<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.lotrtcgpc.net/index.php?action=history&amp;feed=atom&amp;title=Company_of_Archers_%284R61%29</id>
	<title>Company of Archers (4R61) - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.lotrtcgpc.net/index.php?action=history&amp;feed=atom&amp;title=Company_of_Archers_%284R61%29"/>
	<link rel="alternate" type="text/html" href="https://wiki.lotrtcgpc.net/index.php?title=Company_of_Archers_(4R61)&amp;action=history"/>
	<updated>2026-05-28T03:59:28Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://wiki.lotrtcgpc.net/index.php?title=Company_of_Archers_(4R61)&amp;diff=117649&amp;oldid=prev</id>
		<title>Teltura: reducing extra space at the top of each article</title>
		<link rel="alternate" type="text/html" href="https://wiki.lotrtcgpc.net/index.php?title=Company_of_Archers_(4R61)&amp;diff=117649&amp;oldid=prev"/>
		<updated>2022-12-01T01:44:05Z</updated>

		<summary type="html">&lt;p&gt;reducing extra space at the top of each article&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:44, 1 December 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot;&gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[{{ROOTPAGENAME}}]] is a {{C|Elven}} [[Event]] from the [[The Two Towers]] set.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[{{ROOTPAGENAME}}]] is a {{C|Elven}} [[Event]] from the [[The Two Towers]] set.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{CardInfobox|4R61}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{CardInfobox|4R61}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{QueryCardCategories|4R61}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{QueryCardCategories|4R61}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= Strategy =&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= Strategy =&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Teltura</name></author>
	</entry>
	<entry>
		<id>https://wiki.lotrtcgpc.net/index.php?title=Company_of_Archers_(4R61)&amp;diff=113193&amp;oldid=prev</id>
		<title>Teltura: mass editing card pages to make inclusion for reprints snazzier</title>
		<link rel="alternate" type="text/html" href="https://wiki.lotrtcgpc.net/index.php?title=Company_of_Archers_(4R61)&amp;diff=113193&amp;oldid=prev"/>
		<updated>2022-11-19T05:30:48Z</updated>

		<summary type="html">&lt;p&gt;mass editing card pages to make inclusion for reprints snazzier&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:30, 19 November 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__NOTOC__&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;noinclude&amp;gt;&lt;/ins&gt;__NOTOC__&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{NavBar|4R61|[[The Two Towers Index]]|[[Blades Drawn (4U60)|Blades Drawn (4U60)]]|[[Elven Bow (4U62)|Elven Bow (4U62)]]}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{NavBar|4R61|[[The Two Towers Index]]|[[Blades Drawn (4U60)|Blades Drawn (4U60)]]|[[Elven Bow (4U62)|Elven Bow (4U62)]]}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{CardTabs|Elven}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{CardTabs|Elven}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot;&gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{CardInfobox|4R61}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{CardInfobox|4R61}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{QueryCardCategories|4R61}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{QueryCardCategories|4R61}}&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/noinclude&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= Strategy =&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= Strategy =&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Company of Archers''' is a long-time staple of [[Towers Standard]], [[King Standard]], and [[Movie Block]] {{C|Elven}} decks to [[Condition Removal|remove]] annoying [[Shadow Alignment|Shadow]] [[condition]]s. Almost every Shadow side has some sort of nasty condition you'd rather not deal with. All you need is enough [[elf]] [[companion]]s to meet the [[spot]] [[Cultural Enforcement|requirements]]. It's easy to just have two elves in your [[starting Fellowship]], especially in [[Movie Block]] where {{Card|Galadriel, Bearer of Wisdom}} is available.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Company of Archers''' is a long-time staple of [[Towers Standard]], [[King Standard]], and [[Movie Block]] {{C|Elven}} decks to [[Condition Removal|remove]] annoying [[Shadow Alignment|Shadow]] [[condition]]s. Almost every Shadow side has some sort of nasty condition you'd rather not deal with. All you need is enough [[elf]] [[companion]]s to meet the [[spot]] [[Cultural Enforcement|requirements]]. It's easy to just have two elves in your [[starting Fellowship]], especially in [[Movie Block]] where {{Card|Galadriel, Bearer of Wisdom}} is available.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Teltura</name></author>
	</entry>
	<entry>
		<id>https://wiki.lotrtcgpc.net/index.php?title=Company_of_Archers_(4R61)&amp;diff=105055&amp;oldid=prev</id>
		<title>Cease: /* Strategy */</title>
		<link rel="alternate" type="text/html" href="https://wiki.lotrtcgpc.net/index.php?title=Company_of_Archers_(4R61)&amp;diff=105055&amp;oldid=prev"/>
		<updated>2022-04-04T05:22:40Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Strategy&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:22, 4 April 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l17&quot;&gt;Line 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Matchups===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Matchups===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Learning to use Company of Archers well relies on learning the key cards of your opponent's Shadow side. Notable targets in [[Towers Standard]] or [[Movie Block]]:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Learning to use Company of Archers well relies on learning the key cards of your opponent's Shadow side. Notable targets in [[Towers Standard]] or [[Movie Block]]:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'''&lt;/del&gt;{{C|Dunland}}&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'''&lt;/del&gt;: {{Card|Over The Isen}} and {{Card|Ready to Fall}} are the main targets if they are [[Site Control|controlling sites]]. Otherwise, {{Card|Constantly Threatening}} is the main target (although savvy opponents will hold it in their hand until it's too late to remove). {{Card|Bound By Rage}} is high priority if it still has tokens on it, but very rarely played. {{Card|No Retreat}} can potentially kill you, but it can also be played around. Other conditions are chaff.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{C|Dunland}}: {{Card|Over The Isen}} and {{Card|Ready to Fall}} are the main targets if they are [[Site Control|controlling sites]]. Otherwise, {{Card|Constantly Threatening}} is the main target (although savvy opponents will hold it in their hand until it's too late to remove). {{Card|Bound By Rage}} is high priority if it still has tokens on it, but very rarely played. {{Card|No Retreat}} can potentially kill you, but it can also be played around. Other conditions are chaff.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''[[Ninja Gollum]]''': {{Card|Promise Keeping}} and {{Card|They Stole It}} are the core of the deck. Promise Keeping is more dangerous unless you need to discard They Stole It to prevent them from killing a companion this turn. Everything else is chaff unless you're at risk of dying this turn to some other condition buffing Gollum's ability to skirmish.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''[[Ninja Gollum]]''': {{Card|Promise Keeping}} and {{Card|They Stole It}} are the core of the deck. Promise Keeping is more dangerous unless you need to discard They Stole It to prevent them from killing a companion this turn. Everything else is chaff unless you're at risk of dying this turn to some other condition buffing Gollum's ability to skirmish.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'''&lt;/del&gt;{{C|Gollum}} [[splash]] and other decks''': {{Card|Heavy Burden}} is a sure sign of a [[corruption]] deck and a fairly high-priority threat. {{Card|Evil-smelling Fens}} is only worth removing if you think they're playing [[tentacle]]s (which are vanishingly rare) or a [[hate]] minion that screws up your entire deck, like {{Card|Ulaire Enquea, Lieutenant of Morgul}}. {{Card|Fat One Wants It}} is rarely worth removing. Other conditions are rarely if ever played.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{C|Gollum}} &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'''&lt;/ins&gt;[[splash]] and other decks''': {{Card|Heavy Burden}} is a sure sign of a [[corruption]] deck and a fairly high-priority threat. {{Card|Evil-smelling Fens}} is only worth removing if you think they're playing [[tentacle]]s (which are vanishingly rare) or a [[hate]] minion that screws up your entire deck, like {{Card|Ulaire Enquea, Lieutenant of Morgul}}. {{Card|Fat One Wants It}} is rarely worth removing. Other conditions are rarely if ever played.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''[[Isenorcs]]''': Few versions of this deck run many conditions. {{Card|Gnawing, Biting, Hacking, Burning}} can be dangerous if it's allowed to get stacked up. {{Card|No Business of Ours}} is only worth worrying about if you're playing {{Card|Curse Their Foul Feet!}}. {{Card|Trapped and Alone}} is rarely significant against elves.