id>
	<title>The Pelennor Fields (V3) - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.lotrtcgpc.net/index.php?action=history&amp;feed=atom&amp;title=The_Pelennor_Fields_%28V3%29"/>
	<link rel="alternate" type="text/html" href="https://wiki.lotrtcgpc.net/index.php?title=The_Pelennor_Fields_(V3)&amp;action=history"/>
	<updated>2026-05-12T05:10:31Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://wiki.lotrtcgpc.net/index.php?title=The_Pelennor_Fields_(V3)&amp;diff=126024&amp;oldid=prev</id>
		<title>Teltura at 15:50, 12 December 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.lotrtcgpc.net/index.php?title=The_Pelennor_Fields_(V3)&amp;diff=126024&amp;oldid=prev"/>
		<updated>2025-12-12T15:50:30Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:50, 12 December 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l16&quot;&gt;Line 16:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:V3-banner.jpg|thumb|right|400px|The announcement banner used by the PC.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:V3-banner.jpg|thumb|right|400px|The announcement banner used by the PC.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''The Pelennor Fields''' is the third Virtual Set (VSet) released by the [[Player's Council]].  Design was headed by ketura, with input and playtesting by Mock, Tunadan, Johda, The Nameless Guy, Solarus, zen89, LlamaHero, and others. It was originally spoiled in a series of videos made in collaboration with various content creators in the community, as well as [https://lotrtcg.wordpress.com/2025/11/24/v3-spoiler-season/ in a series of blog posts] leading up to its release in December 2025.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''The Pelennor Fields''' is the third Virtual Set (VSet) released by the [[Player's Council]].  Design was headed by ketura, with input and playtesting by Mock, Tunadan, Johda&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, Modrzew&lt;/ins&gt;, The Nameless Guy, Solarus, zen89, LlamaHero, and others. It was originally spoiled in a series of videos made in collaboration with various content creators in the community, as well as [https://lotrtcg.wordpress.com/2025/11/24/v3-spoiler-season/ in a series of blog posts] leading up to its release in December 2025.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''V3''' wrapped up the Movie Block tour by supplementing and exploring the [[King Block]] setting and concepts.  In addition to the thematic and mechanical elements from that block, there was a large focus on introducing brand new mechanics to the game, as practice for future reworks and material that would require such work.  The three new mechanics introduced were: [[Relentless]], 2-dot/3-dot uniqueness, and [[Hinder]]. There was also a concerted attempt to shove the meta in the favor of the Shadow side, as Free Peoples had long been too secure in its position; this was accomplished both through the asymmetric impact of Hinder in favor of Shadow and through the release and focus on powerful Shadow abilities and minions.  There was also a minor focus on cross-cultural identity, with several characters being represented in new thematic cultures.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''V3''' wrapped up the Movie Block tour by supplementing and exploring the [[King Block]] setting and concepts.  In addition to the thematic and mechanical elements from that block, there was a large focus on introducing brand new mechanics to the game, as practice for future reworks and material that would require such work.  The three new mechanics introduced were: [[Relentless]], 2-dot/3-dot uniqueness, and [[Hinder]]. There was also a concerted attempt to shove the meta in the favor of the Shadow side, as Free Peoples had long been too secure in its position; this was accomplished both through the asymmetric impact of Hinder in favor of Shadow and through the release and focus on powerful Shadow abilities and minions.  There was also a minor focus on cross-cultural identity, with several characters being represented in new thematic cultures.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Teltura</name></author>
	</entry>
	<entry>
		<id>https://wiki.lotrtcgpc.net/index.php?title=The_Pelennor_Fields_(V3)&amp;diff=126023&amp;oldid=prev</id>
		<title>Teltura at 23:40, 11 December 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.lotrtcgpc.net/index.php?title=The_Pelennor_Fields_(V3)&amp;diff=126023&amp;oldid=prev"/>
