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	<id>https://wiki.lotrtcgpc.net/index.php?action=history&amp;feed=atom&amp;title=Exhausted</id>
	<title>Exhausted - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.lotrtcgpc.net/index.php?action=history&amp;feed=atom&amp;title=Exhausted"/>
	<link rel="alternate" type="text/html" href="https://wiki.lotrtcgpc.net/index.php?title=Exhausted&amp;action=history"/>
	<updated>2026-05-02T18:13:34Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://wiki.lotrtcgpc.net/index.php?title=Exhausted&amp;diff=104608&amp;oldid=prev</id>
		<title>Cease: brevity</title>
		<link rel="alternate" type="text/html" href="https://wiki.lotrtcgpc.net/index.php?title=Exhausted&amp;diff=104608&amp;oldid=prev"/>
		<updated>2022-03-17T06:56:28Z</updated>

		<summary type="html">&lt;p&gt;brevity&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:56, 17 March 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An '''exhausted''' [[character]] is any character that only has one [[vitality]] remaining. Such a character can't [[exert]]. Exertions place a [[wound]] token, but no character can be exhausted to death. Only an effect that [[wound]]s a character can inflict the last wound on a character. You cannot exert an exhausted character to pay a [[Cost|cost]], and other effects that exert or exhaust that character do nothing.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An '''exhausted''' [[character]] is any character that only has one [[vitality]] remaining. Such a character can't [[exert]]. Exertions place a [[wound]] token, but no character can be exhausted to death. Only an effect that [[wound]]s a character can inflict the last wound on a character. You cannot exert an exhausted character to pay a [[Cost|cost]], and other effects that exert or exhaust that character do nothing.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Here's an &lt;/del&gt;example &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in practice. Let's say &lt;/del&gt;{{Card|Orc Ambusher}} has a wound on it. The [[Shadow Alignment|Shadow player]] cannot use it to pay the required exertion [[Cost|cost]] of {{Card|Hate}}, because the Ambusher can't exert. If the [[Free Peoples]] player [[Assignment Phase|assigns]] Éowyn [[Bear|bearing]] {{Card|Brego}} to [[skirmish]] the Orc Ambusher, Brego's text that says &quot;each minion skirmishing bearer must exert&quot; does nothing, because the Orc Ambusher cannot be exerted. Likewise, while {{Card|Smeagol, Always Helps}} could use his assignment ability to assign himself to the Orc Ambusher, exhausting a character that is already exhausted does nothing.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;An &lt;/ins&gt;example&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: &lt;/ins&gt;{{Card|Orc Ambusher}}&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, a minion with two [[vitality]] at baseline, &lt;/ins&gt;has a wound on it. The [[Shadow Alignment|Shadow player]] cannot use it to pay the required exertion [[Cost|cost]] of {{Card|Hate}}, because the Ambusher can't exert. If the [[Free Peoples]] player [[Assignment Phase|assigns]] Éowyn [[Bear|bearing]] {{Card|Brego}} to [[skirmish]] the Orc Ambusher, Brego's text that says &quot;each minion skirmishing bearer must exert&quot; does nothing, because the Orc Ambusher cannot be exerted. Likewise, while {{Card|Smeagol, Always Helps}} could use his assignment ability to assign himself to the Orc Ambusher, exhausting a character that is already exhausted does nothing.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All of the above examples would work the same way with a minion that has only one vitality at base, even if that character has no wounds on it. {{Card|Goblin Runner}}, for example, is always exhausted.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All of the above examples would work the same way with a minion that has only one vitality at base, even if that character has no wounds on it. {{Card|Goblin Runner}}, for example, is always exhausted.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l24&quot;&gt;Line 24:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 24:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Action_Table&lt;/del&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Action Table&lt;/ins&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gameplay_Table&lt;/del&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gameplay Table&lt;/ins&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Cease</name></author>
	</entry>
	<entry>