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''[[Isenorcs]]''': Few versions of this deck run many conditions. {{Card|Gnawing, Biting, Hacking, Burning}} can be dangerous if it's allowed to get stacked up. {{Card|No Business of Ours}} is only worth worrying about if you're playing {{Card|Curse Their Foul Feet!}}. {{Card|Trapped and Alone}} is rarely significant against elves.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''[[Uruk Archery]] and [[Uruk Machines]]''': {{Card|Weapons of Isengard}} or {{Card|Devilry of Orthanc}} are the main targets, ideally when they already have tokens stacked on them. These decks often run {{Card|Siege Engine}} as protection against condition removal, so pick off what you can when you can.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''[[Uruk Archery]] and [[Uruk Machines]]''': {{Card|Weapons of Isengard}} or {{Card|Devilry of Orthanc}} are the main targets, ideally when they already have tokens stacked on them. These decks often run {{Card|Siege Engine}} as protection against condition removal, so pick off what you can when you can.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''[[Uruk Trackers]]''': {{Card|Worry}} and {{Card|Weary}} (when played on a key companion) are the main threats. {{Card|Many Riddles}} is a lesser threat but still enables {{Card|Kill Them Now}} and {{Card|Vengeance}}. {{Card|What Did You Discover?}} is generally lower-priority.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''[[Uruk Trackers]]''': {{Card|Worry}} and {{Card|Weary}} (when played on a key companion) are the main threats. {{Card|Many Riddles}} is a lesser threat but still enables {{Card|Kill Them Now}} and {{Card|Vengeance}}. {{Card|What Did You Discover?}} is generally lower-priority.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Other {{C|Isengard}}&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'''&lt;/del&gt;: {{Card|Greed}} should always be removed if you think it will affect your deck, although Company of Archers will often come too late to stop it. {{Card|Attack on Helm's Deep}} and {{Card|Down to the Last Child}} are important targets if they haven't [[Site Control|controlled]] many sites yet. If you see {{Card|A Fell Voice on the Air}} or {{Card|Saruman's Snows}} (even as a card they've discarded rather than playing), they are probably setting up some sort of [[bomb]] strategy and you should be looking to see how you can dismantle it (which will often involve taking out other key pieces of the bomb [[combo]]). {{Card|Suffered Much Loss}} is very rare, but if they're playing it, their deck generally relies on using it to enable monsters like {{Card|Uruk Vanguard}}. Most other conditions (especially {{Card|Saruman's Ambition}}) are chaff.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Other&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;''' &lt;/ins&gt;{{C|Isengard}}: {{Card|Greed}} should always be removed if you think it will affect your deck, although Company of Archers will often come too late to stop it. {{Card|Attack on Helm's Deep}} and {{Card|Down to the Last Child}} are important targets if they haven't [[Site Control|controlled]] many sites yet. If you see {{Card|A Fell Voice on the Air}} or {{Card|Saruman's Snows}} (even as a card they've discarded rather than playing), they are probably setting up some sort of [[bomb]] strategy and you should be looking to see how you can dismantle it (which will often involve taking out other key pieces of the bomb [[combo]]). {{Card|Suffered Much Loss}} is very rare, but if they're playing it, their deck generally relies on using it to enable monsters like {{Card|Uruk Vanguard}}. Most other conditions (especially {{Card|Saruman's Ambition}}) are chaff.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'''&lt;/del&gt;{{C|Moria}} [[swarm]]''': {{Card|They Are Coming}} is the main target. The only potentially-more-dangerous target is {{Card|Goblin Swarms}}, but only if it already has minions stacked on it or if they're likely to win skirmishes and stack more minions on it this turn. {{Card|Goblin Armory}}, {{Card|The Underdeeps of Moria}}, and {{Card|Relics of Moria}} are less important, but fine targets too. At site 9, the only condition that matters is Goblin Armory, since all of the others do their work in the Shadow Phase.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{C|Moria}} &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'''&lt;/ins&gt;[[swarm]]''': {{Card|They Are Coming}} is the main target. The only potentially-more-dangerous target is {{Card|Goblin Swarms}}, but only if it already has minions stacked on it or if they're likely to win skirmishes and stack more minions on it this turn. {{Card|Goblin Armory}}, {{Card|The Underdeeps of Moria}}, and {{Card|Relics of Moria}} are less important, but fine targets too. At site 9, the only condition that matters is Goblin Armory, since all of the others do their work in the Shadow Phase.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''[[Moria Navy]]''': The combo relies on {{Card|They Are Coming}}, {{Card|Under Foot}}, and {{Card|Plundered Armories}}, and those cards should be targeted in that order, from most to least important.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''[[Moria Navy]]''': The combo relies on {{Card|They Are Coming}}, {{Card|Under Foot}}, and {{Card|Plundered Armories}}, and those cards should be targeted in that order, from most to least important.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''General {{C|Raider}}&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'''&lt;/del&gt;: {{Card|Under Foot}} is always dangerous and should be removed if you can to help prevent a [[swarm]] [[bomb]], although most decks can [[Recursion|replay]] it with {{Card|Ships of Great Draught}}.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''General&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;''' &lt;/ins&gt;{{C|Raider}}: {{Card|Under Foot}} is always dangerous and should be removed if you can to help prevent a [[swarm]] [[bomb]], although most decks can [[Recursion|replay]] it with {{Card|Ships of Great Draught}}.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''[[Corsair]]s''': {{Card|Under Foot}} is always a high-priority target, but these decks play few if any conditions, so feel free to shoot down any that you see.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''[[Corsair]]s''': {{Card|Under Foot}} is always a high-priority target, but these decks play few if any conditions, so feel free to shoot down any that you see.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''[[Easterling]] decks (including [[Beasterlings]])''': The only condition this deck usually plays is {{Card|Small Hope}}. Its main effect happens in the [[Maneuver Phase]], usually on the turn when it's played, which you can't do anything about. Feel free to swat it anyway, though, since there are unlikely to be any other good targets.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''[[Easterling]] decks (including [[Beasterlings]])''': The only condition this deck usually plays is {{Card|Small Hope}}. Its main effect happens in the [[Maneuver Phase]], usually on the turn when it's played, which you can't do anything about. Feel free to swat it anyway, though, since there are unlikely to be any other good targets.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''[[Southron]]s''': If they're playing {{Card|Howl of Harad}}, {{Card|Harsh Tongues}}, or {{Card|Cast Unto the Winds}}, it's because their deck relies on it. Many Southron decks play {{Card|Seasoned Leader}}, which is a good target for removal, because it can often kill an otherwise-dangerous [[exhausted]] minion like {{Card|Desert Lord}}. Seasoned Leader (along with Ships of Great Draught, above) does mean that removing conditions is often temporary, so pick off whatever's annoying at the moment.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''[[Southron]]s''': If they're playing {{Card|Howl of Harad}}, {{Card|Harsh Tongues}}, or {{Card|Cast Unto the Winds}}, it's because their deck relies on it. Many Southron decks play {{Card|Seasoned Leader}}, which is a good target for removal, because it can often kill an otherwise-dangerous [[exhausted]] minion like {{Card|Desert Lord}}. Seasoned Leader (along with Ships of Great Draught, above) does mean that removing conditions is often temporary, so pick off whatever's annoying at the moment.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''[[Morgul Orcs]]''': {{Card|Flung into the Fray}} will be an extra minion every turn if you don't deal with it. Most other conditions aren't significantly impactful.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''[[Morgul Orcs]]''': {{Card|Flung into the Fray}} will be an extra minion every turn if you don't deal with it. Most other conditions aren't significantly impactful.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''General {{C|Ringwraith}}&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'''&lt;/del&gt;: If they are playing {{Card|Gates of the Dead City}} (generally a sign of a [[corruption]] deck) or {{Card|Streaming to the Field}} (generally only seen in [[Morc]] archery), it's because their deck relies on those cards. Most other conditions aren't quite chaff, but none of them are so individually impactful that you need to save Company of Archers for them.