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	<id>https://wiki.lotrtcgpc.net/index.php?action=history&amp;feed=atom&amp;title=Modern_Ruling_2</id>
	<title>Modern Ruling 2 - Revision history</title>
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	<updated>2026-04-23T19:40:04Z</updated>
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	<entry>
		<id>https://wiki.lotrtcgpc.net/index.php?title=Modern_Ruling_2&amp;diff=124773&amp;oldid=prev</id>
		<title>Teltura at 17:47, 28 November 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.lotrtcgpc.net/index.php?title=Modern_Ruling_2&amp;diff=124773&amp;oldid=prev"/>
		<updated>2025-11-28T17:47:20Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:47, 28 November 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l90&quot;&gt;Line 90:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 90:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** A Balrog with 1 wound would be unable to prevent V1 Merry's ability.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** A Balrog with 1 wound would be unable to prevent V1 Merry's ability.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== 11-27-25 Decision ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The modern rules team has unanimously decided that option A will be what is used going forward, and that an exhausted character cannot be exhausted again to pay a cost. The following entries will be added to the Comprehensive Rulebook 5.0 under rules 2.28 (costs) and 2.44 respectively. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Quote|title=costs|text=&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If you would exhaust a character in order to pay a cost, you may not attempt to exhaust an already exhausted character in order to pay that cost. &amp;lt;br/&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; {{Card|Merry, Of Buckland}} says &quot;'''Assignment''': Exert Merry twice to prevent a minion from being assigned to a skirmish until the regroup phase. The Shadow player may exhaust that minion to prevent this.&quot; His ability is used on an already exhausted {{Card|Orc Slaughterer}}. That minion is already exhausted and thus cannot exhaust to prevent Merry's ability.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Quote|title=exhausted|text=&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A character who is already exhausted cannot exhaust in order to pay a cost. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Teltura</name></author>
	</entry>
	<entry>
		<id>https://wiki.lotrtcgpc.net/index.php?title=Modern_Ruling_2&amp;diff=124675&amp;oldid=prev</id>
		<title>Teltura: /* Exhaust as a Cost */</title>
		<link rel="alternate" type="text/html" href="https://wiki.lotrtcgpc.net/index.php?title=Modern_Ruling_2&amp;diff=124675&amp;oldid=prev"/>
		<updated>2025-05-04T15:42:57Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Exhaust as a Cost&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:42, 4 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot;&gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Throughout the Decipher cardbase, &amp;quot;exhaust&amp;quot; is used as a verb meaning to exert a character as many times as possible, leaving them with 1 vitality (a.k.a. &amp;quot;exhausted&amp;quot;).  However, &amp;quot;exhaust&amp;quot; is never used as a cost, only an effect.  As an effect, it is covered by the standard &amp;quot;do as much as you can and ignore the rest&amp;quot; concept, meaning that if you attempt to exhaust an already-exhausted minion, you shrug and do nothing.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Throughout the Decipher cardbase, &amp;quot;exhaust&amp;quot; is used as a verb meaning to exert a character as many times as possible, leaving them with 1 vitality (a.k.a. &amp;quot;exhausted&amp;quot;).  However, &amp;quot;exhaust&amp;quot; is never used as a cost, only an effect.  As an effect, it is covered by the standard &amp;quot;do as much as you can and ignore the rest&amp;quot; concept, meaning that if you attempt to exhaust an already-exhausted minion, you shrug and do nothing.