		<updated>2025-12-11T23:40:55Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:40, 11 December 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l20&quot;&gt;Line 20:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''V3''' wrapped up the Movie Block tour by supplementing and exploring the [[King Block]] setting and concepts.  In addition to the thematic and mechanical elements from that block, there was a large focus on introducing brand new mechanics to the game, as practice for future reworks and material that would require such work.  The three new mechanics introduced were: [[Relentless]], 2-dot/3-dot uniqueness, and [[Hinder]]. There was also a concerted attempt to shove the meta in the favor of the Shadow side, as Free Peoples had long been too secure in its position; this was accomplished both through the asymmetric impact of Hinder in favor of Shadow and through the release and focus on powerful Shadow abilities and minions.  There was also a minor focus on cross-cultural identity, with several characters being represented in new thematic cultures.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''V3''' wrapped up the Movie Block tour by supplementing and exploring the [[King Block]] setting and concepts.  In addition to the thematic and mechanical elements from that block, there was a large focus on introducing brand new mechanics to the game, as practice for future reworks and material that would require such work.  The three new mechanics introduced were: [[Relentless]], 2-dot/3-dot uniqueness, and [[Hinder]]. There was also a concerted attempt to shove the meta in the favor of the Shadow side, as Free Peoples had long been too secure in its position; this was accomplished both through the asymmetric impact of Hinder in favor of Shadow and through the release and focus on powerful Shadow abilities and minions.  There was also a minor focus on cross-cultural identity, with several characters being represented in new thematic cultures.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;New Mechanics&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The V3 release was paired with 38 errata, many of which were nerfing mass-discard effects or other problematic cards (such as the infamous {{Card|Grima, Wormtongue}}) to utilize hinder instead.  See [[PC_Errata/Yuletide_2025]]. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== &lt;/ins&gt;New Mechanics &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Relentless]] – A new loaded keyword. Relentless minions must be skirmished in a third round of skirmishes after fierce.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Relentless]] – A new loaded keyword. Relentless minions must be skirmished in a third round of skirmishes after fierce.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2-dot / 3&lt;/del&gt;-dot Uniqueness – In addition to the 1-dot and zero-dot options, cards will now also come in 2- and 3-dot varieties. Cards with 2 dots are restricted to 2 copies in play, and cards with 3 dots are restricted to 3 copies in play.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Multi&lt;/ins&gt;-dot Uniqueness&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;– In addition to the 1-dot and zero-dot options, cards will now also come in 2- and 3-dot varieties. Cards with 2 dots are restricted to 2 copies in play, and cards with 3 dots are restricted to 3 copies in play.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Hinder]] / [[Restore]] – When a card is hindered, it is flipped face down. While hindered, that card loses its game text, card type, culture, title, and all other card traits. When a card is restored, flip it back face up and it resumes activity. When any player reconciles, they automatically restore all of their hindered cards. Thus, hinder is a temporary disable that benefits Shadow somewhat more than Free Peoples.   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Hinder]] / [[Restore]] – When a card is hindered, it is flipped face down. While hindered, that card loses its game text, card type, culture, title, and all other card traits. When a card is restored, flip it back face up and it resumes activity. When any player reconciles, they automatically restore all of their hindered cards. Thus, hinder is a temporary disable that benefits Shadow somewhat more than Free Peoples.   