		<id>https://wiki.lotrtcgpc.net/index.php?title=Exhausted&amp;diff=99907&amp;oldid=prev</id>
		<title>Cease: not sure what i was thinking here</title>
		<link rel="alternate" type="text/html" href="https://wiki.lotrtcgpc.net/index.php?title=Exhausted&amp;diff=99907&amp;oldid=prev"/>
		<updated>2022-01-08T09:21:45Z</updated>

		<summary type="html">&lt;p&gt;not sure what i was thinking here&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:21, 8 January 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An '''exhausted''' [[character]] is any character that only has one [[vitality]] remaining. Such a character can't [[exert]]. Exertions place a [[wound]] token, but no character can be exhausted to death. Only an effect that [[wound]]s a character can inflict the last wound on a character. You cannot exert an exhausted character to pay a [[Cost|cost]], and other effects that exert or exhaust that character do nothing.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An '''exhausted''' [[character]] is any character that only has one [[vitality]] remaining. Such a character can't [[exert]]. Exertions place a [[wound]] token, but no character can be exhausted to death. Only an effect that [[wound]]s a character can inflict the last wound on a character. You cannot exert an exhausted character to pay a [[Cost|cost]], and other effects that exert or exhaust that character do nothing.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Here's an example in practice. Let's say {{Card|Orc Ambusher}} has a wound on it. The [[Shadow Alignment|Shadow player]] cannot use it to pay the required exertion [[Cost|cost]] of {{Card|Hate}}, because the Ambusher can't exert. If the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Shadow &lt;/del&gt;player [[Assignment Phase|assigns&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] the Orc Ambusher to [[skirmish&lt;/del&gt;]] Éowyn [[Bear|bearing]] {{Card|Brego}}, Brego's text that says &quot;each minion skirmishing bearer must exert&quot; does nothing, because the Orc Ambusher cannot be exerted. Likewise, while {{Card|Smeagol, Always Helps}} could use his assignment ability to assign himself to the Orc Ambusher, exhausting a character that is already exhausted does nothing.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Here's an example in practice. Let's say {{Card|Orc Ambusher}} has a wound on it. The [[Shadow Alignment|Shadow player]] cannot use it to pay the required exertion [[Cost|cost]] of {{Card|Hate}}, because the Ambusher can't exert. If the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Free Peoples]] &lt;/ins&gt;player [[Assignment Phase|assigns]] Éowyn [[Bear|bearing]] {{Card|Brego}} &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to [[skirmish]] the Orc Ambusher&lt;/ins&gt;, Brego's text that says &quot;each minion skirmishing bearer must exert&quot; does nothing, because the Orc Ambusher cannot be exerted. Likewise, while {{Card|Smeagol, Always Helps}} could use his assignment ability to assign himself to the Orc Ambusher, exhausting a character that is already exhausted does nothing.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All of the above examples would work the same way with a minion that has only one vitality at base, even if that character has no wounds on it. {{Card|Goblin Runner}}, for example, is always exhausted.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All of the above examples would work the same way with a minion that has only one vitality at base, even if that character has no wounds on it. {{Card|Goblin Runner}}, for example, is always exhausted.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Cease</name></author>
	</entry>
	<entry>
		<id>https://wiki.lotrtcgpc.net/index.php?title=Exhausted&amp;diff=99906&amp;oldid=prev</id>
		<title>Cease at 09:17, 8 January 2022</title>
		<link rel="alternate" type="text/html" href="https://wiki.lotrtcgpc.net/index.php?title=Exhausted&amp;diff=99906&amp;oldid=prev"/>