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Card|Merry, Of Buckland}} first introduced &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the concept &lt;/del&gt;in PC cards in set V1, and it will continue to be a useful set of verbiage if the details can be hammered out. Merry reads:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Card|Merry, Of Buckland}} first introduced &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;definitive exhausting as a cost &lt;/ins&gt;in PC cards in set V1, and it will continue to be a useful set of verbiage if the details can be hammered out. Merry reads:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{CardText|Merry, Of Buckland}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{CardText|Merry, Of Buckland}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Teltura</name></author>
	</entry>
	<entry>
		<id>https://wiki.lotrtcgpc.net/index.php?title=Modern_Ruling_2&amp;diff=124576&amp;oldid=prev</id>
		<title>Teltura: Created page with &quot;{{CardSplashImage|Merry, Of Buckland}} '''Status: Discussion (2025-04-13)''' = Exhaust as a Cost =  __TOC__  Throughout the Decipher cardbase, &quot;exhaust&quot; is used as a verb meaning to exert a character as many times as possible, leaving them with 1 vitality (a.k.a. &quot;exhausted&quot;).  However, &quot;exhaust&quot; is never used as a cost, only an effect.  As an effect, it is covered by the standard &quot;do as much as you can and ignore the rest&quot; concept, meaning that if you attempt to exhaust...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.lotrtcgpc.net/index.php?title=Modern_Ruling_2&amp;diff=124576&amp;oldid=prev"/>
		<updated>2025-04-15T18:08:52Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{CardSplashImage|Merry, Of Buckland}} &amp;#039;&amp;#039;&amp;#039;Status: Discussion (2025-04-13)&amp;#039;&amp;#039;&amp;#039; = Exhaust as a Cost =  __TOC__  Throughout the Decipher cardbase, &amp;quot;exhaust&amp;quot; is used as a verb meaning to exert a character as many times as possible, leaving them with 1 vitality (a.k.a. &amp;quot;exhausted&amp;quot;).  However, &amp;quot;exhaust&amp;quot; is never used as a cost, only an effect.  As an effect, it is covered by the standard &amp;quot;do as much as you can and ignore the rest&amp;quot; concept, meaning that if you attempt to exhaust...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{CardSplashImage|Merry, Of Buckland}}&lt;br /&gt;
'''Status: Discussion (2025-04-13)'''&lt;br /&gt;
= Exhaust as a Cost =&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
Throughout the Decipher cardbase, &amp;quot;exhaust&amp;quot; is used as a verb meaning to exert a character as many times as possible, leaving them with 1 vitality (a.k.a. &amp;quot;exhausted&amp;quot;).  However, &amp;quot;exhaust&amp;quot; is never used as a cost, only an effect.  As an effect, it is covered by the standard &amp;quot;do as much as you can and ignore the rest&amp;quot; concept, meaning that if you attempt to exhaust an already-exhausted minion, you shrug and do nothing.&lt;br /&gt;
&lt;br /&gt;
{{Card|Merry, Of Buckland}} first introduced the concept in PC cards in set V1, and it will continue to be a useful set of verbiage if the details can be hammered out. Merry reads:&lt;br /&gt;
&lt;br /&gt;
{{CardText|Merry, Of Buckland}}&lt;br /&gt;
&lt;br /&gt;
In Merry's case, the target minion can only prevent Merry's text if they successfully exhaust, which begs the question of whether they are capable of doing so if they are already exhausted.&lt;br /&gt;
&lt;br /&gt;
There are further use cases for cards in the future.  For example, consider a card that says:&lt;br /&gt;
&lt;br /&gt;
  Exhaust Gandalf to draw 3 cards.&lt;br /&gt;
&lt;br /&gt;
Depending on the board state, this could be taken to be a variable cost that applies anywhere from 0-6 exertions in one go.  Does exerting Gandalf once qualify as an &amp;quot;exhaustion&amp;quot;?  Does he fulfill the cost if he is already exhausted?&lt;br /&gt;
&lt;br /&gt;
The main questions to be hammered out relating to using &amp;quot;exhaust&amp;quot; as a cost are:&lt;br /&gt;
&lt;br /&gt;
* Can you successfully &amp;quot;exhaust&amp;quot; an already exhausted character?&lt;br /&gt;
* If you can, does it count as fulfilling an explicit &amp;quot;exhaust&amp;quot; cost?&lt;br /&gt;