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''General&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;''' &lt;/ins&gt;{{C|Ringwraith}}: If they are playing {{Card|Gates of the Dead City}} (generally a sign of a [[corruption]] deck) or {{Card|Streaming to the Field}} (generally only seen in [[Morc]] archery), it's because their deck relies on those cards. Most other conditions aren't quite chaff, but none of them are so individually impactful that you need to save Company of Archers for them.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''[[Besiegers]]''': You need to kill the [[engine]]s. In general, engines that threaten to help orcs win skirmishes are more important than ones that aren't giving their strength bonus yet and {{Card|Their Marching Companies}} is always the lowest priority, but you absolutely need to be removing engines to weaken their many cards that [[spot]] engines. The only other conditions worth possibly targeting against Besiegers are {{Card|Encirclement}} (if they've [[Site Control|controlled two or more sites]]) or {{Card|Dead Marshes}} (because it can be used to [[recur]] engines).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''[[Besiegers]]''': You need to kill the [[engine]]s. In general, engines that threaten to help orcs win skirmishes are more important than ones that aren't giving their strength bonus yet and {{Card|Their Marching Companies}} is always the lowest priority, but you absolutely need to be removing engines to weaken their many cards that [[spot]] engines. The only other conditions worth possibly targeting against Besiegers are {{Card|Encirclement}} (if they've [[Site Control|controlled two or more sites]]) or {{Card|Dead Marshes}} (because it can be used to [[recur]] engines).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''[[Sauron Grind]]''': {{Card|Orc Bowmen}} is generally more impactful to remove than {{Card|Under the Watching Eye}}, due to its higher cost and the fact that UTWE has already had its effect for this turn, but they're both high-priority targets to discard. If {{Card|Dead Marshes}} is in play and could be used to replay two conditions, it's a better target, but that requires both awareness of what's in your opponent's [[discard pile]] and for your opponent to have made a mistake by not using it already.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''[[Sauron Grind]]''': {{Card|Orc Bowmen}} is generally more impactful to remove than {{Card|Under the Watching Eye}}, due to its higher cost and the fact that UTWE has already had its effect for this turn, but they're both high-priority targets to discard. If {{Card|Dead Marshes}} is in play and could be used to replay two conditions, it's a better target, but that requires both awareness of what's in your opponent's [[discard pile]] and for your opponent to have made a mistake by not using it already.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''[[Sauron Initiative]]''': {{Card|Tower of Barad-dur}} or {{Card|Some Secret Art of Flame}} (the latter is rarely played) are more important than cards that benefit from having initiative like {{Card|Flames Within}}, although obviously the latter is a fine target if you need to get rid of it to survive this turn.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''[[Sauron Initiative]]''': {{Card|Tower of Barad-dur}} or {{Card|Some Secret Art of Flame}} (the latter is rarely played) are more important than cards that benefit from having initiative like {{Card|Flames Within}}, although obviously the latter is a fine target if you need to get rid of it to survive this turn.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'''&lt;/del&gt;{{C|Sauron}} [[corruption]] and [[discard]]''': {{Card|Desperate Defense of the Ring}} is the usual target. {{Card|Thin and Stretched}} is generally weaker, as it only triggers once per turn even against [[fierce]] minions or on a [[double move]]. In Movie Block, this deck often uses minions that trigger from [[initiative]], so {{Card|Tower of Barad-dur}} may also be a good target under those circumstances. (Tower of Barad-dûr is generally not worth getting rid of just to prevent the discard unless you think you are going to run out of cards in your deck.) {{Card|The Irresistible Shadow}} is almost never worth discarding unless you are about to lose to it right now.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{C|Sauron}} &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'''&lt;/ins&gt;[[corruption]] and [[discard]]''': {{Card|Desperate Defense of the Ring}} is the usual target. {{Card|Thin and Stretched}} is generally weaker, as it only triggers once per turn even against [[fierce]] minions or on a [[double move]]. In Movie Block, this deck often uses minions that trigger from [[initiative]], so {{Card|Tower of Barad-dur}} may also be a good target under those circumstances. (Tower of Barad-dûr is generally not worth getting rid of just to prevent the discard unless you think you are going to run out of cards in your deck.) {{Card|The Irresistible Shadow}} is almost never worth discarding unless you are about to lose to it right now.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''General {{C|Sauron}}&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'''&lt;/del&gt;: There are lots of random conditions in this culture that offer conditional or one-shot strength bonuses, especially in Movie Block. These include {{Card|Orc Banner}}, {{Card|Fires Raged Unchecked}}, {{Card|Flames Within}}, and {{Card|Rank and File}}. Focus on whatever's going to help you survive this turn's skirmishes. These generally aren't a high-priority target unless you need to pick one off in order to get through this turn's skirmishes. Happily, except for Flames Within, most of the decks that run these conditions do not run many other important conditions.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''General&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;''' &lt;/ins&gt;{{C|Sauron}}: There are lots of random conditions in this culture that offer conditional or one-shot strength bonuses, especially in Movie Block. These include {{Card|Orc Banner}}, {{Card|Fires Raged Unchecked}}, {{Card|Flames Within}}, and {{Card|Rank and File}}. Focus on whatever's going to help you survive this turn's skirmishes. These generally aren't a high-priority target unless you need to pick one off in order to get through this turn's skirmishes. Happily, except for Flames Within, most of the decks that run these conditions do not run many other important conditions.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= Strengths and Weaknesses =&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= Strengths and Weaknesses =&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Cease</name></author>
	</entry>
	<entry>
		<id>https://wiki.lotrtcgpc.net/index.php?title=Company_of_Archers_(4R61)&amp;diff=105054&amp;oldid=prev</id>
		<title>Cease: /* Strategy */ bolding for clarity</title>
		<link rel="alternate" type="text/html" href="https://wiki.lotrtcgpc.net/index.php?title=Company_of_Archers_(4R61)&amp;diff=105054&amp;oldid=prev"/>
		<updated>2022-04-04T05:21:11Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Strategy: &lt;/span&gt; bolding for clarity&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:21, 4 April 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l15&quot;&gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The only real deckbuilding consideration with this card whether you'd rather use this or one of the other {{C|Elven}} condition removal cards. {{Card|Secret Sentinels}} is stronger and its cost is negligible, since the most popular elf [[Ally|allies]] heal themselves. Secret Sentinels is generally a better choice if you're using elf allies, even if you have enough elf companions to spot. {{Card|Vilya}} is reusable but does not permanently remove conditions. {{Card|Galadriel, Lady Redeemed}} can turn any {{C|Elven}} [[event]] into condition removal, so Company of Archers only useful in that deck if you think Galadriel is likely to get killed. After [[Movie Block]], Secret Sentinels is rarely played. While it's better than {{Card|Seclusion}} unless you only have one elf companion to spot, it's worse than {{Card|Lothlorien Guides}} and {{Card|Namarie}}.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The only real deckbuilding consideration with this card whether you'd rather use this or one of the other {{C|Elven}} condition removal cards. {{Card|Secret Sentinels}} is stronger and its cost is negligible, since the most popular elf [[Ally|allies]] heal themselves. Secret Sentinels is generally a better choice if you're using elf allies, even if you have enough elf companions to spot. {{Card|Vilya}} is reusable but does not permanently remove conditions. {{Card|Galadriel, Lady Redeemed}} can turn any {{C|Elven}} [[event]] into condition removal, so Company of Archers only useful in that deck if you think Galadriel is likely to get killed. After [[Movie Block]], Secret Sentinels is rarely played. While it's better than {{Card|Seclusion}} unless you only have one elf companion to spot, it's worse than {{Card|Lothlorien Guides}} and {{Card|Namarie}}.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;===Matchups===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Learning to use Company of Archers well relies on learning the key cards of your opponent's Shadow side. Notable targets in [[Towers Standard]] or [[Movie Block]]:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Learning to use Company of Archers well relies on learning the key cards of your opponent's Shadow side. Notable targets in [[Towers Standard]] or [[Movie Block]]:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{C|Dunland}}: {{Card|Over The Isen}} and {{Card|Ready to Fall}} are the main targets if they are [[Site Control|controlling sites]]. Otherwise, {{Card|Constantly Threatening}} is the main target (although savvy opponents will hold it in their hand until it's too late to remove). {{Card|Bound By Rage}} is high priority if it still has tokens on it, but very rarely played. {{Card|No Retreat}} can potentially kill you, but it can also be played around. Other conditions are chaff.