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	<id>https://wiki.lotrtcgpc.net/index.php?action=history&amp;feed=atom&amp;title=Rogue</id>
	<title>Rogue - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.lotrtcgpc.net/index.php?action=history&amp;feed=atom&amp;title=Rogue"/>
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	<updated>2026-05-03T14:55:56Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.lotrtcgpc.net/index.php?title=Rogue&amp;diff=105753&amp;oldid=prev</id>
		<title>Cease at 08:27, 14 April 2022</title>
		<link rel="alternate" type="text/html" href="https://wiki.lotrtcgpc.net/index.php?title=Rogue&amp;diff=105753&amp;oldid=prev"/>
		<updated>2022-04-14T08:27:46Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 08:27, 14 April 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Rogue decks have the advantage of being unpredictable, but that comes at the cost of you having to figure out the deck on your own, as well as learn all of the [[matchup]]s with common meta decks on your own. It's risky, but some players appreciate the ability to express themselves, or simply enjoy the challenge of breaking new ground.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Rogue decks have the advantage of being unpredictable, but that comes at the cost of you having to figure out the deck on your own, as well as learn all of the [[matchup]]s with common meta decks on your own. It's risky, but some players appreciate the ability to express themselves, or simply enjoy the challenge of breaking new ground.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Some decks only work as rogue decks and are likely to never become a major part of the meta. This is usually because they rely on being unpredictable or unexpected to work at all, because there's some easy [[counterplay]] or some [[hate]] card that completely dismantles the deck. For example, {{Card|Lost to the Goblins}} can't accomplish much if you exhaust &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/del&gt;[[ring-bearer]] and leave them exhausted, and protect them from taking wounds with [[Wound Prevention|wound prevention]] and [[the One Ring]]. While these decks sometimes use {{Card|Wraith-World}} or {{Card|The Twilight World}} to help cover this weakness, LTTG works best as an ambush card, relying on its unpopularity to work.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Some decks only work as rogue decks and are likely to never become a major part of the meta. This is usually because they rely on being unpredictable or unexpected to work at all, because there's some easy [[counterplay]] or some [[hate]] card that completely dismantles the deck. For example, {{Card|Lost to the Goblins}} can't accomplish much if you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;exhaust&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] your own &lt;/ins&gt;[[ring-bearer]] and leave them exhausted, and protect them from taking wounds with [[Wound Prevention|wound prevention]] and [[the One Ring]]. While these decks sometimes use {{Card|Wraith-World}} or {{Card|The Twilight World}} to help cover this weakness, LTTG works best as an ambush card, relying on its unpopularity to work.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Not to be confused with {{Card|Uruk Rogue}}.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Not to be confused with {{Card|Uruk Rogue}}.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Cease</name></author>
	</entry>
	<entry>
		<id>https://wiki.lotrtcgpc.net/index.php?title=Rogue&amp;diff=105752&amp;oldid=prev</id>
		<title>Cease: quickie def</title>
		<link rel="alternate" type="text/html" href="https://wiki.lotrtcgpc.net/index.php?title=Rogue&amp;diff=105752&amp;oldid=prev"/>
		<updated>2022-04-14T08:27:16Z</updated>

		<summary type="html">&lt;p&gt;quickie def&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;'''Rogue''' is an informal game term. A rogue deck is an unusual or original deck, as opposed to the well-understood and common decks that are part of the [[meta]]. If a rogue deck is particularly successful, other players will generally copy it and try to improve on it, and it will become part of the meta over time. This term began in [https://mtg.fandom.com/wiki/Rogue_deck the Magic: the Gathering community].&lt;br /&gt;
&lt;br /&gt;
Rogue decks have the advantage of being unpredictable, but that comes at the cost of you having to figure out the deck on your own, as well as learn all of the [[matchup]]s with common meta decks on your own. It's risky, but some players appreciate the ability to express themselves, or simply enjoy the challenge of breaking new ground.&lt;br /&gt;
&lt;br /&gt;
Some decks only work as rogue decks and are likely to never become a major part of the meta. This is usually because they rely on being unpredictable or unexpected to work at all, because there's some easy [[counterplay]] or some [[hate]] card that completely dismantles the deck. For example, {{Card|Lost to the Goblins}} can't accomplish much if you exhaust the [[ring-bearer]] and leave them exhausted, and protect them from taking wounds with [[Wound Prevention|wound prevention]] and [[the One Ring]]. While these decks sometimes use {{Card|Wraith-World}} or {{Card|The Twilight World}} to help cover this weakness, LTTG works best as an ambush card, relying on its unpopularity to work.&lt;br /&gt;
&lt;br /&gt;
Not to be confused with {{Card|Uruk Rogue}}.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{Gameplay Table}}&lt;/div&gt;</summary>
		<author><name>Cease</name></author>
	</entry>
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