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Old concepts revisited included:&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Revisited Concepts ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{C|Gandalf}} and {{C|Shire}} [[Pipe]]s and [[Pipeweed]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{C|Gandalf}} and {{C|Shire}} [[Pipe]]s and [[Pipeweed]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{C|Gollum}} Shelob beatdown, especially with support for {{Card|Eater of Light}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{C|Gollum}} Shelob beatdown, especially with support for {{Card|Eater of Light}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l34&quot;&gt;Line 34:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 36:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{C|Raider}} [[Corsair]]s&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{C|Raider}} [[Corsair]]s&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;New &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;concepts included:&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== &lt;/ins&gt;New &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Concepts ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{C|Gollum}} persona replacement (swapping the existing version of a card with a copy of a different subtitle from your discard pile)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{C|Gollum}} persona replacement (swapping the existing version of a card with a copy of a different subtitle from your discard pile)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A pair of &amp;quot;Pyramids&amp;quot;, which are a cycle of cards that you &amp;quot;build up&amp;quot; to a powerful, undiscardable capstone.   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A pair of &amp;quot;Pyramids&amp;quot;, which are a cycle of cards that you &amp;quot;build up&amp;quot; to a powerful, undiscardable capstone.   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Teltura</name></author>
	</entry>
	<entry>
		<id>https://wiki.lotrtcgpc.net/index.php?title=The_Pelennor_Fields_(V3)&amp;diff=125429&amp;oldid=prev</id>
		<title>Teltura at 16:50, 11 December 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.lotrtcgpc.net/index.php?title=The_Pelennor_Fields_(V3)&amp;diff=125429&amp;oldid=prev"/>
		<updated>2025-12-11T16:50:42Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:50, 11 December 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l14&quot;&gt;Line 14:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;v3&lt;/del&gt;-banner.jpg|thumb|right|400px|The announcement banner used by the PC.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;V3&lt;/ins&gt;-banner.jpg|thumb|right|400px|The announcement banner used by the PC.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''The Pelennor Fields''' is the third Virtual Set (VSet) released by the [[Player's Council]].  Design was headed by ketura, with input and playtesting by Mock, Tunadan, Johda, The Nameless Guy, Solarus, zen89, LlamaHero, and others. It was originally spoiled in a series of videos made in collaboration with various content creators in the community, as well as [https://lotrtcg.wordpress.com/2025/11/24/v3-spoiler-season/ in a series of blog posts] leading up to its release in December 2025.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''The Pelennor Fields''' is the third Virtual Set (VSet) released by the [[Player's Council]].  Design was headed by ketura, with input and playtesting by Mock, Tunadan, Johda, The Nameless Guy, Solarus, zen89, LlamaHero, and others. It was originally spoiled in a series of videos made in collaboration with various content creators in the community, as well as [https://lotrtcg.wordpress.com/2025/11/24/v3-spoiler-season/ in a series of blog posts] leading up to its release in December 2025.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Teltura</name></author>
	</entry>
	<entry>
		<id>https://wiki.lotrtcgpc.net/index.php?title=The_Pelennor_Fields_(V3)&amp;diff=125427&amp;oldid=prev</id>
		<title>Teltura: Created page with &quot;__NOTOC__ {{NavBar|King of the Golden Hall/Index|Main Page|King of the Golden Hall (V2)|}} {{PCSetTabs}}  {{Set |ID=V3 |Name=The Pelennor Fields |Abbr=TPF |Creator=Player's Council |ReleaseDate=2025-12-13 |IsOfficial=no |Platforms=GEMP |Notes= }}  The announcement banner used by the PC.  '''The Pelennor Fields''' is the third Virtual Set (VSet) released by the Player's Council.  Design was headed by ketura, with input...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.lotrtcgpc.net/index.php?title=The_Pelennor_Fields_(V3)&amp;diff=125427&amp;oldid=prev"/>
		<updated>2025-12-11T16:48:53Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;__NOTOC__ {{NavBar|King of the Golden Hall/Index|&lt;a href=&quot;/wiki/Main_Page&quot; title=&quot;Main Page&quot;&gt;Main Page&lt;/a&gt;|&lt;a href=&quot;/wiki/King_of_the_Golden_Hall_(V2)&quot; title=&quot;King of the Golden Hall (V2)&quot;&gt;King of the Golden Hall (V2)&lt;/a&gt;|}} {{PCSetTabs}}  {{Set |ID=V3 |Name=The Pelennor Fields |Abbr=TPF |Creator=Player&amp;#039;s Council |ReleaseDate=2025-12-13 |IsOfficial=no |Platforms=GEMP |Notes= }}  &lt;a href=&quot;/index.php?title=File:v3-banner.jpg&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;File:v3-banner.jpg (page does not exist)&quot;&gt;thumb|right|400px|The announcement banner used by the PC.&lt;/a&gt;  &amp;#039;&amp;#039;&amp;#039;The Pelennor Fields&amp;#039;&amp;#039;&amp;#039; is the third Virtual Set (VSet) released by the &lt;a href=&quot;/wiki/Player%27s_Council&quot; title=&quot;Player&amp;#039;s Council&quot;&gt;Player&amp;#039;s Council&lt;/a&gt;.  Design was headed by ketura, with input...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;__NOTOC__&lt;br /&gt;