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'''&lt;/ins&gt;{{C|Dunland}}&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'''&lt;/ins&gt;: {{Card|Over The Isen}} and {{Card|Ready to Fall}} are the main targets if they are [[Site Control|controlling sites]]. Otherwise, {{Card|Constantly Threatening}} is the main target (although savvy opponents will hold it in their hand until it's too late to remove). {{Card|Bound By Rage}} is high priority if it still has tokens on it, but very rarely played. {{Card|No Retreat}} can potentially kill you, but it can also be played around. Other conditions are chaff.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Ninja Gollum]]: {{Card|Promise Keeping}} and {{Card|They Stole It}} are the core of the deck. Promise Keeping is more dangerous unless you need to discard They Stole It to prevent them from killing a companion this turn. Everything else is chaff unless you're at risk of dying this turn to some other condition buffing Gollum's ability to skirmish.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'''&lt;/ins&gt;[[Ninja Gollum]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'''&lt;/ins&gt;: {{Card|Promise Keeping}} and {{Card|They Stole It}} are the core of the deck. Promise Keeping is more dangerous unless you need to discard They Stole It to prevent them from killing a companion this turn. Everything else is chaff unless you're at risk of dying this turn to some other condition buffing Gollum's ability to skirmish.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{C|Gollum}} [[splash]] and other decks: {{Card|Heavy Burden}} is a sure sign of a [[corruption]] deck and a fairly high-priority threat. {{Card|Evil-smelling Fens}} is only worth removing if you think they're playing [[tentacle]]s (which are vanishingly rare) or a [[hate]] minion that screws up your entire deck, like {{Card|Ulaire Enquea, Lieutenant of Morgul}}. {{Card|Fat One Wants It}} is rarely worth removing. Other conditions are rarely if ever played.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'''&lt;/ins&gt;{{C|Gollum}} [[splash]] and other decks&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'''&lt;/ins&gt;: {{Card|Heavy Burden}} is a sure sign of a [[corruption]] deck and a fairly high-priority threat. {{Card|Evil-smelling Fens}} is only worth removing if you think they're playing [[tentacle]]s (which are vanishingly rare) or a [[hate]] minion that screws up your entire deck, like {{Card|Ulaire Enquea, Lieutenant of Morgul}}. {{Card|Fat One Wants It}} is rarely worth removing. Other conditions are rarely if ever played.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Isenorcs]]: Few versions of this deck run many conditions. {{Card|Gnawing, Biting, Hacking, Burning}} can be dangerous if it's allowed to get stacked up. {{Card|No Business of Ours}} is only worth worrying about if you're playing {{Card|Curse Their Foul Feet!}}. {{Card|Trapped and Alone}} is rarely significant against elves.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'''&lt;/ins&gt;[[Isenorcs]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'''&lt;/ins&gt;: Few versions of this deck run many conditions. {{Card|Gnawing, Biting, Hacking, Burning}} can be dangerous if it's allowed to get stacked up. {{Card|No Business of Ours}} is only worth worrying about if you're playing {{Card|Curse Their Foul Feet!}}. {{Card|Trapped and Alone}} is rarely significant against elves.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Uruk Archery]] and [[Uruk Machines]]: {{Card|Weapons of Isengard}} or {{Card|Devilry of Orthanc}} are the main targets, ideally when they already have tokens stacked on them. These decks often run {{Card|Siege Engine}} as protection against condition removal, so pick off what you can when you can.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'''&lt;/ins&gt;[[Uruk Archery]] and [[Uruk Machines]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'''&lt;/ins&gt;: {{Card|Weapons of Isengard}} or {{Card|Devilry of Orthanc}} are the main targets, ideally when they already have tokens stacked on them. These decks often run {{Card|Siege Engine}} as protection against condition removal, so pick off what you can when you can.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Uruk Trackers]]: {{Card|Worry}} and {{Card|Weary}} (when played on a key companion) are the main threats. {{Card|Many Riddles}} is a lesser threat but still enables {{Card|Kill Them Now}} and {{Card|Vengeance}}. {{Card|What Did You Discover?}} is generally lower-priority.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'''&lt;/ins&gt;[[Uruk Trackers]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'''&lt;/ins&gt;: {{Card|Worry}} and {{Card|Weary}} (when played on a key companion) are the main threats. {{Card|Many Riddles}} is a lesser threat but still enables {{Card|Kill Them Now}} and {{Card|Vengeance}}. {{Card|What Did You Discover?}} is generally lower-priority.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Other {{C|Isengard}}: {{Card|Greed}} should always be removed if you think it will affect your deck, although Company of Archers will often come too late to stop it. {{Card|Attack on Helm's Deep}} and {{Card|Down to the Last Child}} are important targets if they haven't [[Site Control|controlled]] many sites yet. If you see {{Card|A Fell Voice on the Air}} or {{Card|Saruman's Snows}} (even as a card they've discarded rather than playing), they are probably setting up some sort of [[bomb]] strategy and you should be looking to see how you can dismantle it (which will often involve taking out other key pieces of the bomb [[combo]]). {{Card|Suffered Much Loss}} is very rare, but if they're playing it, their deck generally relies on using it to enable monsters like {{Card|Uruk Vanguard}}. Most other conditions (especially {{Card|Saruman's Ambition}}) are chaff.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'''&lt;/ins&gt;Other {{C|Isengard}}&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'''&lt;/ins&gt;: {{Card|Greed}} should always be removed if you think it will affect your deck, although Company of Archers will often come too late to stop it. {{Card|Attack on Helm's Deep}} and {{Card|Down to the Last Child}} are important targets if they haven't [[Site Control|controlled]] many sites yet. If you see {{Card|A Fell Voice on the Air}} or {{Card|Saruman's Snows}} (even as a card they've discarded rather than playing), they are probably setting up some sort of [[bomb]] strategy and you should be looking to see how you can dismantle it (which will often involve taking out other key pieces of the bomb [[combo]]). {{Card|Suffered Much Loss}} is very rare, but if they're playing it, their deck generally relies on using it to enable monsters like {{Card|Uruk Vanguard}}. Most other conditions (especially {{Card|Saruman's Ambition}}) are chaff.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{C|Moria}} [[swarm]]: {{Card|They Are Coming}} is the main target. The only potentially-more-dangerous target is {{Card|Goblin Swarms}}, but only if it already has minions stacked on it or if they're likely to win skirmishes and stack more minions on it this turn. {{Card|Goblin Armory}}, {{Card|The Underdeeps of Moria}}, and {{Card|Relics of Moria}} are less important, but fine targets too. At site 9, the only condition that matters is Goblin Armory, since all of the others do their work in the Shadow Phase.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'''&lt;/ins&gt;{{C|Moria}} [[swarm]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'''&lt;/ins&gt;: {{Card|They Are Coming}} is the main target. The only potentially-more-dangerous target is {{Card|Goblin Swarms}}, but only if it already has minions stacked on it or if they're likely to win skirmishes and stack more minions on it this turn. {{Card|Goblin Armory}}, {{Card|The Underdeeps of Moria}}, and {{Card|Relics of Moria}} are less important, but fine targets too. At site 9, the only condition that matters is Goblin Armory, since all of the others do their work in the Shadow Phase.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Moria Navy]]: The combo relies on {{Card|They Are Coming}}, {{Card|Under Foot}}, and {{Card|Plundered Armories}}, and those cards should be targeted in that order, from most to least important.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'''&lt;/ins&gt;[[Moria Navy]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'''&lt;/ins&gt;: The combo relies on {{Card|They Are Coming}}, {{Card|Under Foot}}, and {{Card|Plundered Armories}}, and those cards should be targeted in that order, from most to least important.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* General {{C|Raider}}: {{Card|Under Foot}} is always dangerous and should be removed if you can to help prevent a [[swarm]] [[bomb]], although most decks can [[Recursion|replay]] it with {{Card|Ships of Great Draught}}.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'''&lt;/ins&gt;General {{C|Raider}}&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'''&lt;/ins&gt;: {{Card|Under Foot}} is always dangerous and should be removed if you can to help prevent a [[swarm]] [[bomb]], although most decks can [[Recursion|replay]] it with {{Card|Ships of Great Draught}}.