		<updated>2022-01-08T09:17:48Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:17, 8 January 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Here's an example in practice. Let's say {{Card|Orc Ambusher}} has a wound on it. The [[Shadow Alignment|Shadow player]] cannot use it to pay the required exertion [[Cost|cost]] of {{Card|Hate}}, because the Ambusher can't exert. If the Shadow player [[Assignment Phase|assigns]] the Orc Ambusher to [[skirmish]] Éowyn [[Bear|bearing]] {{Card|Brego}}, Brego's text that says &amp;quot;each minion skirmishing bearer must exert&amp;quot; does nothing, because the Orc Ambusher cannot be exerted. Likewise, while {{Card|Smeagol, Always Helps}} could use his assignment ability to assign himself to the Orc Ambusher, exhausting a character that is already exhausted does nothing.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Here's an example in practice. Let's say {{Card|Orc Ambusher}} has a wound on it. The [[Shadow Alignment|Shadow player]] cannot use it to pay the required exertion [[Cost|cost]] of {{Card|Hate}}, because the Ambusher can't exert. If the Shadow player [[Assignment Phase|assigns]] the Orc Ambusher to [[skirmish]] Éowyn [[Bear|bearing]] {{Card|Brego}}, Brego's text that says &amp;quot;each minion skirmishing bearer must exert&amp;quot; does nothing, because the Orc Ambusher cannot be exerted. Likewise, while {{Card|Smeagol, Always Helps}} could use his assignment ability to assign himself to the Orc Ambusher, exhausting a character that is already exhausted does nothing.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;All of the above examples would work the same way with a minion that has only one vitality at base, even if that character has no wounds on it. {{Card|Goblin Runner}}, for example, is always exhausted.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Exhausted characters may be immune to further exertions, but they are very vulnerable to [[direct wounding]] if you don't heal them.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Exhausted characters may be immune to further exertions, but they are very vulnerable to [[direct wounding]] if you don't heal them.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Cease</name></author>
	</entry>
	<entry>
		<id>https://wiki.lotrtcgpc.net/index.php?title=Exhausted&amp;diff=99905&amp;oldid=prev</id>
		<title>Cease: definition stub</title>
		<link rel="alternate" type="text/html" href="https://wiki.lotrtcgpc.net/index.php?title=Exhausted&amp;diff=99905&amp;oldid=prev"/>
		<updated>2022-01-08T09:16:32Z</updated>

		<summary type="html">&lt;p&gt;definition stub&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;An '''exhausted''' [[character]] is any character that only has one [[vitality]] remaining. Such a character can't [[exert]]. Exertions place a [[wound]] token, but no character can be exhausted to death. Only an effect that [[wound]]s a character can inflict the last wound on a character. You cannot exert an exhausted character to pay a [[Cost|cost]], and other effects that exert or exhaust that character do nothing.&lt;br /&gt;
&lt;br /&gt;
Here's an example in practice. Let's say {{Card|Orc Ambusher}} has a wound on it. The [[Shadow Alignment|Shadow player]] cannot use it to pay the required exertion [[Cost|cost]] of {{Card|Hate}}, because the Ambusher can't exert. If the Shadow player [[Assignment Phase|assigns]] the Orc Ambusher to [[skirmish]] Éowyn [[Bear|bearing]] {{Card|Brego}}, Brego's text that says &amp;quot;each minion skirmishing bearer must exert&amp;quot; does nothing, because the Orc Ambusher cannot be exerted. Likewise, while {{Card|Smeagol, Always Helps}} could use his assignment ability to assign himself to the Orc Ambusher, exhausting a character that is already exhausted does nothing.&lt;br /&gt;
&lt;br /&gt;
Exhausted characters may be immune to further exertions, but they are very vulnerable to [[direct wounding]] if you don't heal them. &lt;br /&gt;
&lt;br /&gt;
==Comprehensive Rules 4.0==&lt;br /&gt;
{{RulesQuote&lt;br /&gt;
|source=Exhausted&lt;br /&gt;
|text=A character who has only 1 vitality remaining is exhausted.&lt;br /&gt;
&lt;br /&gt;
''A character with a vitality of 2 is exhausted with a single wound. A character with a vitality of 1 is always exhausted.''&lt;br /&gt;
&lt;br /&gt;
No player may exert a character who is exhausted. If the effect of an action says a character “must exert” and that character is exhausted, then nothing happens.&lt;br /&gt;
&lt;br /&gt;
''A mount says, “At the start of each skirmish involving bearer, each minion skirmishing bearer must exert.” If an exhausted minion is skirmishing a character bearing this mount, this exertion is ignored.''&lt;br /&gt;
&lt;br /&gt;
To exhaust a character means to exert that character as many times as you can.&lt;br /&gt;
&lt;br /&gt;
''If a card tells you to exhaust a character with a vitality of 3, then you must exert that character 2 times by placing 2 wound tokens.''}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{Action_Table}}&lt;br /&gt;
&lt;br /&gt;
{{Gameplay_Table}}&lt;/div&gt;</summary>
		<author><name>Cease</name></author>
	</entry>
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