* Can (or should) a single exertion on a character fulfill an &amp;quot;exhaust&amp;quot; cost?&lt;br /&gt;
&lt;br /&gt;
== Rules References ==&lt;br /&gt;
&lt;br /&gt;
Exhaust is defined like so:&lt;br /&gt;
&lt;br /&gt;
{{Quote|title=exhausted|text=&lt;br /&gt;
To exhaust a character means to exert that character as many times as you can.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
''If a card tells you to exhaust a character with a vitality of 3, then you must exert that character 2 times by placing 2 wound tokens.''&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
There is also:&lt;br /&gt;
&lt;br /&gt;
{{Quote|title=exhausted|text=&lt;br /&gt;
No player may exert a character who is exhausted. If the effect of an action says a character &amp;quot;must exert&amp;quot; and that character is exhausted, then nothing happens. &lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Nothing happens&amp;quot; here could be read to mean that the exhaustion fails to be fulfilled as a cost, or it could refer to how no wound tokens are applied.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;exert&amp;quot; section includes:&lt;br /&gt;
&lt;br /&gt;
{{Quote|title=exhausted|text=&lt;br /&gt;
If the cost of an action requires a character to exert X times, then that character must have X+1 or more vitality or that action cannot be performed. A character cannot exert 0 times to pay the cost of a card that requires a character to exert X times.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
''You cannot pay for the cost of {{Card|They Sang as They Slew}} by exerting a character zero times.''&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The above is useful but not conclusive; as &amp;quot;exhaust&amp;quot; is defined as exerting &amp;quot;as many times as you can&amp;quot;, it's hard to say if this &amp;quot;requires a character to exert X times&amp;quot;; it could after all just require that the applicable minion exert 0 times.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other Cards ==&lt;br /&gt;
&lt;br /&gt;
{{Card|Terrible and Evil}} was ruled that:&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=If Gandalf is exhausted, he cannot exert to pay the cost of this card, even if X is equal to zero. }}&lt;br /&gt;
&lt;br /&gt;
Which is in truth just confirming that the &amp;quot;X cannot be 0&amp;quot; rule applies in this case.  (That rule was included all the way back in the Comprehensive Rules 2.0, predating T&amp;amp;E).&lt;br /&gt;
&lt;br /&gt;
{{Card|Elessar's Edict}} originally read:&lt;br /&gt;
&lt;br /&gt;
{{CardText|Elessar's Edict}}&lt;br /&gt;
&lt;br /&gt;
This was altered to:&lt;br /&gt;
&lt;br /&gt;
  If a {{CI|Gondor}} Wraith is about to be killed, discard him and either exhaust another {{CI|Gondor}} Wraith or spot another exhausted {{CI|Gondor}} Wraith to prevent that. &lt;br /&gt;
&lt;br /&gt;
So in this case, Decipher sidestepped the decision (and once again sidestepped &amp;quot;instead&amp;quot;, which we will get to eventually), preferring to expand the wording to have 2 explicit success states.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gemp ==&lt;br /&gt;
Gemp currently treats exhausting as always succeeding so long as the target is an active card (it doesn't even check to confirm the target is a ''character'', you can &amp;quot;successfully exhaust&amp;quot; a ''site'' if you want).&lt;br /&gt;
&lt;br /&gt;
Thus, the V1 Merry using his ability on an already-exhausted character will always automatically fail.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Question ==&lt;br /&gt;
&lt;br /&gt;
* A: An already-exhausted character cannot be exhausted again to pay an exhaust cost.&lt;br /&gt;
** V1 Merry is thus unblockable if the target is exhausted&lt;br /&gt;
* B: An already-exhausted character automatically fulfills the cost of any exhaust cost.&lt;br /&gt;
** V1 Merry's behavior stays the same as it is now&lt;br /&gt;
* C: A character may ''only'' exhaust as a cost if they are already at full health.&lt;br /&gt;
** A Balrog with 1 wound would be unable to prevent V1 Merry's ability.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rules_Table}}&lt;/div&gt;</summary>
		<author><name>Teltura</name></author>
	</entry>
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