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[&lt;/del&gt;[Corsair]]s: {{Card|Under Foot}} is always a high-priority target, but these decks play few if any conditions, so feel free to shoot down any that you see.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'''[&lt;/ins&gt;[Corsair]]s&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'''&lt;/ins&gt;: {{Card|Under Foot}} is always a high-priority target, but these decks play few if any conditions, so feel free to shoot down any that you see.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Easterling]] decks (including [[Beasterlings]]): The only condition this deck usually plays is {{Card|Small Hope}}. Its main effect happens in the [[Maneuver Phase]], usually on the turn when it's played, which you can't do anything about. Feel free to swat it anyway, though, since there are unlikely to be any other good targets.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'''&lt;/ins&gt;[[Easterling]] decks (including [[Beasterlings]])&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'''&lt;/ins&gt;: The only condition this deck usually plays is {{Card|Small Hope}}. Its main effect happens in the [[Maneuver Phase]], usually on the turn when it's played, which you can't do anything about. Feel free to swat it anyway, though, since there are unlikely to be any other good targets.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Southron]]s: If they're playing {{Card|Howl of Harad}}, {{Card|Harsh Tongues}}, or {{Card|Cast Unto the Winds}}, it's because their deck relies on it. Many Southron decks play {{Card|Seasoned Leader}}, which is a good target for removal, because it can often kill an otherwise-dangerous [[exhausted]] minion like {{Card|Desert Lord}}. Seasoned Leader (along with Ships of Great Draught, above) does mean that removing conditions is often temporary, so pick off whatever's annoying at the moment.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'''&lt;/ins&gt;[[Southron]]s&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'''&lt;/ins&gt;: If they're playing {{Card|Howl of Harad}}, {{Card|Harsh Tongues}}, or {{Card|Cast Unto the Winds}}, it's because their deck relies on it. Many Southron decks play {{Card|Seasoned Leader}}, which is a good target for removal, because it can often kill an otherwise-dangerous [[exhausted]] minion like {{Card|Desert Lord}}. Seasoned Leader (along with Ships of Great Draught, above) does mean that removing conditions is often temporary, so pick off whatever's annoying at the moment.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Morgul Orcs]]: {{Card|Flung into the Fray}} will be an extra minion every turn if you don't deal with it. Most other conditions aren't significantly impactful.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'''&lt;/ins&gt;[[Morgul Orcs]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'''&lt;/ins&gt;: {{Card|Flung into the Fray}} will be an extra minion every turn if you don't deal with it. Most other conditions aren't significantly impactful.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* General {{C|Ringwraith}}: If they are playing {{Card|Gates of the Dead City}} (generally a sign of a [[corruption]] deck) or {{Card|Streaming to the Field}} (generally only seen in [[Morc]] archery), it's because their deck relies on those cards. Most other conditions aren't quite chaff, but none of them are so individually impactful that you need to save Company of Archers for them.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'''&lt;/ins&gt;General {{C|Ringwraith}}&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'''&lt;/ins&gt;: If they are playing {{Card|Gates of the Dead City}} (generally a sign of a [[corruption]] deck) or {{Card|Streaming to the Field}} (generally only seen in [[Morc]] archery), it's because their deck relies on those cards. Most other conditions aren't quite chaff, but none of them are so individually impactful that you need to save Company of Archers for them.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Besiegers]]: You need to kill the [[engine]]s. In general, engines that threaten to help orcs win skirmishes are more important than ones that aren't giving their strength bonus yet and {{Card|Their Marching Companies}} is always the lowest priority, but you absolutely need to be removing engines to weaken their many cards that [[spot]] engines. The only other conditions worth possibly targeting against Besiegers are {{Card|Encirclement}} (if they've [[Site Control|controlled two or more sites]]) or {{Card|Dead Marshes}} (because it can be used to [[recur]] engines).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'''&lt;/ins&gt;[[Besiegers]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'''&lt;/ins&gt;: You need to kill the [[engine]]s. In general, engines that threaten to help orcs win skirmishes are more important than ones that aren't giving their strength bonus yet and {{Card|Their Marching Companies}} is always the lowest priority, but you absolutely need to be removing engines to weaken their many cards that [[spot]] engines. The only other conditions worth possibly targeting against Besiegers are {{Card|Encirclement}} (if they've [[Site Control|controlled two or more sites]]) or {{Card|Dead Marshes}} (because it can be used to [[recur]] engines).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Sauron Grind]]: {{Card|Orc Bowmen}} is generally more impactful to remove than {{Card|Under the Watching Eye}}, due to its higher cost and the fact that UTWE has already had its effect for this turn, but they're both high-priority targets to discard. If {{Card|Dead Marshes}} is in play and could be used to replay two conditions, it's a better target, but that requires both awareness of what's in your opponent's [[discard pile]] and for your opponent to have made a mistake by not using it already.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'''&lt;/ins&gt;[[Sauron Grind]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'''&lt;/ins&gt;: {{Card|Orc Bowmen}} is generally more impactful to remove than {{Card|Under the Watching Eye}}, due to its higher cost and the fact that UTWE has already had its effect for this turn, but they're both high-priority targets to discard. If {{Card|Dead Marshes}} is in play and could be used to replay two conditions, it's a better target, but that requires both awareness of what's in your opponent's [[discard pile]] and for your opponent to have made a mistake by not using it already.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Sauron Initiative]]: {{Card|Tower of Barad-dur}} or {{Card|Some Secret Art of Flame}} (the latter is rarely played) are more important than cards that benefit from having initiative like {{Card|Flames Within}}, although obviously the latter is a fine target if you need to get rid of it to survive this turn.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'''&lt;/ins&gt;[[Sauron Initiative]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'''&lt;/ins&gt;: {{Card|Tower of Barad-dur}} or {{Card|Some Secret Art of Flame}} (the latter is rarely played) are more important than cards that benefit from having initiative like {{Card|Flames Within}}, although obviously the latter is a fine target if you need to get rid of it to survive this turn.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{C|Sauron}} [[corruption]] and [[discard]]: {{Card|Desperate Defense of the Ring}} is the usual target. {{Card|Thin and Stretched}} is generally weaker, as it only triggers once per turn even against [[fierce]] minions or on a [[double move]]. In Movie Block, this deck often uses minions that trigger from [[initiative]], so {{Card|Tower of Barad-dur}} may also be a good target under those circumstances. (Tower of Barad-dûr is generally not worth getting rid of just to prevent the discard unless you think you are going to run out of cards in your deck.) {{Card|The Irresistible Shadow}} is almost never worth discarding unless you are about to lose to it right now.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'''&lt;/ins&gt;{{C|Sauron}} [[corruption]] and [[discard]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'''&lt;/ins&gt;: {{Card|Desperate Defense of the Ring}} is the usual target. {{Card|Thin and Stretched}} is generally weaker, as it only triggers once per turn even against [[fierce]] minions or on a [[double move]]. In Movie Block, this deck often uses minions that trigger from [[initiative]], so {{Card|Tower of Barad-dur}} may also be a good target under those circumstances. (Tower of Barad-dûr is generally not worth getting rid of just to prevent the discard unless you think you are going to run out of cards in your deck.) {{Card|The Irresistible Shadow}} is almost never worth discarding unless you are about to lose to it right now.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* General {{C|Sauron}}: There are lots of random conditions in this culture that offer conditional or one-shot strength bonuses, especially in Movie Block. These include {{Card|Orc Banner}}, {{Card|Fires Raged Unchecked}}, {{Card|Flames Within}}, and {{Card|Rank and File}}. Focus on whatever's going to help you survive this turn's skirmishes. These generally aren't a high-priority target unless you need to pick one off in order to get through this turn's skirmishes. Happily, except for Flames Within, most of the decks that run these conditions do not run many other important conditions.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'''&lt;/ins&gt;General {{C|Sauron}}&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'''&lt;/ins&gt;: There are lots of random conditions in this culture that offer conditional or one-shot strength bonuses, especially in Movie Block. These include {{Card|Orc Banner}}, {{Card|Fires Raged Unchecked}}, {{Card|Flames Within}}, and {{Card|Rank and File}}. Focus on whatever's going to help you survive this turn's skirmishes. These generally aren't a high-priority target unless you need to pick one off in order to get through this turn's skirmishes. Happily, except for Flames Within, most of the decks that run these conditions do not run many other important conditions.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= Strengths and Weaknesses =&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= Strengths and Weaknesses =&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Cease</name></author>