{{NavBar|King of the Golden Hall/Index|[[Main Page]]|[[King of the Golden Hall (V2)]]|}}&lt;br /&gt;
{{PCSetTabs}}&lt;br /&gt;
&lt;br /&gt;
{{Set&lt;br /&gt;
|ID=V3&lt;br /&gt;
|Name=The Pelennor Fields&lt;br /&gt;
|Abbr=TPF&lt;br /&gt;
|Creator=Player's Council&lt;br /&gt;
|ReleaseDate=2025-12-13&lt;br /&gt;
|IsOfficial=no&lt;br /&gt;
|Platforms=GEMP&lt;br /&gt;
|Notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:v3-banner.jpg|thumb|right|400px|The announcement banner used by the PC.]]&lt;br /&gt;
&lt;br /&gt;
'''The Pelennor Fields''' is the third Virtual Set (VSet) released by the [[Player's Council]].  Design was headed by ketura, with input and playtesting by Mock, Tunadan, Johda, The Nameless Guy, Solarus, zen89, LlamaHero, and others. It was originally spoiled in a series of videos made in collaboration with various content creators in the community, as well as [https://lotrtcg.wordpress.com/2025/11/24/v3-spoiler-season/ in a series of blog posts] leading up to its release in December 2025.&lt;br /&gt;
&lt;br /&gt;
'''V3''' wrapped up the Movie Block tour by supplementing and exploring the [[King Block]] setting and concepts.  In addition to the thematic and mechanical elements from that block, there was a large focus on introducing brand new mechanics to the game, as practice for future reworks and material that would require such work.  The three new mechanics introduced were: [[Relentless]], 2-dot/3-dot uniqueness, and [[Hinder]]. There was also a concerted attempt to shove the meta in the favor of the Shadow side, as Free Peoples had long been too secure in its position; this was accomplished both through the asymmetric impact of Hinder in favor of Shadow and through the release and focus on powerful Shadow abilities and minions.  There was also a minor focus on cross-cultural identity, with several characters being represented in new thematic cultures.&lt;br /&gt;
&lt;br /&gt;
New Mechanics:&lt;br /&gt;
&lt;br /&gt;
* [[Relentless]] – A new loaded keyword. Relentless minions must be skirmished in a third round of skirmishes after fierce.&lt;br /&gt;
* 2-dot / 3-dot Uniqueness – In addition to the 1-dot and zero-dot options, cards will now also come in 2- and 3-dot varieties. Cards with 2 dots are restricted to 2 copies in play, and cards with 3 dots are restricted to 3 copies in play.&lt;br /&gt;
* [[Hinder]] / [[Restore]] – When a card is hindered, it is flipped face down. While hindered, that card loses its game text, card type, culture, title, and all other card traits. When a card is restored, flip it back face up and it resumes activity. When any player reconciles, they automatically restore all of their hindered cards. Thus, hinder is a temporary disable that benefits Shadow somewhat more than Free Peoples.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Old concepts revisited included:&lt;br /&gt;
* {{C|Gandalf}} and {{C|Shire}} [[Pipe]]s and [[Pipeweed]]&lt;br /&gt;
* {{C|Gollum}} Shelob beatdown, especially with support for {{Card|Eater of Light}}&lt;br /&gt;
* {{C|Gondor}} [[Fortification]]s&lt;br /&gt;
* {{C|Gondor}} [[Wraith]]s&lt;br /&gt;
* {{C|Raider}} [[Corsair]]s&lt;br /&gt;
&lt;br /&gt;
New concepts included:&lt;br /&gt;
* {{C|Gollum}} persona replacement (swapping the existing version of a card with a copy of a different subtitle from your discard pile)&lt;br /&gt;
* A pair of &amp;quot;Pyramids&amp;quot;, which are a cycle of cards that you &amp;quot;build up&amp;quot; to a powerful, undiscardable capstone.  &lt;br /&gt;
** The {{C|Gondor}} / {{C|Rohan}} [[Beacon]] Pyramid&lt;br /&gt;
** The {{C|Sauron}} [[Twilight]] Pyramid&lt;br /&gt;
* {{C|Raider}} Bladetusk Mumakil, who start in the support area as items and stack [[Southron]] Men on them, later entering the fray as minions&lt;br /&gt;
* {{C|Raider}} Southron Trackers who self-hinder on play to set up a literal ambush&lt;br /&gt;
* {{C|Ringwraith}} Empowered Nazgul, all of which cost {{T|1}} more and have +1 strength than normal, with powerful effects&lt;br /&gt;
* {{C|Shire}} &amp;quot;Neo-choke&amp;quot; that provides powerful, expensive cards but cap your fellowship at 4 companions&lt;br /&gt;
* A collection of {{C|Site}}s for 8K/9K that properly depict Mount Doom as a final destination for the fellowship's quest&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Set Table}}&lt;/div&gt;</summary>
		<author><name>Teltura</name></author>
	</entry>
</feed>