	</entry>
	<entry>
		<id>https://wiki.lotrtcgpc.net/index.php?title=Company_of_Archers_(4R61)&amp;diff=104486&amp;oldid=prev</id>
		<title>Cease: /* Strategy */</title>
		<link rel="alternate" type="text/html" href="https://wiki.lotrtcgpc.net/index.php?title=Company_of_Archers_(4R61)&amp;diff=104486&amp;oldid=prev"/>
		<updated>2022-03-17T03:07:44Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Strategy&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:07, 17 March 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l19&quot;&gt;Line 19:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 19:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Ninja Gollum]]: {{Card|Promise Keeping}} and {{Card|They Stole It}} are the core of the deck. Promise Keeping is more dangerous unless you need to discard They Stole It to prevent them from killing a companion this turn. Everything else is chaff unless you're at risk of dying this turn to some other condition buffing Gollum's ability to skirmish.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Ninja Gollum]]: {{Card|Promise Keeping}} and {{Card|They Stole It}} are the core of the deck. Promise Keeping is more dangerous unless you need to discard They Stole It to prevent them from killing a companion this turn. Everything else is chaff unless you're at risk of dying this turn to some other condition buffing Gollum's ability to skirmish.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{C|Gollum}} [[splash]] and other decks: {{Card|Heavy Burden}} is a sure sign of a [[corruption]] deck and a fairly high-priority threat. {{Card|Evil-smelling Fens}} is only worth removing if you think they're playing [[tentacle]]s (which are vanishingly rare) or a [[hate]] minion that screws up your entire deck, like {{Card|Ulaire Enquea, Lieutenant of Morgul}}. {{Card|Fat One Wants It}} is rarely worth removing. Other conditions are rarely if ever played.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{C|Gollum}} [[splash]] and other decks: {{Card|Heavy Burden}} is a sure sign of a [[corruption]] deck and a fairly high-priority threat. {{Card|Evil-smelling Fens}} is only worth removing if you think they're playing [[tentacle]]s (which are vanishingly rare) or a [[hate]] minion that screws up your entire deck, like {{Card|Ulaire Enquea, Lieutenant of Morgul}}. {{Card|Fat One Wants It}} is rarely worth removing. Other conditions are rarely if ever played.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Isenorcs]]: Few versions of this deck run many conditions. {{Card|Gnawing, Biting, Hacking, Burning}} can be dangerous if it's allowed to get stacked up. {{Card|No Business of Ours}} is only worth worrying about if you're playing {{Card|Curse Their Foul Feet}}. {{Card|Trapped and Alone}} is rarely significant against elves.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Isenorcs]]: Few versions of this deck run many conditions. {{Card|Gnawing, Biting, Hacking, Burning}} can be dangerous if it's allowed to get stacked up. {{Card|No Business of Ours}} is only worth worrying about if you're playing {{Card|Curse Their Foul Feet&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;!&lt;/ins&gt;}}. {{Card|Trapped and Alone}} is rarely significant against elves.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Uruk Archery]] and [[Uruk Machines]]: {{Card|Weapons of Isengard}} or {{Card|Devilry of Orthanc}} are the main targets, ideally when they already have tokens stacked on them. These decks often run {{Card|Siege Engine}} as protection against condition removal, so pick off what you can when you can.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Uruk Archery]] and [[Uruk Machines]]: {{Card|Weapons of Isengard}} or {{Card|Devilry of Orthanc}} are the main targets, ideally when they already have tokens stacked on them. These decks often run {{Card|Siege Engine}} as protection against condition removal, so pick off what you can when you can.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Uruk Trackers]]: {{Card|Worry}} and {{Card|Weary}} (when played on a key companion) are the main threats. {{Card|Many Riddles}} is a lesser threat but still enables {{Card|Kill Them Now}} and {{Card|Vengeance}}. {{Card|What Did You Discover?}} is generally lower-priority.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Uruk Trackers]]: {{Card|Worry}} and {{Card|Weary}} (when played on a key companion) are the main threats. {{Card|Many Riddles}} is a lesser threat but still enables {{Card|Kill Them Now}} and {{Card|Vengeance}}. {{Card|What Did You Discover?}} is generally lower-priority.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Cease</name></author>
	</entry>
	<entry>
		<id>https://wiki.lotrtcgpc.net/index.php?title=Company_of_Archers_(4R61)&amp;diff=104077&amp;oldid=prev</id>
		<title>Cease: /* Weak Versus... */ better examples</title>
		<link rel="alternate" type="text/html" href="https://wiki.lotrtcgpc.net/index.php?title=Company_of_Archers_(4R61)&amp;diff=104077&amp;oldid=prev"/>
		<updated>2022-03-13T12:51:29Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Weak Versus...: &lt;/span&gt; better examples&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:51, 13 March 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l48&quot;&gt;Line 48:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 48:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Weak Versus... ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Weak Versus... ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Shadow sides that play few or no conditions. This is most common in {{C|Dunland}} or {{C|Isengard}} Shadows packing {{Card|Too Long Have These Peasants Stood}} or {{Card|Saruman's Power}}.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Shadow sides that play few or no conditions. This is most common in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Corsair]]s, which generally rely on [[Boats]] instead, and &lt;/ins&gt;{{C|Dunland}} or {{C|Isengard}} Shadows packing {{Card|Too Long Have These Peasants Stood}} or {{Card|Saruman's Power}}.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Shadow conditions that do all their work in the [[Shadow Phase|Shadow]] or [[Maneuver Phase]]&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s&lt;/del&gt;. Notable cards include {{Card|Greed}}, {{Card|Small Hope}}, {{Card|Under Foot}}, {{Card|Evil-smelling Fens}}&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, and {{Card|Final Strike}}&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Shadow conditions that do all their work in the [[Shadow Phase|Shadow]] or [[Maneuver Phase]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on the turn that they are played&lt;/ins&gt;. Notable cards include {{Card|Greed}}, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Card|Constantly Threatening}},  &lt;/ins&gt;{{Card|Small Hope}}, {{Card|Under Foot}}, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/ins&gt;{{Card|Evil-smelling Fens}}&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Cease</name></author>
	</entry>
	<entry>
		<id>https://wiki.lotrtcgpc.net/index.php?title=Company_of_Archers_(4R61)&amp;diff=104076&amp;oldid=prev</id>
		<title>Cease: /* Strategy */</title>
		<link rel="alternate" type="text/html" href="https://wiki.lotrtcgpc.net/index.php?title=Company_of_Archers_(4R61)&amp;diff=104076&amp;oldid=prev"/>
		<updated>2022-03-13T12:48:38Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Strategy&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:48, 13 March 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l34&quot;&gt;Line 34:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 34:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Sauron Grind]]: {{Card|Orc Bowmen}} is generally more impactful to remove than {{Card|Under the Watching Eye}}, due to its higher cost and the fact that UTWE has already had its effect for this turn, but they're both high-priority targets to discard. If {{Card|Dead Marshes}} is in play and could be used to replay two conditions, it's a better target, but that requires both awareness of what's in your opponent's [[discard pile]] and for your opponent to have made a mistake by not using it already.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Sauron Grind]]: {{Card|Orc Bowmen}} is generally more impactful to remove than {{Card|Under the Watching Eye}}, due to its higher cost and the fact that UTWE has already had its effect for this turn, but they're both high-priority targets to discard. If {{Card|Dead Marshes}} is in play and could be used to replay two conditions, it's a better target, but that requires both awareness of what's in your opponent's [[discard pile]] and for your opponent to have made a mistake by not using it already.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Sauron Initiative]]: {{Card|Tower of Barad-dur}} or {{Card|Some Secret Art of Flame}} (the latter is rarely played) are more important than cards that benefit from having initiative like {{Card|Flames Within}}, although obviously the latter is a fine target if you need to get rid of it to survive this turn.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Sauron Initiative]]: {{Card|Tower of Barad-dur}} or {{Card|Some Secret Art of Flame}} (the latter is rarely played) are more important than cards that benefit from having initiative like {{Card|Flames Within}}, although obviously the latter is a fine target if you need to get rid of it to survive this turn.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{C|Sauron}} [[corruption]] and [[discard]]: {{Card|Desperate Defense of the Ring}} is the usual target. {{Card|Thin and Stretched}} is generally weaker, as it only triggers once per turn even against [[fierce]] minions or on a [[double move]]. In Movie Block, this deck often uses minions that trigger from [[initiative]], so {{Card|Tower of Barad-dur}} may also be a good target under those circumstances. (Tower of Barad-dûr is generally not worth getting rid of just to prevent the discard unless you think you are going to run out of cards in your deck.) {{Card|The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Irresistable &lt;/del&gt;Shadow}} is almost never worth discarding unless you are about to lose to it right now.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{C|Sauron}} [[corruption]] and [[discard]]: {{Card|Desperate Defense of the Ring}} is the usual target. {{Card|Thin and Stretched}} is generally weaker, as it only triggers once per turn even against [[fierce]] minions or on a [[double move]]. In Movie Block, this deck often uses minions that trigger from [[initiative]], so {{Card|Tower of Barad-dur}} may also be a good target under those circumstances. (Tower of Barad-dûr is generally not worth getting rid of just to prevent the discard unless you think you are going to run out of cards in your deck.) {{Card|The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Irresistible &lt;/ins&gt;Shadow}} is almost never worth discarding unless you are about to lose to it right now.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* General {{C|Sauron}}: There are lots of random conditions in this culture that offer conditional or one-shot strength bonuses, especially in Movie Block. These include {{Card|Orc Banner}}, {{Card|Fires Raged Unchecked}}, {{Card|Flames Within}}, and {{Card|Rank and File}}. Focus on whatever's going to help you survive this turn's skirmishes. These generally aren't a high-priority target unless you need to pick one off in order to get through this turn's skirmishes. Happily, except for Flames Within, most of the decks that run these conditions do not run many other important conditions.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* General {{C|Sauron}}: There are lots of random conditions in this culture that offer conditional or one-shot strength bonuses, especially in Movie Block. These include {{Card|Orc Banner}}, {{Card|Fires Raged Unchecked}}, {{Card|Flames Within}}, and {{Card|Rank and File}}. Focus on whatever's going to help you survive this turn's skirmishes. These generally aren't a high-priority target unless you need to pick one off in order to get through this turn's skirmishes. Happily, except for Flames Within, most of the decks that run these conditions do not run many other important conditions.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Cease</name></author>
	</entry>
	<entry>
		<id>https://wiki.lotrtcgpc.net/index.php?title=Company_of_Archers_(4R61)&amp;diff=104075&amp;oldid=prev</id>
		<title>Cease: /* Strategy */</title>
		<link rel="alternate" type="text/html" href="https://wiki.lotrtcgpc.net/index.php?title=Company_of_Archers_(4R61)&amp;diff=104075&amp;oldid=prev"/>
		<updated>2022-03-13T12:44:50Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Strategy&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:44, 13 March 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l28&quot;&gt;Line 28:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 28:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Corsair]]s: {{Card|Under Foot}} is always a high-priority target, but these decks play few if any conditions, so feel free to shoot down any that you see.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Corsair]]s: {{Card|Under Foot}} is always a high-priority target, but these decks play few if any conditions, so feel free to shoot down any that you see.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Easterling]] decks (including [[Beasterlings]]): The only condition this deck usually plays is {{Card|Small Hope}}. Its main effect happens in the [[Maneuver Phase]], usually on the turn when it's played, which you can't do anything about. Feel free to swat it anyway, though, since there are unlikely to be any other good targets.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Easterling]] decks (including [[Beasterlings]]): The only condition this deck usually plays is {{Card|Small Hope}}. Its main effect happens in the [[Maneuver Phase]], usually on the turn when it's played, which you can't do anything about. Feel free to swat it anyway, though, since there are unlikely to be any other good targets.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Southron]]s: If they're playing {{Card|Howl of Harad}}, {{Card|Harsh &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Voices&lt;/del&gt;}}, or {{Card|Cast Unto the Winds}}, it's because their deck relies on it. Many Southron decks play {{Card|Seasoned Leader}}, which is a good target for removal, because it can often kill an otherwise-dangerous [[exhausted]] minion like {{Card|Desert Lord}}. Seasoned Leader (along with Ships of Great Draught, above) does mean that removing conditions is often temporary, so pick off whatever's annoying at the moment.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Southron]]s: If they're playing {{Card|Howl of Harad}}, {{Card|Harsh &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tongues&lt;/ins&gt;}}, or {{Card|Cast Unto the Winds}}, it's because their deck relies on it. Many Southron decks play {{Card|Seasoned Leader}}, which is a good target for removal, because it can often kill an otherwise-dangerous [[exhausted]] minion like {{Card|Desert Lord}}. Seasoned Leader (along with Ships of Great Draught, above) does mean that removing conditions is often temporary, so pick off whatever's annoying at the moment.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Morgul Orcs]]: {{Card|Flung into the Fray}} will be an extra minion every turn if you don't deal with it. Most other conditions aren't significantly impactful.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Morgul Orcs]]: {{Card|Flung into the Fray}} will be an extra minion every turn if you don't deal with it. Most other conditions aren't significantly impactful.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* General {{C|Ringwraith}}: If they are playing {{Card|Gates of the Dead City}} (generally a sign of a [[corruption]] deck) or {{Card|Streaming to the Field}} (generally only seen in [[Morc]] archery), it's because their deck relies on those cards. Most other conditions aren't quite chaff, but none of them are so individually impactful that you need to save Company of Archers for them.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* General {{C|Ringwraith}}: If they are playing {{Card|Gates of the Dead City}} (generally a sign of a [[corruption]] deck) or {{Card|Streaming to the Field}} (generally only seen in [[Morc]] archery), it's because their deck relies on those cards. Most other conditions aren't quite chaff, but none of them are so individually impactful that you need to save Company of Archers for them.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Cease</name></author>
	</entry>
	<entry>
		<id>https://wiki.lotrtcgpc.net/index.php?title=Company_of_Archers_(4R61)&amp;diff=104074&amp;oldid=prev</id>
		<title>Cease: /* Strategy */ touchups</title>
		<link rel="alternate" type="text/html" href="https://wiki.lotrtcgpc.net/index.php?title=Company_of_Archers_(4R61)&amp;diff=104074&amp;oldid=prev"/>
		<updated>2022-03-13T12:43:58Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Strategy: &lt;/span&gt; touchups&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:43, 13 March 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l11&quot;&gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Company of Archers''' is a long-time staple of [[Towers Standard]], [[King Standard]], and [[Movie Block]] {{C|Elven}} decks to [[Condition Removal|remove]] annoying [[Shadow Alignment|Shadow]] [[condition]]s. Almost every Shadow side has some sort of nasty condition you'd rather not deal with. All you need is enough [[elf]] [[companion]]s to meet the [[spot]] [[Cultural Enforcement|requirements]]. It's easy to just have two elves in your [[starting Fellowship]], especially in [[Movie Block]] where {{Card|Galadriel, Bearer of Wisdom}} is available.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Company of Archers''' is a long-time staple of [[Towers Standard]], [[King Standard]], and [[Movie Block]] {{C|Elven}} decks to [[Condition Removal|remove]] annoying [[Shadow Alignment|Shadow]] [[condition]]s. Almost every Shadow side has some sort of nasty condition you'd rather not deal with. All you need is enough [[elf]] [[companion]]s to meet the [[spot]] [[Cultural Enforcement|requirements]]. It's easy to just have two elves in your [[starting Fellowship]], especially in [[Movie Block]] where {{Card|Galadriel, Bearer of Wisdom}} is available.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Bear in mind that this card can't protect you from Shadow conditions that do all their work in the [[Shadow Phase]] or [[Maneuver Phase]] on the turn where they're played, like {{Card|Greed}}, {{Card|Small Hope}}, {{Card|Under Foot}}, {{Card|Evil-smelling Fens&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}, or {{Card|Final Strike&lt;/del&gt;}}.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Bear in mind that this card can't protect you from Shadow conditions that do all their work in the [[Shadow Phase]] or [[Maneuver Phase]] on the turn where they're played, like {{Card|Greed&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}, {{Card|Constantly Threatening&lt;/ins&gt;}}, {{Card|Small Hope}}, {{Card|Under Foot}}, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or &lt;/ins&gt;{{Card|Evil-smelling Fens}}.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The only real deckbuilding consideration with this card whether you'd rather use this or one of the other {{C|Elven}} condition removal cards. {{Card|Secret Sentinels}} is stronger and its cost is negligible, since the most popular elf [[Ally|allies]] heal themselves. Secret Sentinels is generally a better choice if you're using elf allies, even if you have enough elf companions to spot. {{Card|Vilya}} is reusable but does not permanently remove conditions. {{Card|Galadriel, Lady Redeemed}} can turn any {{C|Elven}} [[event]] into condition removal, so Company of Archers only useful in that deck if you think Galadriel is likely to get killed. After [[Movie Block]], Secret Sentinels is rarely played. While it's better than {{Card|Seclusion}} unless you only have one elf companion to spot, it's worse than {{Card|Lothlorien Guides}} and {{Card|Namarie}}.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The only real deckbuilding consideration with this card whether you'd rather use this or one of the other {{C|Elven}} condition removal cards. {{Card|Secret Sentinels}} is stronger and its cost is negligible, since the most popular elf [[Ally|allies]] heal themselves. Secret Sentinels is generally a better choice if you're using elf allies, even if you have enough elf companions to spot. {{Card|Vilya}} is reusable but does not permanently remove conditions. {{Card|Galadriel, Lady Redeemed}} can turn any {{C|Elven}} [[event]] into condition removal, so Company of Archers only useful in that deck if you think Galadriel is likely to get killed. After [[Movie Block]], Secret Sentinels is rarely played. While it's better than {{Card|Seclusion}} unless you only have one elf companion to spot, it's worse than {{Card|Lothlorien Guides}} and {{Card|Namarie}}.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l27&quot;&gt;Line 27:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 27:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* General {{C|Raider}}: {{Card|Under Foot}} is always dangerous and should be removed if you can to help prevent a [[swarm]] [[bomb]], although most decks can [[Recursion|replay]] it with {{Card|Ships of Great Draught}}.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* General {{C|Raider}}: {{Card|Under Foot}} is always dangerous and should be removed if you can to help prevent a [[swarm]] [[bomb]], although most decks can [[Recursion|replay]] it with {{Card|Ships of Great Draught}}.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Corsair]]s: {{Card|Under Foot}} is always a high-priority target, but these decks play few if any conditions, so feel free to shoot down any that you see.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Corsair]]s: {{Card|Under Foot}} is always a high-priority target, but these decks play few if any conditions, so feel free to shoot down any that you see.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Easterling]] decks (including [[Beasterlings]]): The only condition this deck usually plays is {{Card|Small Hope}}. Its main effect happens in the [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Shadow &lt;/del&gt;Phase]], usually on the turn when it's played, which you can't do anything about. Feel free to swat it anyway, though, since there are unlikely to be any other good targets.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Easterling]] decks (including [[Beasterlings]]): The only condition this deck usually plays is {{Card|Small Hope}}. Its main effect happens in the [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Maneuver &lt;/ins&gt;Phase]], usually on the turn when it's played, which you can't do anything about. Feel free to swat it anyway, though, since there are unlikely to be any other good targets.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Southron]]s: If they're playing {{Card|Howl of Harad}}, {{Card|Harsh Voices}}, or {{Card|Cast Unto the Winds}}, it's because their deck relies on it. Many Southron decks play {{Card|Seasoned Leader}}, which is a good target for removal, because it can often kill an otherwise-dangerous [[exhausted]] minion like {{Card|Desert Lord}}. Seasoned Leader (along with Ships of Great Draught, above) does mean that removing conditions is often temporary, so pick off whatever's annoying at the moment.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Southron]]s: If they're playing {{Card|Howl of Harad}}, {{Card|Harsh Voices}}, or {{Card|Cast Unto the Winds}}, it's because their deck relies on it. Many Southron decks play {{Card|Seasoned Leader}}, which is a good target for removal, because it can often kill an otherwise-dangerous [[exhausted]] minion like {{Card|Desert Lord}}. Seasoned Leader (along with Ships of Great Draught, above) does mean that removing conditions is often temporary, so pick off whatever's annoying at the moment.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Morgul Orcs]]: {{Card|Flung into the Fray}} will be an extra minion every turn if you don't deal with it. Most other conditions aren't significantly impactful.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Morgul Orcs]]: {{Card|Flung into the Fray}} will be an extra minion every turn if you don't deal with it. Most other conditions aren't significantly impactful.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Cease</name></author>
	</entry>
	<entry>
		<id>https://wiki.lotrtcgpc.net/index.php?title=Company_of_Archers_(4R61)&amp;diff=103596&amp;oldid=prev</id>
		<title>Cease: /* Strategy */</title>
		<link rel="alternate" type="text/html" href="https://wiki.lotrtcgpc.net/index.php?title=Company_of_Archers_(4R61)&amp;diff=103596&amp;oldid=prev"/>
		<updated>2022-03-08T23:58:52Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Strategy&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:58, 8 March 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot;&gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{QueryCardCategories|4R61}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{QueryCardCategories|4R61}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= Strategy =&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= Strategy =&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This &lt;/del&gt;is a long-time staple of [[Towers Standard]], [[King Standard]], and [[Movie Block]] {{C|Elven}} decks to [[Condition Removal|remove]] annoying [[Shadow Alignment|Shadow]] [[condition]]s. Almost every Shadow side has some sort of nasty condition you'd rather not deal with. All you need is enough [[elf]] [[companion]]s to meet the [[spot]] [[Cultural Enforcement|requirements]]. It's easy to just have two elves in your [[starting Fellowship]], especially in [[Movie Block]] where {{Card|Galadriel, Bearer of Wisdom}} is available.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'''Company of Archers''' &lt;/ins&gt;is a long-time staple of [[Towers Standard]], [[King Standard]], and [[Movie Block]] {{C|Elven}} decks to [[Condition Removal|remove]] annoying [[Shadow Alignment|Shadow]] [[condition]]s. Almost every Shadow side has some sort of nasty condition you'd rather not deal with. All you need is enough [[elf]] [[companion]]s to meet the [[spot]] [[Cultural Enforcement|requirements]]. It's easy to just have two elves in your [[starting Fellowship]], especially in [[Movie Block]] where {{Card|Galadriel, Bearer of Wisdom}} is available.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Bear in mind that this card can't protect you from Shadow conditions that do all their work in the [[Shadow Phase]] or [[Maneuver Phase]] on the turn where they're played, like {{Card|Greed}}, {{Card|Small Hope}}, {{Card|Under Foot}}, {{Card|Evil-smelling Fens}}, or {{Card|Final Strike}}.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Bear in mind that this card can't protect you from Shadow conditions that do all their work in the [[Shadow Phase]] or [[Maneuver Phase]] on the turn where they're played, like {{Card|Greed}}, {{Card|Small Hope}}, {{Card|Under Foot}}, {{Card|Evil-smelling Fens}}, or {{Card|Final Strike}}.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Cease</name></author>
	</entry>
</feed>